Well, it's not KamiRiku's code, it's mine ._. I asked him to make a video out of it.
No, you are wrong, there are LOTS of UCM digits without mset. All the furniture thingies for example.
No, i have done ONE room for traverse town, not the whole world. Because if what the tester i asked to told me is right, i have to hack it for all rooms.
Yes, at KHCoding i will release a tutorial on how to hack this code. It's simpler than you might think :P
Guys, i'm going to hack the fly code for 2 worlds, please choose what world of these you want the code for: -Traverse Town -Alice in Wonderland -Deep Jungle -Agrabah -Halloween Town -Monstro -Hollow Bastion -End of the World Remember, just 2!
I asked some hours ago to some people to test it on PS2, but they told me it just works in one room, but when i tested it in the emulator, i could go to other rooms without any problem... this is weird, lol.
I'm not pretending to be rude, also i'm not understimating your skills in romhacking, but i also know what i'm talking about, Carey told KH2's text table is a mess, and probably none of us has enough skills to do it, except for Carey that has been romhacking and translating games for years. So yeah, i just said it would be easier to translate the game than adding more data to the game, nothing else xD You are free to try to romhack the game by yourself if you think your skills are enough, though.
We can't add anything else because ALL games are programed to have a certain amount of files, to add something, you would need to do really heavy modifications. How do you make the game to know that that thing you just inserted is a file and not a bunch of data? We just can't do that, unless you get a S-E programmer, or a reeeeeeeeeeeeeeeeeeeeeeeeeeeeally good person at decyphering compressions. It's just crazy, it's easier to just translate Kh2FM than importing new stuff to regular Kh2s. I mean, there's a lot of complex stuff you have to do in order to do what you said. Forget about that, i don't think anyone will ever get that far into KH2 romhacking.
Well, no, dummy model are needed for cutscenes, i was thinking on replacing shadows or something, i mean, the heartless one (it has a lot of UCM digits xD)
Basically, we can't, because it took him liek months to find out how KH2's files are structured, and he knows a LOT more than us, believe me xD Basically, we could just replace an useless boss, like some regular enemies, that way, when we use a code, we can just model+mset mod in order to call that boss, but anyways, we will have to wait for Carey to do it.
Actually, the only person i know that can do that is Carey. I suck at romhacking compared to him xD So yeah, i hope Carey releases a patch : D
Look what i got working, guys :P I found out that this code is DMA per world, so i will probably release the code once i fix once thing of it.
No, if you mean by texture modding, it just won't look fine, Sora will just have Cloud's clothes colors, and some stuff in the texture, like the...
Forget about that, adding stuff is hard, what he did is to replace an actual model into the game, and since both KHs use the same file compression, there's no problem at all. The only way would be to replace someone's model, mset and a.fm effects for Terra's.
That's pretty hard, considering that no one knows anything about the .z type model, everything is "possible" in all games, you just have to know how to do it.
RR = Royal Rumble? Because if it is, you are correct, what was used for that tournament was Role mod + Target mod + Camera mod + Lock on forever. Just in case you didn't know.
Guys, just forget about that idea, don't you think any of the coders or even me have tried that? Animations are NOT unDMAable, that's why we will NEVER, and this is 100% sure, NEVER, play as a boss everywhere without romhacking, and i'm not pretending to be rude.
Texture mod IS DMA, no matter what you say. The trick we used to un-DMA the Ven code is just that, a trick, it will only work under certain conditions... (I'm not pretending to be rude saying all this, don't take me wrong >.<) Changing the UCM will change the RAM adresses, making the code not working the way we want. Well, anyways, i don't even know what you are trying to do, if you are trying to play as un-hooded Roxas just forget about that, giving Roxas, his Org texture gives you a blacky Roxas, so it's pretty useless.
It's this ;) 01C6C93F 00000005
Dude, that code is wrong, you are using a 8-bytes modding, and you are changing something to 00, so, that will make the game to freeze. What you were trying to do is 00dccd86 00000031 00dccda6 00000031 or 20dccd86 00310000 20dccda6 00310000 or 10dccd86 00003031 10dccda6 00003031 But i'm getting the feeling that even that is wrong.