I'm done being your test dummy, Yakumo!
Well, since my duels ended so horribly, I'm gonna need some practice: LP: 8000 Customs: Yes Anime Exclusives: Yes Manga Exclusives: No Video Game Exclusives: No God Cards: NOT ALLOWED Illegal Cards: None First Player: Opponent Number of Cards per Deck: 60 Number of Cards per Extra Deck: 15 Other conditions(luck based cards, handicaps, etc.): Luck based cards are acceptable, Yakumo is forbidden to accept challenge (to be honest, I'd rather go up against Abby)
Let me guess....dead thread again?
Jeez, I've been gone for a while!
To get the ball rolling, I'll request the first duel: Number of prizes: 6 Customs: Yes Other conditions?: No
The scale and summoning rules for Pendulums got me when I first started playing them on DN. After watching a few duels where Pendulums appeared, I started to pick up a few tricks on how Pendulums work.
That much I do know about Pendulum Summoning (thank you, Yu-Gi-Oh! Wikia).
It's just that every Pendulum I've seen to this point has had some sort of effect when they're in a Pendulum Zone. I don't run Pendulums myself in real life (I run 'em on Dueling Network, though), so I don't quite know how they function.
Added the 'once per turn' stipulation.
I mean, I was thinking scale 1 for Kelly and scale 7 for Kalakaua or vice versa. The Carriers....scale 4 for Grand Marquis and scale 8 for Camaro. That's as far as I have gotten.
Pendulums, eh? Only problem with that is that I'm not sure what effects Kelly, Kalakaua and the Carriers would have as Pendulums (or what scale they would be).
That should be good enough.
At least you're lenient, SirFred. That's all I can ask.
Here's the ones that didn't make it: Danny's basically the 'Cyber Dragon' of the archetype.[DOUBLEPOST=1425699509][/DOUBLEPOST]Can I help it if I'm a 'Hawaii Five-O' fan?[DOUBLEPOST=1425700451][/DOUBLEPOST]Got some Spells for the archetype:
Got some Hawaii Five-O customs for you! These are all based off the remake of 'Five-O' and these are just the monster cards for now. I think they're next to each other.
There's that no good Jar Robber again. (places hand on deck) That's game.[DOUBLEPOST=1425690639][/DOUBLEPOST]Guess I better make a card to counter Jar Robber.
LP: 5300 DP: Hand - 1 SP: Nothing MP1: Activate Pot of Greed! This lets me draw twice! (Hand: 2) Now I summon Des Kangaroo! (Rafael did have Beasts in his deck, too) Response?
I've since changed my arena's focus to a Pokémon arena.[DOUBLEPOST=1425679492][/DOUBLEPOST] There goes Wildheart. That ends my turn, there's nothing I can do!
DP: Hand - 1 SP: Nothing MP1: I summon WILDHEART! (Rafael's deck was mainly Warriors anyway) Response?
MY FERAL IMP! That ends my turn.