I think the Land of Shadows might just do for him, Xert. Accepted. Alright, mate. Can't wait to see what you got.
lol, I see. That's like Hell in my book.
Oh? How so? Did everything go to hell when I disappeared?
lol, I see. And yes, it has been a while. Accepted.
lol, splendid. It would be pretty great to RP here again. Pardon my long absence. I was busy with things.
Yo, long time no see.
You're welcome ^^ Aw, you give me too much credit ^^"
That's great, RA! Accepted! ^^ By the way, it's nice to see you joined my RP after my EXTREMELY long absense.
Origin Within the lands of Salavan, an ancient kingdom whose Lord, a mysterious shadow, rules superb and is no more simpler, if not complex, a Necromancer. The most powerful of the world of Dhar'khome. Upon this plane, within the country of Salavan, darkness became the strongest. Ruled by a cruel, shadowy emperor, whose magick can bring about the dead. No one, save for his slaves and servants, know what the emperor looks like, and his name is forbidden to be said, save until the children know his name at age. His name, Xarioch Netherstorm, is feared... his name a taboo... Within the years, the forever living Emperor left himself be, alone in his dark castle. Mourne Castle. The castle, made of nethereal stones, had seven towers. They were known as the Seven Towers of Naught. Most revered and feared of, the castle beckons its country to a masquerade, a wonderful ball. Though, out of the ordinary, this was the first party to Mourne Castle. Who would say no to such a generous offer? The Lord, Xarioch Netherstorm, bids you welcome to his beautiful home... This is only just the beginning... Note: EVERYONE was invited to the masquerade (a ball requiring costumes [primarily masks]) Rules: PG-13 No power playing No god modding Some romance is allowed. No Nudity (partial is acceptable) No Pornographic material Do not kill someone without permission This is purely Gothic-Horror Fantasy (I do not mind added humour), so please, remember this is during the medeival age and that this is based around magick and steel... Try your best Have lots of fun! Races + Vraenashae - Humanoids who are both land and sea creatures. They are described as followed: White and blue slender, scaly skin (like thin, near invisible net, the scales look like normal, though differently hued skin) ; hair (actually stylish looking dorsal fins) that are similary hued to the skin, only light or darker shade ; The average height of Males is 5'2" - 6'4", they weigh an aveerage of 120 lbs - 175 lbs ; the males' ears are like stylish sideburn tentacles that generated electricity, which transfers messages into the brain in electrosonic waves (meaning that sound is converted into energy [or electricity in this matter of communication] that sends a message to the brain as clear as if they had heard the sound themselves with the use of ears...), though, these tentacles also generate electricity for psionic defenses or generating mana for the magicks of water and energy ; the females hear by using small, slender fins of beautiful make. These fins generate sound like normal ears, though, it is transferred like a wave through the brain, giving the telepathic females of this race an even greater sense of hearing than their beautiful males. Males communicate in 3 ways: Telepathically, Orally, and Sign Language. Females, unlike the males, do not have lips, for they only have eyes and a little bump where the nose should be... they communicate in four ways: Telepathically, Sign Language, through touch, and by Magicks. The females average height is 4'2" - 5"4", they weigh an average of 95 lbs - 125 lbs ; These submarine humanoids breathe upon land by: air sacks within the sides of their head that is released through two small black holes, sensitive to the air, though the gills are sensitive to water or anything that is wet and contains oxygen (not "or" for that would mean they could have their air holes open underwater, causing them to suffocate underwater) ; they breathe within water by: gills that develope upon the sides of their throat, while the small air-holes on the side of their head close by a scaly film that is sensitive to surface/land air ; Upon their arms and legs, they have dorsal fins that absorb energy from the sun and the nutrients in the water, which is also their filter for magicks. The males' have smaller dorsal fins than the females, only being 1 1/2 feet long. Female dorsal fins are much larger in comparison, acting like robes to shield their slender and graceful body ; like most humanoids, They have human-like appendages, if not the similar organic structure. They have otherworldly hands and feet, legs and arms, toes and fingers, making them even more human-like. Their eyes are almond-shaped with usual black, brown, amber, and cyan eye colour. Their clothing is exotic, being sapphires and emeralds, some even the colour of rubies and amethysts. The men wear a single or dual coloured regalia, whilst the women wear multicoloured kimonos and dresses. Their jewelry, being ancient, long forgotten gems and metals. Some even extraplanar riches! The marine humanoids live in underwater societies known as "Dens", which are a vast network of underwater tunnels, mounds, and rifts. They make their buildings out of sand and sandstone, which are found farther beneath the rifts and farther within the tunnels. Their main schools of magick is geomancy medium arc and aquamancy. This allows them to keep their structures well built under the tremendous pressure of the water. Even still, their psionic powers and spells keep a large, spacious bubble to protect themselves from harm, making them isolated until trading season. Their main trade is fish and fine gems, along with pottery and other rich arts. Their economic system is made up of pearls and clams. The vraenashae women give birth like most humanoids, except, the children are as eggs. They only spawn 6 eggs per mating season. The males, natural born guardians, protect the eggs with as much love and care as they love their mates. Though, before the guardianship can start, the males produce an enzyme that fertilizes the egg. Thus do the 6 weeks begin. After 6 weeks of fertilization is finished, the new vraeshlings, looking much smaller in size to the average adult and somewhat bloated to the normally slender vraenashae. Except, when vraeshlings are born, they have fins for feet, their arms having very small dorsal fins, and their hair are like jellyfish tentacles. They appear mostly blue or green in this stage. They eventually learn to speak in their various communes, their two languages: Vraenashaeling Sign Language and Vraela, their oral (and telepathical) language. The vraeshlings eventually become of age (25 years old is the mark of exiting childhood to become a young adult) where they learn to fight and cast magic. They also learn the ways of trade. The peace-living merfolk often learn to walk and swim between the ages of 10 and 15, thus given time to learn balance. They become adults at the age of 50. Then they have an additional 150 years to live life with full responsibility. They usually age to be 200. They often worship the deity Vesikuu, the god of the waters and the moon. They favour a variety of weapons: Harpoons, Nets, Tridents, and Scimitars. + Humans - Humans are humanoids who are unpredictable in every way. They're the most imperfect race with the shortest lifespan. Their skin comes in many different "natural" hues. As do their eyes. They have unpredictable height, though it only reaches below 8 feet. Their weight is unmeasured, always fluxuating. They're either strong or weak, a little of both, and are most often never one thing. Their classes are split between mage and fighter, some are thieving/killing rogues. They have practically no patience unless taught by a master of such a virtue. They worship a variety of gods. They also branch off to their terrain or social structure: Barbarians (northen humans) ; Nomads (southern humans) ; Islanders (eastern humans) ; Acrolians (western humans). They use a variety of weapons and their clothing is more often than not terrible rags in the eyes of the longevity races. Humans are a polytheistic race (though they often war with each other for their patron/matron god). + Nils - A small, average 3'4" race that is, more often than not, mischievous.They are reknowned to be petty thieves, more often annoying (though, they are quite frustratingly cute!!!) rather than influential. They have a way of lying that isn't entirely a lie, nor is it that much of a truth. They are masters of insults and rarely feel fear. They're curious and kind, not meaning to harm anything. Nils often become rogues and sometimes mages (this is through their great impulse to try the unexpected!). Alas, the slender small race is well known to have kleptomania (mental disorder to steal upon impulse or to unconsciously steal). Their homes are found within fields filled with great hills (for their homes are built within the base of the hill!). They're slender, small, and have a high shrill voice. Their hearing is beyond sharp (for their ears are pointed and lobe-less). Their skin is fair and their hair is often brown, blonde, or black. Their eyes, shaped like almonds, are usually the colours of blue, brown, or black. Their features are angular and adorable (to many onlookers). They're often found as innocent, even though they steal and pick pocket. They're intelligence is high, though their wisdom is low. Nils are courageous and loveable and caring, though they don't realize their tight bonds of friendship until late in their life. They reach the maximum age of 200, never aging (similar to the Rheu). Their trade are stolen goods, cloths (cottons), maps, mysterious items (though they never quite sell them, but rather keep), and daggers (which are like longswords to the Nils).Nils often live apart from one another, stealing when the impulse strikes them, and often learn picking locks from their parents. When they greet one another, they shake hands, though the other hand snatches an item of importance. They do the same to other races, though their findings are often larger and more valuable. They favour daggers. + Panteras - Rogues amongst the races, the Panteras are humanoids who have ears, tails, eyes, and grace of a panther, their skin being ebony and their hair smokey grey. They have small colonies in Wood and Forests. They're as silent as death and as swift and graceful like panthers. They're natural born killers and often look after themselves. They care not about their own race, only of their own lives. This often results to intertribal wars. They live in Houses, for they believe they are royalty. They're slender and graceful, though they're average height is 7'4". They live in hierarchial societies, mostly ruled by the females (for they're far more superior in battle and with the magicks). + Wolfen - Wolves who can take an angelic, humanoid shape. They trade with potions and have no hierarchy, save for a chief. They are mostly benign, but when troubled or when a black sheep trotts into their lives, they are hellish hounds. They are, unlike the panteras, clumsy. Their height varies like humans, but their weight is more often than not of the athletic or muscular standard. Their greatest magick is born of druidism and alchemy. They wear togas and their flesh vary from a godlike bronze to a dead pale. + Avilest - They look like perfect humans, though more feminine (more often than not, they are mostly women). Their magick is bound by pyromancy and aquamancy. They are slender, and, like the the humans, their height vary. + Vamphyr - A dark race made up of many other races. They are not entirely evil, nor good. They are lovers of the night and are like rogues. The pariah race (or subrace) has an odd, enchanting beauty to their unnatural form. Their magick is bound by necromancy, hemomancy, and one additional magic class, depending upon the mood or past life of said race. Everything with them vary. + Tanelae - They are elfin, slender and beautiful, bound by magick. This race, having a beautiful bronze tint to their olive pale skin, their hair being many different colours, are known to be benevolent. Rarely are they found to be ominous, malevolent, and malicious. Their height is averaged around 4'8". They wear tunics or maybe a slight toga or robe. Their eyes change colour with their mood and they have no pupil (meaning it is just the iris). Their magick is Lumenancy, Aquamancy, and Aeromancy. Magicks Lumenancy: Magick of Light Necromancy: Magick of Darkness, Shadow, Undead (Dead), and Conjuration Aeromancy: Magick of Wind Pyromancy: Magick of Fire Aquamancy: Magick of Water Hemomancy: Magick of Blood Geomancy: Magick of Earth (Steel and Minerals included) Cryomancy: Magick of Ice Alchemy: Transition or Change of metals and/or minerals. Elements included. Electromancy: Magick of Lightning Druidism: The Magick of Plants. Character Sheet Name: Age: Race: Appearance: Magick: (Max of 3) Spells: Class: Personality: Weapon: History: Erm... When the RP begins, you guys must be wearing costumes to the masquerade. The story will begin in the Castle's Ballroom.
Through a veil of instant chaos, a child appeared. "I do," he said, his voice emotionless. Chun stared at Akua, his hand upon an ocarina. Magic brew in the air. *** Yami stared about, feeling the air change. "Magic?" He asked, his black wings, although broken, kept him aloft in the air. He closed his lavendar orbs, shaking his head. "Damn..."
Yami arose upon the trunk, leaping gently from his perch. He landed gently, the winds undercurrent halting his rapid descent. Two scimitars danced upon his hips, making a windchiming sound. He looked left and right, looking for any onlookers. He walked away, into the darkness of night. A soft chime of music blasted through the night air, its harmonic sound sad and caring.
Ooc: Much, thank you. Yami sat upon a tree, his broken black wings folded around his body. His hair danced about in the gentle breeze, his eyes facing the Twilight Star, always compelled to stare a its location within the consellation. His purple eyes shimmered at a lost, his fair skin shadowed with grief. He had lost his memory and always prayed to remember who he is and what he lived for. He shook his head.
Oops! Sorry, you guys can start now... Start however you like. (I'm a bit busy atm, sorry).
You're all in... Except, Akua (I guess that was a misspelling of Aqua... Maybe not. I dunno. People often thought I misspelled Sesshoumaru when I really meant to spell my name Sessamaru... Ah well), I need you to change your history. The technology in this timeline isn't that advanced. They don't even have guns o.o
"Ebony works better," he whispered, swinging about the olive wood whip, beating the vampires into submission. They bursted into dust. "What now?" Juste asked.
"As long as you don't do anything stupid," he chuckled, trying to rid himself of his nightmares. "Where are we going, by the by?"
"Then you'll surely fail," Juste went on, not caring. Rik didn't have a choice in the matter, for the albino Belmont was going to stick to his plan anyhow.
"Well then..." He walked forward, following Rik. "I suppose you may need some help..." Juste appeared in full, looking like a fallen hunter who has just fought his way through a crowd of people and vampires. He did not, though, have blood upon his character. "I never did play by the rules here..." He jested, carrying two swords, a bag full of holy water orbs, and a replica of Vampire Hunter upon his belt.
Juste rested against the wall, right next to Rik's side. He was hidden by shadow. The vampire hunter was sane again, it seemed. "So, what's the next mission, Rik?" He asked softly, walking into the faint light. "Anything good? They're keeping me here, it seems, until I am back to normal..."
Ooc: Elric of Melniboné is the name of the series and the first book, so... Yea. Old, though. A classic fantasy book. :P He just stood there, waiting...