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  1. Hidden Smithery
    Thank you guys for that. I've had a feeling that one was something similar to "Release" but I wanted to be sure.
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  2. Hidden Smithery
    Ah, sorry.

    They really should update their forms then; because it still references a 15 minute time limit unless you're a partner.

    Anyway, on the subject of the command menu, what does Xemnas change the menu to say, anyway? 3 of the 4 commands causes you to suffer pain while the 4th releases you from the "curse" that he placed on you. I can't read Japanese and I can't transcribe to translate it that way.
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  3. Hidden Smithery
    Aren't there length limits on videos if you're not a partner?
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  4. Hidden Smithery
    I wish I could upload 3 hour long videos, ha.
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  5. Hidden Smithery
    Yup. YMX's coat has different details and the zipper-specific texture is a little darker; nothing amazingly different though.
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  6. Hidden Smithery
    Sorry for spoiling, lol.

    I would do it myself but I'm not exactly gifted when it comes to art on a computer. I think Xemnas' coat has some minor differences when compared to the newer models, but that's very minor stuff.
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  7. Hidden Smithery
    Then I have a request.

    I was working on giving Ansem his higher-res textures from Re:CoM. His field model is in KH2:FM's files; could you make the magic happen for Ansem, as well?

    His model name is N_ZZ160_EV.mdlx.
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  8. Hidden Smithery
    What, pray tell, is ESR? I've been trying to find a way to play import stuff without the risk of ruining my console I've had for so long. ;~;
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  9. Hidden Smithery
    Lol, it was a joke. Haha. Fat chance.
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  10. Hidden Smithery
    You have successfully somehow made it into a new language unique from all others.
    Post by: Hidden Smithery, Aug 3, 2013 in forum: Code Vault
  11. Hidden Smithery
    Very sharp eye you have there.

    What can I say? It's the face of Ansem that I've gotten used to over the years. I was only JUST tolerating the VA change until they changed his face, too.
    Post by: Hidden Smithery, Aug 2, 2013 in forum: Code Vault
  12. Hidden Smithery
    Well, welcome to the thread.
    Post by: Hidden Smithery, Aug 2, 2013 in forum: Code Vault
  13. Hidden Smithery
    Which is a real shame since they had a VERY knowledgeable community.
    Post by: Hidden Smithery, Aug 2, 2013 in forum: Code Vault
  14. Hidden Smithery
    I'm sure that it's within the realm of possibility for model hacking; I don't think anyone has tried it though. It's perfectly possible to open and decompile the .pmo (BBS) and .mdls (KH1) model formats and put them into a program, but I don't know if they keep all their bones/meshes or not, nor do I know if anyone has made it so you can save one as the other.

    However, as we saw with the translation thread, all you need is a knowledgeable person, and it can be done with the proper tools.

    I think, though, that the model you posted first is the cutscene model and not a gameplay one. The eyes look too defined to be anything Square would put into a game (lol).

    I think KH2 has some of the model assets from Re:CoM, which should be in a more similar file format. I know that it has Ansem's combat model at the very least. Is there a dumper for Re:CoM? That would seem to be the best way to get higher res textures that the PS2 can actually handle.
    Post by: Hidden Smithery, Aug 2, 2013 in forum: Code Vault
  15. Hidden Smithery
    Looking good.
    Post by: Hidden Smithery, Jul 31, 2013 in forum: Code Vault
  16. Hidden Smithery
    You can't be serious.

    Mods. Do your job.
    Post by: Hidden Smithery, Jul 30, 2013 in forum: The Spam Zone
  17. Hidden Smithery
    That sounds SO much better than "A familiar sound".
    Post by: Hidden Smithery, Jul 30, 2013 in forum: Code Vault
  18. Hidden Smithery
    If you had been reading the thread you would've seen instructions and all the tools needed.

    While yes, I think that we need a post summing up everything, the information is there.
    Post by: Hidden Smithery, Jul 29, 2013 in forum: Code Vault
  19. Hidden Smithery
    I'll see what I can do. I'm not sure how to dump RE:CoM models.

    I did find out, though, that Ansem's combat model (with the Guardian and the crossed arms, etc.) is in the files for KH2:FM; he's wearing his clothing from Re:CoM rather than KH1.
    Post by: Hidden Smithery, Jul 29, 2013 in forum: Code Vault