Does theta range from 0 to pi/2 or 0 to pi/4? I thought the first octant translated to the first quadrant which would make it pi/2, but I'm getting the answer to this problem wrong and it looks like I'm supposed to be taking theta from 0 to pi/4... halp?
At Disneyland. He's an official manchild now.
Today, I saw my old middle school, where I went...I think 4 years ago. And God, has it changed. In the worst possible ways. It's like it's been abandoned. It's fallen into complete disrepair. There's weeds growing everywhere, even up through the sand. Cracks and holes in the blacktop, paint fading away, spiderwebs all over the place. It was definitely not like that when I went there. It's depressing. Hell, it's downright creepy. And yet that's where I had all my best friends, so many good times, my first kiss... I feel sorry for the kids who go there now...assuming it hasn't been abandoned.
Just thought I'd show you guys the few pictures I took at comic con. My friend took a lot but he hasn't uploaded them yet. First, this is how my Sokka cosplay turned out (pretty awesome if i say so myself) Here's me and my friend Zuko with Black*Star and Tsubaki And here's Zuko and I with Aang There will be moar, but my friend hasn't uploaded them yet
I'm so excited. My Sokka cosplay came out pretty well. Am I gonna see any of you there?
And despite the fact that you were a sinning heathen, Jesus gives you the gift of being able to spend one lifetime (Of about 100 years) in ten different video game/anime/movie/book/whatever universes. What do you pick? Oh, and if you pick DBZ, you can't be revived by the dragon balls- or revived by any other means in any other universe. (This started with a conversation all my friends and I had in a Jacuzzi randomly) Mine (In no particular order): 1. Harry Potter 2. Dragon Ball Z (Even though it's a terrible anime) 3. Yu-Gi-Oh 5D's 4. .Hack (The first game series) 5. Naruto (Even though it's a terrible anime) 6. Pokemon 7. Dissidia 8. Dark Cloud 2 9. Golden Sun 10. Kingdom Hearts
Leaving for church camp tomorrow in the morning. Going to be gone for a week. I'll catch you on the flippity flip!
Pride and Preservation is my attempt at an RP with a real combat system. See an example here. This thread is for signups and OOC talk. Both the name and the story I've written at this point are tentative, and I'm eager to hear your suggestions if you have any. Spoiler: story ~The Birth of a Nation~ The continent of Bellum has long been a peaceful place. The nations scattered across it have, since previous wars, seen bloodshed as pointless, and land disputes are almost nonexistent- there's plenty of room for everyone on this vast, fertile continent. For the past few hundred years, life had been monotonous. One might call it dull. With no wars to worry about and with plenty of food for everyone, things stayed the same, unchanging...almost everywhere. You see, in northern Bellum, in the country of Plume, was a town called Novus. Novus was a hot town, so hot in fact, that it became the first town to, out of sheer demand, create a man-made lake. But this would not be Novus's only first. For whatever reason, the place was full of bright, creative minds- or, as they say now, probably ones that were mad with heatstroke. It was all in the town of Novus that Bows and Arrows became guns, the sailboat became a steamboat, and potions became explosives. Novus longed to share their innovations with the world, it was the future, they said, but the rest of Bellum didn't seem all that interested. They continued living their lives as they had- it was the way they liked it. The other continents, however, were very interested. Despite its impractical location, Novus was soon the biggest trading hub of Bellum- the only one, in fact. Novus was the only place where money was coming in from other countries outside the continent of Bellum. As such, it wasn't long before Novus was, by far, the richest city in all of Plume- in fact, in all of Bellum. One day, Novus made a bold move. The leader of the city approached the King of Plume bearing great riches, and bought the nation of Plume, subsequently renaming it Novus. The surrounding countries eyed suspiciously as all trade suddenly stopped. The newly built nation of Novus remained silent for five years. ~It begins~And, just what were they doing for five years? The answer became apparent when, after years of complete silence, Novus offered to buy the coast-bearing country to its left, Unda. The move made sense, Novus would be a much more practical trade location, if it had a beach. The Queen of Unda, however, suspicious of Novus's years of silence, and already satisfied with the country she ran, refused Novus's generous offer. Her head was on display for the whole Castle Town to see the very next day. Novus's attack on the Nation of Unda could only be described as genocide. All accounts said that many people died before they even had a chance to grab their weapons- for Unda saw things that nobody else had every seen that day. Jars of red liquid were shot out of huge guns, exploding entire buildings upon contact. Knives flew through the air, slitting the throats of passers-by. Enormous steel golems punched through walls and crushed families. The Queen was frozen on the spot before her beheading. That day, Novus was no longer a town, or a country, but an empire. The surrounding lands, for the most part, accepted the money that Novus offered them, and joined the nation peacefully. ~Fighting Back~ Novus continued to expand, but when it reached the center mark of Bellum, it just stopped. It went back to the way the old town ran- a trade nation, focused on making money. Citizens were free to go to the southern countries if they pleased, but most actually enjoyed the new luxuries offered by Novus's technology. The southern countries knew that it wouldn't be long before Novus wanted them as well. Secretly, they all banded together as one nation, and called it Provetus. They clung to the old ways like never before, praying constantly- and the Gods came through. It became clear that they had taken sides, and so they sent down what the Provetans called Guardians- majestic creatures like no one had ever seen. Provetus kept the guardians as a well-kept secret as they trained their army. As expected, the time came when Novus needed more land, and offered to buy the Southern countries. The resounding no was met with war- but the Provetans were prepared. Amazingly, with the help of the Guardians, the Provetan army drove the first wave of Novans back. ~The present~ And now, the War rages on, of Novan pride, and of Provetan preservation. The Novans are said to have designed a new device that can effectively trap a guardian inside some sort of cage. The Army Base in the central town of Altum is preparing a group of promising mercenaries to investigate this phenomenon. Each character must pick a side, and a class. What classes are available depend on what side you pick. Please note that there is no "Bad" side in this war- both sides believe they are doing the right thing. Your class will decide your stats and skills. Classes available to Provetans: Spoiler Warrior --- The warrior focuses on strength, and uses various sword techniques from all around Provetus. The warrior is great at dishing out damage, but not so much taking it. Starting Skills: Furious Soul: This will increase the strength of you or your entire party (You must choose one of these- you cannot just buff certain members and not others) for three turns. The amount it is increased by is based on your current stats as well as the strength of your weapon. Using Furious Soul costs 10 MP per party member used on, as well as 10 HP for every member that is not yourself. Crushing Blow: A charged attack. You must charge it for at least one turn and a maximum of three. Damage is based on charge time, your stats, and your weapon. This move costs 10 MP per turn charged. Quick Slash: A nimble slash that is less powerful than a normal attack, but can be used at any time- even while charging. This move has a cooldown of three turns and costs 20 MP. --- Mage --- The mage focuses on varying types of magic, and is quick. He employs ancient Provetan spells that the Novans now devalue. Unfortunately, the mage's physical attack is pitiful. Starting Skills: Fireball: A simple fire-element spell that costs 15 MP and does moderate damage. It has a cooldown of one turn. Ice Needles: A charged shot of icy needles that do damage based on how long the spell was charged. It must be charged for at least one turn and a maximum of three. The spell costs 20 MP per turn charged and has a small chance of freezing the opponent that goes up depending on how long you charge it. Heal: Heals a small amount of HP to one target. The spell costs 50 MP and has no cooldown, but anyone who has been healed cannot be healed again for two turns (No matter the caster) --- Archer --- The archer focuses on accuracy, using the precision of hand-crafted Provetan bows and arrows. Starting Skills: Take Aim: A shot that is less powerful than a regular attack, but is a guaranteed hit. It costs 10 MP. Focus: A buff that increases the accuracy of yourself or all party members. It costs 10 MP per person used on. Multishot: Shoot up to four arrows at once, allowing you to hit multiple targets. Each hit will do less damage than a normal attack, and have a higher chance of missing than a normal attack as well. 10 MP per arrow fired, cooldown of one turn. --- Theif --- This bag of tricks focuses on speed and evasion. He has low defense and moderate attack. Stating Skills: Steal Item: Steals an item from an opponent. If this is used on another player, the item will be returned at the end of the battle. Has a low chance of success against other players. 10 MP. Ash: Throws ash at an opponent's face, severely reducing their accuracy. It has a low chance of success. 15 MP. Foresight: A buff that increases evasion sharply for 3 turns. Can only be used on yourself. --- Classes available to Novans: Spoiler Launcher --- The Novans have developed primitive versions of guns. They are so large that they must be held over a shoulder, and they fire shots slowly, taking a long time to reload. As such it is largely inefficient to shoot bullets, so they shoot various other things instead. Starting Skills: Smoke Bomb: Launches a smoke bomb that may decrease a group of enemy's accuracy. 15 SP (Novan version of MP) Area Grenade: Launches a small grenade that will hurt a group of enemies. 20 SP, 2 turn cooldown(For reasons of keeping damage calculation easier, this does Magic Damage) Tranquilizer: Launches a tranquilizer dart that, if successful, will put an enemy to sleep until he is physically attacked. Low chance of success. 15 SP. --- Alchemist --- Novan science has allowed for the creation of some very interesting mixtures. The alchemist keeps these in small vials that he throws at opponents. (Weapon is a knife, but he probably won't use it much anyway) Starting Skills: Grenade: Throw a small grenade that will damage one enemy. 15 SP, 2 turn cooldown. Sticky Trap: Throw a jar of sticky fluid at the opponent's feet. It it lands, the opponent will be unable to do dodge any hits or perform close ranged attacks (Magic attacks, ranged attacks, and buffs still work). It has a low chance of success. 30 SP. Chemist's Potion: Consume a potion, or throw it at an ally- don't worry, it heals on contact. 40 SP. No cooldown, but anyone who is given too many potions within a certain period of time(How much is too much depends on a secret stat) will get Potion Drunkess- a debuff that reduces strength, accuracy, and evasion. --- Engineer --- This fighter operates a large robot that leaves his torso exposed. He focuses on strength, and has pitiful speeed. Starting Skills: Mow Down: An extremely powerful punch that has a low chance of landing. 20 SP, 1 turn cooldown Turbo Mode: A buff that will increase the user's strength for 3 turns. 20 SP Shockwave: Punches the ground and causes damage to group of enemies, less than a normal attack. 30 SP, 2 turn cooldown. --- Knife Launcher --- This fighter wears a special glove with a slot for knives that can be launched at high speeds with the touch of a button. Starting Skills: Aim- Arms: This skill will do less damage than a normal attack, and also has a chance of reducing the enemy's accuracy. 15 SP, 1 turn cooldown. Aim- Legs: This skill will do less damage than a normal attack, and also has a chance of reducing the enemy's speed. 15 SP, 1 turn cooldown. Take Aim: This skill will do less damage than a normal attack, but is a guaranteed hit. 10 SP. --- The combat system will work by employing simple formulas based on your stats. Your stats are PRIVATE to you and will be PMed to you, don't share them with anyone. This is to avoid people figuring out the damage calculation algorithm, which will probably happen anyway. During a fight, I will declare who goes first, that person will post with his attack. I will then post the results of that attack (Whether it went through, how much damage, etc.) and post any relevant changes. Then I will say who's turn it is next. This goes on until a winner is declared. I will be controlling all environmental enemies- goblins and other assorted mooks and bosses Signup sheet: Name: Age: Gender: Side (ABSOLUTELY NO NEUTRALS): Class: Appearance: About (Personality, backstory, etc.): RULES: 1.) Absolutely no neutral-ness. You are loyal to your side. 2.) Follow the orders given to you. If a superior tells you to deliver a document to him without reading it, don't read it. 3.) When you're having a fight with a monster controlled by me, try to be on at the same time. When you're fighting someone else, try to be on at the same time. 4.) Do not try to pull any crap with the battle system. It is objective. 5.) The Novans have advanced technology for their day, yes, but don't go overboard. Think steampunk. Steam-powered jetskis are okay, but cell phones are not. 6.) I would like at least one person of each class before we start. For now, if someone is already signed up as a certain class, do not sign up as that class. After we have at least one of each do whatever you want. 7.) There is no good or bad side, please keep that in mind. Both sides have their own valid points. There will be a winner, and who it will be just depends on how good you are with this combat system. On Saturday I'm leaving to go to camp for a week. We'll have to wait at least that long to start.
I was involved in something like this on a different forum a long time ago and I thought it would be cool to try something like this here. I just want to make sure that people would be interested first, hence this thread. Basically, this would be an RP with an actual turn based combat system involved. You'd pick a class, which would affect your abilities and stats, which affect battles. Any combat- be it between players or just a monster- would use this system. Simple formulas would be used to decide your damage. Here's an example. This fight is one on one but most would probably happen in teams, this is just to give you a general idea of the combat. Greg's Posts are in red: Greg approached a cupcake that he really wanted to eat. But some meaty ******* came up and tried to steal it. Greg decided that the only solution was to fight to the death! "I shall kill you for this cupcake!" He declared. Bob's posts are in blue: "Very well then!" Bob retorted. He was very much looking for a fight [color=6b28e]Slaughtermatic's posts are in purple A fight is commencing! Standings: Greg: Mage LV 1 HP: 100/100 MP: 215/215 Bob: Blademaster LV 1 HP: 210/210 MP: 40/40 Greg goes first![/color] Greg knew he was going to have be careful and end this quickly. He'd have to use his magic to survive. "The cupcake will be mine! Take this!" Greg raised his staff and shot a fireball at Bob Greg used fireball Greg uses 15 MP for fireball The move connects. Bob takes 36 damage. 2 turn cooldown for fireball starts now. Greg: 100/100 200/215 Bob: 174/210 40/40 Bob goes next! Bob tried to get out of the way, but the fireball flew to him far too fast and he took the damage completely. "You'll pay for that, you scrawny mage!" Bob channeled his rage through his body and to his sword, allowing it to strengthen him. Bob used Furious Soul Bob paid 10 MP for Furious Soul. The move succeeded. Bob's Strength increases by 60 for 3 turns. Greg: 100/100 200/215 Bob: 174/210 30/40 Greg goes next! Greg didn't even answer Bob's taunt, he was already focusing on what spell to use next. He hadn't quite mastered the freezing spell yet, but he figured he'd try it; if it succeeded he'd get a huge advantage. Greg used freeze Greg uses 30 MP for freeze The move missed! Nothing happens. 3 turn cooldown for freeze starts now. Greg: 100/100 170/215 Bob: 174/210 30/40 Bob next! Bob felt a sharp chill and saw what appeared to be a cloud of mist surrounding him. He quickly rolled out of the way of the cloud, and it didn't follow him, much to his relief. "You'll have to better than that!" I'm ending this now, Bob thought to himself. He lifted the hilt of his sword to his chest and began to focus his energy for his next attack. Bob begins charging Crushing Blow Bob is charging Crushing Blow. All standings are the same. Greg goes next! Greg saw that Bob was charging a strong move and decided he would have to use one of his own. Greg begins charging Thunder Shot Greg is charging Thunder Shot. All standings are the same. Greg may go again! To his relief, Greg felt that he had charged enough energy for a strong hit before his opponent had. He decided instead of continuing to charge, he'd capitalize on this opportunity. Greg releases Thunder Shot Greg used 50 MP for Thunder Shot. The move landed. Bob suffers 89 damage! Standings: Greg: 100/100 120/215 Bob: 85/215 30/40 The electric shock hurt Bob badly. He shook the static off with vigor. It hurt, but it'd be worth it: Bob had finished charging his attack. This would end now. Bob unleashes Crushing Blow Bob paid 30 MP for Crushing Blow. The move landed! Bob scored a critical hit! Greg takes 132 damage! Bob has won this battle! Bob dashed to his opponent, lifted his blade about his head, and struck down, hard. The sheer power of this move combined with with raging power of Furious Soul proved too much for his foe's armor. As his opponent fell to the ground, knocked out, Bob took his cupcake and ate it proudly I've got a story and stuff lined up as well, but before I pour any more effort into this I just want to know how many people would be interested.
I need you to post your absolute favorite dungeon music, preferably from an RPG. Gonna mod the background music in Vindictus, and I'm just drawing a blank at what songs to use. Thanks in advance!
I will be reading this monstrosity. I'm not exactly sure how much of that thing I should read. The author decided not to put chapter headers or anything. So yeah. I'll also be reading Russian creepypastas in my amazingly "Immaculate" Russian accent. I'm not sure which ones I should do since there's so many. I definitely want to do these: And there's many, many more. I'm not sure how many I should read either, so I'll need your suggestions. Maybe we could vote on the best ones or something. Anyway there's some Here, and here(NOTE: ADS ARE OBSCENE. HAVE ADBLOCK. NSFW). And finally, we didn't discuss this in the meeting, but I would like to read this: If that's all right with everyone here
In the scene where Xigbar sees Xion as Ventus, he rages pretty hard, as if he really hated Ventus or something. But now having played BBS this doesn't make any sense, because they barely even associated. I'm pretty sure they only met once, and that meeting didn't seem like it would make Xigbar despise Ventus forever. So what's up? Continuity error? Something to be revealed in BBSV2? Thoughts?
Well, my dog has reached the end of the road. He's probably going to die tonight. I just...I hate how I feel right now. Somebody say something reassuring, please...
My 4.0 has been ruined. By a C. Damn you Calculus II
At the System of a Down concert. My throat hurts like Hell from screaming. They had BETTER stay together this time, I swear.
And I feel like DYING. I need to get a B on this thing, or I'm going to fail. I'm freaking out. I've never been this anxious about a test. Somebody hold me.
Type rude comments into your friend's stupid Facebook status updates when they're being stupid and then never press Enter?
That Kingdom Hearts was like Soul Eater. Donald and Goofy would turn into Sora's keyblades, and when he would Resonate with them, he would drive into a form. He could Resonate with Goofy to go into Valor, Donald to go into Wisdom, or all 3 could resonate to go into Master. It was glorious. Now somebody go pitch this to Square Enix because it's actually completely possible. KH and Soul Eater are both owned by Square Enix. I must see this done.