Can you send me you save?
I'll made the changes on this project, of course. But i have a Kingdom Hearts 1 Final Mix in portuguese translation too (separate)
I will fix all SLPS_251.98 issues. EDIT: So, I fixed all bug from SLPS_251.98: Fixed the numeric glitch on Load menu when you reach LV 100. View attachment 45357 View attachment 45354 Fixed all Obtained name glitch, Dalmatians puppy found glitch, etc. View attachment 45358 View attachment 45355 Fixed the Raft Name menu and alligned all Alphabetical View attachment 45359 View attachment 45356 I discovered how *.ard files work and found the bubble dialog configuration too, so I'll port all 1.5 dialog for this translation, i made some test and worked sucessful, so I'll release the complete translation soon!
Congratulation Sora6645, i seen this bug when put the raft name.
I dont know this bug, but my translation is all fine without bug yet, but the problem is maybe the ARD editor, because this crash in random areas if you save the same file many times. Proof: Open the original file with editor, just save and compare the original file with unmoded saved file from editor and you has the proof that file has manny bytes changed, maybe bug or error from editor.
Hallow Bastion, Traverse Town, and all the strings for the Treasure Chest, just seen easy :D
This maybe true?
work very well just use you backup unmodded original ISO and insert SLPS_251.98, Kanji.knj, menu/Btltbl.bin and make a test. EDIT: the problem are *.ards when used
use this version, it should fix bug error
the project was not died, only we're making contact via Skype, because are more quickly, so the progress still continue ;)
oh yes, send the skype from HD Remix group to me via PM
anybody here? hehehe :p
what program that i use the hook?
can anyone post the SLPS with EVT Font fixed?
hello guys I started the translation of KH1 FM, as I'm still null in the structure of this game, I realized that there is no way to expand EVT text box, or it will that be possible? I compared the two files and saw that the size of the text box is in the *. ard files see below: Kingdom Heart 1 Final Mix English View attachment 36980 Kingdom Heart 1 Final Mix Portuguese View attachment 36981 Kingdom Heart 1 US american files inserted in japan files OBS: with this you can see that the size of the text box is included in the EVT View attachment 36982 and finally me playing the kingdom heart US to compare View attachment 36983
oh I'm sorry, :p I dont know
worldmap dialogues are used EVT font and located in export\msg\jp\wm.bar
fix it too, because the Gummi ship names was not found and untranslated too
Well done Crazycatz00, you're the best
I send a PM for you Miles