Search Results

  1. Enzineda
    The amount of work required to port reaction commands would be immense. If you're going to do that, you may as well reverse engineer the entire game and mod it heavily.
    It took enough effort to get keyblade abilities working properly with pnach files, and even then they don't work well enough that you can do them automatically, you have to modify the pnach to disable/enable the appropriate keyblade ability whenever you change weapons.

    I was going to use a custom PCSX2 for doing it automatically but that never happened. I might finish it up soon, who knows.

    You'd have much better luck attempting to hack the camera to the right stick with vertical movement added.
    Post by: Enzineda, Sep 20, 2013 in forum: Code Vault
  2. Enzineda
    First of all, it wouldn't be black fire, it would be very thick smoke and burning airborne particles.
    Second of all, the black fire looks way better.
    Post by: Enzineda, Aug 25, 2013 in forum: Code Vault
  3. Enzineda
    Ultima Weapon should turn into Hardcore (the invisible's sword)
    Post by: Enzineda, Aug 17, 2013 in forum: Code Vault
  4. Enzineda
    Importing a keyblade wouldn't be particularly difficult.
    I don't know why you would do that though, ultima looks like trash in kh2.
    Post by: Enzineda, Aug 16, 2013 in forum: Code Vault
  5. Enzineda
    Well, it's a surprise and it requires a widescreen hack. We already know how to do the splash logos and whatnot, and texture replacements on other things wouldn't require widescreen to work properly.

    So it's either the HUD or something completely off the wall nuts.
    Post by: Enzineda, Aug 15, 2013 in forum: Code Vault
  6. Enzineda
    A guess, but likely a very accurate one.
    Post by: Enzineda, Aug 15, 2013 in forum: Code Vault
  7. Enzineda
    It's going to be a fixed HUD.
    Post by: Enzineda, Aug 15, 2013 in forum: Code Vault
  8. Enzineda
    Here's what it looks like when you're actually in game
    // 5 Command Slots
    patch=1,EE,002E2FE8,extended,00000005

    [​IMG]
    Post by: Enzineda, Aug 13, 2013 in forum: Code Vault
  9. Enzineda
    You won't get a 5th slot on top. Slots aren't textured individually.
    There's one texture for command slot, and then you can choose the number of slots. They are always added to the bottom. 5 is the max before they go offscreen.

    You would have to do some SERIOUS reverse engineering to be able to add a new type of command slot that reads a new texture and is added to the top.
    Post by: Enzineda, Aug 13, 2013 in forum: Code Vault
  10. Enzineda
    Adding a fifth command slot at the bottom is extremely easy. We could just throw summon into slot 5.
    Post by: Enzineda, Aug 13, 2013 in forum: Code Vault
  11. Enzineda
    What's the point of this, when 1.5 exists?
    We should be making KHFMPCSX2 superior to 1.5
    Post by: Enzineda, Aug 13, 2013 in forum: Code Vault
  12. Enzineda
  13. Enzineda
    you have to manually replace files
    Post by: Enzineda, Jul 31, 2013 in forum: Code Vault
  14. Enzineda
    Looks like it's not going to be worth the time.
    Post by: Enzineda, Jul 30, 2013 in forum: Code Vault
  15. Enzineda
  16. Enzineda
    I'm on firefox 22.0
    A browser based one would be perfect.
    Post by: Enzineda, Jul 28, 2013 in forum: Code Vault
  17. Enzineda
    If you legitimately still own the game and it's somewhere in your house, you can obtain it other ways legally without needing a disc.
    If you don't own it, or you lost it in a place outside your home and have no idea where it is, you'll have to buy a new disc if you wanna do it legally.

    That being said, crazycatz, you should try and create an intuitive GUI editor that reads all of the text files and lists them in the UI, with a simple text editing box available for replacing the text. It would slow down your immediate progress, but would make it MUCH faster to actually replace the text.

    You would be able to recruit more people on the project due to the ease of use, and have different people assigned to different parts of the game.

    I personally would be down for translating if there was an editor that showed me the actual japanese characters and i could just backspace them and replace them with english ones, and have the program handle all of the hex. It's not that it's too difficult to do it manually, but it's extremely tedious.
    Post by: Enzineda, Jul 27, 2013 in forum: Code Vault
  18. Enzineda
    I have a memcard that has multiple saves in every world except i believe atlantica, from the beta testing for my mod.
    You'll want to enable some cheats to undo the parts of the level 1 mod that are left over in the save (sora's stats get saved into the save data, a LOT of the mod doesn't though so it requires the pnach to always be active).
    There are about 35 or so save files, usually there's one at the start of a world and one before the boss of a world.
    Post by: Enzineda, Jul 27, 2013 in forum: Code Vault
  19. Enzineda
    My ability lists should fit into the descriptions pretty easily, they're pretty short.
    Post by: Enzineda, Jul 27, 2013 in forum: Code Vault
  20. Enzineda
    Wow... This is going to be good. I wanted to do some pretty extensive modding for Level 1 Rebalance, and this is exactly what i need.

    EDIT: Could you make the pngs extract to their own folder instead of into the export folder? Dealing with the large number of files gets rather tedious

    EDIT 2: inb4nudemod

    But yeah, texture modding = im going to start trying to create new keyblades.
    Post by: Enzineda, Jul 27, 2013 in forum: Code Vault