Mega Flare's even better in Re:CoM because there's a glitch where it will auto-kill a wave of DarkBalls in Destiny Islands. So you use one Mega Flare to kill some Heartless, and then some DarkBalls pop up, but as soon as they pop up they die instantly. Pretty cool and makes levelling really quick.
If Ars Arcanum takes 5 seconds to finish battles, Mega Flare and Ragnarok should take negative 30 seconds to get rid of Heartless. :p
In Re:CoM, it works on Sleights for any battle. In regular CoM, it works for Sleights only in regular Heartless battles, not Boss battles. Either way, there are better things like Red Nocturne + Mega Flare or Wizard + Ragnarok for Heartless, and then there's Crescendo + Omnislash or Wizard + Holy for Bosses.
Just double press up or down whenever he's about to hit you with Dark Rush. It's not that hard to dodge...
^ Actually, Cloud probably missed because you used him on a CardBreak. There's a glitch that makes DarkSide untouchable with attacks like that if you CardBreak him (Dark Break, for example, is another attack that will screw up if you CardBreak him with it).
The card system made the game too easy in Sora's mode, and pretty much unbalanced the whole game unless CP wasn't boosted.
Make your deck have Holy, OmniSlash, Blitz, Cure, and 0s for CardBreaking Dark Aura in that order. Elixirs would be good too if you have them in good values, and if you decide to use them then put them after your attacks but before the Cures and 0s. Creeper Plant, Air Pirate, Gargoyle, or even the Large Body cards are really useful Enemy cards. Can't really say much else. I just rush him with Holy + Wizard and he goes down pretty fast for me.
It's just the Card Soldier enemy card with a different picture (which is a brown background with a Black Card Soldier, you know, with the Spades face symbol instead of a Heart).
- Make it so that all the summons not named Cloud/Tinkerbell don't suck. Simba and Mushu are alright for Shock Impact and Mega Flare though (which work nicely in tandem too). I want to get rid of the stupid summon entry/exit animations too because those just make the summons even worse because they're slow enough already. - Make Holy not so fricken broken. With Magic Boost, it can do a bar to Marluxia 1, and with Stopga and Magic Boost, two Holy sleights will instantly kill another (undefended) Sora. - Add difficulty levels, where there's a mode where no enemy attacks are Physical (to prevent Guard spamming), and have Bosses be able to ignore Vanish. Also make the Bosses have no weaknesses, because spamming weaknesses can make battles last as long as three boosted sleights of the boss' weakness. A mode where only Bosses can give experience points could be cool too. - Get rid of Leaf Bracer/change its effect. It's just way too broken, especially in Versus battles. - Give Bosses some actually good enemy cards, or even whole decks of nothing but nice values. - Be able to learn sleights that the Bosses use. - Be able to get the Black Card Soldier card, which is in the game but unobtainable without hacking. - Have Leon or Yuffie Friend/Summon cards, or maybe at least a real battle with them. - Riku Replica Friend card. I always figured that he should've been a Friend card for Sora's semi-final battle. All these are ideas for the GBA CoM by the way.
Naminé could also affect objects too, so that could explain it, or Sora might've just not bothered to use them.
I meant a 9 after the Ars Arcanum, not stocked for Ars Arcanum. So the deck would look like this: 2 Kingdom Key 2 Kingdom Key 2 Kingdom Key 9 Kingdom Key Genie Jafar Only a real deck like that would have much more Ars Arcanum + 9 Kingdom Key combos. To play you would activate Genie Jafar, stock Ars Arcanum, use a 9 to CardBreak, then use Ars Arcanum. There are much better Heartless killing decks though. Like Mega Flare. And Wizard + Ragnarok.
None of the bosses are hard to be honest after you know how to make a good deck/use Riku's decks. But Marluxia 2 is painfully easy.
Well, in regular Heartless battles Genie Jafar works on Sleights so it won't be a problem if you use that and put a 9 in front of every Ars Arcanum. :)
Pack levels have nothing to do with card values. But Cloud is still more easily obtained in the higher level packs.
Yeah, I did kinda feel bad for him. Although, I might not have felt as much for him if his heart wasn't messed around with by Naminé. He was too cocky and kind of a jerk. :p
You could use DarkSide on Ansem's card... Although that would be completely pointless.
"Random" as in not in an exact location like Mushu is. And how are Lexaeus and Ansem not exactly relevant to Riku's story? >_> Unless you're including DD and OWA which don't require R/R to be beaten. It's not really a tcg because you don't trade cards. >_> But yeah, Riku's story is a lot harder because Sora has no tough enemies. To get past the boss you basically just have to follow a pattern/spam weaknesses, and then by the time you're at the top floors you get Holy so the last few bosses become a breeze.
Diamond Dust and One-Winged Angel can be gotten before beating the game. DD's in Castle Oblivion and OWA is in Twilight Town, both as the exclusive KeyBlade cards for their worlds, only they're much more rare. Ultima Weapon, Ansem, and Lexaeus are found in Castle Oblivion randomly after beating the game like you said, but through chests and not shops because you can't buy Enemy cards in shops.
DP's only somewhat helpful until the very end of the game, where you're more likely to die before running out of DP.
Note that AP affects both his regular attacks and his sleights.