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Here's where I remind people (even if I know you know this) that you can have a 60fps game WITHOUT 60fps animation. Example: Most NES games (yes, Super Mario Bros. with its two frames of animation runs at 60fps). So this dicussion always tends to branch further and further. Now while I love the smoothness of 60fps animation in games and CG, I actually prefer 30fps as far as hand drawn stuff goes. When you can see too many frames of animation on handdrawn stuff, you kinda just... see too much and transitions between key frames take too long and yick. THERE IS A THING AS TOO MANY FRAMES IN ANIMATION. :C
Mish was admin all along.
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I won funniest member? Really? Thank you fam. That actually... meant a lot more than it should've. Even if it was so close.
AYYY ZIP ZOOM whenichangemyavatarnoneofthesezipzoomswillmakeanysense
In order: Getting events on the site has nothing to do with an informal and quicker discussion being offsite. On site events: yes. Do them. But make the site environment ENCOURAGE that, not provide a less effective manner. Which you seem to think is the case soo.. Why does everyone seem to think it's going to be large portions and not like... paragraphs? Because the entire time I've been getting the idea of like "Hey guys, I dropped my chapter in the WN- can you help?" and then the quick discussion happens. They complement each other. These two platforms take a dead environment and make it active. That's what happened with the games like mafia and the RPA revival while the spamzone GAINED quality in threads. Before Discord, there was a userbase that wasn't actually talking a lot. Now we have a userbase with a lot of investment in one another and they're rebuilding the supports. LET THEM. ENCOURAGE. YOU NEED THESE SUPPORTS REBUILT because they were all abandoned years ago. Exclusion will happen if you don't partner the chat environment with the site environment though. Someone will make their own group chat but it won't be talked about or people will be left out on purpose and they'll have to do things the harder way or won't improve as fast. No one's replied to your attempt at the group up but they replied to this: answer because this catering to what they want. Embrace your tools, zip-zoom.
What do you mean? We're only talking First Person Shooters here man.
time
God cook for me bb.
. ....Do you mean 30fps? Not 0? Also yes, you generally will not notice the difference because your brain kinda does the filling in unless you put them side by side. But if you see enough 30fps and enough 60fps animation, you know the difference immediately.[DOUBLEPOST=1482275412][/DOUBLEPOST] That's why my first post is also still how I feel on the matter
I should clarify.... 60fps is objectively better. Period. End of discussion. It is a few 100ths of a micro second more responsive and those are important. If the game is designed to compensate, it won't hurt the experience. If the game is not input heavy, it also will not hurt the experience. Most games that are 30fps ARE designed to compensate for this lesser response time such as Vanquish. Vanquish is a game where the response time actually isn't going to help nor hinder you, thus "60fp Vanquish" would actually perhaps not be objectively better. You'd get smoother animations, but lose the theatrical qualities of those animations. Similarly, the increased response time wouldn't matter because all you do is [action] then [slow]. More response time wouldn't help Vanquish because it's designed around having the exact response time it has. Vanquish is probably the best example of a 30fps game I can think of with true mechanical depth so that's why I use it as the golden example here. So 60fps is objectively, mathematically better until you get a game designed around being 30fps well enough where you get my full answer: "it doesn't matter all too much." HOWEVER, for Fighting Games and games like Metal Gear Rising you NEEEEEEED that 60fps or part of the core rules becomes unfair. Hell, even a game like pong kinda needs it. You ever have a moment where it's like "man it feels like I'm doing the right thing but sometimes it's just not happening and some times it's perfect and I can't tell the difference" in a game? A higher frame rate might eliminate that complaint entirely from your experience because it gives the game a chance to recognize what are honestly dropped inputs. (zip-zoom)
You did it
Only six more days of Scoot, zip-zoom
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The actual answer to this is no in most cases, but some people just like the smoother animations. But you can also have super smooth animations in a 30fps game. See: Vanquish and the Ars Suit. Basically, Vanquish is my go to example as for it not being important in every genre like people pretend but it's REALLY important for all fighting games or any game where you need to parry an enemy attack.
Did you know that some people trim the fat off numbers, dates, and sentences because they're in an informal environment and it gets the same point across, zip zoom?