I do not have a save to check it for either one even the one's that are at the source do not have it near their it is the cut scene first on is when you first see the Bosses at Hollow Bastion when you are at Traverse Town all of them do that and the one when in Agrabah is first time on carpet when you talk to it No Yes No proponent at all and if you do not hit O fast enough will not do anything at all and about Emu is this going to be for emu only then I will leave off on reports :(
Not sure have to start a new save to check saved over my original save so no way to test again should have made a new save
Yep I testing this with real deal with OPL HDD mode
Bug one in Traverse Town when you have story of the bosses in Hollow Bastion the movie text is all gibberish on real PS2 In Agrabah when you go to desert to ride magic carpet the yes no is not showing and if you do not hit O fast it will disappear not a lockup but can not move or talk again to carpet so reset is all you can do
Confirmation working on Real PS2 using OPL SMB mode for Wonderland Thanks will check deep jungle when I get their a lot to do myself and Thanks again KEEP up the good work guys
Can not really do that with real PS2 but thanks for the response I tried it in emu it get past that but wondering if maybe they are planing to support the real PS2
Just wondering how you are running it I have lockup in Wonderland when you first drink the potion used original to get a past and loading again walk out any door near queen of hearts and still locks up If anyone need the hex elf back without the wide let me know and yes tried to go a past the same without and with same guessing alinement might be causing problems since it is still P1
Thanks for this finally someone to do KHFM woohooo Keep up the good work To crazycatz00 be nice if had option to patch for 16:9 4:3 in patcher because I use the real PS2 for mine and can not find the Hex to put back anything for GUI or chat boxes Great work BTW even the incomplete ones work good[DOUBLEPOST=1389700461][/DOUBLEPOST] Most likely problem is the wide screen patch that is incorporated into it One of the reasons why I wish the patcher had option to go back using to much memory can cause lockups on real deal only 32M of memory BTW the box near door to Colosseum is messed up figured might as well report that but figured maybe everyone knows that I can confirm it works on real PS2 at Olympic hex out the wide and used to aldin save gummied all the way their and cut scenes work and can compet as well using OPL over SMB for testing BTW So really need that 4:3 for real PS2