Search Results

  1. NeoCloudstrife
    you can bet yer ass it happened. how the hell it happened is a different matter. i must have spent, what, 3 hours going through every single file label in that game
    Post by: NeoCloudstrife, Jun 8, 2009 in forum: Code Vault
  2. NeoCloudstrife
    Post

    Sims 3

    :( my "Ultra speed" in this game doesnt work.

    apart from that, though, its epic as hell :D
    Post by: NeoCloudstrife, Jun 8, 2009 in forum: Gaming
  3. NeoCloudstrife
    it's actually a mix of two different codes, but primarily its just a moveset mod.
    Post by: NeoCloudstrife, Jun 7, 2009 in forum: New Releases
  4. NeoCloudstrife
    [​IMG]

    ...lol
    Post by: NeoCloudstrife, Jun 7, 2009 in forum: Code Vault
  5. NeoCloudstrife
    we're working on it
    Post by: NeoCloudstrife, Jun 6, 2009 in forum: Code Vault
  6. NeoCloudstrife
    Profile Post

    wut about it?

    wut about it?
    Profile Post by NeoCloudstrife for TheMagicalMisterMistoffelees, Jun 5, 2009
  7. NeoCloudstrife
  8. NeoCloudstrife
    .mset files are KHII files specifically. maybe anti only abbreviated movesets, but movesets are just the list of animations the character uses and how, (and also for some reason swaps weapons too) out of their own mset, and mset's just contain animation data.
    Post by: NeoCloudstrife, Jun 5, 2009 in forum: Code Vault
  9. NeoCloudstrife
    dont be confusing D:<
    you know msets and movesets are diferent things. what one do you mean?
    Post by: NeoCloudstrife, Jun 5, 2009 in forum: Code Vault
  10. NeoCloudstrife
    no.
    ------------------
    Post by: NeoCloudstrife, Jun 4, 2009 in forum: Code Vault
  11. NeoCloudstrife
    oh, right, thought that 9 type code was a joker. is it some kind of fix? could someone test the 9 type line with the char mod in story mode and see if it fixes the crashes?
    Post by: NeoCloudstrife, Jun 3, 2009 in forum: Code Vault
  12. NeoCloudstrife
    those character codes are obselete. you say you dont need a joker, apart from the fact it already has one, its like triple the length, and erkz found it first.
    Post by: NeoCloudstrife, Jun 3, 2009 in forum: Code Vault
  13. NeoCloudstrife
    repeat offender noted. do not attempt to post anything else off topic or an admin will be notified
    Post by: NeoCloudstrife, Jun 3, 2009 in forum: Code Vault
  14. NeoCloudstrife
    stop arguing and just post in the correct section. consider this an unofficial warning.
    Post by: NeoCloudstrife, Jun 3, 2009 in forum: New Releases
  15. NeoCloudstrife
    Hehehehehe. And they said bone modding and model modding would never prove itself useful.

    Soon, i'll have a LARGE present for all of you. that is if one of my fellow coders is willing to help out a little -.-

    [​IMG]
    What he's doing there, i'll have to wait for a translation to find out. but what i do know is that i can mod him into being played as now. Picture generously donated by Xendran.
    Post by: NeoCloudstrife, May 31, 2009 in forum: Code Vault
  16. NeoCloudstrife
    yeah, the death thing happens to me too. i dont know why that happens
    Post by: NeoCloudstrife, May 31, 2009 in forum: Code Vault
  17. NeoCloudstrife
    oh. hmm fair enough, i must have misread it. Those codes might be hard to hack with this horrible DMA though.
    Post by: NeoCloudstrife, May 31, 2009 in forum: Code Vault
  18. NeoCloudstrife
    uhhhm, hate to break it to ya, but RE:CoM already has came out. a while ago now. and i dont think we have either of those codes.
    Post by: NeoCloudstrife, May 31, 2009 in forum: Code Vault
  19. NeoCloudstrife
    Ummm. Look at the first page? they're right there.
    Post by: NeoCloudstrife, May 31, 2009 in forum: Code Vault
  20. NeoCloudstrife
    ....holy crap, you're right O.o
    ...DS jokers? i'll have to look into that...
    Post by: NeoCloudstrife, May 31, 2009 in forum: Code Vault