Why bother? D:
...That's all I got. xD -End Phase- Hand: 1 Field: Watch. My plan is gonna backfire.
...*Suicides* -Main Phase 1- I set a card. Chain or do you wanna leave that there?
Oh wow. Nice image with a cool blood cut there man. o_O Where'd you find that? -Draw Phase- Hand: 2 -Standby Phase- Chain, btw?
Yep. Trap card, open! Magic Cylinder! Your attack is negated and you take a nice 5200 points of damage.
Nooooooope. Continue.
*Stabs Super Poly* Noooooope. Keep goin'.
Huh? Oh, no. I'm just alternating between forums, that's why I'm not replying as fast as possible. I'll be more alert.
Nah. Keep on goin'.
No. Continue.
...Not really.
Yes! Trap, activate! Heavy Slump! The universe would be destroyed for the total opposite reason.
I activate Graceful Charity: Discarding: If you control a face-up Tuner monster, you can Special Summon this card in face-up Defense Position. While this card is face-up on the field, all face-up Warrior-Type monsters you control gain 300 ATK. Hand: 5 I discard Destiny Hero Malicious: To Special Summon Quickdraw Synchron from my hand. Further, I Normal Summon Junk Synchron. Then, using Junk Synchron's effect, I revive Tuningware: And using his own effect, I'll Special Summon Boost Warrior. If you control a face-up Tuner monster, you can Special Summon this card in face-up Defense Position. While this card is face-up on the field, all face-up Warrior-Type monsters you control gain 300 ATK. Now, I'm tuning my Level 6 Malicious and my Level 1 Boost Warrior to my Level 3 Junk Synchron. 6 + 1 + 3 = 10 GOGOGOGOGOGOGO. TRICKS AND PRANKS LOOOOOOOKI 1 Tuner + 2 or more non-Tuner monsters Once per turn, if your opponent activates a Spell/Trap Card when this card declares an attack, you can negate that card's activation and destroy it. If this face-up card on the field is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase. If you do, you can select 1 Trap Card in your Graveyard and add it to your hand. Going on, I use Boost Warrior's effect again to revive itself. If you control a face-up Tuner monster, you can Special Summon this card in face-up Defense Position. While this card is face-up on the field, all face-up Warrior-Type monsters you control gain 300 ATK. I'm tuning my Level 1 Boost Warrior and my Level 1 Tuningware to my Level 5 Quickdraw Synchron. 1 + 1 + 5 = 7 Clustering- screw it. Nitro Warrior! Tuningware's effect gives me a card. Hand: 3 Since you played that stupid Rainbow Life, I can't do much. I set two cards and end my turn. -End Phase- Hand: 1 Field:
... -Main Phase 1- Chain? inb4JarOfGreed
How dare you deny the power of KROOOOOOOZE?! -Draw Phase- Hand: 6 -Standby Phase- Chain?
Alrighty then. No Customs it is.
Alright then. You can go first, if you want.
So, I got over myself. After talking with a good friend for awhile, I think I'm up for dueling again. I'll be using the QuickdrawFlamvellTechGenus Deck. LP: 12000 Customs: Sure, why not? Anime Exclusives: Anime Polar Gods and their support, Tech Genus Monsters, and whatever you want to use. Video Game Exclusives: None. God Cards: Go ahead. I don't really care anymore. Hand Refill: None. First Player: Don't care. Number of Cards per Deck: 40 Other conditions(luck based cards, handicaps, etc.): None. HEY! HEY! JADEN! COULD I HAVE THE TITLE WITHOUT THE DUEL? PLEAAAAAASEEEEEEE *shot several times* Opening Hand = 5 Draw Phase = 1 5 + 1 = 8? Wait, Bakura made a Yugioh RP? When? Where?
OH NO OH NO OH NO Oh yes Where's Kool-Aid Man?
Nah. Sorry Kaiba, but I'm gonna be dropping out of this duel. I'm going through some stuff in life and I just can't focus here at the moment. Sorry. >_>