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  1. Seapeople
    Hey guys, I'm pretty new to the forums. I recently decided to pick up this game for the first time in years. Right now I'm just trying to beat the data battles + terra on regular difficulty without looking up any strategies.

    Anyway while I was fighting Roxas, I had a glitch happen that turns the whole screen white so you can't see anything. I'm pretty sure I know how to make it happen:
    After you land a full combo on Roxas he usually goes into the air & spirals down at you with his keyblades. If you double reflect at this point it will cause the glitch. Hope that makes sense.

    It's happened to me twice now under the same circumstances so I think the glitch is pretty consistent. Has anybody else experienced this problem? It might even happen at other times throughout the game.
    Thread by: Seapeople, Oct 15, 2012, 1 replies, in forum: Kingdom Hearts HD II.5 ReMIX
  2. Seapeople
    During a scene in Agrabah, Genie says that he heard about a keyhole from someone 200 years ago. Do you think that will have any significance to upcoming Kingdom Hearts games? (Related to Birth by sleep, the keyblade war, etc.)

    Here's a video of the scene, at 14:12
    http://www.youtube.com/watch?v=jZ_aPmoa9DI
    Thread by: Seapeople, Nov 9, 2011, 6 replies, in forum: Kingdom Hearts HD I.5 ReMIX
  3. Seapeople
    I think it would be great if a 2 player Kingdom Hearts fighting game could be made. It shouldn't add to the storyline imo but just focus on gameplay. Sort of like Street fighter, Tekken, MK etc. Really, I would just love to see a 3d fighting game with the camera control and fluid movement of Kingdom hearts 2.

    Of course a lot of things from the regular game would have to change for this to even work. I've thought of a few ideas:
    -Sora, Riku, Roxas and other possible characters are all given AP and a limited number of abilities to choose from. That way even if the roster is small due to the game's complexity, you are never playing against the exact same character.
    -Only 1 round but no time limit.
    -4 different bars: A health bar, MP bar, Limit bar/special abilities, and a Drive bar

    -MP used for Fire, Blizzard, Reflect and Cure. Basically the same as they were in KH2.
    -Reflect still blocks attacks but doesn't hurt your opponent. (That would be crazy broken lol)
    -Cure heals X% health based on how much MP you have left.
    -If fire or blizzard are used 3 times consecutively, the 3rd hit does more damage and is
    unblockable.

    -A bar for limit commands and special abilities could work very similar to Street Fighter's ultra meter. When you block attacks or your opponent blocks your attacks, you gain part of your Limit meter. You could save up and use the whole bar for a powerful ability like Trinity limit or use part of the bar for an ability like Ars Arcanum.
    -I'm not sure how the Drive bar would work, but drives definitely have to be toned down a lot.

    -Techs from KH1 are a must. If you block your opponents first attack of a combo at the right time, you knock them back and can quickly hit them.
    -Combos can't just be button mashed. Somehow, skill needs to be involved to do more damage to your opponent when attacking.
    -Just like regular bosses eventually escape attacks, you should have a chance to escape your oppponents combos at a certain point. (Maybe through a well timed reaction command).
    -Arenas could be various places throughout Sora's story. They would all have to be fairly small so that people aren't constantly gliding away and wasting time.

    None of that has to be set in stone, just my ideas lol. This topic may have been discussed before and it might not even be possible, but I'm just throwing it out there because it could be really cool. What are your thoughts?
    Thread by: Seapeople, Apr 12, 2011, 3 replies, in forum: Kingdom Hearts HD II.5 ReMIX