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  1. oblivionblade
    I think that the secret ending to Kh2 final mix is pretty awesome on the graphics but is it just me or does it feel like there's no weight to the characters? I mean it feels like Square Enix didn't really care about Weight, Mass, Muscle layers, and Effect on environment which are all really important parts of making a good CGI film (according to my hours of watching movie commentaries).

    Muscle Layers

    Description: When developers are making a CGI film they usually start with a skeleton. They then start building layers onto this skeleton. Some of these are Hair, Bones, Muscles, Clothing, and Particles on the body (solid or liquid).

    Example: The Muscle layer is important because in a CGI film you are trying to cast the illusion of these characters actually being there. For example I was watching the Lord Of The Rings the other day and their was a huge cave troll stomping about and it felt like it was actually there because of the Muscles that where expanding and contracting as it stormed about the mines of Moria.

    Flaw(s) Found: In this video I did not see the muscles expand and contract. I have concluded that some of it was because of the armor but that still doesn't explain why they do not have muscle contractions in the places where there is no armor. Some places where there is no armor is between the collar bone and parts of the thy where there seemed to be only cloth.

    Reaction to the Environment

    Description: You can live without Muscle layers but you cannot leave out reaction to the environment! This is one of the biggest elements that is needed to cast the illusion of these characters being semi-real. This is a very important part of making a great CGI movie. It is found that usually the more reaction that your characters have to the
    environment the better the quality of your production.

    Example: Going back to the Cave troll in Lord Of The Rings I also found that this troll had a very big effect on the environment. For example when he would stomp I saw that bits of dirt and particles would fly away from his foot because of the wind that his foot caused when he stepped. He would also leave large footprints in the ground that lasted longer then those the armored Keyblade Masters produced.

    Flaw(s) Found: In this video I found several flaws that I was shocked to find. The First one that I found was that the armored people didn't leave hardly any footprints and that if they did in the next shot they would be gone which I assume is a flaw or that the find blew Dirt/Sand that filled up the holes. The Second flaw that I found was that when UKM
    (Unidentified Keyblade Master) was falling I saw that as someone watched below that the dirt that broke loose from the cliff never landed on them. The Last (and biggest) Flaw that I found was that the environment of

    Physical Attributes

    Description: When I talk about Physical Attributes I am thinking of elements such as Weight, Mass, Clothing Drag. These are essential elements because they help determine the way a character walks, Runs, jumps, and other important actions. For example if a character and his/her belongings are very light it means that he/she doesn't have to apply as much force as a character who is the exact opposite in the means of body and item weight.

    Example: I have to say that the Cave troll in Lord Of The Rings is probably one of the best examples of CGI animation that I know of because it has many of the needed elements that make up a good CGI scene. In the terms of physical attributes this troll shows more of this element then any other in my opinion. When the troll smashes a pillar it is showing weight and mass by the speed of which it does this and the force which smashes the pillar

    Flaw(s) Found: There was only one flaw that I found with this category and that was that they seemed to have avoided it almost completely. I mean when they ran it seemed too fast for someone wearing what seemed like heavy armor and the keyblades looked like they where too heavy to be carried with one hand. The only part where I saw this come into effect was when a character would fall and hit the ground with a large force like when the female Keyblade Master hits the ground and causes a crater. This would mean that the armor would be pretty heavy which still doesn't explain why they run around so fast

    Ending Note​


    These are just my theories and I would greatly appreciated if you would comment on it using your opinion and to not agree to be nice but if you also believe that
    Thread by: oblivionblade, Jun 28, 2007, 11 replies, in forum: Kingdom Hearts HD II.5 ReMIX
  2. oblivionblade
    Ya I see what you are getting at. I mean that it's just that if they are trying to make them look realistic then they might as well do a better job at it because I find them very distracting
    Post by: oblivionblade, Jun 2, 2007 in forum: Kingdom Hearts HD II.5 ReMIX
  3. oblivionblade
  4. oblivionblade
  5. oblivionblade
  6. oblivionblade
    Me neither it was just things that bothered me while I watched it
    Post by: oblivionblade, Jun 2, 2007 in forum: Kingdom Hearts HD II.5 ReMIX
  7. oblivionblade
  8. oblivionblade
    I think that the secret ending to Kh2 final mix is pretty awesome on the graphics but is it just me or does it feel like there's no weight to the characters? I mean it feels like Square Enix didn't really care about Weight, Mass, Muscle layers, and Effect on environment which are all really important parts of making a good CGI film (according to my hours of watching movie commentaries).

    Muscle Layers

    Description: When developers are making a CGI film they usually start with a skeleton. They then start building layers onto this skeleton. Some of these are Hair, Bones, Muscles, Clothing, and Particles on the body (solid or liquid).

    Example: The Muscle layer is important because in a CGI film you are trying to cast the illusion of these characters actually being there. For example I was watching the Lord Of The Rings the other day and their was a huge cave troll stomping about and it felt like it was actually there because of the Muscles that where expanding and contracting as it stormed about the mines of Moria.

    Flaw(s) Found: In this video I did not see the muscles expand and contract. I have concluded that some of it was because of the armor but that still doesn't explain why they do not have muscle contractions in the places where there is no armor. Some places where there is no armor is between the collar bone and parts of the thy where there seemed to be only cloth.

    Reaction to the Environment

    Description: You can live without Muscle layers but you cannot leave out reaction to the environment! This is one of the biggest elements that is needed to cast the illusion of these characters being semi-real. This is a very important part of making a great CGI movie. It is found that usually the more reaction that your characters have to the
    environment the better the quality of your production.

    Example: Going back to the Cave troll in Lord Of The Rings I also found that this troll had a very big effect on the environment. For example when he would stomp I saw that bits of dirt and particles would fly away from his foot because of the wind that his foot caused when he stepped. He would also leave large footprints in the ground that lasted longer then those the armored Keyblade Masters produced.

    Flaw(s) Found: In this video I found several flaws that I was shocked to find. The First one that I found was that the armored people didn't leave hardly any footprints and that if they did in the next shot they would be gone which I assume is a flaw or that the find blew Dirt/Sand that filled up the holes. The Second flaw that I found was that when UKM
    (Unidentified Keyblade Master) was falling I saw that as someone watched below that the dirt that broke loose from the cliff never landed on them. The Last (and biggest) Flaw that I found was that the environment of

    Physical Attributes

    Description: When I talk about Physical Attributes I am thinking of elements such as Weight, Mass, Clothing Drag. These are essential elements because they help determine the way a character walks, Runs, jumps, and other important actions. For example if a character and his/her belongings are very light it means that he/she doesn't have to apply as much force as a character who is the exact opposite in the means of body and item weight.

    Example: I have to say that the Cave troll in Lord Of The Rings is probably one of the best examples of CGI animation that I know of because it has many of the needed elements that make up a good CGI scene. In the terms of physical attributes this troll shows more of this element then any other in my opinion. When the troll smashes a pillar it is showing weight and mass by the speed of which it does this and the force which smashes the pillar

    Flaw(s) Found: There was only one flaw that I found with this category and that was that they seemed to have avoided it almost completely. I mean when they ran it seemed too fast for someone wearing what seemed like heavy armor and the keyblades looked like they where too heavy to be carried with one hand. The only part where I saw this come into effect was when a character would fall and hit the ground with a large force like when the female Keyblade Master hits the ground and causes a crater. This would mean that the armor would be pretty heavy which still doesn't explain why they run around so fast

    Ending Note​


    These are just my theories and I would greatly appreciated if you would comment on it using your opinion and to not agree to be nice but if you also believe that
    Thread by: oblivionblade, Jun 2, 2007, 29 replies, in forum: Kingdom Hearts HD II.5 ReMIX
  9. oblivionblade
    Nice

    Ya I helped my Cousin, who has Falzar, beat it but then he got bored and restarted so now he's wanting me to help him beat it again!!!!! :mad: *changes mood* Anyway I saw this guy on youtube who hacked the game!!!! it was pretty sweeet!! He had a cross between the games. He also played as Bass!! It was sweeeet!
    Post by: oblivionblade, May 29, 2007 in forum: Gaming
  10. oblivionblade

    It would help because voices help add a level of depth and realism of the video. This is important to cast the illusion of the character actually being there. For example when the characters are fighting it didn't look like Square Enix considered Mass, Weight, Muscle Build, and impact to the environment which are all important parts of casting the illusion of CGI characters actually being there.
    Post by: oblivionblade, May 29, 2007 in forum: Kingdom Hearts HD II.5 ReMIX
  11. oblivionblade
    Thoughts

    Personally I think that the secret ending to Kh2 final mix is pretty awesome on the graphics but is it just me or does it feel like there's no weight to the characters? I mean I watched LOTR the other day and it felt like the characters where there and they have some weight to them. In this video it felt like they didn't have much weight and ripped apart the illusion for me :( Does anyone else feel this way?
    Post by: oblivionblade, May 29, 2007 in forum: Kingdom Hearts HD II.5 ReMIX