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  1. NeoCloudstrife
    Hey dudes, I found out that an old code which i thought didnt work actually works fine. Dunno i anyone's said anything yet, or a similar code's been hacked since, but i think I could release it soon if anyone's interested in a magic mod.
    Post by: NeoCloudstrife, Mar 1, 2009 in forum: Code Vault
  2. NeoCloudstrife
    Ah, i see what you mean about the link now. Sorry, i don't have any link any more. Perhaps somebody else has it?
    Post by: NeoCloudstrife, Mar 1, 2009 in forum: Code Vault
  3. NeoCloudstrife
    xD no need for an upgrade. if i wasn't so lazy, the next vid'd probably be up by now It's Just It glitched up and i'm not sure if it's better now.
    Post by: NeoCloudstrife, Feb 28, 2009 in forum: New Releases
  4. NeoCloudstrife
    its not youtube thats the problem really, its my internets's Uploading ability :p
    Post by: NeoCloudstrife, Feb 27, 2009 in forum: New Releases
  5. NeoCloudstrife
    xD no need to be sorry at all. its a little OCD, i just like these things to be set straight, is all.
    Post by: NeoCloudstrife, Feb 26, 2009 in forum: Code Vault
  6. NeoCloudstrife
    if you mean battle 2, then no, not yet. but check back often!
    Post by: NeoCloudstrife, Feb 26, 2009 in forum: New Releases
  7. NeoCloudstrife
    Nice code idea:D i actualy find it great that a lot of people are being so creative nowadays and can actually modify the data in a lot of quite advanced codes :D

    you seem to be taking the "Byte mod" thing a little too seriously, and it might confuse a few people, so imma go ahead and clear this up too :D
    "Direct Byte modding", as i like to call it, in itself is the Technique used to hack any code, as opposed to "4 Type" codes (Compressed) and "5 Type" codes (Copy). I believe the actual code shown in yours is a Model mod, Made using the "Direct Byte modding" style, the most common.

    So, really, all of those codes (Apart from the Jokers) that you used are "byte mods"

    All characters have different joints, so it's impossible to find a common attatchment joint, unless every model was the same, which they aren't
    xD
    Post by: NeoCloudstrife, Feb 26, 2009 in forum: Code Vault
  8. NeoCloudstrife
    If i can ruin these things again, now wouldnt be a bad time to do so. which is the reason why i posted.


    ...O.o
    Post by: NeoCloudstrife, Feb 26, 2009 in forum: The Spam Zone
  9. NeoCloudstrife
    "just written" is a gigantic understatement. half the reason the first battle was delayed so much is because i had to put every single number there O.o
    Post by: NeoCloudstrife, Feb 26, 2009 in forum: New Releases
  10. NeoCloudstrife
    In actual Fact, i believe the Adress "21CFBDEC" was ported from the FM+ version which is "21CE267C", both of which modify the attatchment joint of the equipped weapons.
    It was originally hacked by Erkz, And therefore credit, i'm sure, Rightfully belongs to Erkz.
    The Code is not new, and Knowing how to modify the digits for a different effect does not entitle you to "Credit". At least i'm pretty sure it doesn't...

    Sorry to be a jerk but i just thought i'd clear that up :D
    Post by: NeoCloudstrife, Feb 25, 2009 in forum: Code Vault
  11. NeoCloudstrife
    cancelled? No way! We haven't forgotten, and we think we've found a way to upload things. so stay tuned!
    Post by: NeoCloudstrife, Feb 25, 2009 in forum: New Releases
  12. NeoCloudstrife
    *tries to join staff pit as honourary member*
    Post by: NeoCloudstrife, Feb 22, 2009 in forum: The Spam Zone
  13. NeoCloudstrife
    yeah, that's the old party mod. Try using the UCM codes, they should be on the front page.

    EDIT:

    11CFA3FC 00000323

    That should do the trick. just be sure you haven't equipped oathkeeper before you use it.
    Post by: NeoCloudstrife, Feb 22, 2009 in forum: Code Vault
  14. NeoCloudstrife
    you're probably using a really old code. what code are you using, exactly?
    Post by: NeoCloudstrife, Feb 21, 2009 in forum: Code Vault
  15. NeoCloudstrife
    In response to the whole "Playing as bosses" thing.
    We can do it. bosses can be "played as" via the UCM. the only problem is that they were never meant to be "Controlled".
    KHII is a very advanced PS2 game, instead of a "universal controller" that uses the numbered animations when a button calls for them (like the orginal KH), KHII has a completely different system which, put very simply, means that boss mset's do not understand input from a controller. whether it's possible to trick them into understanding it using codes is an idea i'm going to explore in the future. a primitive, DMA example is the "play as hooded roxas" code from KHIIFM+. it uses sora's mset, and swaps to the bosses individual animations. Some boss animations, however, are also Complicated, and Don't allow any controller input while the animation is playing.

    So, for now, "play as boss" codes have come as far as they can.

    EDIT: I just realised that most of you probably have no idea what "mset" means. a ".MSET" file is the file which contains the basic animation data for characters. Locations for the reaction commands and limits for playable characters are still unknown.
    Post by: NeoCloudstrife, Feb 21, 2009 in forum: Code Vault
  16. NeoCloudstrife
    DW Mickey (NTSC Version)
    11CFA3FC 00000318
    21CC346C 01000000
    21CC34B4 001C0001
    21CC34BC 09000000
    1033FEC0 00000029
    11CEF78C 00000769
    21CF0534 58455F57
    21CF0538 5F303130
    21CF053C 464C5442
    21CF0540 00004C5F
    21CFBDEC 005B009B

    that's what you want.
    Post by: NeoCloudstrife, Feb 21, 2009 in forum: Code Vault
  17. NeoCloudstrife
    i'm not quite sure what you mean?
    you mean the UCM for his left hand weapon?
    you want it? or you want someone to highlight it in the code that you posted?
    Post by: NeoCloudstrife, Feb 21, 2009 in forum: Code Vault
  18. NeoCloudstrife
    Ok, lookie here, its Probably my internet that's keeping it from working, or its the video itself. i had similar issues with the xaldin video and it worked somehow last time. i'm literally going out of my way to ensure this works for you guys. I've now tried to upload on a number of different sites at least fifteen different times now, and i just cant see the problem. the Tournament, reluctantly, will have to be held off for a while until i can sort this all out. i guess worst case scenario is that i'll have to be almost completely removed from doing anything tournament related xD
    we'll see how it goes though. at any rate, i CAN tell you that this battle is almost three times as epic as the last :D
    ~Cloud
    Post by: NeoCloudstrife, Feb 20, 2009 in forum: New Releases
  19. NeoCloudstrife
    Sorry. the good news is that as i'm typing, the battle is being uploaded (for the third time), and its at 10%. as soon as its done a new thread will be posted up. that is if it doesnt get stuck at 99% again -.-
    Post by: NeoCloudstrife, Feb 19, 2009 in forum: New Releases
  20. NeoCloudstrife
    done already...
    Post by: NeoCloudstrife, Feb 18, 2009 in forum: New Releases