I put down a dollar for the basic set. I didn't own any of them so I figure they are worth a try for that. I might even do the break average when my backlogged paycheck comes in and they add in whatever on Tuesday. I can't really justify the $20 for games I don't care for. Especially when I've got Infinite on PSN.
All I've got is Black Rock Shooter (where I got my avy). There is a lot of BRS stuff, but they don't connect to each other. Just got the same kinda theme to it.
Wow, this far into the thread and no one has cried spoilers yet. Not really good or bad, I just find it strange. On topic, as others have said it isn't really decapitation. I'm not sure what term should be used for obliterating someone's head, but decapitation isn't technically right. Though if I somehow saw it IRL and was thinking halfway sensibly, I would probably be thinking "OMG he got decapitated" If we consider Newtonian physics to be sufficient, the punching arm would have to deal with a force equal to what the head had to deal with. How it went down it is a wonder he didn't lose his entire arm. But more realistically, at that level of force you would punch a hole through the head, not destroy the whole thing.
I'll do a quick rundown by game because I feel like it. In order... Days) Aw hell no. Way way too long and hard to get and there is definitionally absolutely nothing left to do anymore. (Well it can be done without mission mode, but it won't be unless you are explicitly trying that and it is far from necessary anywhere in there). RE:Coded) A step down from the Days trap, but only slightly. It won't help you do anything new, but it will help you do anything you hadn't bothered to earlier. DDD) Again, a bit less ridiculous to get and a bit more likely to use it on something. CoM) Not strictly that difficult, but without a real postgame it is useless aside from being a trophy. 1) It took longer than it should have, but depending on skill level it could still be worth it for some extra leverage on bosses. BBS) Conceptually I like it. Earning it from a secret boss with more significant ones to follow, but those bosses are so crazy in design it really doesn't help much. 2) My personal favorite, though perhaps a bit too easy. They make you work for it (puzzling recipe, thorough exploration, a tournament) but still give you plenty of room left to use it. If the enemy placement and drops were tweaked to make the full material collection easier, and if one of the orichalcum+ was rewarded from a semi-significant boss battle (thus trading some annoyance difficulty with direct difficulty), then I would be hard pressed to think of any way I would rather have this done.
Personally I don't care much either way. I would like to have it as I didn't know anyone IRL to do mirage arena runs with on the PSP. But I also generally prefer playing single player so I would be done with it rather quickly. Overall though I think I would still take the delay to have it. I kinda feel bad for Square here though because on the one hand they have the sea of fans that have been begging for KH3 so long that it has become a running gag, but with FF15 they don't have the manpower to pull it off how they want. Now they've promised in KH: DDD that it is coming soon and they are making design choices to get it out sooner, but those choices are getting some backlash too. And it hasn't even shut up the KH3 people much (though it is more about begging continuing for less time, not at less intensity). Though in terms of potentially upsetting design choices, they have announced that we are getting the Final Mix secret ending. To the more casual fans that haven't seen it yet it will look like a KH3 delay project despite the fact that I can all but guarantee that it will be after KH3 (if it hasn't been scrapped entirely). Okay, the people in that category are mostly the ones that won't get that upset anyway, but it should still prove amusing.
Welcome to philosophical mind ****s 101. Today we will be covering existence. Your ability to think allows you verify that you exist in some form, everything else must be observed through senses. But when something is not being observed we have no proof that it continues to exist. Sure we "know" where that book we put down is, but perhaps it's existence is reestablished once you are in a position to re-observe it. Furthermore our senses can be fooled such as with hallucinations. If something is proven to sometimes give bad data there is a risk that any data you get from it could be bad. The same applies to our senses; you cannot be 100% sure that even these words you are reading now exist anywhere outside your own head.
It doesn't matter much for small stuff but covering it would help healing speed a bit. The platelets only work if they are making contact, if they are flowing past then they can't do anything. If you dress the wound then it stops excess blood for pouring out so it can stay where it is needed. While this is vital for larger wounds, for stuff like paper cuts it is much more about preventing infection. Honestly I only get a bandage if I can't stop it with pressure within a couple of minutes.
The name of the person in the pic is "Gavin Free" He's from Roosterteeth (Best known for being in Achievement Hunter and Slow Mo Guys)
The art of teaching a kid to use sentences without using them yourself. Kid: *places a bag of chips on my lap* Me: *keeps watching movie* Kid: *pointing* Chips. Me: Yep. Kid: Me chips. Me: Sentence? Kid: *glares* Me: *goes back to movie* Kid: I want chips. Me: *glares* Kid: ... Please. Me: *leaves to put chips in a bowl*
Next plot twist, Xehanort was really a pawn to his sister.
Again, Audacity can definitely tackle this project if you want. It's freeware and while it is designed to handle more complex jobs you could still do it in just a few clicks.
Well since they use the same codec system that means that WMM can technically open them, but another phase of the import has tripped it up. But since that is all under the hood I really can't help you. My research just keeps popping up the same solution of using some program or another to convert to .WAV and import that into WMM.
The ".mp3" is in the file name. Windows just hides it from you so you don't change it on accident. It is how Windows and most programs know how to use the file. The reason I said the dot in the file name might be tripping up WMM is that it is what separates the filename from the extension. So WMM might be looking for a way to open a file named "1" in a " Title Screen.mp3" format. But far more likely is that it just can't figure out something like the sample rate. But if that is the problem we don't know what needs to be changed to make it work and you would need to download another program to make the change anyway, might as well just load up a program I can almost promise will work. (BTW audacity also shows waveforms) Though the fact that you said WMA also isn't working is very strange. Problems with WMA or WAV audio in WMM is pretty rare. Can you get them to work in Windows Media Player?
For audio editing I would highly recommend Audacity over WMM. More stable and better quality preservation. As for the import error. My research says that WMM doesn't like MP3 files that much. They are technically supported but some will inexplicably fail to load, or get cut off, or decompress wrong, or kick your dog. The "." in your file name probably doesn't help either, but I don't think it is programmed so badly to not be able to figure that one out.
Every time I see this thread title I keep thinking its this
I thought that was ents.
I finally got around to working on billing for my job. Turns out that I worked 74 hours. At $9 an hour I'm making $666 before taxes.
That is a shame. I don't know what kinds of settings that emulator has, but sometimes you can mess around (even by trial and error) and find something that works better. I found people that beat the game emulated when I was trying to find a compatibility list, so it isn't a global bug. I'm just not sure if it is fixable for your machine.