I suspect you might get yourself stuck in an impasse : the only thing you can "do" is zoom on stuff with R3, but by the time I figured it could trigger events I probably missed some already. So far those that say they got to the end also say they' ve been really OCD about it. I took my sweet time as well, but not to such an extent. Now I' m stuck in an infinite red lights hallway that, as far as I can tell, doesn' t have anything left for me to do. Some people say they' re stuck in multicolored hallways. The messages that sometimes flash might be clues as to what unlocks it exactly. I think the one I got was in Italian, which I' m likely to understand. Problem is it flashed way too quickly for me to read it properly. Edit : Apparently you can press buttons too, it just never tells you which or when. Remember the "gauge her eye out" photo ? I heard you actually can poke one out. I think I' ll give this a try : Spoiler There is a small hallway in between two phones there is a picture in that small hallways. The picture is on the floor look above that picture and there is a hole which leads into the peep hole in the bathroom. http://www.neogaf.com/forum/showpost.ph ... count=1605 Haven't played it myself, but from what I've managed to follow, there are messages on a wall above the door that you can spell out by looking at items and objects. So examine everything, look through holes in the wall. Look and examine everything you can BEFORE walking through the door that resets the loop. Flashes of German & foreign words etc. are also clues that they'd hope would bring collaboration across players worldwide. The demo is made to be difficult to get through because they were hoping it'd take a couple days to a week before anyone could crack it. There's no exact walkthrough out there yet unfortunately. This might hold some clues: http://www.neogaf.com/forum/showpost.ph ... count=3624 Edit 2 : Yay ! It worked ! It unlooped the hallway and got the normal lighting back, brb.
Lol, he' s been expressing interest in the series for a while now but didn' t think he was the right person to direct a horror game 'cause he' s chicken-hearted (his words). I guess that would explain why Del Toro joined. On the other hand that makes him the prefect guinea pig. ^^ As long as he doesn' t write anything I' m glad to hear Kojima' s in, the series has been glaringly lacking on the technical side of things for a while now compared to its ancestors. Hell, it' s been lacking period, at that point slapping Kojima' s name on the series was pretty much their only option left to draw the spotlights again.
Define dangerous. Dunno about the world as a whole, but my country mortality rate and life expectancy haven' t exactly worsened lately. People would just rather deal with the devil they know, and it' s easier to know the past than to know the future.
I dunno, there are shots that look like they' d look better on a cathodic TV and some that look nicer. Hard to tell going by pictures alone. One thing is for sure though : the original looks like crap on my HDTV. However I' ve already combed that game through and through. Same goes for 0, 2 and 3. Can' t play them anymore, I' ve sucked those lemons dry to the last drop. Here' s hoping Capcom is willing to re-aply the old formula to a genuinely new game if this is successful.
I' ve read it. I' m waiting for a substantial amount of chapters to be published before I get back into it, which can take years with HxH (I...
The book published shortly after XIII got released shows that XIII-2' s "retcon" was planned from starters. The hints were super cryptic, but back then the wikis had already put two and two together and figured out Etro was the one who released Lightning and the gang from their crystal stasis. They were aiming for that all along. XIII-2 was no retcon, XIII was just deliberately misleading. The creators mentioned in interviews that getting the spotlight away from the mythos to keep it on the characters pretty much at all time was a deliberate move. While movies have been the series' writing and directing main inspiration source ever since FF VI, XIII and its sequels tried to be closer to a serialized TV show. XIII buried its mythos so deep it might as well not have been there at all. XIII-2 was just as deliberately misleading about it. Lightning Returns finally spelled everything out loud, both to the characters and the audience. In short just enjoy the puppet show, the strings won' t be revealed up until the season finale. Not an intrinsically bad approach, but if the cast and its tribulations feel just as cringe worthy to you as they did to me the whole thing falls flat on its head. FF XII sorta did just the opposite, its plot was all about its strings and its characters were just a pretext to unravel them. Not an intrinsically bad approach either, personally I liked it, but for those who snored at its geopolitical intrigue as much as Vaan and Penelo did the whole thing fell flat on its head.
I would hope for a new Star Ocean or better yet, a new Valkyrie Profile (prequels look like the only option left for both series), but although I do believe the trilogy approach would be totally viable for both I doubt SE is as confident as I am on that one. What is Tri-Ace doing nowadays anyway ? Haven' t heard of them ever since they showed off their new engine. If it' s not too much to ask I' d rather have them finish that story first.
Advance the story until you get the ship then recruit Brother, Rin and any Al Bhed that' ll let you. You can keep Kippa, you won' t need a good goal. I never bothered recruiting before, but I gave it a try in the remaster and goddamn does it save some time !
Squaresoft founded Visual Studios back when they made Final Fantasy The Spirits Within, around the time they made FFX and shortly before they merged with Enix. Before that all their CGs were outsourced to several studios (they' re listed in the credits but they don' t specify who did what). Final Fantasy is their most CG heavy series. Spoiler Valkyrie Profile cutscenes list
Apparently he' s pretty pissed about it lol. Warning people about the atrocities he commits on a daily basis is totally fine, but this ? This is unacceptable ! Gotta have your priorities straight kids.
I haven' t played DDD, but I' ve played all the others on their max difficulty settings. I knew it was required to unlock a few things in some of them and since, a few select bosses aside, it never felt particularly difficult I just stuck to it. So far the only game that gave me an incentive to even try the other difficulties was ReCoded.
Oh it can take the nasty turn he described in some theocratic countries. Saudi Arabia comes to mind. It' s the fanatic way to go about it, for sure, but it' s not unheard of.
I just watched Sakaguchi being interviewed at the Japan Expo in Paris. He spoke mostly about his next mobile game, Terra Battle, and about mobile gaming in general, but there was a funny little snippet about Eraqus at the end :
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I wouldn' t read too much into it without further explanations. I mean he hasn' t had that job for long, Julien Merceron was squenix' s previous technical director up until October 2013. He left to work with Konami on their Fox engine (you can see his name in the latest MGS5 trailer). It' s common practice in this business, people come and go. The Luminous engine was already complete back when Merceron left so I wouldn' t expect this to put much of a strain on any game development, if any strain at all.
My parents' cat is a bit like that too. She doesn' t always want to be petted though, only at specific times (and places, pet anything but her head and backside and you' re in for a nasty surprise). It has to be on her own terms. And god does she talk ! You don' t even have to make eye contact or address her to begin with. "What the **** were you doing ? Does it look like I love being stranded in the garden for the whole day ? In winter ? NO I DON' T !!!"
Which one, the PSP version or the HD version ? They didn' t release the PSP version on the Vita because of how poorly the Vita sold. And I have a hunch that Tabata being a perfectionist has something to do with it. After all they did port FFX on the Vita, so I assume he wasn' t willing to release a Vita version without improving its graphics first. As for porting the HD version on the Vita that would require a significant amount of time and money, which raises an even bigger hell no. The problem they faced when running the PSP version on an HDTV would have been reversed, running the PS4 version on a Vita would lead to a tiny hub and menus and a camera too far from the characters. One thing is very clear when you read his interviews : Tabata is strongly opinionated on what you can and cannot do on a portable/on a HDTV. Personally I was pissed that they didn' t just release the PSP version since I don' t see how the PSP being officially retired would have affected the game sales. The PSP park was still just as big as when they released BBS a few months earlier. I don' t mind it anymore though (PS4 owner here lol).
Par contre je suis en train de postuler pour installer des logiciels dans une boîte informatique (ne vendons pas la peau de l' ours avant de l'...
Yellow ! Comment va, ton année s' est bien passée ? Le fait que tu aies quitté le staff aurait-il un rapport avec les études qui se compliquent ?...