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  1. xaddgx
    He means what you just said. You just use a model mod on Sora or another one of Sora's forms and change the model to Wisdom Form and he won't be able to "Shoot", he'll attack based on what you model modded.

    I wouldn't model mod Anti-Form, though...
    Post by: xaddgx, Mar 26, 2013 in forum: Code Vault
  2. xaddgx
    Well... I don't know. I'm sure you could load one like a play as boss code, but even if they didn't T-stance, I don't think their walk would actually have a programmed range to carry the model. That would depend on how much the programmers manipulated their movement in cutscenes as opposed to just setting a coordinate range for an animation and letting the game take it from there.
    Post by: xaddgx, Mar 22, 2013 in forum: Code Vault
  3. xaddgx
    I have not, though I've been planning to try my hand at it.
    Post by: xaddgx, Mar 19, 2013 in forum: Code Vault
  4. xaddgx
    In simpler terms, the game reloads their animations after every room change, and the location of the... pool for the animations is different for every single room in the game, even cutscene-only areas.
    Post by: xaddgx, Mar 19, 2013 in forum: Code Vault
  5. xaddgx
    It is possible, you just have to put the boss in a room, make a file dump, and then modify all of their animations to their normal standing animation, or you can just T-stance them by taking the addresses of some of their animations and turning the data into "00000000"
    Post by: xaddgx, Mar 18, 2013 in forum: Code Vault
  6. xaddgx
    I really don't know where all these rumors that you can get Japanese voices from ENGLISH-VOICED KH2FM have come from, but I assure you they're all false. If they were going to put the Japanese voices for the new KH2FM cutscenes into the English-voiced KH2FM, they would of directly put them in instead of wasting resources forging a pointless memory link between games.
    Post by: xaddgx, Mar 17, 2013 in forum: Code Vault
  7. xaddgx
    There is no "unlocking" them. The audio was taken out of the game entirely, that's how dubs are done.
    Post by: xaddgx, Mar 16, 2013 in forum: Code Vault
  8. xaddgx
    Jokers do not work with Emuhaste because Emuhaste is constantly applying the inputted codes to the game. To "joker" on Emuhaste, you have to put the code in and apply it at the right time.
    Post by: xaddgx, Mar 12, 2013 in forum: Code Vault
  9. xaddgx
    That's still good work and research. I think I'll mess around with this for the next couple of days.
    Post by: xaddgx, Mar 5, 2013 in forum: Code Vault
  10. xaddgx
    When I tried this, there were multiple instances of it freezing, but it turned out that it was certain abilities that caused it to freeze. I don't remember which ones, but they were disabled in the video and I attempted to show every single ability that did work, so feel free to closely examine the fight with the nobodies on the platform leading to the Altar of Naught if it means much to you.
    Post by: xaddgx, Mar 4, 2013 in forum: Code Vault
  11. xaddgx
    11CE0B68 00000318
    21C9F26C 01000000
    21C9F2B4 001C0001
    21C9F2BC 0A000000
    1032E020 00000029
    21CD4AE0 00000769
    21CD5888 58455F57
    21CD588C 5F303130
    21CD5890 46544C55
    21CD5894 00004c5f
    21CE267C 005B009B

    I believe it is those, but I have no idea where the data lines are coming from.
    Post by: xaddgx, Feb 26, 2013 in forum: Code Vault
  12. xaddgx
    Well... now they just need a hitbox. Too bad I don't know how to modify those.
    Post by: xaddgx, Feb 16, 2013 in forum: Code Vault
  13. xaddgx
    I'd hate to tell you, but the problem is probably the fact that you're using theater mode. The only code you'll find that actually works properly with that mode is the Neo Map-String Modifier.

    Confirm my suspicions so that I can better help you, please. Are you playing on a PS2?
    Post by: xaddgx, Feb 1, 2013 in forum: Code Vault
  14. xaddgx
    Yep. Works perfectly for me on PCSX2.
    Post by: xaddgx, Jan 28, 2013 in forum: Code Vault
  15. xaddgx
    While Wheel of Time already addressed this, I would like to comment that it isn't too good of an idea to warp to an area when walking to a room that is inside the same world of the place you are warping to, this can easily damage how or what the room loads. In some places it'll work fine, but Hollow Bastion areas suffer the worst from this.

    Of course, if you're like me and love experimenting with glitchy things like this, you might find something you like. Memory's Skyscraper is my favorite glitched area.

    I did see a code a long while back that allowed you to wield Axel's chakrams, but I don't think they were even able to hit a single thing, and they somehow required Mulan's moveset. I never saved it, and I can't seem to find it anywhere else, sorry.
    Use this for Movie Mode when playing on PCSX2.
    2036ACA4 00000000
    2036CE98 00000000
    003496BC 00000001
    003497CC 00000001

    The reason it wasn't working before is because on PCSX2, there are no jokers. Therefore, the applying of the black bars was constantly fighting between enabling and disabling.

    Now, if you want those black bars out of there, you use this instead.
    2036ACA4 00000000
    2036CE98 00000000
    003496BC 00000000
    003497CC 00000000
    Post by: xaddgx, Jan 28, 2013 in forum: Code Vault
  16. xaddgx
    Emuhaste can't apply codes that have an address beginning with four, aka condensed codes.

    So you can use this instead.
    Solo (Emulator)
    Code:
    2032F064 12121200
    2032F068 12121200
    2032F06C 12121200
    2032F070 12121200
    2032F074 12121200
    2032F078 12121200
    2032F07C 12121200
    2032F080 12121200
    2032F084 12121200
    2032F088 12121200
    2032F08C 12121200
    2032F090 12121200
    2032F094 12121200
    2032F098 12121200
    2032F09C 12121200
    2032F0A0 12121200
    2032F0A4 12121200
    2032F0A8 12121200
    2032F0AC 12121200
    Post by: xaddgx, Jan 26, 2013 in forum: Code Vault
  17. xaddgx
    You could just warp there.
    E001FDFF 0034D45C
    2032BAE0 00001A04

    Just Hold R2 and walk into another room. Don't release R2 until the next room loads.
    Post by: xaddgx, Jan 26, 2013 in forum: Code Vault
  18. xaddgx
    I think that's only for the actual scripted battle you fight Sephiroth in. Anywhere else the game won't be able to load his animations.

    Edit: Oh, you wanted it for pnach. Well, I shouldn't have replied since my knowledge doesn't stretch to that at all, sorry.
    Post by: xaddgx, Jan 17, 2013 in forum: Code Vault
  19. xaddgx
    Model Modifier codes shouldn't be used to change Drive Forms to normal Sora due to that particle effect.
    Instead, use a moveset modifier to make normal Sora's moveset into Valor Form.

    Normal Sora Moveset = Valor
    01C95536 00000002

    Normal Sora Moveset = Wisdom
    01C95536 00000003

    Normal Sora Moveset = Master
    01C95536 00000004

    Normal Sora Moveset = Final
    01C95536 00000005

    Normal Sora Moveset = Limit (can't use Sonic Rave, Strike Raid, Ars Arcanum, or Ragnarok.)
    01C95536 000000042

    Unfortunately, a glowing particle ends up appearing on one of Sora's shoes with the Valor Form after using an attack, but it at least doesn't have his entire chest area glowing.

    Music is disabled
    202BD264 0000302D
    202BD2AC 0000302D

    If you're playing on an emulator, you will have to activate this code then reboot the game for it to work. This will not disable Dearly Beloved on the start menu.

    Play as Hercules
    Code:
    2032F094 12030102
    1032E248 00000000
    1032E2AA 00008052
    1032E2B8 0000808A
    2036d8d0 00000000
    0036d8d4 00000000
    E006FDFF 0034D45C
    11ce0b6e 0000???? - Replace "????" with the UCM digit of who you want to fight
    11ce0b6a 00000910
    2094bc58 00ad89a0
    2094bc68 00b04940
    2094bc88 00bc3500
    209adc58 00bc3990
    E025FEFF 0034D45C
    21C5FF48 00000000
    21C5FF4C 00030000
    21C5FF50 00010001
    209c2b68 00c5e990
    209c9cf8 00c5e990
    209cc638 00c63720
    209d43b8 00c63720
    209d9ef8 00c63720
    209df898 00c63720
    209e2e38 00c63720
    209e7358 00c63720
    209ebb38 00c69d20
    209f0758 00c71bf0
    209f4be8 00c76ff0
    209f9568 00d6a3a0
    209fc978 00d6a3a0
    20a09f08 00d1b200
    20a09f18 00d4aa50
    20a5e8d8 00ce0630
    20a5e8e8 00ceafa0
    20a64b68 00cf8c20
    20a64b78 00d043e0
    20a6b4d8 00ceb030
    20a6b4e8 00cf8ba0
    20a70078 00ce0630
    20a70088 00ceafa0
    20a10838 00c7fb80
    20a16fe8 00c87680
    20a1ce28 00c90950
    20a224a8 00c96a40
    20a26988 00c9f820
    20a2b728 00ca5470
    20a2f858 00cad070
    20a33e18 00cb3160
    20a3bb08 00cbc610
    20a40038 00cc14d0
    20a4e928 00d4aad0
    11C6C280 00000000

    Hades cannot take damage, but you CAN make him flinch in his pyromaniac form as if he were not in it, and even joker a code to make his HP 0 so that you kill him on the next hit, so Movie Mode can completely mask this problem.
    21C6C690 64646464
    21C6C694 64646464
    E001FFFB 0034D45C
    11C6C4E8 00000000

    Now, as for the areas...

    "- First go to the Hall of the Cornerstone in Disney Castle
    - Press and hold R2 while walking into the Audience Chamber
    - When the room has loaded, let go of R2 and press L2 once (to activate animations)
    - The character you are "playing as" will also be there. You can either:
    - Fight him/her/it, or,
    - Press R3 once to set their life to 0 (You can kill/stop them in 1 hit)"

    Since I'm too lazy to go look up joker values, I've just removed the joker for the enemy Hercules' HP bar, so it'll just automatically be 0.

    This Play as Hercules code, and the directions, were made by Gultigargar.
    Hopefully this covers everything. I believe Mako Tsunami found the addresses for Slot 1's stats, or at least he was the only one who actually cared enough to post them.
    Code:
    Slot 1 Max HP (Sora/Roxas/Mickey/Party Member)
    21C6C750 000000FF
    21C6C754 000000FF
     
    Beginner/Standard/Proud mode HP
    21C6C750 00000078
    21C6C754 00000078
     
    Critical Mode HP
    21C6C750 0000003C
    21C6C754 0000003C
     
    Slot 1 Max HP and Instant Desperation Mode (if Sora is removed and it's a boss vs boss fight)
    11C6C750 00000D48
    11C6C754 00002EE0
     
    Slot 1 Resistances Removed
    21C6C8F8 64646464
    21C6C8FC 00646464
     
    Slot 1 Invincible
    21C6C8F8 00000000
    21C6C8FC 00000000
     
    Slot 1 Defense Mod
    21C6C8DC 000000??
     
    Slot 1 Strength Mod
    21C6C8D8 000000??
    Before we attempt to fix your problem, you should mention where you found the code so we know what room it is supposed to be in. Play as Boss codes are bound to the one room they are made in.
    Post by: xaddgx, Jan 14, 2013 in forum: Code Vault
  20. xaddgx
    You actually can make the enemies in the 1000 Heartless battle unlimited, you just have to change them to neutral mobs and the game won't count them towards the Heartless-defeated counter in the battle, so the moving dummy heartless in the background will not disappear either.

    And you would do that with this code.
    2036C3EC 0016F298

    In regards to playing as Axel...
    Yet again, I will post this text file download for the 7th time. The codes in there were only made by Gultigargar, as far as I know.
    http://www.mediafire.com/?7k7rr777csj22ac
    Post by: xaddgx, Jan 7, 2013 in forum: Code Vault