Yeah, right...!
If someone wouldn't mind not ignoring me this time, Thanks! LP: 8000 Customs: Yes Anime Exclusives: Yes Video Game Exclusives: No God Cards: No First Player: Opponent Number of Cards per Deck: Opponent's Choice Other conditions(luck based cards, handicaps, etc.): Try not to use meta! Don't play competitive, either, please. Burn, Lock, Stall decks in any combination will set me off, please refrain from those kinds of cards or decks. All of these restrictions are because the cause of my rage in card games is the meta cards and the competitive world, please. If my opponent breaks this rule, it'll cost them the game and my presence! Spoiler: Banned Cards Italic cards means in certain deck types Black Luster Soldier - Envoy of the Beginning Chaos Emperor Dragon - Envoy of the End Dark Armed Dragon Tribe-Infecting Virus Trishula, Dragon of the Ice Barrier Brionac, Dragon of The Ice Barrier Marshmallon Spirit Reaper Magician Of Faith Nobleman of Crossout Mirage of Nightmare Pot of Greed Graceful Charity Change of Heart Raigeki Harpie's Feather Duster Dark Hole Heavy Storm Giant Trunade Monster Reborn Imperial Order Royal Oppression Ring of Destruction Threatening Roar Torrential Tribute Mirror Force Magic Cylinder Mass Driver Rainbow Life Waboku Mystical Space Typhoon Mind Control Chain Strike Creature Swap Skill Drain Bottomless Trap Hole Call of The Haunted Book of Moon Solemn Warning Solemn Judgment More bans may come!
It's been more than a day since the last move in this duel... Staff, please settle this!
Eh?!! I took that character! Don't worry, It's not here, but I'd rather not risk getting banned or warned by advertising.
Oh, Thanks for that!
Now that you mention it, the formula is confusing... Okay then, I'll decide the Power of the unit until I can find a not-so-confusing formula.
Spoiler: YGO!VG Rules Battle When a unit is in "rest" position, it's Defense is calculated during battle I'll decide the Yu-Gi-Oh units' power. If a unit's ATK + DEF = 0, they gain a skill which is a more powerful version of their effect, if possible. Meklord Emperor Granel is an exception: it gains 4000 power for each card in the damage zone! Shield is calculated by rounding the DEF value times 5. If DEF is 0 and its Grade is 1, it gains Sentinel (perfect guard) effect. New Drive Check Mechanics Now there can be multiple clans on one card! If a one out of each clan on the card matches, the drive check is successful. Example: Chaos Goddess is now in 2 clans: Angel Feather and Shadow Paladin! Skills Most Spell Speed 1 effects become "activate" Spell Speed 2 (Compulsory Spell Speed 1 Trigger also counts) effects become "auto" "When this card is summoned" and Flip effects (including "when this card is flipped face-up) become "passive" Cards that affect the Graveyard instead affect the Drop Zone. Cards that special summon instead call unit(s) from the specified zone. If the skill is impossible in Vanguard, I'll try to decide what it is. Grade System Level 1-3 = Grade 0 Rank 1-3/Level 4-5 = Grade 1 Rank 4-6/Level 6-7 (6-8 for Synchro) = Grade 2 Rank 7-8/Level 8-10 (9-10 for Synchro) = Grade 3 Rank 9/Level 11 = Grade 4 (NEW) Rank 10/Level 12 = Grade 5 (NEW) There are exceptions to this system, such as the Meklords, Extra Deck, and LV monsters: Meklords are considered Grade 4 and their effects are impossible, so I don't know how I'll deal with them as of yet. Extra Deck monsters are never to be Grade 0. They are always 1 Grade higher than their usual, with some exceptions. LV monsters: Type 1 starts at Grade 1, except for Armed Dragon, which starts at Grade 0. Armed Dragon LV10 is only available in the Ride Phase. Type 3 starts at Grade 1, except for Ultimate Insect, which is an exception to the grade system, starting at Grade 0. They gain their effect(s) if their predecessor(s) are in the soul AND if they've been superior called by their predecessor. I'll decide on Type 2. New Grades Grade 4 gains Twin Drive and Intercept! They have half of their original shield for intercept, though. Grade 5 has a unique ability Triple Drive! This means drive check 3 times! There is a drawback, it cannot be called to the rear guard circle. Triggers Monsters, Spells, and Traps with the following effects become trigger units: Heal = Recover LP Critical = Increase ATK/Any form of Battle Damage increase Stand = Change Battle Position Draw = Draw card(s) Clans Clans are kept, but their race(s) become types, which are usually based on their printed race, if you're combining the original game's cards with your own deck. Key: () = Attribute {} = I might change this entry to this\ if needed [] = Some units have this trait. List: Aquaroid = Machine (WATER) Bioroid = Plant + Warrior Dino Dragon = Dinosaur Dryad = Plant Forest Dragon = Plant + Dragon Kraken = Sea Serpent Shadow Dragon = Dragon (DARK) Skeleton = Zombie Thunder Dragon = Thunder + Dragon Abyss Dragon = Dragon (WATER [DARK]) Alien = Reptile Angel = Fairy Battleroid = Machine Chimera = Beast Cosmo Dragon = Dragon [LIGHT] Demon = Fiend Dragonman = Warrior Elf = Spellcaster Flame Dragon = Dragon (FIRE) Ghost = Zombie Giant = Warrior Gillman = Fish + Warrior Gnome = Warrior Goblin = Fiend Golem = Rock High Beast = Beast Human = Warrior/Spellcaster Insect = Insect Mermaid = Fish + Warrior Noble = Spellcaster Ogre = Fiend Salamander = Reptile Succubus = Fiend Sylph = Fairy + Spellcaster Tear Dragon = Dragon (WATER) Vampire = Fiend Warbeast = Beast {Beast-Warrior} Winged Dragon = Dragon [WIND/FIRE] Workeroid = Machine Zombie = Zombie Fred, what do you think? If there are no more errors, would someone want to play this format? I haven't found an answer to this, but until then, I'll decide these effects.
Thanks for that info. Either way, If I can't find a ruleset for YuGiOh! Vanguard, I'll make it instead!: Spoiler: YGO!VG Rules Battle When a Yu-Gi-Oh! unit is in "rest" position, it's Defense is calculated during battle All units' power formula: If a unit's ATK + DEF = 0, they gain a skill which is a more powerful version of their effect, if possible. Meklord Emperor Granel is an exception: it gains 4000 power for each card in the damage zone! Shield is calculated by rounding the DEF value times 5. If DEF is 0 and its Grade is 1, it gains Sentinel (perfect guard) effect. New Drive Check Mechanics Now there can be multiple clans on one card! If a one out of each clan on the card matches, the drive check is successful. Example: Chaos Goddess is now in 2 clans: Angel Feather and Shadow Paladin! Skills Most Spell Speed 1 effects become "activate" Spell Speed 2 (Compulsory Spell Speed 1 Trigger also counts) effects become "auto" Continuous effects become "passive" also known as "continuous" Cards that affect the Graveyard instead affect the Drop Zone. Cards that special summon instead call unit(s) from the specified zone. If the skill is impossible in Vanguard, I'll try to decide what it is. Grade System Level 1-2 = Grade 0 Rank 1-3/Level 3-4 = Grade 1 Rank 4-6/Level 5-7 (6-8 for Synchro) = Grade 2 Rank 7-8/Level 8-10 (9-10 for Synchro) = Grade 3 Rank 9/Level 11 = Grade 4 (NEW) Rank 10/Level 12 = Grade 5 (NEW) There are exceptions to this system, such as the Meklords, Extra Deck, and LV monsters: Meklords are considered Grade 4 and their effects are impossible, so I don't know how I'll deal with them as of yet. Extra Deck monsters are never to be Grade 0. They are always 1 Grade higher than their usual, with some exceptions. LV monsters: Type 1 starts at Grade 1, except for Armed Dragon, which starts at Grade 0. Armed Dragon LV10 is only available in the Ride Phase. Type 3 starts at Grade 1, except for Ultimate Insect, which is an exception to the grade system, starting at Grade 0. They gain their effect(s) if their predecessor(s) are in the soul AND if they've been superior called by their predecessor. I'll decide on Type 2. New Grades Grade 4 gains Twin Drive!! and Intercept. They have "Sentinel" for intercept, though you must discard 2 units of the same clan if it intercepts. Grade 5 has a unique ability Triple Drive! This means drive check 3 times! There is a drawback, it cannot be called to the rear guard circle. Triggers Monsters, Spells, and Traps with the following effects become trigger units: Heal = Recover LP Critical = Increase ATK/Any form of Battle Damage increase Stand = Change Battle Position Draw = Draw card(s) Clans Clans are kept; but for Yu-Gi-Oh! clans, I'll decide the the clan they belong to. Races An original unit's Race becomes a type, which is usually based on their printed race, if you're combining the original game's cards with your own deck. Key: () = Attribute {} = I might change this entry to this, if needed [] = Some units have this trait. List: Aquaroid = Machine (WATER) Bioroid = Plant + Warrior Dino Dragon = Dinosaur Dryad = Plant Forest Dragon = Plant + Dragon Kraken = Sea Serpent Shadow Dragon = Dragon (DARK) Skeleton = Zombie Thunder Dragon = Thunder + Dragon Abyss Dragon = Dragon (WATER [DARK]) Alien = Reptile Angel = Fairy Battleroid = Machine Chimera = Beast Cosmo Dragon = Dragon [LIGHT] Demon = Fiend Dragonman = Warrior Elf = Spellcaster Flame Dragon = Dragon (FIRE) Ghost = Zombie Giant = Warrior Gillman = Fish + Warrior Gnome = Warrior Goblin = Fiend Golem = Rock High Beast = Beast Human = Warrior/Spellcaster Insect = Insect Mermaid = Fish + Warrior Noble = Spellcaster Ogre = Fiend Salamander = Reptile Succubus = Fiend Sylph = Fairy + Spellcaster Tear Dragon = Dragon (WATER) Vampire = Fiend Warbeast = Beast {Beast-Warrior} Winged Dragon = Dragon [WIND/FIRE] Workeroid = Machine Zombie = Zombie
Spoiler: Vanguard + Yu-Gi-Oh! OMG, this idea... Are you serious?! I like it too much! It might be old, but can I say I'm starting to learn Vanguard? I've gotten more in-depth from the first weekend of February 2013. I forget when I started, but now that I like it, How do I play a game of Vanguard with Yu-Gi-Oh Cards? I've seen Draw Triggers in Yu-Gi-Oh as the cards with effects that draw card(s)... Perhaps, my idea is a Vanguard Arena, if none?
Bastion's back!
Bastion!! In case you missed: Sorry for posting the same thing again... You didn't respond when you visited last night. EDIT:I took it too...!
Bastion~ In case you missed:
Bold text? Yes, What I'm Saying is: Turn 1 and 2 Deck #1; Turn 3 and 4 Deck #2, Turn 5 and 6 Deck #1, and so on.
LP: 12000 Customs: Only Support for your decktype! Anime Exclusives: Fine Video Game Exclusives: No God Cards: No First Player: Bastion Number of Cards per Deck: Your Choice betwen 60 & 80 Other conditions(luck based cards, handicaps, etc.): Don't OTK me from turns 2 to 8! Extended Extra Deck (Unlimited Cards in Extra Deck), We have 2 decks, 1 for each even and odd in First Person view (i.e.: total turns +4 from 2 is odd deck, total turns +4 from turn 4 is even deck) Also, what's in your decks before I make a wrong step?
Are you Ready to get this duel Started!! Make your move!
Page 200! NemesisOmega, I think you saw Tech Genus Hyper Librarian's anime effect: :O By the way, what could be taking our Bastion so long?
Tried that...
Why I don't use Dueling Network anymore? Adobe FLASH Player has been crashing TOO MUCH lately... I quit Dueling Network! This time, for GOOD! No more Dueling Network!
That's fine, but if you can, please don't OTK me on your First turn! [my First move is gonna take a while...] EDIT: If I'm not done by half an hour before your bedtime, you can go 1st. BTW, is the Gallis OTK possible?
I know! I wanted to give him apologies for the wait!