That last bit is for Vanitas Sentiment. On all other accounts I agree with you. Also having another cure spell or two (of any level) will help a lot. I think I used 4 my first time (which was critical, level 40-ish)
So if I'm hearing you right, you won't have any external input or output done by the program, but will be able to insert the data you want directly and see the result with some kind of program monitor? I guess an important question here is just how high your skill level is. What kinds of programs have you already done? I mean of the three options you listed, the last two are very ambitious (depending on where you restrain them) and even the first involves non-natural numbers cropping up. Like if I give the set {1, 1, 2} the mean will be 1 1/3, but in binary (using one byte as the floating portion) you will get 1.33203125 returned. Is that close enough? Can you fix it? Just because something has been done before doesn't mean it isn't worth your time. Especially in assembly languages, it can take a while to get anywhere really unique.
What you talking 'bout Willis?
There isn't friendly fire, so worst case you would just end up with someone that acts as a meat-shield for a little bit. Best case you pair with someone capable of clearing it alone and you just need to survive with them.
While it had notable flaws I still rather liked that game. And some of the worst of it was hardware limitations. Fact is they have said they would want to but porting from the DS is harder and much would need to be done from scratch to remove touch controls, bring the engine up to speed, etc. I'm sure the game being unpopular made it an easier sell to strike off that list, but it was a major design choice made primarily to conserve time and resources.
Most significant likely being the choice to not rebuild RE:Coded into a game for 2.5, with this multiplayer being a big player as well. And I'm sure there are some smaller things as well that they would ideally like to do but ultimately decided it would take too long.
One thing that I want to put on the table here is that you might have clinical depression. Probably not chronic, and certainly not severe, but what you're describing certainly sounds like it could be. I usually try to avoid the "there's a pill for that" mentality, but the comment in the second paragraph about not knowing why it is this way, it taking the thrill of a relationship to bring you back to a level of normalcy, it all certainly rings true for a lot of stuff like this. Not to undermine your feelings (or lack thereof), I am far from the right person to diagnose this, but it is hard to win the war if you show up to the wrong battle field if you get my drift. And a quick little neuroscience trick. We are really good at empathy and do a lot of it by mimicking body language. If you smile, even a fake smile, your body will start releasing more dopamine to make you actually feel happier. Not that you should be fake smiling constantly for that effect, but maybe as a little pick me up before/during a date? Can't hurt. Okay brain chemistry stuff over. Now relationship advice time (For which I have no experience, but I've been told I give good insight anyway). Clearly she cares about you. If she didn't she would have left shortly after the fighting started. But when you have recurring fights like this it tends to be the same one with a different face. Clearly the trigger is your cold response, but what is actually happening? Does she feel the relationship is one sided and that you no longer care for her? Is she worried about you and the changes she has seen in your time together? There are a lot of options here and it is likely neither of you really know if you haven't stopped to think about it. But until you consider why the fights are happening you can't stop them from happening, only minimize the damage from each one. Note: My bringing up her response is not to say that your emotional state shouldn't be worked on, but that is a long term objective. For now you should focus on stopping it from interfering where ever you can. I think your relationship has the potential to help a lot, but only if it lasts that long. Never confuse that as the point of the relationship though. If the relationship needs to end, then end it. But if you both want to be together don't break it off because you don't have your stuff together. You will never truly have it all together. That is just part of what it means to be human.
I should listen to more of these. I always like them, but I guess I'm not much of a podcast person. If I hit it and move onto something else then I reach the end and realize I wasn't really listening, it was just background noise. But if I just leave it then I'm like looking at a progress bar for an hour. Maybe I should come down to the comments and write stuff out as the occur to me. IDK I think you guys handled the topic of "gamer" pretty well because it is such a weird subject when you start digging down. What qualifies as a game? Are some genres more "real" than others? etc. I hadn't even thought of stuff like let's plays being a key to the gamer community without playing games. Near the end with companion question I really wish I could have chimed in about the Nue (which considering it is Japanese is probably pronounced "Nu-e," but I suck at stringing vowels so I've always said as "new" like you did). One of the very early quest lines in Breath of Fire 3 involves a Nue, and ever since playing that I've always just wanted to hug one.
As pointed out in the trope page, "Probably the rarest type of Sue, as Villains are generally given great powers and abilities to make their inevitable downfall more sweet." A Mary Sue in general does not loose. If they must, it will be a minor loss that they bounce back from. MX on the other hand looses at almost every turn and we know KH3 marks the end of the Xehanort Saga. So either he looses yet again, or gets deterred in some way. While he is an overpowered main-character, he really doesn't fit into Sue territory. Interestingly to me, I wouldn't have really put MX on the table to be considered a Sue before Dream Drop Distance. He was omnipresent and such, but it felt like he was always a step away from being brought down. The time-travel and clones pushed him that bit farther than I would have liked. But Sora, who had been pretty close to a Mary Sue, finally got his downfall (kind of). I guess it takes the villain dancing with the Mary Sue line to shake the plot armor enough to pull the main character away from it.
How far removed are we talking? Because yes, if Birth by Sleep didn't happen as it did Sora and Riku wouldn't have keyblades and Kairi wouldn't have left Radiant Garden. But Terra, Aqua, and Ven would be at large to fight whatever (which as stated above, probably wouldn't be Maleficent. At least not her Princess of Light plot.)
Thousand Foot Krutch ~ Born This Way
Considering they opted not to do this in favor of making them games, I say good call. But I would also like it if they ever decided to go back to this idea. Might be a good way to shake up the fanbase as I know there are some people that are looking to jump after KH3. Though Disney likes to keep a tight grip on their IP and I have trouble picturing this inside the general tone of Disney channel.
You realize the fact that you can be on this site regularly almost garuntees that you are filthy rich on the global scale. This is a case of the rich taking jobs from the less rich. Also, people don't take jobs to keep other people out of that job. They take jobs because they want or need that job. If they could have the "nice cushy job" that likely doesn't exist as you think it does, they would take that. Fact of the current job market is that companies can ask for the employees to be almost anything and they will get it as people scramble to fill it. They want a purple unicorn, they will get a purple unicorn. If you are a blue unicorn GTFO. The smugness might have been trying to look confident for the interview, or it may have been because he saw himself as the most purple unicorn in that room. Does it really matter? He doesn't decide if he gets the job or not.
Well then... That really didn't go how I expected it to. I figured at worst you would play along with that somewhat dark humor. That's just, something else. A piece of me finds this hysterical but the part that is just dumb struck is winning.
Is it bad that I read that as a suicide pact at first? Is it bad that I decided that wasn't what you meant? Is it bad that I'm not eating ice cream right now?
(I completely forgot quotes get redacted on my last post) In Human Revolution I don't think the idea was to encourage the good path, it felt more like bad execution on trying to make them equal. In the good path you get the experience for abilities, in the bad path you get easier access to ammo and weaponry. Though I could be wrong about that. Either way this isn't about invalidating a choice so much as encouraging one. The game doesn't say "The true Adam doesn't kill people" just "it will be easier to not kill people." And really, I'm not trying to defend the game so much as point out that it is an odd example for what you are describing. And I agree with you on franchising games with wildly different endings. If you play once and get a non-cannon ending, the sequel seems disjointed. The game creators are telling you that you chose wrong, that you didn't play it the real way. Maybe if you had some sort of story mode where deviation meant instant failure, and an open mode where you could do whatever the hell you want. But that is a hard sell on design teams when a lot of your content will be ignored, so it would likely make everything outside the beaten path kinda suck.
RED ~ Release The Panic (Mozaix Remix)
It was a joke on using hungry as a noun (more specifically your name) instead of an adjective describing your state. /jokekillingexplanation.
Well at least you didn't go for a "Master Bateman" joke. That leaves it open for one of us to take.
@DigitalAtlas: The problem you are describing isn't inherently a problem with multiple endings though. What you have a problem with canonizing an ending where multiple are available. And I do agree somewhat. Why tell me I have a choice and then later tell me what choice I made? What if I didn't do that? But I could also create a game with multiple endings that are contained in a single game and not give preference, like The Stanley Parable, while short and not really serious on the plot, has lots of endings and I remember seeing the credits roll at least 3 different times on very different endings. I'm surprised you chose Human Revolution to pick on when at least they never lock you out of the cannon ending. IIRC the game judges your morality to four levels (pure good, mostly good, mostly evil, pure evil) and then gives you the same four choices. (Note that I've only played it through once with the mostly good path, so I'm not exactly sure how many sets there are and how they behave). It does broadly acknowledge your choices; and even gives you a go at the cannon regardless of how you got there. I'm just saying that cannon forces your hand in one action in that entire game, the rest is up to you. I personally feel odd with multiple endings. If I really like a game then it is a nice way to escape a degree of redundancy as I go through again. But I play games primarily for the story and characters. If the game tries to give me freedom everywhere then I become the main character, and I'm not that interesting. Once in a blue moon a game will put me in a situation where I act in a way I might not expect, but aside from that I'm predictable. If I like the game enough despite that to replay I go "I wonder what this guy will do if I do this instead." I'm not exerting my agency on a world, I'm picking apart code. But put me in the shoes of someone else, then I'm interested and empathizing. The catch then is that it is the character's decision, not mine. I mean there are details like a character build and side-quests that I still get choice in as a player, but nothing as meaningful as to create a new ending. (well maybe modify it into a secret ending or something, but even that gets weird depending on application.).