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  1. Explode
  2. Explode
    While this gets sorted out, here are the direct download links:

    Castle of Dreams (Terra)
    Deep Space (Ventus)
    Post by: Explode, Apr 27, 2017 in forum: Community News & Projects
  3. Explode
    Hey everyone! It's been a long time coming, but we finally have HD cutscenes for Birth by Sleep. I hope you'll agree that it's worth the wait: this game looks beautifully crisp on PS4. And for a more cinematic experience, I edited out that bothersome loading icon from all scenes (this was done for DDD as well, and will be done for all future games). You can download all three stories below:


    Note that the CG Intro, as well as the opening cutscenes can be accessed from Terra's page only (even though they appear in all three games). This is simply to cut down on duplicate downloads. And in case you missed it, we recently uploaded all the cutscenes from Kingdom Hearts HD 2.8 Final Chapter Prologue. You can find them (and more) in our Cutscene Archive. Special thanks to @libregkd for keeping it up-to-date.

    I'm making solid progress through 1.5 + 2.5, so it won't be too much longer before we've got KHFM and KH2FM. Once I get those, we'll have the newest versions of all games, which is very exciting to say. Keep an eye out for it.
    Thread by: Explode, Apr 26, 2017, 5 replies, in forum: Community News & Projects
  4. Explode
    You sure you don't have any other codes active? That looks like a weapon mod, replacing the Stuggle Bat with a character model.
    Post by: Explode, Apr 11, 2017 in forum: Code Vault
  5. Explode
    Don't know if it will get you that one, but you can cast blizzard on the bubbles in the waterway, which turns them into platforms that you can jump on. Try it around the ones near the switch puzzle/save point.
    Post by: Explode, Apr 6, 2017 in forum: Kingdom Hearts Help
  6. Explode
    You're talking about the Japanese recording of Days, right?

    I actually already recorded Days and the others in 1080p (the English version) from the PS3, so unless I'm misunderstanding you, we've already got that.
    Post by: Explode, Mar 29, 2017 in forum: Community News & Projects
  7. Explode

    Hey everyone! Just in time for the release of 1.5 + 2.5, we're finishing off the 2.8 collection with the Dream Drop Distance cutscenes, subtitle free. Naturally, this is a huge step up in quality over the original 3DS scenes. I hope you all enjoy using these however you see fit.

    On the subject of Kingdom Hearts HD 1.5 + 2.5 ReMix, I'd like to talk about what you can expect in terms of cutscene uploads. First off, we won't be re-recording Re:Chain of Memories, 358/2 Days, or Re:Coded. Those cutscenes are all pre-rendered, and have no graphical changes whatsoever on the PS4 version. And since there doesn't seem to be an option to disable subtitles on the collection, there would be no point in doing that again. And another note, I'll likely be recording Birth by Sleep first. I've heard talk of occasional stuttering during scene transition in KH2, so I'll delay that in case they have a patch that fixes it. And KH1 will be saved for last, since we've already got HD cutscenes for 1, granted with a few missing scenes, and of course slightly lower resolution, since the PS3 version was upscaled 1080p, as opposed to native 1080p.

    But that's all future talk. For now, you can download the new DDD scenes, the rest of 2.8, and more from our Cutscene Archive. Big ups to @libregkd for his continual support on keeping it organized and up to date.
    Thread by: Explode, Mar 29, 2017, 4 replies, in forum: Community News & Projects
  8. Explode
    From the Japanese release, we already see that there are new bugs, with basically nothing fixed from the PS3 version (with the exception of anything related to load times, which are nearly nonexistent now).

    BUT they already released a patch which fixed most of the major NEW issues, and there will be a Day 1 patch for the international release that sounds like it will address others. Check this article if you missed it.

    Judging from that, it sounds like they're pretty open to feedback from the community, and could release further patches if there is enough demand for it.

    And I don't want to get your hopes up @Dravoo, but one of the things people complain about to them is the Final Xemnas glitch. There's certainly no guarantee of anything, but you can be sure that they are at least aware of it.
    Post by: Explode, Mar 23, 2017 in forum: Kingdom Hearts News & Updates
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    This is great news. I was pretty sure there'd be a Day 1 patch, but they made it pretty clear that they're listening to the fans, and want to do this right.

    That last line "We'll keep an eye out for additional notes" is kinda vague, but it sounds like they're willing to get more feedback from the community, and release more patches if necessary. So if this is something you care about, make sure to let your voice be heard, following the international release of the game. The quality of the final product could very well depend on us, and how organized and persistant we are.
    Post by: Explode, Mar 22, 2017 in forum: Kingdom Hearts News & Updates
  12. Explode
    Well, the loading is lightning fast now: faster than ever. No more pause buffering for drive forms. But aside from that, nothing too notable.
    Post by: Explode, Mar 17, 2017 in forum: Kingdom Hearts News & Updates
  13. Explode
    They did not. Nothing from the PS3 versions was addressed in this patch.
    Post by: Explode, Mar 17, 2017 in forum: Kingdom Hearts News & Updates
  14. Explode

    Hello again! As promised, here are the scenes from Kingdom Hearts χ Back Cover, with no subtitles, and virtually no stuttering, hooray! It was a tedious editing process but I think it was well worth it.

    And one more thing: we now have all the Boss Battles and scripted enemy encounters from Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage -, to go along with the cutscenes we added two weeks back.

    I'm nearly finished with my Dream Drop Distance HD playthrough, so those scenes will be up relatively soon.

    Thanks to @libregkd for getting everything up and running on our cutscene archive.
    Thread by: Explode, Mar 7, 2017, 0 replies, in forum: Community News & Projects
  15. Explode
    There's a lot to cover here, but for my own sanity I'll try to cut this down to our main point of contention.

    This wasn't my master plan to save our brand. In short, I made this because we needed a new intro. We've had a different one for each console generation, and I was a little indifferent to the previous one, so I took the initiative and made something I thought was pretty and fun. The little callback is just a small nod to what I hope will be our return to form. And what that means to me more than anything else, is getting out the highest quality cutscenes in a timely fashion. Yes, people love the old intro, but they know it because we were the first ones out of the gate, and what we offered was good. Unfortunately, I think the main reason we lost our spot is because we fell behind: releasing videos many months and even years after the games released.

    I think that needs to be our focus: getting cutscenes out fast, organized and optimized for video editors. Which is why the new intro was just a footnote in this post about the 0.2 scenes. And if I obsess over this intro, it's going to knock me off schedule with recording, editing, completing the games to get the secret endings and all that good stuff.

    I stand by that I think it works as is, and that I'm proud of how it came out. As someone who does art for a living, I am never 100% satisfied, but I know when to walk away (you don't hear me say pleeeeaase...).

    You're more than welcome to start a thread with a poll or whatever, where people can voice their opinions, positive or negative (and no, you won't get banned for it, people ). Heck if you want, I can start it myself if it'll make you more comfortable. I do care what people think, and even if I don't have the capacity to do anything about it right now, I'd still like to hear feedback.

    No hard feelings man. I know you're saying it cause you care. And even if it's hard to hear, it's healthy to take criticism.
    Post by: Explode, Feb 23, 2017 in forum: Community News & Projects
  16. Explode
    Thanks for the honest feedback, harsh as it is I do appreciate hearing people's opinions. And I know if you thought it was total crap you probably wouldn't address me directly, so in that way I'm oddly flattered.

    I do take your points, and these were things that I grappled with as I made it. Namely whether using the grunt sounds were a good idea, because they are less quotable (though I have to disagree about the "hm-hmm": that line stuck with me back when the Demyx fight was a huge roadblock for me and many others). I won't argue it's perfect, but I decided it was the best solution to what I was going for. It was a sacrifice on "quotability", so that the animation and audio flow didn't suffer, while keeping with the core concept of spelling out the name. And while yes, I did use that as my starting point, I didn't think that little stumbling block with the grunts was worth throwing the whole concept out the window.

    Fact is, I'm competing with people's nostalgia, which you can never really win against, so the best thing to do is add something new and make it your own. If I just had a string of random quotes, people would just miss the old quotes (and maybe that's still the case). So my goal was to have a callback, starting it off exactly the same as the original, but then let it stand on its own so people who don't have the nostalgia factor can still like it. That's where the production value and the music and the little name gimmick come in.

    About the music, I was worried that contrast too. That the mood would change too abruptly and it would be weird. But having used the new intro with 0.2, that fear of mine is totally gone and I think it works just fine. And yes, maybe that's because 0.2 is a somewhat darker game, but I don't think it makes a huge difference. Honestly though, I don't see at all where you're coming from about it being intense final boss music: it sounds pretty upbeat and mellow to me. Truth be told, my first version of this DID have final boss music (Rage Awakened from 2.5), but I was talked out of that, haha. But this one, I don't know, different strokes I guess, but I find it a pretty relaxing little melody.

    Going back for a moment on how fondly people remember the old intro, I'd like to touch on an important detail. Back then, capture cards were few and far between, and KH-Vids basically had a monopoly on the cutscene market for Kingdom Hearts. So essentially, anyone who was making a KH AMV or parody was using our videos. But now, you can search YouTube and easily find 5-6 high quality walkthroughs: people have plenty of options. And that's not to take anything away from the old intro, because I love it too, but it's a moot point that everyone remembers it, because everyone in this fandom HAD to know it. And while there's plenty that we can do to help get this site back to its former popularity, there's no way we're ever getting back to that same pivotal role that we once had: the times are just too different.

    But I digress. Thanks for your critique, I know you were hesitant about posting it, but I'm glad you did. As I made this intro, I shared my progress with staff, and I took their criticisms to heart to make it better. I'm glad that I was able to get it to a point where most of them were fully on board, with a straggler or two who weren't completely sold, but thought it was passable enough. Something I've learned in my professional career (says the 24 year-old kid lol) is that you're never going to please everyone, and it's not because they're wrong, but because different things are important to them. And they may have strengths where you don't, and nothing's gonna be perfect and blah blah blah. If someone was paying me for this it would be a different story, but I'm happy with how it turned out, and I think most people are too (you can correct me if I'm wrong). It does suck to hear someone doesn't like your work, but it's a reality and I'm cool with it. I take your criticism and will remember it the next time I make something, so maybe slightly fewer people will not like it lol. But for real, thanks for stepping out and speaking your mind.
    Post by: Explode, Feb 22, 2017 in forum: Community News & Projects
  17. Explode
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  19. Explode

    Hey everyone, got some exciting news for the video editors out there.

    We've updated our cutscene archive with all the scenes from Kingdom Hearts 0.2 Birth by Sleep - A Fragmentary Passage -, with subtitles off, so you can fully appreciate this beautiful game. And for the special occasion, I made a shiny new intro that I hope you all like. Site veterans may find it somewhat familiar...

    I'd like to apologize for the slight delay, but this was a bit more difficult to edit than anticipated. Due to the game's frame stuttering, I had to record all the scenes twice, and splice together the footage to get the smoothest result possible.

    You can download the Kingdom Hearts 0.2 scenes here.
    Update: Boss Battles have also been added to the archive.
    And don't forget to check out our full Cutscene Archive, which will be getting some new additions in the coming weeks and months. Back Cover is up next, so look forward to that.

    Thanks to @libregkd for keeping the archive up to date.
    Thread by: Explode, Feb 21, 2017, 9 replies, in forum: Community News & Projects
  20. Explode