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  1. Jadentheman
    Sora that won't work.
    Post by: Jadentheman, Sep 25, 2013 in forum: Code Vault
  2. Jadentheman
    Well it's an option. If all of you want to stay that''s fine, but for me I would like to fix it.
    Post by: Jadentheman, Sep 24, 2013 in forum: Code Vault
  3. Jadentheman
    I am sure if we got 1.5's EVMs then everything will go well. This is of course assuming 1.5 HD has the same file structure. I am assuming this because the models are still mdls.
    Post by: Jadentheman, Sep 24, 2013 in forum: Code Vault
  4. Jadentheman
    EVM files have the alignment and timing (textboxes and cutscenes) of the US version. I don't really exactly know what else it effects. Crazycat is sort of iffy because he doesn't exactly know.

    For Dive into the Heart, Disney Castle, and 100 Acre Wood you be sure it would work perfectly since those places for sure don't have any Final MIx stuff in it. Although for Dive into the Heart you have to replace the {controller: x} with {controller: o} since no one feels like remapping just yet.
    Post by: Jadentheman, Sep 23, 2013 in forum: Code Vault
  5. Jadentheman
    Options I guess. If no one is up for it I can do all those instances. For my sake lol
    Post by: Jadentheman, Sep 23, 2013 in forum: Code Vault
  6. Jadentheman
    These big text files seem to be a major offender of becoming messed up easily. And you can't just add EVMs to fix them either.
    Post by: Jadentheman, Sep 23, 2013 in forum: Code Vault
  7. Jadentheman
    Traverse town is really janked up right now. I really don't know why since I am within my line limits and everything is lined up fine. But it ends up something else in game. So I will put Traverse Town on pause for a while
    Post by: Jadentheman, Sep 23, 2013 in forum: Code Vault
  8. Jadentheman
    Not as a cheat, but permanently like modify the ELF or SLPS
    Post by: Jadentheman, Sep 22, 2013 in forum: Code Vault
  9. Jadentheman
    Can we remap the the buttons internally now? We can use the PS2 remapper and it can give us HEX and the location of where the controls on the pad really. Are. I am just wondering how to go about this?
    Post by: Jadentheman, Sep 22, 2013 in forum: Code Vault
  10. Jadentheman
    I think EVMs might effect the FM heartless spawning. Not sure
    Post by: Jadentheman, Sep 22, 2013 in forum: Code Vault
  11. Jadentheman
    You can keep Traverse town deleted. Goodness those files are a mess to do

    [​IMG]

    Um yeah... don't touch Traverse Town lol
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  12. Jadentheman
    Traverse Town is uploading. Will be done in a few minutes. Be free to do whatever now
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  13. Jadentheman
    Anyone wants to test. I got the ARDS + EVMS up on the drive

    Hollow Bastion, Traverse Town, and Olympus have to be downloaded without them. Everything is labeled. Go get them
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  14. Jadentheman
    It has nothing to do with the EVT fonts IIRC. CrazyCat is still translating the SLPS
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  15. Jadentheman
    Why? We know you are
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  16. Jadentheman
    End of the World has final mix scenes in it. At least one that I know of Soea. Keep looking
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  17. Jadentheman
    Don't worry, I have looked in all the ARDs for the worlds. The only worlds that have FM content is Destiny's Island, Traverse Town, Olympus Coliseum, Hollow Bastion, and End of the World. As for those strings in that testing section of the ARD, I don't think those show up in game. I could be wrong of course.

    All Disney worlds are ok as far as I know. If push comes to shove then when we get the 1.5 HD files we can just use those EVMs. I will work on the worlds that don't have FM content then release for testing on the drive. But so far so good :)
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  18. Jadentheman
    [DOUBLEPOST=1379740770][/DOUBLEPOST]Notice in the video timing and alignment are the same as the US version.

    I think even bubble scenes are fixed, not so sure on that one.

    EDIT: Bubble text is perfectly aligned. BREAKTHROUGH BOMBA!!

    [DOUBLEPOST=1379742743][/DOUBLEPOST]
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  19. Jadentheman
    Some good news guys. My EVM file theory worked.

    I just copied and pasted directly from the US version from Monstro and added teh EVM files for them. The location strings are perfect. Now I just need a save file to test out cutscenes.

    IF this works. It's a breakthrough bomba for worlds that doesn't have FM specific stuff in them and the timing for the lines will be the same as the US version.

    Yes that means Wonderland can be simply translated
    Post by: Jadentheman, Sep 21, 2013 in forum: Code Vault
  20. Jadentheman
    oh well yeah. the mselfs are a bigger because of the HD FMVs, pre rendered scenes, and some higher resolution assets.

    Of course it will be bigger than 4GB. Hope you guys have a fast connection and a big hard drive[DOUBLEPOST=1379710936][/DOUBLEPOST]Just make sure to use the <4GB exe for QuickBMS on your PS3
    Post by: Jadentheman, Sep 20, 2013 in forum: Code Vault