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  1. KeybladeSpirit
    And let it play among the stars[DOUBLEPOST=1392994043][/DOUBLEPOST]
    And FF5 was downright hilarious.
    Post by: KeybladeSpirit, Feb 21, 2014 in forum: The Spam Zone
  2. KeybladeSpirit
    I wasn't going to, but now I kind of want to because you can't tell me what to do.
    Post by: KeybladeSpirit, Feb 20, 2014 in forum: The Spam Zone
  3. KeybladeSpirit
    Roman Numerals
    Post by: KeybladeSpirit, Feb 19, 2014 in forum: The Spam Zone
  4. KeybladeSpirit
    He's in Dubai with 20,000 naked men. I know because I'm one of the naked men.
    Post by: KeybladeSpirit, Feb 19, 2014 in forum: The Spam Zone
  5. KeybladeSpirit
    Throw in your low-serial-number bee carcass and you've got yourself a deal.[DOUBLEPOST=1392855292][/DOUBLEPOST]
    Nope. It would ruin the lint's value.
    Post by: KeybladeSpirit, Feb 19, 2014 in forum: The Spam Zone
  6. KeybladeSpirit
    I've got some super rare purple pocket lint and a wad of used chewing gum. Pick one.
    Post by: KeybladeSpirit, Feb 19, 2014 in forum: The Spam Zone
  7. KeybladeSpirit
    Use imgur. As image hosts go, they're the current best.
    Post by: KeybladeSpirit, Feb 19, 2014 in forum: The Spam Zone
  8. KeybladeSpirit
    Here, take a look at the statsheet. Feel free to download it and play around with making characters and trying to break the system without, y'know, changing it. Please let me know if any combination of stats ends up producing negative numbers because that is REALLY not supposed to happen.

    Details on My Current Vision for the Game:
    • Fire, Ice, and Water are the primary offensive elements. They relate to each other with simple subtraction based on what is weak or strong against what. Fire is weak to water but strong to ice, ice is strong to water, etc, and so on.
    • Leaf, Ash, and Petal are support elements. Leaf is for buffs, Ash is for debuffs, and Petal is for healing. Their relations involve more complex functions that you can read in the spreadsheet. I'm pretty sure they're pretty balanced, though Leaf may end up being over or under powered depending on your stat set.
    • Each skill will have a stat that determines how effective it is. Fire, Ice, Water, and Petal will use regular numerical values that will be modified by (a) the caster's Affinity/Weakness and (b) the target's Affinity/Weakness using simple addition and subtraction. For example, a player with a Fire Affinity of 5 casting a Fire skill with a stat of 15 on a target with a Fire Weakness of 6 will do 26 damage.
    • At the beginning of the trial game (which will be in the Playground unless the mods decide otherwise), you'll be given 20 points to distribute among your elemental stats. Each stat must have at least one point. On leveling up, you get an additional 5 point to distribute. I have not yet figured out whether it'll be traditional leveling or not. It probably will be, though.
    And that's all I've got figured out. Feel free to criticize. Once I figure out where this'll fit, I'll make a thread in a more serious section.
    Thread by: KeybladeSpirit, Feb 18, 2014, 0 replies, in forum: The Spam Zone
  9. KeybladeSpirit
    Awesome.
    Yeah, I've got six in mind, but I'm doing all of my tests with just the two so that all I'll have to do is expand when I have the formulas worked out.
    Ooh! I'll get the crayons!
    Post by: KeybladeSpirit, Feb 17, 2014 in forum: The Spam Zone
  10. KeybladeSpirit
    Okay, now that I'm sure there are people who are interested, I may as well kind of explain the mechanic that I have in mind. The whole thing is based on elemental affinities as character stats that interact with one another, so I'll need to work out how I'm going to organize it all. So far I'm testing it out with two opposing elements subtracting from each other and that's not working because they're just equaling out. I may have to sacrifice streamlined-ness for something more difficult to read. I'll figure it out, though.
    Post by: KeybladeSpirit, Feb 17, 2014 in forum: The Spam Zone
  11. KeybladeSpirit
    Interest acknowledged. I'll start working on a spreadsheet to track stats and stuff pretty soon.
    Post by: KeybladeSpirit, Feb 17, 2014 in forum: The Spam Zone
  12. KeybladeSpirit
    I've got a neat mechanic that I want to eventually work into a proper video game, but I need to be able to test it as soon as possible so I can work out the kinks. This pre-pre-pre-pre-alpha will basically involve you creating your character's stat sheets and then role-playing table-top style (using post IDs as dice) to advance through some sort of placeholder story that I'll have written. More details when I actually have them written down.

    Anyone interested?
    Thread by: KeybladeSpirit, Feb 17, 2014, 9 replies, in forum: The Spam Zone
  13. KeybladeSpirit
  14. KeybladeSpirit
    When they beat it, I hope they do a Nuzlocke run.
    Post by: KeybladeSpirit, Feb 16, 2014 in forum: The Spam Zone
  15. KeybladeSpirit
    Everyone who still cares about this crap should just go back to the 1920s where they belong.

    Amaury, I think you've out Amauried yourself.
    Post by: KeybladeSpirit, Feb 16, 2014 in forum: The Spam Zone
  16. KeybladeSpirit
    [​IMG]
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    Thread by: KeybladeSpirit, Feb 15, 2014, 2 replies, in forum: The Spam Zone
  17. KeybladeSpirit
    I think tummer's point is that KH is an RPG with modes.

    Also, what about Persona? That has different levels of difficulty.
    Post by: KeybladeSpirit, Feb 15, 2014 in forum: The Spam Zone
  18. KeybladeSpirit
    Post

    So um...

    Yes.

    As far as I know.
    Post by: KeybladeSpirit, Feb 15, 2014 in forum: The Spam Zone
  19. KeybladeSpirit
    FF XIII has had Easy Mode since XIII-2.
    Post by: KeybladeSpirit, Feb 15, 2014 in forum: The Spam Zone
  20. KeybladeSpirit
    Thread

    So um...

    I have friends now. Not a friend and dozens of acquaintances, but multiple people who I consider friends.

    It's kind of unsettling how foreign this concept is to me.
    Thread by: KeybladeSpirit, Feb 15, 2014, 4 replies, in forum: The Spam Zone