I don't believe it to be that. I believe it's more a concept of 'focus on the main market (Japan) whilst making a cheap quick buck from the less concerned market (foreign)'. So.... it's just a fact of the times. Japanese games aren't being released abroad as much, foreign sales are not be relied upon. It's like a WRPG trying to sell itself in Japan, it's just not a main market focus because it will cost more than profit them. It's the way of the times. I doubt racism would be included into this, SEGA has long had a western fan base. They might be able to fob them off for business reasons, but i doubt it's vindictive. Still, we'll never really know.
After hearing a few comments about the previews, the combat is lack lustre and floaty, without any real feeling of contact when you hit. It also seems to be pretentious almost? Like the use of terms exclusive to the game, like Pressense or however it's spelt meaning 'moves', and I've seen an interview where the team have said that 'not everyone will get this game, it's not for everyone', which tells me they're expecting their story to be more vas than it will likely be. Also as nice as the world looks and the art style, the gameplay of navigating the world looks boringly linear without much variety, what's with the arrows to tell you where to jump? It seems so.... backwards for a game saying to be progressive and looks out of place in the world. I was looking forward to this being a hidden gem.... and then i saw more of it.