Search Results

  1. Majik
    anyone vs anyone is possible on the ps2
    other than main characters that you control

    im sure there is a way to use them but there AI will suck terribly
    Post by: Majik, Oct 8, 2008 in forum: New Releases
  2. Majik
    i would really like people to help test room mod digits
    there are alot of rooms in this game (i've seen the game load rooms in the 846 region in 1 world)

    so yea, to much work for me since i hate testing digits
    Post by: Majik, Oct 6, 2008 in forum: Code Vault
  3. Majik
    i had a HDD crash on my computer so i lost all my work
    i have to restart but its not bad for this since i remember what i did
    Post by: Majik, Oct 6, 2008 in forum: Code Vault
  4. Majik
    new code i forgot to post

    Event flag modifier
    1060E1E7 0000xxxx
    0 = first time entering the world
    Post by: Majik, Oct 6, 2008 in forum: Code Vault
  5. Majik
    no, it doesn't matter how much dark points you have. you could have zero or thirty and you will still turn into dark riku when you click "O"
    Post by: Majik, Oct 6, 2008 in forum: Code Vault
  6. Majik
    New codes made by me

    Re: Chain of Memories
    Code:
    cannot be hurt
    20224D00 08030000
    200c0000 24050005
    200c0004 9e240014
    200c0008 08089343
    
    press "O" to become dark riku
    (only in riku's story)
    20222858 24020000
    
    castle oblivion floor modifier?
    10610e0a 0000xxxx
    
    room modifier
    10610f78 0000xxxx
    10610f7a 0000yyyy
    
    X's = world digits
    Y's = room digits
    
    Y digits
    0 =
    1 = 
    2 = 
    3 = 
    4 = 
    5 = 
    6 = 
    7 = 
    8 = 
    9 = 
    A = 
    B = 
    C = 
    D = 
    E = 
    F = 
    etc...
    
    NOTE: room digits change depending what world your in
    
    x digits
    0 = Hallways
    1 = Transverse Town
    2 = Agrabah
    3 = Olympus Colliseum
    4 = Wonderland
    5 = Monstro
    6 = Halloween Town
    7 = atlantica
    8 = Neverland
    9 = Hollow Bastion
    A = 100 Acre Woods (freezes for unknown reasons)
    B = Twilight Town
    C = Destiny Islands
    D = Castle Oblivion
    E = Nothing
    F = Nothing
    
    
    Story/character Modifier
    0060E370 0000000x
    0 = sora
    1 = riku
    Post by: Majik, Oct 6, 2008 in forum: Code Vault
  7. Majik
    either 50 or 150 is the max, i don't remember
    if it was made to work everywhere without a DMA fix code the size would be huge (along with many crashes, and a possibility that it will not work at all without a DMA fix code)

    and before anyone says "then make a DMA fix code for it"
    its almost impossible to do it for the PS2 due to lack of tools (a working ASM tracer would be the best way imo)
    Post by: Majik, Oct 3, 2008 in forum: Code Vault
  8. Majik
    as a official coder on this site yes, i did quit
    but i still hack video games

    i just didn't want to be a moderator anymore
    Post by: Majik, Oct 3, 2008 in forum: Code Vault
  9. Majik
    yup, the size of that code being able to work everywhere is insane
    far to big to be used with a disc based cheat device
    Post by: Majik, Oct 3, 2008 in forum: Code Vault
  10. Majik
    http://www.kh-vids.net/showthread.php?p=2118442&#post2118442
    Post by: Majik, Sep 30, 2008 in forum: New Releases
  11. Majik
    they can't release the codes as if it was a modifier
    the codes are in a DMA. you have no idea how much trouble it took them to just get that fight to work lol
    Post by: Majik, Sep 30, 2008 in forum: New Releases
  12. Majik
    things inside the game change that none of you notice
    such as the amount of hertz the game tells the ps2 to output and to play audio at a slower rate than that of NTSC-UC and NTSC-J games.

    also other minor stuff will also change inside the games technical stuff that i won't bore you all with. also they fix any bugs that are reported
    Post by: Majik, Sep 29, 2008 in forum: Gaming
  13. Majik

    look on codejunkies
    or any official cheat device site. they made it forever ago
    Post by: Majik, Sep 28, 2008 in forum: Code Vault
  14. Majik
    you are correct, T-stancing is the basic stance and model will have without animations. psx, psp, ps2, gamecube, xbox, dreamcast, and n64 all use T-stancing as the basic stance for models without animations
    Post by: Majik, Sep 28, 2008 in forum: Code Vault
  15. Majik
    changes the color of something
    palette swaps arn't possible in KH2
    Post by: Majik, Sep 27, 2008 in forum: Code Vault
  16. Majik
    Dynamic Memory Allocation
    its a memory storage method stored in the RAM that is difficult to overcome
    Post by: Majik, Sep 23, 2008 in forum: Code Vault
  17. Majik
    there are, but they were never released since there stuck in a DMA.
    DMA codes are pointless to use.
    Post by: Majik, Sep 23, 2008 in forum: Code Vault
  18. Majik
    i've tried for along time to get this game but i never managed to get a copy that works. all the torrent sites stopped seeding it around 87% and none of my friends have this game.
    i can't make infinite time without anything from the game
    Post by: Majik, Sep 16, 2008 in forum: Code Vault
  19. Majik
    i read nomura was the only one who had hopes on a sequel (KH2). square didn't believe the game would be as successful as he thought it would be, so in hopes that fans would want one he added the secret videos you can see after 100% the game to see the fans respondence to them.

    so no, birth by sleep at that time wasn't planned just KH2. although im sure as a month or two after KH2 was released BBS was put into development
    Post by: Majik, Sep 14, 2008 in forum: Kingdom Hearts HD II.5 ReMIX
  20. Majik
    UCM slot 1 fix is still being worked on, im working on making it compatible to the ps2
    the other 2 worked on the PS2
    Post by: Majik, Sep 12, 2008 in forum: Code Vault