Why didn't you just get the picture from Yugioh Wikia?
Um... You can't summon monsters during your Standby Phase. o_O No chains to your Standby Phase btw.
.... FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- Yeah, the card text is right. It's the number of monsters on the field. I picked up: ... Yeah, I can't use my awesome combo anymore. Xiaolong and Archer are set on the field. Quickdraw dies. -Main Phase 2- I set two cards and end my turn. -End Phase- Hand: 2
HAHA! Main Character Mind Reading Powers! -Standby Phase- Mirage is dead. I dump nothing~ Hand: 4 -Main Phase 1- First, I activate Rekindling! Reviving: Then, I tune my Level 1 Poun to my Level 1 Baby! Go! Formula Race Car! Formula Synchron! I draw a card from his effect. Hand: 4 Next, I tune my Level 4 Firedog to my Level 4 Magician! *random chant I'm too lazy to copy/paste* Take flight, Stardust Dragon! -Battle Phase- IKEEEEEEEEE Stardust Dragon! Attack his set monster! What did he destroy? Masked Dragon?
As you wish, Kaiba! -Draw Phase- Hand: 5 I immediately chain from my hand, the Quick-Play spell: Double Cyclone! Destroy Mirage Of Nightmare and your set card! What did I destroy?
Totally forgot about Skill Drain's cost. No chains. Keep going.
Yes. I chain Blade Gunner's monster effect. I can discard 1 card to negate the activation of a Spell or Trap and destroy it! I discard: Dimension Prison is negated and Blue-Eyes is destroyed! You: 6500 LP ... I think. Tell me if I'm wrong here, buddy. Since you have no other set spells/traps, I believe... -Main Phase 2- -End Phase- Hand: 0 Field:
-Battle Phase- Tech Genus Blade Gunner! Attack Blue-Eyes! Chain?
Hand: 2 I activate Mystical Space Typhoon, to destroy Burden Of The Mighty! Anything yet? xD
I activate Pot Of Greed! Netting me two cards! Chain?
-Draw Phase- Hand: 5 -Standby Phase- Mirage's Cost: Chain?
Nope. Trap Eater dies. Keep going.
...Since I'm terrified of whatever the other card could be (inb4dimensionalprison), I'll go on the Defensive here and not attack. -End Phase- Hand: 0 Field:
... FUUUUU- No response... ;_; -Main Phase 1- I use Skill Drain as a cost to Special Summon Trap Eater in Defense Position! Chain?
There's also Formula Synchron, if you like Synchro Tuners. YOU KNOW IT MAN I can't wait for Extreme Victory. The Tech Genus Monsters are getting released in that pack. -Draw Phase- Hand: 5 -Standby Phase- Mirage Of Nightmare's effect activates... Forcing me to discard 4 cards. FOUR MAN THAT ISN'T RIGHT .-. Chain?
Whoooooooa there buddy. I can chain Wonder Magician's effect during your Main Phase 1. I can use her and Power Gladiator to Synchro Summon during my opponent's turn. And Wonder Magician's a Synchro Tuner, while Power Gladiator is the non-Tuner. Therefore, I'm tuning my Level 5 Synchro Monster: Power Gladiator to my Level 5 Synchro Tuner: Wonder Magician! 5 + 5 = 10 *lots of wind* ACCEL SYNCHROOOOOO Tech Genus Blade Gunner! 1 Synchro Tuner Monster + 1 or more non-Tuner Synchro Monsters You can discard 1 card from your hand to the Graveyard to negate the activation of an opponent's Spell or Trap Card and destroy it. Once per turn, during your opponent's turn, you can remove from play this card. If this card is removed from play this way, it is returned to your side of the field during your opponent's End Phase. If this card is destroyed by battle and the monsters used in its Synchro Summon are in your Graveyard, you can Special Summon them.
Anime Cards are fun~ Whoops. Sorry. Forgot about that. >< Wonder Magician's ATK/DEF is 1900/0. I posted a link for any extra info you need. Anyway, Wonder Magician attacks and destroys Totem Dragon. -Main Phase 2- I activate Mirage Of Nightmare! And with that, I am done. -End Phase- Hand: 0 Field: When I get the chance. I'll convert Wonder Magician into a card. >_>
Alrighty! Now, since you control a monster and I control no monsters... I Special Summon Tech Genus Striker! If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. This card is also treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK. When this card is destroyed, you can add 1 "Tech Genus Striker WA-01" from your Deck to your hand. You cannot use it this turn. Then, since I Special Summoned a Level 4 or lower monster, I can Special Summon Tech Genus Werewolf! When you Special Summon a Level 4 or lower monster, you can Special Summon this card from your hand. This card is also treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK. When this card is destroyed, you can add 1 "Tech Genus Werewolf BW-03" from your Deck to your hand. You cannot use it this turn. Further, I Normal Summon Tech Genus Cyber Magician. When using this card as a Synchro Material Monster, the other non-Tuner Synchro Material Monsters can be sent from your hand. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "Tech Genus Cyber Magician SC-01" from your Deck to your hand. You cannot use that card this turn. I use Cyber Magician's effect. Tuning him with my Level 4 Flamvell Firedog in my hand: 4 + 1 = 5 Synchro Shokan! Come on! Tech Genus Wonder Magician! (She didn't even have a card image...) 1900/0 1 Tuner + 1 or more non-Tuner monsters This card is also treated as a Machine-Type monster. This card cannot be used as a Synchro Material Monster except for the Synchro Summon of a "Tech Genus" monster. You can Synchro Summon during your opponent's Main Phase if you use this card as a Synchro Material Monster for that Synchro Summon. When this card on the field is destroyed and sent to the Graveyard, add 1 "Tech Genus" monster from your Deck to your hand. Still going, I'll tune my Level 3 Tech Genus Werewolf to my Level 2 Tech Genus Striker! 3 + 2 = 5 Go Go Go! Tech Genus Power Gladiator! 1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card is also treated as a Machine-Type monster. When a Spell or Trap Card you control targets this card as a Machine-Type monster, halve this card's original ATK and DEF. When this card is destroyed, draw 1 card. That card cannot be used this turn. -Battle Phase- Power Gladiator! Attack his set monster! ... What did I destroy?
Well, I have the general idea of what happened in your turn, so you don't have to edit it. -Main Phase 1- I activate Giant Trunade! Chain?
@Marik: ...You have alot of time to find these vids, don't you? You have most of it right, buddy. But, you need to list your Phases. And during the End Phase, you need to show your field. -Draw Phase- Hand: 6 -Standby Phase- Do you activate/chain one of your facedown cards at this moment?