Thank you guys for that. I've had a feeling that one was something similar to "Release" but I wanted to be sure.
Ah, sorry. They really should update their forms then; because it still references a 15 minute time limit unless you're a partner. Anyway, on the subject of the command menu, what does Xemnas change the menu to say, anyway? 3 of the 4 commands causes you to suffer pain while the 4th releases you from the "curse" that he placed on you. I can't read Japanese and I can't transcribe to translate it that way.
Aren't there length limits on videos if you're not a partner?
I wish I could upload 3 hour long videos, ha.
Yup. YMX's coat has different details and the zipper-specific texture is a little darker; nothing amazingly different though.
Sorry for spoiling, lol. I would do it myself but I'm not exactly gifted when it comes to art on a computer. I think Xemnas' coat has some minor differences when compared to the newer models, but that's very minor stuff.
Then I have a request. I was working on giving Ansem his higher-res textures from Re:CoM. His field model is in KH2:FM's files; could you make the magic happen for Ansem, as well? His model name is N_ZZ160_EV.mdlx.
What, pray tell, is ESR? I've been trying to find a way to play import stuff without the risk of ruining my console I've had for so long. ;~;
Lol, it was a joke. Haha. Fat chance.
You have successfully somehow made it into a new language unique from all others.
Very sharp eye you have there. What can I say? It's the face of Ansem that I've gotten used to over the years. I was only JUST tolerating the VA change until they changed his face, too.
Well, welcome to the thread.
Which is a real shame since they had a VERY knowledgeable community.
I'm sure that it's within the realm of possibility for model hacking; I don't think anyone has tried it though. It's perfectly possible to open and decompile the .pmo (BBS) and .mdls (KH1) model formats and put them into a program, but I don't know if they keep all their bones/meshes or not, nor do I know if anyone has made it so you can save one as the other. However, as we saw with the translation thread, all you need is a knowledgeable person, and it can be done with the proper tools. I think, though, that the model you posted first is the cutscene model and not a gameplay one. The eyes look too defined to be anything Square would put into a game (lol). I think KH2 has some of the model assets from Re:CoM, which should be in a more similar file format. I know that it has Ansem's combat model at the very least. Is there a dumper for Re:CoM? That would seem to be the best way to get higher res textures that the PS2 can actually handle.
Looking good.
You can't be serious. Mods. Do your job.
That sounds SO much better than "A familiar sound".
If you had been reading the thread you would've seen instructions and all the tools needed. While yes, I think that we need a post summing up everything, the information is there.
I'll see what I can do. I'm not sure how to dump RE:CoM models. I did find out, though, that Ansem's combat model (with the Guardian and the crossed arms, etc.) is in the files for KH2:FM; he's wearing his clothing from Re:CoM rather than KH1.