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  1. crazycatz00
    I never did a lvl 1 mod.... In fact, I haven't ever even recorded a video when I was running Enzineda's. Not quite sure what you're talking about...
    Post by: crazycatz00, Oct 12, 2013 in forum: Code Vault
  2. crazycatz00
    Just a heads up: The "Final Mix English Font+Files" archive was out-dated compared the the Google drive, so I took it down.

    Also, a few days ago when my insomnia was acting up I made this app: http://goo.gl/QvXq2I (Let it load, it can be very slow.)
    It makes a zip file that contains the ISO Maker (+ the things it needs) and everything in the Google drive Completed folder; all you need is to put KH.ISO in there and run it. This will auto-update the zip too, as changes are made to the drive.
    Post by: crazycatz00, Oct 9, 2013 in forum: Code Vault
  3. crazycatz00
    0029e87f = treasure.ev
    03caa2ff = gameover.ev
    07140ee4 = amusic/vo000000.vm
    07158fec = amusic/vo000001.vm
    1f84bcf9 = amusic/voice001.vset (This file)
    2c30d43d = menu/sysmsg.bin (The other Message format file)
    3cb661cf = worldmap/ev/lose_ship_btl.ev
    ea1c61cf = worldmap/ev/win_ship_btl.ev
    Post by: crazycatz00, Oct 7, 2013 in forum: Code Vault
  4. crazycatz00
    Just names, so a few less @nonames. The extractor extracts everything possible, name or not, so I doubt we'll find new ones. (Unless they're inside another file, or something)
    Post by: crazycatz00, Oct 7, 2013 in forum: Code Vault
  5. crazycatz00
    Updated the ISO Maker: http://crazycatz00.x10host.com/KH/files/app_KH1_ISOMaker.7z
    It should run more efficiently than before, hopefully killing those OutOfMemory errors. I also added support for custom patch files, which I'm still testing out a bit.
    Ohh, and there's a new HashPairs.log in there; some of the new names I found using the 1.5HD files. :P
    Post by: crazycatz00, Oct 7, 2013 in forum: Code Vault
  6. crazycatz00
    Bleh... Good luck. Square, why'd you cover it up? -.-

    ---
    So I spent today rewriting the KH1 ISOMaker in proper C#. I was able to make it run much more efficiently, and clean up after itself better.
    Because it's native C#, it always uses the faster compression method now. It will also delete incomplete NEW-KH.ISO files (such as from an error).
    I was also able to make it use much less memory now, which was the original intention. Now it reads files in chunks, instead of the whole thing at a time. I still need to load the whole file for the compressor right now, but I'm looking at a rewrite for that...
    And for the heck of it, added proper ISO 9660 reading to find the IDX + IMG offsets. So it shouldn't sit there at "Found BOOT2" or anything now.

    So I'll have this out soon, sometime................
    Post by: crazycatz00, Oct 1, 2013 in forum: Code Vault
  7. crazycatz00
    Ya, I only really need the second lines; As long as I can figure out which line goes where. ;) Sorry for the late reply....

    Also, current status of the challenge screen:
    The copyright symbol is a marker for me to go back and fix it (not sure what it says, formatting, etc).

    ---
    Also quickly fixed the smart quotes in the Journal entries. “Test“ -> “Test”.
    Post by: crazycatz00, Sep 30, 2013 in forum: Code Vault
  8. crazycatz00
    Camera code confuses me.... even when I'm not wanting it, it messes up on me.
    This is while I was making the textbox hook (lets me make all textboxes wider or thiner, globally):

    Thus my answer is..... no idea, I avoid the camera.

    Edit: Ninja reply
    Ya. Hence why it comes down to CFW now...
    Post by: crazycatz00, Sep 27, 2013 in forum: Code Vault
  9. crazycatz00
    Could try, at least. No idea if it would actually work though. Also depends how it accesses the individual spots in the image. I think it uses pixel offsets, but I can't be sure.

    That camera might be fixable, but I don't know where to start with that. But when you get near a wall, it does move up\down by itself; and 1st person mode has full control. So I'd imagine it's possible to bind up\down as well.
    Post by: crazycatz00, Sep 27, 2013 in forum: Code Vault
  10. crazycatz00
    Not everything is the same size, actually. Most things are different, especially anything with textures. This might just be because the PS3 uses a different texture format, or they might be different.... no way to tell until someone can decrypt these suckers.
    But we should always be able to downsample, if wanted.
    Post by: crazycatz00, Sep 27, 2013 in forum: Code Vault
  11. crazycatz00
    There are in fact keys for SDAT files, encryption keys. In fact, there ARE tools for the PC that can decrypt SDAT files without a PS3 at all. But they only work with SDAT v3 or lower, KH1.5 uses SDAT v4. SDAT 4 keys were leaked a few months ago, but I don't know what to do with them, and I can't find any tool using them.
    Post by: crazycatz00, Sep 27, 2013 in forum: Code Vault
  12. crazycatz00
    I doubt things could be copied over. Most things in the game seem to have hard-coded widths, and then there's the RAM issue...
    As for reaction commands... I'm going to say, if the code isn't already in the game, it's probably never happening. Unless Square programmed it and just left it "turned off", it would take a huge amount or work to program and hook everything correctly, and find a place to save the code. And this is all in assembly, remember.
    Post by: crazycatz00, Sep 27, 2013 in forum: Code Vault
  13. crazycatz00
    Ya, I got them. Forgot to post in here. xD
    If you can though, I can't read a lot of the 2nd lines because of the "Obtained XXX" message. Can you try typing those out? I only need the 2nd line, which mission (1, 2, or 3), and world it's for.
    Post by: crazycatz00, Sep 27, 2013 in forum: Code Vault
  14. crazycatz00
    Well, I was able to extract the files pretty easily. They're all encrypted though, as said before.
    I do have some hope though... I looked up the SDAT format, and poked around some files. The data portions of SDATs are usually about the right size. system.cnf.sdat, for example, has a data portion of 76 bytes... exactly the same as the PS2.
    If we can get some CFW PS3, and I can get a few files decrypted to at least check, we might have something.
    I can send the SDATs as needed, so just need the CFW now...

    Also, I'm not getting the encryption on these suckers. Sorta knew I wouldn't, but I had to give it a try anyway. :P
    Post by: crazycatz00, Sep 27, 2013 in forum: Code Vault
  15. crazycatz00
    I'm waiting eagerly for these. ^^
    Also, good luck with the prime cap. :p

    Trilix has the reports covered. I think the files in completed might already have the new\fixed version. See in the menu/ folder.
    Post by: crazycatz00, Sep 25, 2013 in forum: Code Vault
  16. crazycatz00
    You get Ansem's journal as well? If not, I can get to work on that.
    ---

    Also still need screens of the Gummi Challenge screens. Mostly need the actual challenge texts ("Obtain a score of 80 or higher" stuff).
    Post by: crazycatz00, Sep 25, 2013 in forum: Code Vault
  17. crazycatz00
    I also put in the textbox fix, which resets the text boxes to their stretched state. Look at the value at 204951D0 in cheat engine (make sure to right click->view as hex). It should be 3FAAAAAB (equivalent to x*1.333) in my version and 3f800000 (~ x*1.0) in the normal version.
    I left it stretched, since that does give us more room to work with. I can change it to any number needed, though.
    Btw, you can change that value live: it instantly updates opened textboxes. And again, it's a 4-byte float.

    Just so you know, we're not done yet. This patch is made for developers, people helping to make it.
    It will be easier to apply once we are done, but until then you're on your own.
    I'd rather worry about problems with the game than people trying to figure out how to "test" it.

    Also, at this point, if you just read this thread start to end you could figure out how to do it. I've personally written a few step-by-step guides, and I know a few others have as well.

    And arguing or yelling (CAPS), once again, don't really make us want to help you. But I'll just ignore that this time......
    edit: Spoiler in here.
    Post by: crazycatz00, Sep 22, 2013 in forum: Code Vault
  18. crazycatz00
    I don't recognize them, myself....

    ---
    Heads up: New SLPS file posted in Completed Files section of drive. It includes the EVT fontfix.
    Post by: crazycatz00, Sep 22, 2013 in forum: Code Vault
  19. crazycatz00
    Deleted by Anon, seems the files are gone. Hope you all got backups of any files you edited!
    I'm trying to get back what I can.

    ---
    The drive can now only be edited by approved people. PM me with the email of the Google account you want to have permission to edit with , and I'll add you.

    Edit: NOTE: You only need to be added to edit files. You should be able to download them fine.
    Post by: crazycatz00, Sep 21, 2013 in forum: Code Vault
  20. crazycatz00
    Umm.... ya... whoever deleted everything on the drive.... If you can go into the trash and restore everything, that would be helpful. Because to me, everything is completely gone.

    @ Other editors: What do you guys think about making the drive only editable by confirmed ppl? You will have to sign in to your Google account, but then no-one can mess with it (even by accident).
    Post by: crazycatz00, Sep 21, 2013 in forum: Code Vault