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  1. Disgustor
    Jokers don't work on PCSX2. Just apply the code in emuhaste, and change rooms. ;)
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  2. Disgustor
    Er... Sure. xD I'm not exactly sure what you're asking me permission for, though. You can do whatever you want with these. It's not like I own the rights to the textures.
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  3. Disgustor
    Well, the textures will definitely work on the models, but I don't know if CrazyCatz's ISO repacker will work with the NA version.
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  4. Disgustor
    I was being a bit stupid, sorry. xD By the way do you know where Sora's KH2 voices are stored? I can extract every voice file from KH2 with PSound except his for some reason. They don't seem to be in his .mdlx file. :/
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  5. Disgustor
    Yeah, sorry I know that. I'm just having trouble reading the archive.
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  6. Disgustor
    Where exactly is the offset read? I'm just learning this kind of stuff. :P
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  7. Disgustor
    There would have to be some way of converting .wav files into whatever a VAGp file is. Unless the KH2 SFX file format is the same, which I doubt.
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  8. Disgustor
    No the voices are definitely inside the .mdls files. That's where I extracted Riku's voice from. Party member voices have their own file format called *.vsb though. Pretty much I replaced one of the files in tw_sora.vbs with a file from Riku's *.mdls archive. :p

    Edit: Ninja'd!
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  9. Disgustor
    Guess I'm a little late to the show. I haven't exactly kept up with everything. xD Was this discussed prior to now? Sorry if this is late news. I'm working on something a bit bigger, if I can figure it out. ;)
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  10. Disgustor
    I've been playing around with the .vsb files. I've successfully discovered how to make character voice mods. :D

    This is just a simple hex edit proof of concept I threw together. I only replaced one voice file.
    I'll post a tutorial later.

    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  11. Disgustor
    I agree with that. There are several guides published on Xentax that I've begun reading through. I'm starting with the 'Definative Guide to Exploring File Formats.' They also have guides for reverse engineering model formats.
    Post by: Disgustor, Aug 6, 2013 in forum: Code Vault
  12. Disgustor
    From now on, if you guys don't mind, if you need help, could you PM me? I'd rather this thread be reserved for discussing texture/model hacking/swapping. Or either there should be a general support thread.
    Post by: Disgustor, Aug 5, 2013 in forum: Code Vault
  13. Disgustor
    That's it. :D Then you can just follow the steps I posted earlier.
    Post by: Disgustor, Aug 5, 2013 in forum: Code Vault
  14. Disgustor
    I really don't mean to burst your bubble, but rigging a model to a KH1 model's bones won't get you anywhere unless someone writes a script to convert .fbx to .mdls, and even then that might not be enough because, like I said in the other thread, kingdom hearts .mdls files aren't just model/bone data. They also contain character voice files, as well as HUD pictures, ect.
    Post by: Disgustor, Aug 5, 2013 in forum: Code Vault
  15. Disgustor
    This was the first thing I did as well. :D

    I really want this to be possible as well. A KH1 'beta' hack would be really neat. I'm still trying to discover where textures are stored in .wep files. No luck as of yet. I REALLY want to make new weapons. ;)

    You need to download the texture extractor/editor from the 1.5 porting thread. :rolleyes:
    Post by: Disgustor, Aug 5, 2013 in forum: Code Vault
  16. Disgustor
    There's a link to the extractor in the description of this video.


    I'm not entirely certain who created it, but you don't need to use it because CrazyCatz's extractor is better. :D
    Post by: Disgustor, Aug 5, 2013 in forum: Code Vault
  17. Disgustor
    Yep, this isn't new though. There's been an extractor that can extract .mdls files for a couple of years now I think. What's new is the repacker. You can actually swap .mdls files, and .mset files if you rename them. :p Earlier I replaced Sora's model and move-set with Riku's. What's actually odd to me is the fact that Riku seems to have an animation I've never seen before where he does a quick step forward over Sora's dodge roll. :confused: So yeah, you can do .mdls replacements, like Donald over Sora, Cloud over Goofy, or Halloween Town Sora in every world, ect. Now someone needs to make a .fbx -> .mdls converter so we can make genuine model replacements! Imagine a REAL KHII Sora mod. :D

    EDIT: Although on second thought this might not actually work... The .mdls files aren't JUST models. They also contain things like character voices, HUD textures, ect.
    Post by: Disgustor, Aug 5, 2013 in forum: Code Vault
  18. Disgustor
    It's up for download in the 1.5 porting thread.

    I discovered that the extractor DOES extract them, but they aren't .mdls format. The files are .wpn, and .se. I haven't found a way to extract their textures, but I have done some pretty funny things, like replace Kingdom Key with Aladdin's sword. xD Also yeah the .mdls dream weapons are just props. :(
    Post by: Disgustor, Aug 5, 2013 in forum: Code Vault
  19. Disgustor
    WARNING!!!!!! BACK UP YOUR ISO FIRST!!!!!

    Put 'xa_ex_0010.mdls' and my KHII Sora textures in the same folder as CrazyCatz's texture extractor/editor, then drag 'xa_ex_0010.mdls' to 'mdlsTextureEdit.exe' you'll get a new file called 'xa_ex_0010.mdls-NEW.mdls' rename this to just 'xa_ex_0010.mdls.' Then you can just drag it to your export folder and use IMGreplace.exe to put the model in the game. :D
    Post by: Disgustor, Aug 5, 2013 in forum: Code Vault
  20. Disgustor
    This is the best idea I've heard of in a while. ._. Why hasn't anyone thought of this before now?
    By the way, you wouldn't happen to know if it's possible to edit keyblade textures would you?
    Post by: Disgustor, Aug 4, 2013 in forum: Code Vault