Wait what? He left? But he's right there. Plus, isn't he the owner?
Looks can deceive, that's for sure. Plus, they don't look strong? Then dude, you aren't looking. Just Leviathan's effects opens a heap load of strategical possibilities and that fable Unicore effect...chilling. Still, even if i don't beat them with my current deck, which is highly probable, i can always evolve it based on its failures. Eventually I'll surpass your deck. With every revolution we move a bit forward, that's how a drill works! That is Tenge Toppa! That is Gurren Lagann! On an unrelated not: I freaking hate the theme. Seriously, why demons? EDIT: Red: Is that how i do it? Then quickly! Point me at a thread!
Do the impossible, beat the unbeatable, row row fight da powa! Btw, intrigued, let me see them.
Sirfred: Muwahahahaha! (or any other evil laugh) I heard that the first time. Counter tactics already created. At the very least, i will NOT get my magic cards cleared out in the first turn, nor will my ally...well, maybe in a 2vs2 duel that could be different, but we shall see. At this point i should state that with the rules being different, as spoken earlier, cards need to be different too. You shall see that a properly designed custom deck is much more suited and practical (and fun) for a duel like this. Brooklyn: Uhhh...I know a good therapist for that?
Fine by me. So, to the rest, this thing on or what?
Then how about you and me team up? I always go for the underdogs. If yes, then lets take this in the PMs or VMs or whatever. We're gonna need a tactical meeting.
With all due respect Jaden, it is. Its the most extreme way of judging it but, in a way, it seems that it is so. You just know a game is different than another when the tactics in them are not the same. Not that i can say anything on the subject really, i haven't even played a match yet let alone learned the true mechanics involved. Btw, not wanting to pressure you, but how's that card judging thing going? I do believe that this Brooklyn gentleman and i have a challenge to settle. At a 2vs2 of course, can't forget Terra...TEAMDEATHMATCH!
First: Unbeatable? Heh, i like the sound of that. Dueling you WILL be fun. Second: Thinking only of destruction is like giving too much attention to one leaf on a tree, you end up missing the forest. <- You can thank Miyamoto Musashi for that one, my martial art skills and outlook of life was never the same. Third: Of course dueling here can be hard. Dueling anywhere can be hard. Playing chess can be hard. Doesn't make it any less fun. You need to understand that this is a compteatly different form of dueling. Winning here requires unconventional strategies and decks, like those you mentioned. I don't know about you, but i find the idea of unraveling this game's winning formulas highly intriguing. Nothing like improvising, constructing and discovering something new and interesting, even something as seemingly petty as tactics for a children's card game. I already started off with making a few special cards and setting up a weave of strategies in my custom deck. You can find my cards in my profile in spoiler tags, in one of my recent VMs with Jaden, feel free check it out if you want, i won't mind. Last: I am SOOOO making a chess deck later on.
Good to know we think alike, at the very least, in the potential of this version of the game. Mind you, i DO think of this as a completely different version of Yu-gi-oh, one could even go as far as to consider it a different game, but still, i like the challenge this thing could offer...and the custom cards factor. Kinda a childhood dream custom cards are. Plus, do you have ANY idea how hard it was for me to find someone to play in RL where i'm at? I do wish to point out though, that RL dueling isn't inferior to this mode of play and you shouldn't underestimate it. It just moves at different rules. For example, RL dueling is simply more reliant in your deck's overall balance, your ability to improvise and your ability to time your attacks. Adaptability also plays a large factor, you have to be able to make due with anything in any situation, thus, in some ways, it takes more skill. All in all though, same game, different strategies, slightly different rules, as stated before. I do insist though, that what is allowed and not in the arena should be VERY carefully evaluated. After all, right now your playing command and conquer with starcraft races, same genre, different game but some units just don't match.
In a nutshell, that's pretty much it. But, it goes even further. You guys are removing the luck factor of a duel, essentially rendering it a contest of pure wit. Just spamming cards won't do here. You need to keep in track the opponent's cards, all played, probable and destroyed, consider possible card combinations amongst over sixty cards, assuming that you even know the opponent's deck, and predict hundreds of possible strategy routes your opponent can take BEFORE you can move appropriately. One must always keep all those factor in mind, in order to have the ability stop and counter assault any attempt of attacks he makes or to even initiate an attack. Sometimes, assuming your opponent is REALLY good, you might have to repeat this process three times, or more, simultaneously and be three steps ahead of your opponent to even have a chance to win. One might even have to as far as to strategise even before the duel, while he is building up his deck, cause the list of cards he has available while dueling, now becomes an indispensable resource and one of the crucial keys to winning a game. As stated again, this is practically mental chess, only with a greater variety of pawns. Pawns that you have to pick or make and set properly to even dream of winning a game, which practically renders it even more complex.
Interesting subject. Can a combo truly be unbeatable? I mean when cards are made several factors are considered past their sheer power. Ignoring the low probability to gather all those cards in your hand or field with the presence of the random draw in a real life duel, there is the sheer complexity a high powered combo may require to pull off. Making something complex, is also making it fragile. If a combo is highly dependent on the cards on your side of the field or a few choice cards, there is a high chance that your opponent will ruin it on the first steps, even without knowing it. The most simple example is not allowing the player to gather monsters to sacrifice, a second is not conforming with certain requirements the opponent needs your to complete, another is having a monster or magic that restricts the opponents movements enough to stop or stall him and yet another is, unknowingly, destroying a necessary card, for a combo, in the field, hand, deck or even graveyard. Even by chance, one may at any moment activate an effect that destroys the hand of the opponent, completely toppling all their efforts to gather the cards that are needed to pull something off. In fact, a player's deck SHOULD be build around the assumption that the need to break a powerful combo, accidentally or otherwise, will arise and have at least two or three cards that provide similar strategical advantages. Even using those cards at constant yet random intervals, one can completely annihilate another's ability to pull off a desired plan. Assuming that one was smart enough to consider this possibility and appropriately prepare his deck, pulling off high powered combos can be a nightmare. And even in the off chance that one did not plan for these possibilities, one might just be lucky or skilled enough to just beat you while your hustling to gather all necessary cards to your hand and field. In fact, in RL duels, if one focuses too much in pulling these complex combos, especially a specific one, he most likely to loose. When judging you do need to remember that these cards were made for a specific way of playing in mind. Chance draws change a lot of the in game game-play strategies and card usage. I won't even go into the subject of the probability of actually finding all necessary cards for a combo through booster-packs. In conclusion, a combo's power and potency is completely dependent in three things: your skill, your opponent's skill and pure dumb luck. You know, In retrospect, due to the difference in what WE are doing with what was intended, some cards and combos should just not be allowed in online matches. There, said my piece. Sorry, kinda had too. EDIT: Ok, i just had to add this. Taking all the above into consideration, do you guys even know how much you complicated this game? What you guys are currently playing, assuming one's deck is properly build, is essentially and for all intends and purposes, mental chess. Heck, i think playing a strategy game like warcraft or tiberium wars can actually end up being simpler than playing this if the opponent is skilled enough.
I have said it before and i will say it again: Your forum's weird. Anyways, I'm all for the team deathmatch!...TEAMDEATHMATCH!
Ok, question, why is this forum telling me that i have to wait till my posts are 'approved' in order for them to be visible? Please tell me this is only a temporary situation.
Ok, i'm STILL not sure if i'm allowed to play by now, but Jaden told me my cards were alright from what he saw. I've kinda been waiting a few days for answers so i'm gonna risk it. Anybody up for a duel with custom cards?
Yo Terra, i haven't been given written confirmation yet but i think its ok if we schedule that match we were talking about. I'm just waiting for...
Right, i think i'll just go for a 'its the anime version of the game' kind of thing. After all, they did the exact same thing there. Same game,...
Btw: There are a few cards you didn't see cause a made a mistake during upload (like double posting Spartan Lazer for example) and i think its...
Thanks man. :D I'll get on to changing them now. Don't know how to make an 'album' though. Past that, i can try out a duel now, right?
Its not like i'll use ALL of them in a duel. Think of this like having alternatives...if that's allowed.
Okay...i guess that gives a new level of complexity in the game, with each player having the exact card they needed to counter the enemy's...