Like I said before, Air Pirate. In actuality as well, decks based on KeyBlade chains are harder to properly work with because they need a lot of cards in a deck to actually be able to do proper damage. They have much more variety in Enemy cards, but Sleights in general will hurt more or do around the same damage for less CP (hard to believe, but Sleight decks are usually a bit over half the cost a good KeyBlade deck costs). And, of course, you can always mix around KeyBlades with Sleights. Harder to make and use in my opinion, but it would probably still work.
Then use Air Pirate cards along with 0 Elixirs.
VBA Link is a different kind of emulator. It's not worth it to try doing Link with it though, as there isn't much fun playing a two player game by yourself.
Oh, Link is for Multiplayer, so you need a Link Cable. If you use VBA Link, then you can kinda play, but only by yourself (acting as two people).
Uh, just making sure, but you are using a Game Link Cable and two GBAs with a different player, right?
You have to beat the game first.
Some deck theme ideas to give out: - PowerWild + Holy - Shock Impact + Blizzard or Fire Raid w/Blue Rhapsody or Red Nocturne - Judgment + NeoShadows - Oblivion > Oblivion > Metal Chocobo w/Card Soldier + TrickMaster + Genie Jafar - Diamond Dust + Search Ghost w/ TrickMaster - Stop Raid + Ars Arcanum Holy is powerful but expensive, so making a deck based on using the lowest values and then turning them into the highest values is a fun deck type to use. Another is Shock Impact and a Raid, as they get pushed back (for maximum damage multihitting fun) and they get Stopped (for an easy shot). Will require practice before you can truly take advantage of this nasty combo. Judgment is a homing Sleight that stalls. Not the strongest of Sleights, but it does inflict a decent amount of damage, and because it's slow, Bio will add on to the stalling HP destruction. Oblivion and Metal Chocobos are slow, but they do a good chunk of damage for a KeyBlade chain, and they have a good element. Card Soldier makes them go for a decent swing speed, and TrickMaster and Genie Jafar can actually help you with Sleights incase you think you'll get Broken a lot. Revenge with Value Break is sweet. Diamond Dusts are the fastest KeyBlades, and when used with Drain, you'll be doing a lot of damage while getting a lot back. Be sure to have some form of support Sleight like Judgment because Ice can actually be doubly walled by both Lexaeus and Vexen. Lastly, Ars Arcanum is a low valued Sleight, so it can expect to get Broken easily. In that regard, you can support it with Stop Raid so you can get a few strong hits in. In general, you should have a constant and steady source of damage, then put in Elixirs to replenish the deck, some Cure 9s and 0s, and some Kingdom Key 0s all in that order. You can just scroll a few cards to the left to get some easy healing and Breaking cards, and you can find an Item to help out when you need it when you're finished attacking. As for Enemy cards, you want something that increases the power of your attacks (i.e. Fire Boost for a Mega Flare deck, etc.), Vexen, and Parasite Cage, also in that order. Be sure to include anything you might need or want like Gargoyle to be invisible for brief periods of time, Large Body to be unaffected by foolish Physical KeyBlade users, or maybe even TrickMaster to cripple the opposing deck if they have the upperhand in values. Hope that helped (if you read it lol).
Keep 0s at the end of your deck then. Whenever he uses it, just scroll two cards to the left and Break it. Holy is gotten through level up (you should have gotten it by now if you levelled up Sleights the whole time iirc), but one of the cards needed to make it is in the Rewards Room of the Destiny Islands.
Sleights. Some generic boss killers I can think of off the bat include Judgment, Sonic Blade, OmniSlash, and Holy.
*SPOILERS* He dies in Reverse/Rebirth after fighting with the real Riku in a memory world of Twilight Town.
Hades card. Activate it like any other enemy card. While it's active, Fire will be resisted, and if you're in critical HP (when your HP bar is flashing), then your Attack cards will be powered up two levels.
Pretty much. It has to be Ultima Weapons though, and you need to use 9s to Break.
http://www.youtube.com/watch?v=F37fqNGbXIY Killed Marluxia in about 50 seconds. If the strategy seems familiar, it's because the strategy was made by Zeron (ZeronRebirth on YouTube) and worked on by me. Comment and rate if you want.
Well, it would be better to use Sleights yourself if you have trouble with his Sleights. Higher valued Sleights prevent him from getting attacks through. The ones that I would recommend are Judgment, OmniSlash, Holy, and Sonic Blade. Also, be sure to have just 0s at the end. You can break anything you need to by just scrolling to the left a couple cards and then pressing A.
In the deck edit screen, just press left on the current deck. Press A on one card, and A on another, and you'll see that they changed slots. As for your Sleights, like Blizzaga and Firaga, just change them to the Raid versions. Clouds are best gotten through Moogle Shops. The type of packs you can get from a Moogle Shop is dependant on the floor range you're in. Just stay at the second world set if you want to go Moogle Shopping.
Uh, what I meant was that Sora usually benefits better if he had more CP gains rather than HP boosts because with more CP you can put in more Cures and such along with more powerful attacks. And anyways, the best place to level up is the highest floor you can get to, so just keep making rooms in the Destiny Islands if you have to.
You shouldn't really need HP for Sora's story... Especially since you're using a deck made of 0s, as you should be Breaking a lot of Riku's attacks. If you're still having trouble, get a Large Body card or two in my opinion. With a deck of 0s, Dark Aura should be broken all the time, Dark Firaga is easily Dodge Rolled, and a Large Body prevents all his regular attacks from working.
Remove the chains with values of 5 and 6. Get rid of Simba. Get rid of Potion, and replace it with more Hi-Potions. Your chains aren't made for maximum damage. Check the Journal entries for each KeyBlade and you'll see ratings for each KeyBlade position in a three-hit chain. (example: Three Wishes does the most damage as the Finisher) Also, please note that a Combo Finish gets a one-level boost, so add a level when looking at the rating for the Finish. (so a B+ in a Finish actually does A level damage, a C rating actually does C+ damage, etc.) I'll assume this deck's for bosses, as you have 0s at the end to break sleights. As such, consider all of these enemy cards: Large Body, Gargoyle, Barrel Spider, Card Soldier. Large Body gives a very nice defense against the common Physical attack, and Gargoyle pretty much makes you untouchable with luck. Barrel Spider gets rid of the shuffling when you reload normally, and that gives you a great speed advantage. Card Soldier increases the speed of your attacks, which is always dandy. In my opinion, you have too much unnecessary cards, but that can be fixed by taking them out.