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  1. Misty
    If it's any consolation, an HD remaster is probably imminent. This is actually a great argument in favor of digital distribution, too v:

    Isn't this pretty common with 3DS games, though? I feel like I've heard a lot of cases of it. For some reason I thought something similar happened with Days and Re:Coded on the NDS.
    Post by: Misty, Feb 15, 2015 in forum: The Spam Zone
  2. Misty
    That'll work too. The tile suggest doesn't mean actually like... putting down tile, just placing it on top of your carpet or whatever. It just tends to look better than a random plank of wood, but whatever you've got that works, works.
    Post by: Misty, Feb 15, 2015 in forum: The Spam Zone
  3. Misty
    the wind outside is NUTS i can hear my screen door flapping around like man
    Post by: Misty, Feb 15, 2015 in forum: The Spam Zone
  4. Misty
    That symbol looks so familiar but I can't place it... ;c

    Very dapper!

    Damn that beard is nice!

    Thought about cutting all my hair off for the four hundred millionth time today
    View attachment 41382
    Post by: Misty, Feb 15, 2015 in forum: The Playground
  5. Misty
  6. Misty
  7. Misty
    There's a recent episode of Adventure Time that was done by a guest animator, Food Chain, that was really interesting.
    Post by: Misty, Feb 14, 2015 in forum: The Spam Zone
  8. Misty
    You can buy some spare tile, lay it down, then put the tower on that. That's a pretty popular solution.
    Post by: Misty, Feb 14, 2015 in forum: The Spam Zone
  9. Misty
    This is off-topic but if you're looking to indent the first line of a block of text, there's a CSS property for it. Pretty sure it's text-indent. Not sure how it plays with justified text but I don't see why it wouldn't.
    Post by: Misty, Feb 14, 2015 in forum: Feedback & Assistance
  10. Misty
    The reason you're having trouble with the two codes is that the justify bbcode parses to a paragraph HTML code, which then uses the align attribute. Wrapping both a paragraph and a justify bbcode around text would be like wrapping two p tags around text in HTML; you're going to run into issues.

    The align property is deprecated in HTML5 and therefore we do need to update our code to simply use CSS; I've said it a few times before but a lot of our custom bbcodes are old and a bit janky. Obviously it's low priority but I need to comb through and update many of them to better comply and utilize new standards. When I do, the new justify tag may serve you better, but I can't say how well it will work with the paragraph bbcode, and we can't exactly create new bbcodes for every combination that people want.

    Either way i'm on my phone rn and I won't be changing anything but I'll get to it eventually.
    Post by: Misty, Feb 14, 2015 in forum: Feedback & Assistance
  11. Misty
    The likelihood of it happening anytime soon is low because I don't watch the show (and neither do Cal or Nick, to my knowledge) but like I said, I wouldn't mind watching something if a lot of people request it!
    Post by: Misty, Feb 14, 2015 in forum: Community News & Projects
  12. Misty
    Offcut #7 by Little People
    Post by: Misty, Feb 12, 2015 in forum: The Playground
  13. Misty
    Stumbled upon this on tumblr and found it incredibly helpful; I've started rewriting something small I've been working on with it in mind and the general style is much less clunky yet far more vivid than it ever was before.

    Writing Advice by Chuck Palahniuk
    In six seconds, you’ll hate me. But in six months, you’ll be a better writer.

    From this point forward—at least for the next half year—you may not use “thought” verbs. These include: Thinks, Knows, Understands, Realizes, Believes, Wants, Remembers, Imagines, Desires, and a hundred others you love to use.

    The list should also include: Loves and Hates. And it should include: Is and Has, but we’ll get to those later.

    Until some time around Christmas, you can’t write: Kenny wondered if Monica didn’t like him going out at night…”

    Instead, you’ll have to unpack that to something like: “The mornings after Kenny had stayed out, beyond the last bus, until he had to bum a ride or pay for a cab and got home to find Monica faking sleep, faking because she never slept that quiet, those mornings, she’d only put her own cup of coffee in the microwave. Never his.”

    Instead of characters knowing anything, you must now present the details that allow the reader to know them. Instead of a character wanting something, you must now describe the thing so that the reader wants it.

    Instead of saying: “Adam knew Gwen liked him.” You’ll have to say: “Between classes, Gwen had always leaned on his locker when he’d go to open it. She’s roll her eyes and shove off with one foot, leaving a black-heel mark on the painted metal, but she also left the smell of her perfume. The combination lock would still be warm from her butt. And the next break, Gwen would be leaned there, again.”

    In short, no more short-cuts. Only specific sensory detail: action, smell, taste, sound, and feeling.

    Typically, writers use these “thought” verbs at the beginning of a paragraph (In this form, you can call them “Thesis Statements” and I’ll rail against those, later). In a way, they state the intention of the paragraph. And what follows, illustrates them.

    For example: “Brenda knew she’d never make the deadline. Traffic was backed up from the bridge, past the first eight or nine exits. Her cell phone battery was dead. At home, the dogs would need to go out, or there would be a mess to clean up. Plus, she’d promised to water the plants for her neighbor…”

    Do you see how the opening “thesis statement” steals the thunder of what follows? Don’t do it.

    If nothing else, cut the opening sentence and place it after all the others. Better yet, transplant it and change it to: Brenda would never make the deadline.

    Thinking is abstract. Knowing and believing are intangible. Your story will always be stronger if you just show the physical actions and details of your characters and allow your reader to do the thinking and knowing. And loving and hating.

    Don’t tell your reader: “Lisa hated Tom.”

    Instead, make your case like a lawyer in court, detail by detail.

    Present each piece of evidence. For example: “During roll call, in the breath after the teacher said Tom’s name, in that moment before he could answer, right then, Lisa would whisper-shout ‘Butt Wipe,’ just as Tom was saying, ‘Here’.”

    One of the most-common mistakes that beginning writers make is leaving their characters alone. Writing, you may be alone. Reading, your audience may be alone. But your character should spend very, very little time alone. Because a solitary character starts thinking or worrying or wondering.

    For example: Waiting for the bus, Mark started to worry about how long the trip would take…”

    A better break-down might be: “The schedule said the bus would come by at noon, but Mark’s watch said it was already 11:57. You could see all the way down the road, as far as the Mall, and not see a bus. No doubt, the driver was parked at the turn-around, the far end of the line, taking a nap. The driver was kicked back, asleep, and Mark was going to be late. Or worse, the driver was drinking, and he’d pull up drunk and charge Mark seventy-five cents for death in a fiery traffic accident…”

    A character alone must lapse into fantasy or memory, but even then you can’t use “thought” verbs or any of their abstract relatives.

    Oh, and you can just forget about using the verbs forget and remember.

    No more transitions such as: “Wanda remembered how Nelson used to brush her hair.”

    Instead: “Back in their sophomore year, Nelson used to brush her hair with smooth, long strokes of his hand.”

    Again, unpack. Don’t take short-cuts.

    Better yet, get your character with another character, fast. Get them together and get the action started. Let their actions and words show their thoughts. You—stay out of their heads.

    And while you’re avoiding “thought” verbs, be very wary about using the bland verbs “is” and “have.”

    For example: “Ann’s eyes are blue.”

    “Ann has blue eyes.”

    Versus:

    “Ann coughed and waved one hand past her face, clearing the cigarette smoke from her eyes, blue eyes, before she smiled…”

    Instead of bland “is” and “has” statements, try burying your details of what a character has or is, in actions or gestures. At its most basic, this is showing your story instead of telling it.

    And forever after, once you’ve learned to unpack your characters, you’ll hate the lazy writer who settles for: “Jim sat beside the telephone, wondering why Amanda didn’t call.”

    Please. For now, hate me all you want, but don’t use thought verbs. After Christmas, go crazy, but I’d bet money you won’t.

    (…)

    For this month’s homework, pick through your writing and circle every “thought” verb. Then, find some way to eliminate it. Kill it by unpacking it.

    Then, pick through some published fiction and do the same thing. Be ruthless.

    “Marty imagined fish, jumping in the moonlight…”

    “Nancy recalled the way the wine tasted…”

    “Larry knew he was a dead man…”

    Find them. After that, find a way to re-write them. Make them stronger.
    Post by: Misty, Feb 12, 2015 in forum: Workshops & Recreation
  14. Misty
    Checking in with a Chloe icon here, wassup ( edit **** you nick for ninja-ing me, but I had a chloe icon first )

    I loved it. I really loved it. I sort of knew I was going to love it, given the concept, but it really blew me away.
    If you're interested, play the first episode -- it's so cheap that, even if you hate it, you're only out a couple of bucks. Based off my experience with it, it'll hook you and you'll want more.
    Post by: Misty, Feb 12, 2015 in forum: The Spam Zone
  15. Misty
    imma miss you in blue baby
    Post by: Misty, Feb 11, 2015 in forum: Departure Hall
  16. Misty
    Yeah, maybe in my younger days, when I had more free time lol. I guess I supposedly 100%'d Tomb Raider but that was just picking up collectibles, which offered an XP bonus, and wasn't a big time suck. For a Kingdom Hearts title it's obviously way more work than that for very little payoff. If you love the game that's fine, but I have a dozen more on my shelf to play -- not to say KH isn't special to me, I spend more time on it than I would some other games, but you get me.
    Post by: Misty, Feb 11, 2015 in forum: General & Upcoming Kingdom Hearts
  17. Misty
    That was really my thinking, yeah! Even though Xehanort and her are theoretically on the same side, they obviously have very different goals and Maleficent isn't one to let someone else take control. I like the idea of revenge for Maleficent, too.
    This alone is a great point. As the larger plot of the series grows stronger in preparation for its conclusion, I do feel Disney has, and will continue to, fall to the way side, despite it being a big part and draw of the games. Maintaining the pre-established, strong Disney presences like Maleficent keeps Disney alive and relevant in the games.
    As I think I mentioned in the OP, I haven't seen the new Maleficent film, so I can't say with complete conviction that I want it adapted in Kingdom Hearts 3. I'm always one for giving characters tragic backstories and making villains more rounded, but perhaps you guys are right -- Maleficent is a strong character as her usual bonkers, straight up evil, original incarnation. Not to mention it would be a big turnaround, I imagine, to write all of this new material into the series given her big presence in past titles.
    This is an interesting connection! Perhaps it's the key to the Sora & Maleficent team-up we've been discussing -- they join forces to find the Book of Prophecies before Xehanort can. When Sora & co. secure it, Maleficent will inevitably want it for herself and try to run off with it, but Xehanort stops her / takes her out before she can make her grand escape.
    Post by: Misty, Feb 11, 2015 in forum: General & Upcoming Kingdom Hearts
  18. Misty
    I typically do my first run on Standard or Normal (whatever it happens to be called in the particular title). That way I can experience the story with somewhat of a challenge, but I'm not likely to get majorly stuck anywhere or die a lot. After I've finished any game (or book, or movie, or tv show... it's kind of a problem) I usually want to run-through a second time to experience the story again, explore areas and pick up collectibles I might have missed the first go-around, and see if there's any neat foreshadowing going on in the story. For that run I'll usually choose the higher difficulty as I'm more adjusted to the combat system and the enemies/bosses.

    I'm not one for the excessive challenge runs, I've never 100%'d a KH game or done a LVL1 Critical Mode run or anything like that. I'm not good enough at video games for it, I guess. U:
    Post by: Misty, Feb 11, 2015 in forum: General & Upcoming Kingdom Hearts
  19. Misty
    Glad you like the idea! As I said towards the end of the episode, we really enjoyed doing the spoilercast and we'd like to open the opportunity for everyone to suggest games for future ones through our topic submission form! So if there's a game out there that you really feel we could have a good discussion about, definitely send it our way and we'll look into it.
    It's a standard HTML5 audio player and seems to work fine for me. The easiest solution would be to just download the episode and play it through your preferred music player -- it's an MP3 so it'll play on virtually anything. We're also looking to start putting the podcast on YouTube eventually, which is obviously an extremely compatible player.
    Post by: Misty, Feb 11, 2015 in forum: Community News & Projects
  20. Misty
    [​IMG]
    Late podcast but long podcast

    This week @Misty, @libregkd, and @Calxiyn host the first of many Spoilercasts, where we discuss a certain game in all its in-depth, spoiler-y glory! We selected The Last of Us, Naughty Dog's hit PS3 game (that has also been remastered for the PS4), which follows Joel and Ellie as they survive in a zombie-like infected world.

    Starting from around 15 minutes in, we cover our general thoughts about the game, our favorite characters, the game's contentious ending, the Left Behind DLC, the upcoming movie, and the possibility of a sequel.

    Not interested in The Last of Us, or you don't want to be spoiled for it? That's okay! You can skip ahead to 1:44:40 for our user-submitted questions! @Graxe makes us select between Soul Edge and Soul Calibur (which prompts @Misty to discuss her video game boyfriend, Kilik), and @KHGrl15 gives us the option to date a Kingdom Hearts character!

    It's a fun-filled podcast that I hope you all enjoy! Please leave us a comment with your thoughts, answer our user-submitted questions, and participate in the podcast through the links below!

    View attachment 41358

    Download Episode #80 (MP3)
    Subscribe to us on iTunes or through our RSS feed

    Interested in being a member guest on the podcast? Fill out our form here and we'll be in touch. Ask us a question by visiting this page or sending an email to podcast@kh-vids.net!
    Thread by: Misty, Feb 11, 2015, 6 replies, in forum: Community News & Projects