Vexen can't be warped to the energy core area because it takes place in a world that is completely different than where his fight is located.
You can't make his data bar appear outside of his fight. You can load a room mod code after skipping the cutscene leading to his fight if you want to fight him in a different area of Hollow Bastion/Twilight Town, but that's it. Might only work for Hollow Bastion, though. Donald's address is 11CE0B6A Goofy's address is 11CE0B6C For the data, since Riku's UCM is 0819, you would put in 00000819. Riku replaces Donald: 11CE0B6A 00000819 Riku replaces Goofy: 11CE0B6C 00000819 This does not work in Halloween Town, Space Paranoids, Pride Lands, or Timeless River.
Can you explain to me the problem you're having?
Greetings, Sean B. I'm drugged up from a dental surgery, so I probably won't be of much help. But if I'm reading this right, it looks like you have three weapon mod codes in there... I would also like to know what "11CD4390 0000094A" is a mod for. Maybe those aren't three weapon mods, since the 806D digit looks familiar, although I don't remember what I used that for. Anyways, this will help me if I know, so reply back when you feel like it.
Don't joker Infinite Health. Otherwise, the code itself is probably just unstable. It is incredibly outdated now.
Suppose I should probably start posting my hacks here again. Description Spoiler Code: Combining animation and A.I. mods have formed a Limit Cut Xemnas that is actually skilled. Behold him actually being unpredictable and making use of his warping capabilities. Phase 1 of Xemnas involves him toying with you by guarding repeatedly and warping around. Sabers will not be brought out unless for counterattacking or falling. You will notice he does not flinch during the walk, and he blocks projectiles such as Blizzaga. This stays true for the rest of the battle. Phase 2 gives a prelude of his warping capabilities and how he will only occasionally come out of them to use a quick guard or his massive saber combo. You can Guard Break him out of the guard attack, but you must execute the move fast for that to work. Otherwise, you must block his massive saber combo and counter with your own combo(s). Xemnas will start incorporating his two-hit slash into his warps. Phase 3 no longer allows you to break Xemnas out of his guards unless you are using something with extreme force like Limit Form moves or Trinity Limit. His warping becomes more aggressive, so you must wait for him to perform the massive saber combo. The rampant warping is there to throw you off until he uses that move. This isn't too difficult of a fight, but it makes Xemnas actually use his warping effectively, something that bugged me about his A.I. a lot. This also makes him a formidable fighter in boss vs boss fights simply because he will almost always be invincible until he decides to use the long saber combo. Also, his bosswalk deserved sturdy frames, so there. You will be life drained if you are too high in the air. Feel free to give me feedback about the hack. Code and Instructions Spoiler Code: Instructions: Go to the Data Xemnas battle, and press R2 once the battle has loaded. A.I. Modded Slayer Xemnas 21C6C690 00121212 21C6C694 00641212 01C6C670 000000FF E01EFDFF 0034D45C 20e3fe58 00e46e40 20e46e68 00ef9a80 20e3fe98 00f603a0 20e3fea8 00ef9af0 20e40a58 00000000 20e40af8 00000000 20cb5320 65766f6d 20cb5324 6d6f635f 20cb5328 00006f62 20cb53b0 70726177 20cb53b4 7261745f 20cb53b8 5f756567 20cb53bc 7261656e 20cb522c 00000000 20cb5230 00000000 20cb532c 00000000 20cb5330 00000000 20cb5334 5f7b7461 20cb5338 626d6f63 20cb533c 7462006f 20cb53d0 65766f6d 20cb53d4 6d6f635f 20cb53d8 00006f62 20cb5464 6f6d0072 20cb5468 635f6576 20cb546c 6f626d6f 20cb51c0 5f6b7461 20cb51c4 6e756f63 20cb51c8 00726574 20cb51cc 00000000 Reproduce Spoiler Code: For those of you who want to go ahead and try the A.I. modding on your own, here's the reproduction digits. I won't have a tutorial out for a while. ---ANIMATIONS--- 00A = 01A 04A = 60A 05A = 51A 41A = FAKE 51A = FAKE 01A's effect = 50A's effect ---ARTIFICIAL INTELLIGENCE--- idle_middle0 = move_combo (Guard to two-hit transitions into huge combo; Awkwardly pauses if no animation mods are inserted over 00A.) saber_effect_off = warp_target_near (Slightly reduces attack delay) [reconstructed] idle = FAKE freeze = FAKE idle_wait = atk_combo0de (You must change the data of the third line to 7462006f for it to work.) idle_long = move_combo (Long pauses transitions into huge combo) idle_short = move_combo(reconstructed) [Counters are more likely to be desperation move; Phase two utilizes this often.] warp_target_far = atk_counter (reconstructed) [Causes unpredictable warping in conjunction with animation mods. Otherwise, warps Xemnas back and performs two-hit slash.] NOTE: Here are the data digits utilized during testing or the final product. These are not all of Xemnas's available commands. The lines tagged with "reconstructed" were remade by me to fit into command slots. move_combo 65766f6d 6d6f635f 00006f62 move_combo (reconstructed) 6f6d0072 635f6576 6f626d6f e footwork00 6f660065 6f77746f 00006b72 freeze00 65657266 0000657a idle_middle0 656c6469 64696d5f 00656c64 idle_wait0bt 656c6469 6961775f 74620074 saber_effect_off 65626173 66655f72 74636566 66666f5f atk_shield_short 5f6b7461 65696873 735f646c 74726f68 warp_target_near (reconstructed) 70726177 7261745f 5f756567 7261656e warp_target_far 70726177 7261745f 5f746567 00726166 idle 64690000 0000656c comeback 656d6f63 6b636162 atk_combo0de 5f7b7461 626d6f63 6564006f 00atk_counter0id 74610000 6f635f6b 65746e75 64690072 atk_counter (reconstructed) 5f6b7461 6e756f63 00726574 move_counter 65766f6d 756f635f 7265746e
Combining animation and A.I. mods have formed a Limit Cut Xemnas that is actually skilled. Behold him actually being unpredictable and making use of his warping capabilities. Phase 1 of Xemnas involves him toying with you by guarding repeatedly and warping around. Sabers will not be brought out unless for counterattacking or falling. You will notice he does not flinch during the walk, and he blocks projectiles such as Blizzaga. This stays true for the rest of the battle. Phase 2 gives a prelude of his warping capabilities and how he will only occasionally come out of them to use a quick guard or his massive saber combo. You can Guard Break him out of the guard attack, but you must execute the move fast for that to work. Otherwise, you must block his massive saber combo and counter with your own combo(s). Xemnas will start incorporating his two-hit slash into his warps. Phase 3 no longer allows you to break Xemnas out of his guards unless you are using something with extreme force like Limit Form moves or Trinity Limit. His warping becomes more aggressive, so you must wait for him to perform the massive saber combo. The rampant warping is there to throw you off until he uses that move. This isn't too difficult of a fight, but it makes Xemnas actually use his warping effectively, something that bugged me about his A.I. a lot. This also makes him a formidable fighter in boss vs boss fights simply because he will almost always be invincible until he decides to use the long saber combo. Also, his bosswalk deserved sturdy frames, so there. You will be life drained if you are too high in the air. Feel free to give me feedback about the hack.
Instructions: Go to the Data Xemnas battle, and press R2 once the battle has loaded. A.I. Modded Slayer Xemnas 21C6C690 00121212 21C6C694 00641212 01C6C670 000000FF E01EFDFF 0034D45C 20e3fe58 00e46e40 20e46e68 00ef9a80 20e3fe98 00f603a0 20e3fea8 00ef9af0 20e40a58 00000000 20e40af8 00000000 20cb5320 65766f6d 20cb5324 6d6f635f 20cb5328 00006f62 20cb53b0 70726177 20cb53b4 7261745f 20cb53b8 5f756567 20cb53bc 7261656e 20cb522c 00000000 20cb5230 00000000 20cb532c 00000000 20cb5330 00000000 20cb5334 5f7b7461 20cb5338 626d6f63 20cb533c 7462006f 20cb53d0 65766f6d 20cb53d4 6d6f635f 20cb53d8 00006f62 20cb5464 6f6d0072 20cb5468 635f6576 20cb546c 6f626d6f 20cb51c0 5f6b7461 20cb51c4 6e756f63 20cb51c8 00726574 20cb51cc 00000000
For those of you who want to go ahead and try the A.I. modding on your own, here's the reproduction digits. I won't have a tutorial out for a while. ---ANIMATIONS--- 00A = 01A 04A = 60A 05A = 51A 41A = FAKE 51A = FAKE 01A's effect = 50A's effect ---ARTIFICIAL INTELLIGENCE--- idle_middle0 = move_combo (Guard to two-hit transitions into huge combo; Awkwardly pauses if no animation mods are inserted over 00A.) saber_effect_off = warp_target_near (Slightly reduces attack delay) [reconstructed] idle = FAKE freeze = FAKE idle_wait = atk_combo0de (You must change the data of the third line to 7462006f for it to work.) idle_long = move_combo (Long pauses transitions into huge combo) idle_short = move_combo(reconstructed) [Counters are more likely to be desperation move; Phase two utilizes this often.] warp_target_far = atk_counter (reconstructed) [Causes unpredictable warping in conjunction with animation mods. Otherwise, warps Xemnas back and performs two-hit slash.] NOTE: Here are the data digits utilized during testing or the final product. These are not all of Xemnas's available commands. The lines tagged with "reconstructed" were remade by me to fit into command slots. move_combo 65766f6d 6d6f635f 00006f62 move_combo (reconstructed) 6f6d0072 635f6576 6f626d6f e footwork00 6f660065 6f77746f 00006b72 freeze00 65657266 0000657a idle_middle0 656c6469 64696d5f 00656c64 idle_wait0bt 656c6469 6961775f 74620074 saber_effect_off 65626173 66655f72 74636566 66666f5f atk_shield_short 5f6b7461 65696873 735f646c 74726f68 warp_target_near (reconstructed) 70726177 7261745f 5f756567 7261656e warp_target_far 70726177 7261745f 5f746567 00726166 idle 64690000 0000656c comeback 656d6f63 6b636162 atk_combo0de 5f7b7461 626d6f63 6564006f 00atk_counter0id 74610000 6f635f6b 65746e75 64690072 atk_counter (reconstructed) 5f6b7461 6e756f63 00726574 move_counter 65766f6d 756f635f 7265746e
You can't spawn Final Xemnas like that, which is most likely the problem.
List all the codes you are using, what your Emulator is, what you are using to apply the codes, and the room you are warping from.
Enough with the double posts. Just hit the edit button by your post.
The revert glitch is present on any code that makes you play as one of Sora's forms. Do not hit revert. Problem solved.
That's not going to happen unless they're low RAM.
Indeed. My apologies; I forgot to label them.
The extra abilities. 11C6C750 00000078 11C6C754 00000078 21C6C8D8 000000?? 21C6C8DC 000000?? There's codes for strength and defense. Pull out the Windows Calculator and do some hex math using the stats you already have.
If you do not examine the front page, then nope. If you do actually look, but do not know how to open a URL, then nope. If you do actually look, and open a URL, but don't bother looking at the codes specifically above the link for replacing characters, then nope. For future reference: If you do not bother looking at the front page, do not expect anyone to help you. Things can be missed, but the category "Universal Character Modifier" is blatantly obvious. The front page has been compiled for hours upon days upon weeks upon years of hackers coming and going. That effort has not been placed there to be ignored.
Spoiler It replaces the door, not the data boss. Don't replace too many, or it crashes. Spoiler It only works in the corresponding boss's battle.
21c95670 58455f50 21c95674 5f303031 21c95678 464c5448 21c95690 58455f50 21c95694 5f303031 21c95698 464c5448 21c9569c 65736d2e 21c956a0 00000074
They'll only work on that map. However, if you replace Donald or Goofy with who you want to animation mod, you can activate the code in one area and go through the rest of the world with their moveset changed. You can also go to boss battles using room mods. Personally, I find it easier to just hack it for one battle, but do what you want.
This is actually a very valid question and definitely possible. I've been trying to look into animations for party member limits, but they don't seem to be located with the rest of the party member animations. Annoying stuff.
I don't think I'll get overly involved with this conversation that is clearly one-sided, but there are many flaws with these sentences. Number 1: For people learning how to manipulate code for their future, Kingdom Hearts can be seen as a queen to move around a chess board. You can go almost anywhere with the game at this point, but it's not always for the same reasons. Some people are here to enhance THEIR capabilities, not just the game's. Number 2: If you have to rely on people sharing the codes to do anything with the game, you are not defined as a hacker. You are a consumer. Number 3: Believe me, some people get very hurt around these parts. This site is an ever-growing source of wanna-be hackers who think they are instantly better than most because they can beg for a code to be released, add one or two pointless lines of infinite HP or whatever, and instantly call it their own. Compare some "Custom Form" codes sometime if you do not believe me. This attributes to two groups of people getting hurt: the real hacker who made the code what it is, and if the hacker does not release it, the angsty teenagers are the ones getting hurt. Number 4: Majik's, and any other hackers reasoning, should be none of anyone's concern. Every hacker on this site, whether wanna-be or real, is their own person. They are not obligated to do what someone wants whenever they want. Hell, nobody is even obligated to upload all the tutorials lingering around Youtube. It's an act of courtesy that too many people take for granted. Number 5: Imagine yourself sitting at a computer for weeks trying to enter a bunch of variable, symbols, etc. into a computer for hours on end, every day of those weeks. Now, imagine someone discrediting you simply because you didn't want to redo the whole process for another ISO. Number 6: Proceed to realize how one-sided this conversation is.
That is pretty cool. I noticed Goofy Tornado wasn't inflicting any damage, though. Do the keyblades not have hitboxes for the party members?