For me it lagged a bit at the start, but then it started playing like normal. (maybe a little loud)
No, there is not a chance it would be 6 when it's maxed. Also, the EXP was not 1500 in Valor, it was arund 1387. EDIT: No, wait. Isn't that the Exp you normally need? If so, it seems the code has always got to be on, except it fakes the Next Level counter. My mistake, sorry.
Oh, but that code also causes trouble. If you use it once, it means the last level of a form will not come until alot of exp. It says Next Level 0, but actually, it's over hundreds, depending on a form.
Spoiler Sora/Roxas 1032E108 0000???? 1032E10A 0000???? 1032E10C 0000???? 1032E10E 0000???? 1032E110 0000???? 1032E112 0000???? 1032E114 0000???? 1032E116 0000???? 1032E118 0000???? 1032E11A 0000???? 1032E11C 0000???? 1032E11E 0000???? 1032E120 0000???? 1032E122 0000???? 1032E124 0000???? 1032E126 0000???? 1032E128 0000???? 1032E12A 0000???? 1032E12C 0000???? Spoiler 052 = Guard (Ability) 05E = Hight Jump Lvl 1 (Ability) 05F = Hight Jump Lvl 2 (Ability) 060 = Hight Jump Lvl 3 (Ability) 061 = Hight Jump Max (Ability) 062 = Quick Run Lvl 1 (Ability) 063 = Quick Run Lvl 2 (Ability) 064 = Quick Run Lvl 3 (Ability) 065 = Quick Run Max (Ability) 066 = Aeriel Dodge Lvl 1 (Ability) 067 = Aeriel Dodge Lvl 2 (Ability) 068 = Aeriel Dodge Lvl 3 (Ability) 069 = Aeriel Dodge Max (Ability) 06A = Glide Lvl 1 (Ability) 06B = Glide Lvl 2 (Ability) 06C = Glide Lvl 3 (Ability) 06D = Glide Max (Ability) 089 = Upper Slash (Ability) 08A = Scan (Ability) 09E = Aerial Recovery (Ability) 0A2 = Combo Plus (Ability) 0A3 = Air Combo Plus (Ability) 0A5 = Donald Fire (Ability) 0A6 = Donald Blizzerd (Ability) 0A7 = Donald Thunder (Ability) 0A8 = Donald Cure (Ability) 0B0 = Healing Water (Ability) 0B1 = Furious Shout (Ability) 0BB = Cure Potion (Ability) 0BE = Healing Herb (Ability) 0C3 = Slow 3 (ability,delete) 0C6 = Trinity Limit (Ability) 0C7 = Fantasia (Ability) 0C8 = Flare Force (Ability) 0C9 = Tornado Fusion (Ability) 0CA = Teamwork (Ability) 0CB = Trick Fantasy (Ability) 0CC = Overdrive (Ability) 0CD = Howling Moon (Ability) 0CE = Applause, Applause! (Ability) 0CF = Dragon Blaze (Ability) 0D0 = Eternal Session (Ability) 0D1 = King's Pride (Ability) 0D2 = Treasure Isle (Ability) 0D3 = Complete Compilement (Ability) 0D7 = Pulsing Thunder (Ability) 0D8 = Brave Shot (Ability) 0D9 = Brave Beat (Ability) 0DA = Sonic Strike (Ability) 0DB = Sonic End (Ability) 0DC = Wisdom Shot (Ability) 0DD = Mobile Action (Ability) 0DF = Synch Blade (Ability) 0E0 = Magic Haste (Ability) 0E1 = Magic Spice (Ability) 0F6 = Over the Horizon (Ability) 0F7 = Omega Final (Ability) 0F8 = Reflect Dummy (Ability) 0F9 = Upper Dummy (Ability) 101 = Master Strike (Ability) 102 = Disaster (Ability) 103 = Endless Magic (Ability) 105 = Master Magic (Ability) 106 = Slap Shot (Ability) 107 = Dodge Slash (Ability) 108 = Slide Dash (Ability) 109 = Guard Break (Ability) 10A = Explosion (Ability) 10B = Finishing Leap (Ability) 10C = Counterguard (Ability) 10D = Aerial Sweep (Ability) 10E = Aerial Spiral (Ability) 10F = Horizontal Slash (Ability) 110 = Aeriel Finale (Ability) 111 = Reraliation Slash (Ability) 181 = Auto Valor (Ability) 182 = Auto Wisdom (Ability) 183 = Auto Master (Ability) 184 = Auto Final (Ability) 185 = Auto Summon (Ability) 186 = Combo Boost (Ability) 187 = Air Combo boost (Ability) 188 = Reaction boost (Ability) 189 = Finishing Plus (Ability) 18A = Negative Combo (Ability) 18B = Berserk Charge (Ability) 18C = Damage Drive (Ability) 18D = Drive Boost (Ability) 18E = Form Boost (Ability) 18F = Summon Boost (Ability) 190 = Combination Boost (Ability) 191 = Experience Boost (Ability) 192 = Leaf Bracer (Ability) 193 = Magic Lock-on (Ability) 194 = No Experience (Ability) 195 = Draw (Ability) 196 = Jack Pot (Ability) 197 = Luck Luck (Ability) 198 = Fire Boost (Ability) 199 = Blizzard boost (Ability) 19A = Thunder Boost (Ability) 19B = Item Boost (Ability) 19C = MP Rage (Ability) 19D = MP Haste (Ability) 19E = Defender (Ability) 19F = Second Change (Ability) 1A0 = Once More (Ability) 1A1 = Auto Limit (Ability) 1A2 = Auto Change (Ability) 1A3 = Hyper Healing (Ability) 1A4 = Auto Healing (Ability) 1A5 = Mp Hastera (Ability) 1A6 = Mp Hastega (Ability)
Deadheart, I have a question. Will that Material Code work?
I don't think there's one linr for each one, but anyway, it's not a long code when we look at the Hooded Roxas code.
I dunno. But, I was pretty surprised at the point I noticed that I don't need to put the Game ID every time I convert something. It throws it in automatically. Anyway, is there a KH1FM Code thread?
Yes, I'm definetely sure. :D
Not for me. It showed the usual oker code veryone uses here.
Well, when I tried to Convert it, it threw different jokers everytime I pressed the Convert button.
Thanks. I really needed that, otherwise I can't be sure about one thing.
Game ID I know it's posted here somewhere, but I couldn't find it. So what's the Game ID for this Final Mix game?
Is there a room mod ocde for Final Mix too?
I have, it simply shows Attack Command only usable. I can't move the command selection box anywhere. He can't use it even from the shortcut. It's pretty annoying, since they would come handy in 1000 Heartless fight.
Well, it shows only Attack Command white, but other commands are black.
He has two item slots. I have two Megalixirs. But, he can't use them from Sohrtcut, or the Item Menu. Actually, he can only use the attack command. Nothing else.
Hehe, I have already All Bottle Items, which gives them. But why can't Auron use items?
Well, It actually worked, but does it work on every digit?
No, it won't. There are different codes for every single characters.