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  1. Cloud3514
    In the abridged form, the story almost makes sense! No mention of the fact that Barthandelus's entire plan relies on the party doing everything he tells them to or that nothing would have happened if the party did nothing. Or in layman's terms, no mention of the fact that the only winning move is to not play.
    Post by: Cloud3514, Jan 29, 2014 in forum: Gaming
  2. Cloud3514
    Yes, but FFX isn't.
    Post by: Cloud3514, Jan 29, 2014 in forum: Gaming
  3. Cloud3514
    Final Fantasy IX is the best game in the series, but FFIV is also a great place to start. FFX is a solid starting point, but that's obviously not on sale. Just don't start with FFVIII or especially FFXIII. They're not just the worst Final Fantasy titles, they're just all around bad games, especially FFXIII. God that game sucks.
    Post by: Cloud3514, Jan 29, 2014 in forum: Gaming
  4. Cloud3514
    Sounds to me like Microsoft doesn't understand that to expand their rather weak first party line-up, they need to do more than turn a second party franchise into a first party one.
    Post by: Cloud3514, Jan 28, 2014 in forum: Gaming
  5. Cloud3514
    I think it should be noted as it is something that tends to be forgotten in these conversations that Nintendo's stock prices have not taken any sort of significant hit from the Wii U situation.
    Post by: Cloud3514, Jan 27, 2014 in forum: Gaming
  6. Cloud3514
    At least your input actually matters now as opposed to just mashing Auto-Battle.
    Post by: Cloud3514, Jan 24, 2014 in forum: Gaming
  7. Cloud3514
    So Lightning Returns doesn't play itself. Its already better than the last two games!
    Post by: Cloud3514, Jan 22, 2014 in forum: Gaming
  8. Cloud3514
    I'm curious how true the claim that Nintendo expects every developer to bend over backwards for them is. While I'm sure there's at least some truth to it, after all, they're still sticking with PowerPC architecture, while Sony and Microsoft have switched to the x86 architecture due to it being more developer friendly (though it helps that Sony using a proprietary architecture bit them in the ass with the Cell processor), the 3DS uses the ARM architecture, which is apparently really easy to build on. Not to mention that they aren't following the same general power level of their competitors, which, on top of the different architecture, makes porting games to the Wii U a costly process.

    Hell, the 3DS puts that claim into question considering that it has excellent third party support, which makes sense as the 3DS is the best selling gaming device on the market. Different developers are going to have different opinions and experiences working on certain devices, so it stands to reason that, while one developer doesn't like the Wii U for development purposes, another could have a completely different experience.

    I feel that a lot of people like to blame just one of the Wii U's issues. Its too hard to develop for, the market thinks its a Wii add-on, its not as powerful as its competitors, mobile gaming is taking the casual market (this one confuses me, though). There's probably more to it than any one individual issue.
    Post by: Cloud3514, Jan 22, 2014 in forum: Gaming
  9. Cloud3514
    It is extremely unusual for Nintendo to expect losses. I expect that the 3DS will exceed expectations, but they'll be lucky if the Wii U meets them. It will be interesting to see how they act in the next few years in regards to the Wii U.
    Post by: Cloud3514, Jan 19, 2014 in forum: Gaming
  10. Cloud3514
    I'd like to see a source for that.

    Also, as the rule is the character must appear in a game on a Nintendo console or handheld, characters from Phantasia, Symphonia (and Dawn of the New World), Abyss, Innocence, Hearts, Graces and Tempest qualify. If any of them were to get a character in the game, I'd say it would be Symphonia as that's the one most Nintendo fans are familiar with.
    Post by: Cloud3514, Dec 23, 2013 in forum: Gaming
  11. Cloud3514
    The worst game I played this gen was easily Final Fantasy XIII.
    Post by: Cloud3514, Dec 23, 2013 in forum: Gaming
  12. Cloud3514
    Yes, this is about the aborted XBox One plans. Yes, I am aware that this isn't very relevant at this point. And, no, I don't care. I'm simply verbalizing (textualizing?) some thoughts.

    So, as we know, Microsoft had a plan. A very stupid, half-baked and convoluted plan that they never fully explained, but still a plan. This plan was a DRM system. Here's what we knew about the system:

    * The XBox One was to require a daily Internet connection or else it would have locked the user out of their games. Certain features, such as playing Blu-ray movies were unrestricted, but games were locked until the user reestablished an Internet connection. In other words, without an Internet connection, the XBox One was an overpriced Blu-ray player.

    * All games would be playable off of the console's harddrive, but would also require an online activation that would attach the game to the user's XBox Live account.

    * Used games were effectively blocked. Either you had to pay a licensing fee (which, as far as we know, was full price) or buy from an approved retailer (namely, Gamestop, but we'll get to that), who likely had the ability to print out new registration codes. In short, used games ceased to exist because you were getting a download, regardless of whether it was off the disc or from the Internet. As such, physical games had literally zero reason to exist.

    * Every game could potentially use cloud computing to enhance various features. The only specific feature I know of was Forza 5's "Drivatar" system that would allow you to race ghosts of other players that were updated in real time as the game is played.

    * The feature we know as "Family Sharing." The idea is that users cold share their games among a number of other users. How this was supposed to work was never completely spelled out. Some official sources said it was full games that could be played freely, others said that it was timed trials.

    * A feature that was purely speculation and never actually announced outside of official sources mentioning it as a hypothetical that was basically an online marketplace where users could trade, buy and sell game licenses among each other. Again, this feature purely speculation and never actually announced.

    Let's go through these points one by one, starting from the bottom:

    Digital marketplace: Ignoring the fact that the feature was never actually announced and EVERYTHING about it was pure speculation, this was just a way to add a middle man to trading games between users that ISN'T Gamestop. Basically, instead of selling your games to Gamestop, who then sells them to other users, you'd either be selling your licenses, not games, we'll get to the difference, to Microsoft, who then sells them to other users or you're selling the licenses to other users directly, while Microsoft takes a cut of the money.

    Under current policies, physical games can be sold directly to other users. Its called selling to friends, over Craigslist or on eBay. Unlike with the digital marketplace, there either is no middle man or the middle man is a free service that doesn't take a cut of the money involved in the transaction. The middle man was only necessary if you were intentionally selling to the middle man. Under the other parts of the DRM, this digital marketplace would also be the only way to sell a used game directly to another user, which adds a middle man where there shouldn't be one and takes control away from the user.

    However, on its own, a digital marketplace is an unprecedented idea. The idea that a user can sell the licenses to their downloaded games at all is a great idea. It is understandable if the middle man takes a cut on such a marketplace. The problem comes from making it the only way to sell games in general.

    If a user wants to sell a game disc to a friend, the fact that it's physical property means that no middle man is necessary. They should be able to trade the game for the money and be done with it. No EULAs or game registration to deal with, just one person selling their property to another person. After all, I don't have to get IKEA's permission if I want to sell my chair to someone.

    Not to mention gifting. We have no idea if the digital marketplace would have allowed users to just plain give a game to someone. Microsoft would have been completely within their rights to require some money, even as little as a dollar, to be exchanged, just so they could take their share.

    And to top it off, the DRM was completely unnecessary for this feature in the first place. There is no reason to require online game registration and a daily connection to have such a marketplace for digital games as, by their nature of being downloaded, an Internet connection is required for them in the first place.

    Family Sharing: Unlike the digital marketplace, we actually had some idea of what this was. The problem is, even then we didn't know everything we needed to know about it. Was it full games? Or was it timed trials?

    Family Sharing sounds great. So great that Valve is implementing the exact feature in its nearly ideal form for Steam. The difference is twofold: 1, Valve actually explained how their system worked and 2, Steam isn't nearly as draconian as the XBox One's DRM was going to be.

    And, again, the draconian DRM is completely unnecessary for sharing digital games due to, again, an Internet connection being required just by the nature of the games being digital. Yes, this would require losing out on this feature for physical games, but that means that the user retains all of their rights with their physical discs, plus they gain rights with their digital licenses.

    Cloud computing: Microsoft's insistence that cloud computing would be a life changing feature was largely a red herring. Yes, it can enhance a game, but not to the extent that Microsoft was insisting it could. What they weren't talking about is the fact that such a feature requires not just an ultra stable Internet connection, but a constant and extremely fast one. So while ideas like Forza's "Drivatars" are perfectly feasible, it is absurd to say that a game will be significantly changed or improved by cloud computing.

    For a perfect score, it is again a feature that doesn't require the DRM to be used. Yes, it can enhance a game, but with current technology and Internet infrastructure, it is too unreliable to do any more than make minor enhancements to a game that could otherwise be played entirely offline.

    And as I'm currently being booted out of my friend's house, I'll continue this when I get home and get some sleep.[DOUBLEPOST=1385941253][/DOUBLEPOST]And since I'm home and rested, part 2:

    Used game blocking/online game registration: And here we get to the actual DRM as opposed to features that Microsoft used to pretend that the DRM was necessary.

    Microsoft claimed that this was to allow users to play their games off the hard drive. DRM defenders claimed it was to allow the digital marketplace, again, ignoring that the digital marketplace was purely speculation and never actually announced. Neither of these features require restricting physical games. Yes, a user would be unable to use these features without the restrictions when it comes to physical games, but that is no excuse to take away the right to ownership.

    The ability to play games off the hard drive exists for consoles. It's called downloading. By buying digitally, a user does sacrifice many of their rights in favor of convenience. This is an understanding a user has when they choose to buy digitally. By giving up the right to sell, loan and gift games, a user gains the ability to play it anywhere that they're signed into their account and the ability to play without needing a disc in the machine. Under the DRM, users gained nothing, but lost all of their rights to their physical games.

    At the same time, a digital marketplace would have added several rights to digital property. Users would have gained the right to sell and trade their digital licenses. Users would have gained rights... when it came to digital licenses. With the DRM, users would have lost the right to freely sell their games in the way they see fit. They would have been required to go through one outlet to sell their games, regardless of whether they were digital or physical. If we were lucky, we'd have two outlets: Microsoft themselves and "approved retailers," aka, Gamestop.

    The issue is that users were going to lose rights. Would have gained something? Yes, but that doesn't change that those gains are not inherently tied to the loses. Users gained nothing from running all games off of the hard drive because that option already exists in the ideal form. The digital marketplace would have given users the right to sell digital licenses, but it would have taken away their right to ownership.

    Daily Internet connection: Let's ignore that this restriction is completely unnecessary for anything other than blocking used games and look at things logistically.

    What happens when Microsoft has server issues? When a million people try to activation their games (and console for that matter), the servers are going to be stressed. Think the issues Sony was having with activation product codes on PSN this weekend, only locking users out of their games entirely. This is the exact issue that EA had with Sim City and Blizzard had with Diablo III.

    What about when a user is banned from XBox Live for whatever reason? Yes, they're logically being banned for breaking the terms of service, but considering that people are already being banned for using profanity over private Skype calls, we likely would have seen people locked out of their games for failing to follow needlessly and bizarrely strict rules. Yeah, this is a hypothetical and all, it was unlikely that users would be locked out of their games, but it is still a real possibility.

    And when the XBox 4 is out and the XBox One is outdated ten years down the line? Microsoft is not going to support the XBox One forever. The DRM is a shortsighted plan that would have seen its most extreme effect in the long run. Ten years down the line when the XBox One servers go down, unless the XBox 4 is backwards compatible, which is unlikely for the same reason why the PS4 and XBox One aren't backwards compatible, which is largely due to publisher pressure due to their ridiculous belief that backwards compatibility allowing the PS3 to play PS2 games was hurting PS3 software sales.

    And we've looked at the XBox One DRM itself, next we'll be looking at other issues with DRM, problems with publishers, the industry's relation with used games, why Steam works and so on and so forth. However, as of now, I have somewhere to be and will update when I next get the chance.
    Thread by: Cloud3514, Dec 1, 2013, 0 replies, in forum: Gaming
  13. Cloud3514
    If you have Wobbuffet vs. Wobbuffet, Shadow Tag does nothing.
    Post by: Cloud3514, Sep 18, 2013 in forum: Gaming
  14. Cloud3514
    I never said that it wouldn't do anything. I just severely doubt that anyone, even a child, would leave it in the sun long enough for it to do any permanent damage. Not to mention that, as everyone seems to be missing, Nintendo (and several third parties, I'm sure) will be making carrying cases for the very purpose of protecting the device.
    Post by: Cloud3514, Aug 31, 2013 in forum: Gaming
  15. Cloud3514
    Uh, yeah. The slate design is just as much to reduce parts count as it is to make it less likely to snap. As for the whole, "they'll expose it to the sun" thing, when was that an issue for the Game Boy line which, until the GBA SP had no clamshell design, or for Sony's handhelds for that matter? It seems like you're just grasping at straws with that one.
    Post by: Cloud3514, Aug 30, 2013 in forum: Gaming
  16. Cloud3514
    ****ing this. The 2DS is ultimately harmless. Its great for people who don't want to spring an extra $40-$80 for one of the other versions, as well as for kids, but this means nothing for people who already have a 3DS.

    None of the three versions of the 3DS are meant to be better than the others, they're meant for different demographics and preferences. The original is meant to appeal to most customers. Compared to the other models, its the most portable design and is decently priced. The 3DS XL is intended for an older demographic with poorer eyesight, as well as gamers who prefer a larger device with larger screens.

    The 2DS is not meant for the same demographics as the other two models. It is meant for a younger audience, as well as budget conscious gamers who outright can't afford the other models. It is not in anyway meant as an upgrade. In fact, its meant as a downgrade with the removal of the 3D screen, the lower quality mono speaker and the lack of clamshell design (which is just as much to reduce parts count as it is to make it more durable).
    Post by: Cloud3514, Aug 28, 2013 in forum: Gaming
  17. Cloud3514
    1: Yin Yang was part of Black and White's themes, it should have been expected there.
    2: Reshiram was on Black's cover, Zekrom was on White's. That should have been warning enough.
    3: If you look at the X and Y box arts, Xerneas is on X and Yveltal is on Y.
    Post by: Cloud3514, Jul 12, 2013 in forum: Gaming
  18. Cloud3514
    Not to mention that the advantages of the DRM were perfectly doable without the DRM. Family sharing and the speculated (and it was only speculated, nothing was announced about it) digital marketplace were perfectly doable concepts because by the nature of those features, you'd need an Internet connection while using them. Its just that nothing else needs an Internet connection. They miss that the problem we had with the DRM was that the basic functionality of playing games doesn't need the DRM. Playing disc based or downloaded games? Nope, no Internet required. Family sharing and the speculated digital marketplace? Require Internet by their nature.

    It is completely idiotic to call the DRM "Steam for Xbox." It was Microsoft trying to tell you what you can and can't do with your games. They were taking your right to merely OWN your games away from you. I'm sure they're going to make the claim that it would have driven prices down, but they always neglect to note that the reason for Steam's good prices and sales is because Steam has to compete with other digital distribution services like GOG. If you were forced to go exclusively digital on Xbox One, Microsoft and their publishers would be the only ones in charge of pricing, which would cause the EXACT problem with buying digitally on current consoles: There's no competition to give them incentive to drop prices or give major discounts.

    If this petition was demanding a return of family sharing and the speculated digital marketplace without the required connection, then I could get behind this petition. As it stands, these idiots don't realize that the only reason they lost those features is because Microsoft doesn't want you to play with their toys if you don't want to play by their rules.
    Post by: Cloud3514, Jul 11, 2013 in forum: Gaming
  19. Cloud3514


    And here we have a reason for me to believe that Square hasn't learned from FFXIII's controversy. Release the ****ing game, THEN, and only then, consider sequels or spin-offs. Furthermore, if you want to make a sequel, if you don't have room to tell a new story with the same characters, make new characters and don't hurt the original characters or their development. And that's assuming that FFXV can pull itself up from being Duke Nukem Forever redux.
    Post by: Cloud3514, Jun 14, 2013 in forum: Gaming