Search Results

  1. SmokeBomb
    I'm done being your test dummy, Yakumo!
    Post by: SmokeBomb, May 25, 2015 in forum: The Playground
  2. SmokeBomb
    Well, since my duels ended so horribly, I'm gonna need some practice:

    LP: 8000
    Customs: Yes
    Anime Exclusives: Yes
    Manga Exclusives: No
    Video Game Exclusives: No
    God Cards: NOT ALLOWED
    Illegal Cards: None
    First Player: Opponent
    Number of Cards per Deck: 60
    Number of Cards per Extra Deck: 15
    Other conditions(luck based cards, handicaps, etc.): Luck based cards are acceptable, Yakumo is forbidden to accept challenge (to be honest, I'd rather go up against Abby)
    Post by: SmokeBomb, May 25, 2015 in forum: The Playground
  3. SmokeBomb
    Let me guess....dead thread again?
    Post by: SmokeBomb, May 25, 2015 in forum: The Playground
  4. SmokeBomb
    Jeez, I've been gone for a while!
    Post by: SmokeBomb, May 25, 2015 in forum: The Playground
  5. SmokeBomb
    To get the ball rolling, I'll request the first duel:

    Number of prizes: 6
    Customs: Yes
    Other conditions?: No
    Post by: SmokeBomb, Mar 7, 2015 in forum: The Playground
  6. SmokeBomb
    The scale and summoning rules for Pendulums got me when I first started playing them on DN. After watching a few duels where Pendulums appeared, I started to pick up a few tricks on how Pendulums work.
    Post by: SmokeBomb, Mar 7, 2015 in forum: The Playground
  7. SmokeBomb
    That much I do know about Pendulum Summoning (thank you, Yu-Gi-Oh! Wikia).
    Post by: SmokeBomb, Mar 7, 2015 in forum: The Playground
  8. SmokeBomb
    It's just that every Pendulum I've seen to this point has had some sort of effect when they're in a Pendulum Zone. I don't run Pendulums myself in real life (I run 'em on Dueling Network, though), so I don't quite know how they function.
    Post by: SmokeBomb, Mar 7, 2015 in forum: The Playground
  9. SmokeBomb
    [​IMG]

    Added the 'once per turn' stipulation.
    Post by: SmokeBomb, Mar 7, 2015 in forum: The Playground
  10. SmokeBomb
    I mean, I was thinking scale 1 for Kelly and scale 7 for Kalakaua or vice versa. The Carriers....scale 4 for Grand Marquis and scale 8 for Camaro. That's as far as I have gotten.
    Post by: SmokeBomb, Mar 7, 2015 in forum: The Playground
  11. SmokeBomb
    Pendulums, eh? Only problem with that is that I'm not sure what effects Kelly, Kalakaua and the Carriers would have as Pendulums (or what scale they would be).
    Post by: SmokeBomb, Mar 7, 2015 in forum: The Playground
  12. SmokeBomb
    [​IMG][​IMG][​IMG]

    That should be good enough.
    Post by: SmokeBomb, Mar 7, 2015 in forum: The Playground
  13. SmokeBomb
    At least you're lenient, SirFred. That's all I can ask.
    Post by: SmokeBomb, Mar 6, 2015 in forum: The Playground
  14. SmokeBomb
    Here's the ones that didn't make it:

    [​IMG][​IMG][​IMG][​IMG]


    Danny's basically the 'Cyber Dragon' of the archetype.[DOUBLEPOST=1425699509][/DOUBLEPOST]Can I help it if I'm a 'Hawaii Five-O' fan?[DOUBLEPOST=1425700451][/DOUBLEPOST]Got some Spells for the archetype:

    [​IMG][​IMG][​IMG]
    Post by: SmokeBomb, Mar 6, 2015 in forum: The Playground
  15. SmokeBomb
    Got some Hawaii Five-O customs for you!


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    These are all based off the remake of 'Five-O' and these are just the monster cards for now. I think they're next to each other.
    Post by: SmokeBomb, Mar 6, 2015 in forum: The Playground
  16. SmokeBomb
    There's that no good Jar Robber again.

    (places hand on deck) That's game.[DOUBLEPOST=1425690639][/DOUBLEPOST]Guess I better make a card to counter Jar Robber.
    Post by: SmokeBomb, Mar 6, 2015 in forum: The Playground
  17. SmokeBomb
    LP: 5300

    DP:

    Hand - 1

    SP: Nothing

    MP1:

    Activate Pot of Greed!

    [​IMG]

    This lets me draw twice! (Hand: 2)

    Now I summon Des Kangaroo! (Rafael did have Beasts in his deck, too)

    [​IMG]


    Response?
    Post by: SmokeBomb, Mar 6, 2015 in forum: The Playground
  18. SmokeBomb
    I've since changed my arena's focus to a Pokémon arena.[DOUBLEPOST=1425679492][/DOUBLEPOST]
    There goes Wildheart. That ends my turn, there's nothing I can do!
    Post by: SmokeBomb, Mar 6, 2015 in forum: The Playground
  19. SmokeBomb
    DP:

    Hand - 1

    SP: Nothing

    MP1:

    I summon WILDHEART!

    [​IMG]

    (Rafael's deck was mainly Warriors anyway)


    Response?
    Post by: SmokeBomb, Mar 6, 2015 in forum: The Playground
  20. SmokeBomb
    MY FERAL IMP!

    That ends my turn.
    Post by: SmokeBomb, Mar 6, 2015 in forum: The Playground