I'll be gone from 28th to the 8th. I'm not dead.
I'm a big fan of both series, but for completely different reasons essentially, so I'm curious to see how this turns out. I can see them keeping the map mechanics of EO, which would be extremely frustrating with random dungeon layouts. It's good to see it getting a western release, as Mystery Dungeon has barely been released in the west bar a few Shiren games, and obviously the pokémon spinoffs.
One thing I noticed, was that in the menu instead of a "social link" option, it was replaced by "co-operation". Maybe this means that the social link feature will be completely re-hauled and reworked into a completely different system. My feeling is that this new system might only incorporate the party members, and might involve all of the bonuses from the social links in Persona 4, and maybe even the ability to perform all-out attacks. Who knows? I just like speculating.
What basic principles do you use to decide how moral something is? Do they have a system? This is a bit of a tough one to answer, but I'll give it a got regardless. There is a theory in psychology that I like to believe in, that I have forgotten the name of, but bare with me. It says something along the lines of, "happiness equals morality", and at first this seems completely subjective and a bad choice of moral compass. Let me explain. Who is going to be the happier person, the person who accepts gays, or the person who doesn't? To hate something requires effort, and hating something leads to bad emotions, that are the exact opposite of happiness. Now someone may say that if a person is a psychopath, or if a person has antisocial personality disorder they will act in the complete opposite of what I have just described. These people have NO moral compass, and no matter what it is, it isn't going to stop them doing the "wrong" thing. This line of thought may lead to more selfish decisions then some other compasses, but personally, I would prefer to live that way. Not that I don't care how my actions affect others, but if I am offered two outcomes involving myself and another that don't affect anyone, and in each case one party gains happiness, whilst the other doesn't, I would always pick myself. Treating others will love and respect if very important, but I live a very individualistic life, where my well being is placed above everybody else, not matter who they are. Because of this, it is an influence of my beliefs that if you're not happy, there's no point in living. Dark, yes, but what I believe. I treat others better because it stops me worrying about how they are affected. I do it for myself, not for them, and that helps to illustrate my above point somewhat. I try to make others feel better because it makes me feel better further down the road. This is also how I expect people to treat others as well, and despite that you may think it leads to a much darker world. I don't belief it does, because I believe that with this mindset everyone is at the happiest a situation can give them. It doesn't matter where your happiness comes from, as long as it's done, I believe that would lead to a happier world. There's another point that I'd like to add, and it's all about selflessness versus selfishness. Let's call selflessness side "A", and selfishness side "B". Most people would say they aspire to fit within the "A" side, with only a few saying they would like to fit in with side "B". Personally though, I think that it's more important to find a balance between the two. I have this belief for everything too, and that's that extremism never leads to good results, no matter the intended outcome is. As an example, let's use Hitler and Stalin, each represent one side of the political spectrum of "left" and "right", both extremists, and both extremely bad people who committed horrible acts of genocide. Each did so out of the good of their own people, and their extremism was their fault. They were too stalwart in their beliefs, and couldn't take any advice from the opposing side, nay, any other side but their own. Despite this most people would consider "left" to be better then "right". This applies to selflessness and selfishness too I believe. You need to find a balance between keeping yourself happy, and others happy. Despite this, people would generally favour side "A" over side "B". I belief this is because both of the preferred sides but the well being of others as a priority, and people do this out of an act that if they treat others better, they will be treated better down the line. Being too selfish makes people feel horrible in the sense that they have made others miserable, and being too selfless makes people feel horrible because they feel like they have abandoned themselves. It is of the utmost importance that a balance is struck, or else you're never truly happy. Finally, I also like to trust a little something that most people discredit as being unreliable and antiquated. That is my own instincts and intuition. If I have guttural feeling that one side of an outcome is better then the other, in a situation that I would otherwise struggle with, I highly favour the side of the instincts. I think people fail to realise that instincts are only existing to help you. Animals live entirely off of instincts, and they are, arguably, infinitely more successful then humans. Humans got the point they have because they had really strong instincts. For example, an antelope does not know that the cheetah wants to eat it. Likewise, the cheetah does not know that it wants to eat the antelope. Neither learned, and either isn't taught. The reason the know so is because of their instincts. Their instincts keep them alive, and their instincts help them to make crucial decisions. One's is to fight, the other's is to fly. Instincts don't disappear with sentience. The instincts are still intact, and most of the time people don't even realise that they're in play. In my life, my instincts have only but helped me, and lead to personal happier experiences. TL;DR: I like to strike a balance between all of my decisions, and usually pick the life option that will lead to me being happier. How did you come to have this compass? (What made you choose those principles over others? How has your compass changed over time?) I don't remember one event that caused me to develop this view, and if anything I simply point fingers towards my own personality. That being said though, it was very different from when I was younger. When I was younger, I was much more selfless, and was constantly being the argument stopper or the "reconciler", striving for everyone to be happy. As I've gotten older however, my introvert-ism has been a much bigger influence over my beliefs, and so has my cynicism. I've become much more un-biased, and have adopted a strict neutrality whenever I can in what I believe. This obviously, leads to some odd viewpoints on situations, but I truly do believe that these ideals are coming from the want to better people's lives. I think that this drastic change can be attributed to the way I was brought up, as it to be expected. I was being brought up to believe that I should be nice to people, be selfless, help others and what have you, and being young I just did it. Children are best at taking orders after all. Looking back, of course this made the "in between" stages of my life pretty difficult, having a complete flip of morality and what have you. Even earlier, I can kind of see this in my life, and I can see it only leading to more problems then benefits. This is actual problem with child raising is, children being sponges only does them more harm then good, and parents should aim for them to pick what they want to believe in. Of course, this is also an "Order" if you will, and causes the circle that this psychology has with everything, but I digress. How well does your compass serve you (in society, in your personal life, etc.)? I'd like to say that it serves me quite well in life. I've never made any life decisions that I have majorly regretted (apart from being a total spaz), and I think this is attributed to my strict neutrality mindset. I can easily see how someone might make a complete mess of my compass, but with such other guidelines I think it can serve a person quite well. Of course, this may be attributed to the fact that I am extremely introverted and really don't talk to anyone within a very small circle of friends. I don't have much room to experiment, or any huge decisions have crossed my path. So in reality, I really have no idea how well it would serve in a much more hectic life. As it stands though, for what I've done, it's served me quite well. I can't really compare it with other compass' I may have had in the past, because I have previously said, my only other major compass was the one I has when I was younger. When you're at that age, you don't think hard about anything you do bar what you've been told. As a result I can't really reflect on it, because I can't compare how I thought about it in both times, because in the former it was I knew. I haven't done anything illegal apart from pirating the occasional game, and numerous anime and manga, and I strive to be a good citizen. I haven't planned to murder anyone, and I high;y doubt I ever will. I don't try to do anything that will give me too much attention, and as a result leads to, I believe, a desirable life in the eyes of the law. My social life is something of the flipside, in many ways it is undesirable, isolated and bland. I don't do anything too terribly exciting, and as a result may seem boring. This view, however, also leads to me having much extremer views about people. Unlike other people, there are a good few number of people that I actually despise. I don't mean historical figures either, just regular people in my life. I find it quite reasonable, but it is obviously something a society does not appreciate, and as such I guess I fail in that area. I attribute both of those to my moral compass. Naturally, I see it as quite comfortable and happy, but others wouldn't, so to reiterate, I really can't say. In short, I try to live in neutrality. I act as a person people know can trust, and act as a person people know won't get too close with, generally. I trust my instincts, and try to act upon them. This isn't how everyone aspires to live, but I prefer as it, as I'm not bound to one view, and I believe, am malleable, and as such fits well within a functioning society. I aspire to be a good citizen, and I think that it succeeds. A winner is me I guess.
I always called it Dragon Ball "zee", because that's what everyone refers to it, so it sounds natural, but I cringe every time I do so. I get very elitist about the way people pronounce things is why.
I seem to be the only person who is annoyed that Dizzy is absent from Xrd.
Hello! I joined the forum a few years ago, and used it somewhat often, slowly down till I stopped using it entirely. Lately I've had an urge to start using some forums I used to use, and this happens is one of them! So for the two people who care I'm back, hello, and I hope you're not dead.
- If someone recommends a game, tv series or book or something, and I try it and don't like, and then responds, " Just give it more time!" or "It get's better!". No, I don't like it now, I won't like it later. - Games that shouldn't have RPG elements but do, and thus come across as boring. - People who don't admit the fighting game genre is stale as **** and needs something new. - People who think grittiness equals dark and mature - Other people's sneezes. They don't do it "right". - People with smug-ass smiles. - People who won't give something a shot because it's "popluar".
For some reason having a level 99 cap really bugs me, it never feels complete. I always assumed that the level cap was 99 in most RPGs because in most of the time you'll most likely finish the game 50-70 range, depending on the game, and the level cap was just placed at the highest possible number with only two variables. Though because of this, there are occasionally some interesting bosses in RPGs that exceed the player's level cap, making for much more difficult battles. For example, the supersbosess in Xenoblade Chronicles all exceeding level 100, maxing at 120 for the ultimate boss. Atlus also does this a lot with SMT and it's final bosses (MT 2's YWVH is level 150!), and if not that, it helps retain some of the difficult of these fights, such as Persona 4's final boss being level 90 (there are exceptions of course, most notably the handheld games). Granted, I can't think of anymore example, going to show it doesn't happen all that often.
Dinosaur yuri.
Shingeki no Kyojin Laya the Witch of Red Pooh Oukoku Game Bokurano Mushishi Akira Koe no Katachi Monogatari series
Edge Virtue's Last Reward Mighty Switch Force Fire Emblem: Awakening
Blow a raspberry at an officer.
People that don't fully close doors People that say "I need to go toilet" People that like the new Atlus logo People that play FE: Awakening on Casual People that don't like chapter 9 People that don't ship Tharja and the Hero People that don't like Severa People that dislike Fire Emblem People that dislike SRPGs People that disagree with any opinion that I have no matter how small
The game is certainly weird. When I play it I try to not to think about it too hard, because I know if I do i'll end up disliking it. I personally find the whole Star Children aspect to be where the game truly shines, it's a novel concept done very well. The main problem is that the battle system never lives up to it's potential, which was very high I feel.
So in no particular order(try to act surprised). 1. Steins;Gate - I don't really think this needs an explanation. I'm a sucker for time travel, thrillers and conspiracies and this anime has them all, not to mention a spectacular atmosphere. 2. Bakemonogatari - Many confuse this for a standard eechi series, and while for certain seasons this may be the case, for the majority of the series, I find, It is a highly enjoyable mystery series. The series excels in making the whole package seem very surreal, with bizarre camera angles, fast transitions and breaking the "180 degree rule" and sterile environments. It's mostly exposition, but despite not knowing Japanese, I found it very enjoyable to just listen to them. Due to the expressions, nuances and natural way in which they speak. 3. Durarara!! - Explaining Durarara!! is no easy feat. Essentially it is about a high schooler who gets invited to live in Ikebukuro from an old friend, and how he eventually comes caught up in odd happenings in the city and coming to know all of the eccentric characters in the city. The story shifts focus a lot of the time, and that's where much of the appeal comes from. This explanation didn't really do it justice because Durarara!! really is exceptional in what it does, which to some may be nothing. 4. Zankyou no Terror - Maybe i'm blinded by the fact that it's so recent, but ZnT really went above and beyond what I was expecting and really drove home the message it was trying to convey, especially during the final episode. Not to mention the astounding artwork and score that, in some cases, makes you actually think that the explosions look and sound pleasant and even pretty, despite the fact that it's a freaking building collapsing. 5. Mahou Shoujo Madocka Magica - Oh ho. This anime does something similar to what Evangelion does, in creating a very real and false sense of what the anime is about. During the later portions of the series and the third film, it leaves a very oppressing sense of bleakness and depression, which I can admire and enjoy. It's not often you can say you felt depressed after watching Japanese high-school girls fight witches. Other series that I love but didn't mention Baccano! Bokurano Suzumiya Haruhi no Yuutsu Angel Beats! Log Horizon Kami-sama no Memochou Shinsekai yori (something else with an exclamation mark) and of course Mars of Destruction.
I think that Shin Megami Tensei does a good job at making a good morality system. The games are usually very unbiased towards the different decisions and they are never labelled as "good" or "bad". It's all down to interpretation. What is also very beneficial is that the games provide pros and cons of each path, and even offers a neutral path if the player is uncertain. Heck, even the neutral paths have cons. The games have multiple endings, but the game's NG+ system makes it really easy to breeze through the game IMO. Now for things I cannot get into. Pokémon 6th gen- Don't lash out at me, there was just something about it that I didn't really like. The game felt a bit souless, and although people say that the game is just a bug love letter to pokémon fans, it was really only to a certain group, namely genwunner charizard fans. This really did more hurt then good for me, as I really don't like charizard, or the original pokémon games a whole lot. Yeah, I'm not a huge fan of those either. X/Y streamlined a lot of features, and while objectively good, there as one feature that I really didn't like. That's making HMs optional, save one or two instances. This makes all of the routes seem like straight lines, and makes them lack depth or mystery as to what lies beyond a rive or rock. Even the dungeons lack HMs. People seem to like this addition, but to me it just made the games seem unnecessarily straight forward. This is not the same as linearity, often times Linear games are not straightforward to compensate. Straightforward meaning no real halts in gameplay. I haven't even finished the game. I tried to get a good nature for my Yveltal and when I didn't get a good one I reset and tried again, however, I found out I didn't really care, and I had created a wall in the game that I didn't really wish to break down. I also really don't give a **** for online features, and X/Y had a huge focus on that. For me the game, whilst to some objectively good, the shell of a game. Rhythm games- This isn't a genre I hate, I actually have a lot of fun playing this with friends. With friends. I just find them incredibly difficult, and not in a good way. The games just feel unfair. The are the only genre of games where I have literally felt hopeless. For me the genre is difficult to learn, impossible to master. I was playing Hatsune Miku Project Diva f and I couldn't even pass the tutorial. I oftentimes find that button presses coming from multiple directions to be disorienting, being further negative additions into an already confusing game, for me anyway. Another feature that really bugs me is the fact that many of these games have a system in place that to even pass the stage one needs to have a certain amount of points, so even completing the stage isn't enough often times. The genre's generally fast pace also means that once you mess up it is really hard to get back into the, as much as I hate the term, flow of the game. So basically, I find this genre really unfair, it's really nothing more then glorified QTEs.
As people are posting about metagame pokémon I guess thats okay? The single most pokémon I hate competitively is Kyogre. I'd go as as far to say it's the reason I don't play Ubers. This thing is hands done, the best special wall in the game, and it can even handle physical attacks pretty well. I think the worst part about Kyogre is that there is so many different sets that it can use, and even when you do find out what set it's using, there's nothing much you can do, except get a Water Spout to the face. It's just one of those pokémon. Another pokémon that I hate (excluding banned pokés of course) to encounter is Dragonite. He's just too bulky. He also doesn't really give a **** if you paralyze him, since you're doing something wrong if you don't have roost on his set. People were freaking out over fairy-type, saying it would stop dragons, it didn't really. Dragonite's still a threat.
It's not exactly mirrors that creep me out, but the reflections. Especially when I'm not expecting there to be a reflection. For example, my bathroom has a mirror on the wall very near to the door, so when I walk in and open the door, I see the reflection of myself opening the door. That's about the time I flip out, because I think that there's and intruder in the house. Because of this I hate going to the bathroom at night, thanks mirror! One thing that really creeps me out are masks. There's something about masks that just send shivers down my spine, because there's so lifeless and expressionless. I actually know why people can be creeped out by masks, and that's because it hides the person's face. So you have no idea if they are an attacker or not. Knowing that doesn't really help me, it just makes it worse to be honest. Lastly, uh Metroid Fusion. Just the whole thing.
I doubt that Nintendo would buy the right to Mega Man, despite how much I would like it to be, for pretty much the same reason Capcom has been reluctant to make a new Mega Man game. What would they do? Just make a new game? Considering that Kenji Inafune has worked on all of the Mega Man game, it would be hard to continue the franchise without him in the picture. Another reason I doubt that Nintendo will buy the rights to Mega Man is because anyone, anywhere who is interest in Mega Man is aware of Mighty No. 9. This game is being made by Kenji Inafune, and looks, as far as we can see, Mega Man with different characters. I mean for Christ's sake, the character's names are even musical puns,(Beck and Call). I doubt buying Mega Man would persuade many older fans to buy a new game, what with the creator of Mega Man making a clone at the same time.