I'm afraid, Ms McMillen, that those kids shouldn't have to worry about that in the first place if the teachers are doing their jobs properly, which it seems they aren't.
I got him down to the last health bar on my best attempt. I was KO'd because Leaf Bracer failed.
Well, considering the critical and commercial success of Professor Layton and the Eternal Diva, I can see anime being a good choice for a video game movie.
"Well, crap, you sound older! Guess you're the epic hero and I'm the right-hand man, right? Er... stop flirting with my lady. Stop it. Thank you. Right then, change of plans. You're the right-hand man and I'm the epic (if dorky) hero then, just because you started flirting with the first lady. Yes, she's my first lady. And I'm the president. President of what? YOUR HEARTS!"
I just don't have Facebook. :P
SQUARE are ridiculously famous for busting this one - the Cloud of Darkness from Final Fantasy III is the best break of this I can think of. You walk up to it expecting some horrible creature because that's what the overworld sprite looks like... and then you enter the battle and it's a rather attractive naked woman. The good-looking/ugly thing is a very subtle visual cue that has been used for years in Western animation and storytelling in general as a basic designation of good and evil. Good characters are designed to appeal to an audience - they will have rounded edges and soft features and not stand out from the world in much of a way (heroes tend to have a quite generic model). In a way this assures you that they stand for the opinions of the people, or for the good of their state, and because generic models with all the features aligned and nothing odd look more human. They will seem healthy and happy and generally nice people. Villains are drawn usually to stand out more - they will have sharp edges and individual features that are considered non-attractive as a basic tell that they do not stand for anyone's opinion or good but their own. Depending on the artist, they'll also have more lines worked into their design, which makes the character look older or more worn - that in turn makes them look more foolish (they're at an age when they're supposed to be using their wisdom to teach others) or ill (people naturally avoid sickness in hopes of not spreading sickness).
...But why would we have clear, outright hints about somebody who was deleted from reality?
I can't see a thing. It's a little depressing.
That is one fine moustache-beard combo there. :3
I'm interested. Go ahead! :)
I still can't believe I read the first three in two days.
Maybe it was a letdown by Kingdom Hearts standards (unless you're someone like me who has learned to just take crap), but it seems it certainly wasn't by normal ones.
I think it's kind of amusing that he writes about that first one like he's never done it before.
I read this entire series in about a month. It's awesome. :)
Can you show me this Organisation member? I can't spot them in the footage.
Nomura, when you said the events of KHII were the last chronological appearance of Roxas and KHDays was the only chronological appearance of Xion, could you be slightly more specific? (Data!Roxas was in coded.)
Looking at that design, the semblance to Sion from The Bouncer is ten times stronger. Nomura, make Sion Sora's dad, okay? :D
Hang on, I have a version... Something like that.
And I'll be your referee! *waves a flag*
Yep. Somewhere in there. Somewhere around where DiZ once was, I think...