Search Results

  1. Krowley
    Boss Battle • URSULA
    R O U N D 4
    Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula


    Steel used Barrier Surge! Dealt 81 Damage!
    Steel performed a combo! Dealt 95 Damage!
    Steel performed a combo! Dealt 95 Damage!
    Steel performed a combo! Dealt 95 Damage!
    Beuce used Fox Taser! WEAKNESS! RESIST! CRITICAL! Dealt 455 Damage!
    Ursula is now Paralyzed!
    Karina used a combo! Dealt 525 Damage!
    Luna cast Curaga on Steel! Healed to full HP!
    Aux gained 25 CG from Invigorate!
    Aux used Curaga on Beuce! Healed to full HP!

    Ursula used Bubble Blast!
    Dealt 13 Damage to Steel!
    Missed Beuce!
    Dealt 14 Damage to Karina!
    Missed Luna!
    Dealt 9 Damage to Aux!

    ROUND 5
    Ursula let loose Trident Thunder!
    Missed Steel!
    Missed Beuce!
    Dealt 28 Damage to Karina!
    Missed Luna!
    Missed Aux!

    Steel gained 2 extra turns!
    Steel's Turn!



    URSULA - 13,820/20,000 HP
    ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
    (Status: 50% MAG Resistance. Trident Power.)




    • 90/90 HP
      6/9 MP
      111% CG

      Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45%
      Resistance: 30% Dodge, Aeroga (1 Cycles)

      Ground Combo - 130% - 35 CG
      Air Combo - 130% - 35 CG

      BLADE - Shining Hammer
      Ground Combo - 280% - 45 CG
      Air Combo - 130% - 35 CG
      Curaga
      Thundaga
      Thunder Bell (3/3) 345% Mag
      Fox Taser (4/4) 345% - 645% Mag
      Powerline (3/3) 445% Str
      Ice Barrage (0/3) 400% Mag
      Vorpal Blitz (1/3) 445 - 595% Str

      Paradigm Shift (7/7)
      (Potentially:
      Cross Slash
      Osmose
      Reflect
      Ninja Vanish
      Judgement
      Dark Aura
      Red Slash
      Hammer Down)
      Ultra Phoenix x1
      Summons are disabled
      Auto Aura 1 - Enter a level 1 Aura once without spending CG
      Lucky Lucky - Increase gambling odds by 5%
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP
      Critical Plus - Increase critical strike chance by 15%
      Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3)
      Berserk - Amplify damage by 30% when below 25% HP
      MP Haste - Regain 1 MP every 3 cycles

      Blade Boost LV1- Increase all Blade commands by 100%

      Ringing Echo - Double the duration of status ailments you inflict
      Final Ragnarok - 100% CG
      Does 999 damage

    • 27/97 HP
      5/5 MP
      197% CG

      Buff: Increase Physical commands by 50%, Luck - 20%
      Resistance: 30% Dodge

      Ground Combo - 525% - 35 CG
      AURA
      Ground Combo - 625% - 60 CG
      None
      Hyperjump (3/3) 450% STR
      Zantetsuken (5/5) 550% STR
      Barrier Surge (3/3) 350% STR
      Vorpal Blitz (3/3) 350% - 425% STR
      Fist Bump (3/3) 400% STR
      Magnify (8/8) N/A

      Cross Slash (3/3) 400% STR
      Sacrifice (2/5) 1,000% STR
      Potion x1
      Summons are disabled
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%

      Power Boost LV2 - Increases physical skill commands by a total of 150%
      Combat Experience - Every 5 cycles, Increase strength by 10

    • 135/135 HP
      11/13 MP
      126% CG

      Buff: Luck 20%, 10 Def and Res
      Resistance: Light, 20% Dodge

      Ground Combo -150%% - 15 CG
      Air Combo - 100% - 5 CG

      AURA
      Ground Combo - 150% - 15 CG
      Air Combo - 225% - 20 CG
      Aeroga
      Curaga
      Blizzaga - 240% MAG
      Minega - 500% MAG
      Barrier Surge (3/3) - 600% STR
      Howling Winds (3/3) 300 - 500% MAG
      Faith (4/4) 800% MAG

      Excalibur (7/7) 800% MAG
      Salvation (7/7) 1000% MAG
      Elixir
      Ultra-Potion
      Ether x2
      Phoenix Down
      Summons are disabled
      Guard - Temporarily Increases defense and resistance by 30
      Item Boost - Increases the efficiency of healing items
      Lucky Lucky - Raises the party’s luck by 5%
      Counterattack - Counter an enemy with a combo when guarding
      Healing Guard - Recover 10% HP when guarding
      MP Haste - Recover 1 MP every 3 cycles
      Second wind - Recover once with 50% HP
      Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack
      Damage Syphon - Gain 1 CG for every 2 damage taken
      Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3)
      MP Rage - If more than 50 damage is taken in one attack, restore 1 MP
      Cover - Take all damage for someone else
      Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag

      Damage Control - Halve damage when below 25% HP
      Protector - Guard now increases defense and resistance by 30, cover takes all damage
      Reflex - Have a 40% chance to automatically cover an ally from a single target attack
      Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20)
      Command Barrier - lose 10 CG each time you guard


      Light Boost LV2 - Increase light commands by 250%
      Wings of Light - Gain the ability to be in flight

      Daybreak - Increase light commands by 50% and gain 25% dark resistance
      No limits equipped

    • 92/121 HP
      5/8 MP
      192% CG

      Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES
      Resistance: 50% Thunder, 20% Dodge

      Ground Combo - 275% - 35 CG

      AURA
      Ground Combo - 425% - 40 CG
      Aeroga
      Curaga
      Graviga
      Stopga
      Earth Sliding Dash (3/3) - 300% STR - 20 CG
      Hyperjump (4/4) - 400 STR - 30 CG
      Powerline (1/3) - 600% STR - 80 CG

      Martial Arts (6/6) - 320% STR - 80 CG
      Hi-Potion
      Hi-Ether
      Mega Potion
      Phoenix Down
      Summons are disabled
      Cover
      Guard - Temporarily Increases defense and resistance by 30
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%
      MP Rage - Restore 1 MP for every 50 HP lost
      MP Gift - Sacrifice 2 MP to give 3 MP to an ally

      Focus - 25 CG every turn.
      Guardian Wall - 300 CG

    • 78/91 HP
      9/9 MP
      279% CG

      Buff: 20% luck, 10 Def and Res
      Resistance: 40% Dodge

      Ground Combo -275% - 35 CG

      AURA
      Ground Combo - 350% - 70 CG
      None
      Sliding Dash (3/3) 200% STR
      Barrier Surge (0/3) 300% STR
      Splattercombo (3/3) 300% STR
      Vorpal Blitz (3/3) 300 - 450% STR
      Reluctancy (8/8
      Break Time (5/5)
      April Showers (5/5)

      Ninja Vanish (5/5)
      Bullet Burst (6/6) 800% STR
      Ultra Potion
      Mega-Ether
      Elixir
      Phoenix Down
      Summons are disabled
      Item Boost - Increases the efficiency of items
      Second Chance - Hang on with 1 HP after taking more than 40% in one attack
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Lucky Lucky - Increases party luck by 5%
      MP Gift - Sacrifice 2 MP to give 3 to an ally
      Critical Plus - Increases crit chance by 15%
      Second Wind - Recover from knockout once with 50% HP
      Damage Syphon - Grants 1 CG for each 2 damage taken

      Deadly Poison - Increase poison damage to 1%
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Magical Lock - Cannot perform magical skill commands or spells
      Smokescreen - Reduces enemy accuracy by 20% against the player
      First Strike - Gain a 33% chance to gain an Extra Turn

      Headstart - Gain a 50% chance of gaining an Extra Turn
      Assault Boost - Gain an Extra Turn
      Stop Barrier - Reduce any stop magic used against the player by 7 turns
      Tempered Fate - 300 CG
    Post by: Krowley, Jan 6, 2019 in forum: Role-Playing Arena
  2. Krowley
    [​IMG]

    Finlay nodded, before cracking his knuckles, before pulling his leg back in front of the door. With a powerful kick, Finlay pushed the doors wide open to a seemingly empty house. It was near spotfless on the inside. "Aye.... yah figure a rich man would be able to afford some service! Where's the class? Where's the mountain of ale?! WHERE'S THE MOUNTAIN OF ALE, ICE MAN?!" He yelled at Dastgir, looking around at the hallow entrance. The room was a blend of marble and varnish, with expensive looking paintings and architecture that painted the walls, His eyes fell on the elevator as he tried to kick it down. The metal clank was heard as it ricocheted his foot backwards. "OYE! What kinda door doesn't open for Finlay's boot?!"
    Post by: Krowley, Jan 6, 2019 in forum: Role-Playing Arena
  3. Krowley
    CHAMBER 3
    [AJ, Kel, Kaida, Kairi, Marx]
    Where do you wish to go?
    ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber)



    X ⬅ ✙ ➡ X

    Post by: Krowley, Jan 5, 2019 in forum: Role-Playing Arena
  4. Krowley
    Boss Battle • URSULA
    R O U N D 3
    Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula


    Steel performed a combo! Dealt 95 Damage!
    Steel used Trip Around the Sun! Dealt 1825 Damage!
    Steel used Vorpal Blitz! Dealt 81 Damage!
    Ursula is Frozen!
    Beuce used Ice Barrage! RESIST! Dealt 170 Damage!
    Ursula is still Frozen!
    MP Haste restored 1 MP!
    Karina used a combo! Dealt 525 Damage!
    Luna cast Curaga on herself! Healed to full HP!
    MP Haste restored 1 MP!
    Aux gained 25 CG from Invigorate!
    Aux used Powerline! WEAKNESS! Dealt 648 Damage!

    Ursula attacked Beuce! Dealt 20 Damage!

    ROUND 4
    Ursula let loose Trident Thunder!
    Dealt 26 Damage to Steel!
    Missed Beuce!
    Dealt 28 Damage to Karina!
    Missed Luna!
    Dealt 10 Damage to Aux!

    Steel gained an extra turn!
    Steel's Turn!



    URSULA - 15,166/20,000 HP
    ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
    (Status: 50% MAG Resistance. Trident Power.)




    • 54/90 HP
      8/9 MP
      81% CG

      Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45%
      Resistance: 30% Dodge, Aeroga (2 Cycles)

      Ground Combo - 130% - 35 CG
      Air Combo - 130% - 35 CG

      BLADE - Shining Hammer
      Ground Combo - 280% - 45 CG
      Air Combo - 130% - 35 CG
      Curaga
      Thundaga
      Thunder Bell (3/3) 345% Mag
      Fox Taser (4/4) 345% - 645% Mag
      Powerline (3/3) 445% Str
      Ice Barrage (0/3) 400% Mag
      Vorpal Blitz (1/3) 445 - 595% Str

      Paradigm Shift (7/7)
      (Potentially:
      Cross Slash
      Osmose
      Reflect
      Ninja Vanish
      Judgement
      Dark Aura
      Red Slash
      Hammer Down)
      Ultra Phoenix x1
      Summons are disabled
      Auto Aura 1 - Enter a level 1 Aura once without spending CG
      Lucky Lucky - Increase gambling odds by 5%
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP
      Critical Plus - Increase critical strike chance by 15%
      Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3)
      Berserk - Amplify damage by 30% when below 25% HP
      MP Haste - Regain 1 MP every 3 cycles

      Blade Boost LV1- Increase all Blade commands by 100%

      Ringing Echo - Double the duration of status ailments you inflict
      Final Ragnarok - 100% CG
      Does 999 damage

    • 69/97 HP
      5/5 MP
      117% CG

      Buff: Increase Physical commands by 50%, Luck - 20%
      Resistance: 30% Dodge

      Ground Combo - 525% - 35 CG
      AURA
      Ground Combo - 625% - 60 CG
      None
      Hyperjump (3/3) 450% STR
      Zantetsuken (5/5) 550% STR
      Barrier Surge (3/3) 350% STR
      Vorpal Blitz (3/3) 350% - 425% STR
      Fist Bump (3/3) 400% STR
      Magnify (8/8) N/A

      Cross Slash (3/3) 400% STR
      Sacrifice (1/5) 1,000% STR
      Potion x1
      Summons are disabled
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%

      Power Boost LV2 - Increases physical skill commands by a total of 150%
      Combat Experience - Every 5 cycles, Increase strength by 10

    • 135/135 HP
      12/13 MP
      99% CG

      Buff: Luck 20%, 10 Def and Res
      Resistance: Light, 20% Dodge

      Ground Combo -150%% - 15 CG
      Air Combo - 100% - 5 CG

      AURA
      Ground Combo - 150% - 15 CG
      Air Combo - 225% - 20 CG
      Aeroga
      Curaga
      Blizzaga - 240% MAG
      Minega - 500% MAG
      Barrier Surge (3/3) - 600% STR
      Howling Winds (3/3) 300 - 500% MAG
      Faith (4/4) 800% MAG

      Excalibur (7/7) 800% MAG
      Salvation (7/7) 1000% MAG
      Elixir
      Ultra-Potion
      Ether x2
      Phoenix Down
      Summons are disabled
      Guard - Temporarily Increases defense and resistance by 30
      Item Boost - Increases the efficiency of healing items
      Lucky Lucky - Raises the party’s luck by 5%
      Counterattack - Counter an enemy with a combo when guarding
      Healing Guard - Recover 10% HP when guarding
      MP Haste - Recover 1 MP every 3 cycles
      Second wind - Recover once with 50% HP
      Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack
      Damage Syphon - Gain 1 CG for every 2 damage taken
      Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3)
      MP Rage - If more than 50 damage is taken in one attack, restore 1 MP
      Cover - Take all damage for someone else
      Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag

      Damage Control - Halve damage when below 25% HP
      Protector - Guard now increases defense and resistance by 30, cover takes all damage
      Reflex - Have a 40% chance to automatically cover an ally from a single target attack
      Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20)
      Command Barrier - lose 10 CG each time you guard


      Light Boost LV2 - Increase light commands by 250%
      Wings of Light - Gain the ability to be in flight

      Daybreak - Increase light commands by 50% and gain 25% dark resistance
      No limits equipped

    • 101/121 HP
      6/8 MP
      165% CG

      Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES
      Resistance: 50% Thunder, 20% Dodge

      Ground Combo - 275% - 35 CG

      AURA
      Ground Combo - 425% - 40 CG
      Aeroga
      Curaga
      Graviga
      Stopga
      Earth Sliding Dash (3/3) - 300% STR - 20 CG
      Hyperjump (4/4) - 400 STR - 30 CG
      Powerline (0/3) - 600% STR - 80 CG

      Martial Arts (6/6) - 320% STR - 80 CG
      Hi-Potion
      Hi-Ether
      Mega Potion
      Phoenix Down
      Summons are disabled
      Cover
      Guard - Temporarily Increases defense and resistance by 30
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%
      MP Rage - Restore 1 MP for every 50 HP lost
      MP Gift - Sacrifice 2 MP to give 3 MP to an ally

      Focus - 25 CG every turn.
      Guardian Wall - 300 CG

    • 34/91 HP
      9/9 MP
      43% CG

      Buff: 20% luck, 10 Def and Res
      Resistance: 40% Dodge

      Ground Combo -275% - 35 CG

      AURA
      Ground Combo - 350% - 70 CG
      None
      Sliding Dash (3/3) 200% STR
      Barrier Surge (3/3) 300% STR
      Splattercombo (3/3) 300% STR
      Vorpal Blitz (0/3) 300 - 450% STR
      Reluctancy (8/8
      Break Time (5/5)
      April Showers (5/5)

      Ninja Vanish (5/5)
      Bullet Burst (6/6) 800% STR
      Ultra Potion
      Mega-Ether
      Elixir
      Phoenix Down
      Summons are disabled
      Item Boost - Increases the efficiency of items
      Second Chance - Hang on with 1 HP after taking more than 40% in one attack
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Lucky Lucky - Increases party luck by 5%
      MP Gift - Sacrifice 2 MP to give 3 to an ally
      Critical Plus - Increases crit chance by 15%
      Second Wind - Recover from knockout once with 50% HP
      Damage Syphon - Grants 1 CG for each 2 damage taken

      Deadly Poison - Increase poison damage to 1%
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Magical Lock - Cannot perform magical skill commands or spells
      Smokescreen - Reduces enemy accuracy by 20% against the player
      First Strike - Gain a 33% chance to gain an Extra Turn

      Headstart - Gain a 50% chance of gaining an Extra Turn
      Assault Boost - Gain an Extra Turn
      Stop Barrier - Reduce any stop magic used against the player by 7 turns
      Tempered Fate - 300 CG
    Post by: Krowley, Jan 5, 2019 in forum: Role-Playing Arena
  5. Krowley

    Enzo immediately followed Takehiko without much warning or permission. "Wait up Mr. Manly Takehiko man!" he yelled as he attempted to catch up to the boy. He knew he was nailing the male terminology with Take after having mistook him as a girl. "I couldn't help but try to overhear about your quest for knowledge and felt I would accompany you. Now, I know what you're gonna say, and you don't have to thank me in the slightest. I owe this group a lot for letting me crash here. The food is delicious, and the people are entertaining. We're gonna have a lotta good times here young buddy, young pal."
    Post by: Krowley, Jan 3, 2019 in forum: Role-Playing Arena
  6. Krowley
    CHAMBER 2
    [AJ, Kel, Kaida]
    Where do you wish to go?
    ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber)

    X

    ✔ ⬅ ✙ ➡ ✔

    Post by: Krowley, Jan 2, 2019 in forum: Role-Playing Arena
  7. Krowley

    "Yes, sticks of fudge!" Enzo barked, kicking at the small particles of dust on the ground. "But if there are hypothetically sticks of fudge, where are they and how would one go about obtaining them?" Enzo wasn't too bent out of shape for not completing the challenge in the allotted amount. He was more concerned what to do with next. "That aside. Chrono! Rainbow! Where are we and why is it so blank?" He felt the room felt very closed off, he couldn't feel much of any breeze or hear much of anything either. There was just an eerie bit of silent noise that made him uncomfortable.
    Post by: Krowley, Jan 1, 2019 in forum: Role-Playing Arena
  8. Krowley
    CHAMBER 1
    Where do you wish to go?
    ("✔" allow you to pass through. "X" means it is blocked off)



    X ⬅ ✙ ➡ X

    X
    Post by: Krowley, Jan 1, 2019 in forum: Role-Playing Arena
  9. Krowley
    Aux nodded in Beuce's direction as he waved his bladeless hand over into the silver hair man's direction. "Gotcha covered!" Aux yelled, casting an Aero spell onto Beuce as he moved in. Aux would only use damage as a priority, as he felt most of his arsenal ws better suited to helping keep others alive, similar to what Luna was doing.


    Boss Battle • URSULA
    R O U N D 2
    Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula


    Steel performed a combo! Dealt 95 Damage!
    Steel performed a combo! CRTICAL! Dealt 142 Damage!
    Steel performed a combo! CRTICAL! Dealt 142 Damage!
    Beuce used Vorpal Blitz! Dealt 271 Damage!
    Karina used Sacrfice! Lost 58 HP! Dealt 840 Damage!
    Luna cast Curaga on Karina! Healed to full HP!
    Aux gained 25 CG from Invigorate!
    Aux cast Aeroga on Beuce!
    Ursula attacked Steel!

    ROUND 2
    Ursula let loose Trident Thunder!
    Missed Steel!
    Dealt 16 Damage to Beuce!
    Missed Karina!
    Dealt 28 Damage Luna!
    Dealt 10 Damage to Aux!

    Steel's Turn!



    URSULA - 18,510/20,000 HP
    ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
    (Status: 50% MAG Resistance. Trident Power.)




    • 74/90 HP
      9/9 MP
      46% CG

      Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45%
      Resistance: 30% Dodge, Aeroga (3 Cycles)

      Ground Combo - 130% - 35 CG
      Air Combo - 130% - 35 CG

      BLADE - Shining Hammer
      Ground Combo - 280% - 45 CG
      Air Combo - 130% - 35 CG
      Curaga
      Thundaga
      Thunder Bell (3/3) 345% Mag
      Fox Taser (4/4) 345% - 645% Mag
      Powerline (3/3) 445% Str
      Ice Barrage (3/3) 400% Mag
      Vorpal Blitz (0/3) 445 - 595% Str

      Paradigm Shift (7/7)
      (Potentially:
      Cross Slash
      Osmose
      Reflect
      Ninja Vanish
      Judgement
      Dark Aura
      Red Slash
      Hammer Down)
      Ultra Phoenix x1
      Summons are disabled
      Auto Aura 1 - Enter a level 1 Aura once without spending CG
      Lucky Lucky - Increase gambling odds by 5%
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP
      Critical Plus - Increase critical strike chance by 15%
      Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3)
      Berserk - Amplify damage by 30% when below 25% HP
      MP Haste - Regain 1 MP every 3 cycles

      Blade Boost LV1- Increase all Blade commands by 100%

      Ringing Echo - Double the duration of status ailments you inflict
      Final Ragnarok - 100% CG
      Does 999 damage

    • 97/97 HP
      5/5 MP
      43% CG

      Buff: Increase Physical commands by 50%, Luck - 20%
      Resistance: 30% Dodge

      Ground Combo - 525% - 35 CG
      AURA
      Ground Combo - 625% - 60 CG
      None
      Hyperjump (3/3) 450% STR
      Zantetsuken (5/5) 550% STR
      Barrier Surge (3/3) 350% STR
      Vorpal Blitz (3/3) 350% - 425% STR
      Fist Bump (3/3) 400% STR
      Magnify (8/8) N/A

      Cross Slash (3/3) 400% STR
      Sacrifice (0/5) 1,000% STR
      Potion x1
      Summons are disabled
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%

      Power Boost LV2 - Increases physical skill commands by a total of 150%
      Combat Experience - Every 5 cycles, Increase strength by 10

    • 79/135 HP
      12/13 MP
      71% CG

      Buff: Luck 20%, 10 Def and Res
      Resistance: Light, 20% Dodge

      Ground Combo -150%% - 15 CG
      Air Combo - 100% - 5 CG

      AURA
      Ground Combo - 150% - 15 CG
      Air Combo - 225% - 20 CG
      Aeroga
      Curaga
      Blizzaga - 240% MAG
      Minega - 500% MAG
      Barrier Surge (3/3) - 600% STR
      Howling Winds (3/3) 300 - 500% MAG
      Faith (4/4) 800% MAG

      Excalibur (7/7) 800% MAG
      Salvation (7/7) 1000% MAG
      Elixir
      Ultra-Potion
      Ether x2
      Phoenix Down
      Summons are disabled
      Guard - Temporarily Increases defense and resistance by 30
      Item Boost - Increases the efficiency of healing items
      Lucky Lucky - Raises the party’s luck by 5%
      Counterattack - Counter an enemy with a combo when guarding
      Healing Guard - Recover 10% HP when guarding
      MP Haste - Recover 1 MP every 3 cycles
      Second wind - Recover once with 50% HP
      Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack
      Damage Syphon - Gain 1 CG for every 2 damage taken
      Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3)
      MP Rage - If more than 50 damage is taken in one attack, restore 1 MP
      Cover - Take all damage for someone else
      Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag

      Damage Control - Halve damage when below 25% HP
      Protector - Guard now increases defense and resistance by 30, cover takes all damage
      Reflex - Have a 40% chance to automatically cover an ally from a single target attack
      Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20)
      Command Barrier - lose 10 CG each time you guard


      Light Boost LV2 - Increase light commands by 250%
      Wings of Light - Gain the ability to be in flight

      Daybreak - Increase light commands by 50% and gain 25% dark resistance
      No limits equipped

    • 111/121 HP
      6/8 MP
      30% CG

      Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES
      Resistance: 50% Thunder, 20% Dodge

      Ground Combo - 275% - 35 CG

      AURA
      Ground Combo - 425% - 40 CG
      Aeroga
      Curaga
      Graviga
      Stopga
      Earth Sliding Dash (3/3) - 300% STR - 20 CG
      Hyperjump (4/4) - 400 STR - 30 CG
      Powerline (3/3) - 600% STR - 80 CG

      Martial Arts (6/6) - 320% STR - 80 CG
      Hi-Potion
      Hi-Ether
      Mega Potion
      Phoenix Down
      Summons are disabled
      Cover
      Guard - Temporarily Increases defense and resistance by 30
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%
      MP Rage - Restore 1 MP for every 50 HP lost
      MP Gift - Sacrifice 2 MP to give 3 MP to an ally

      Focus - 25 CG every turn.
      Guardian Wall - 300 CG

    • 60/91HP
      9/9 MP
      245% CG

      Buff: 20% luck, 10 Def and Res
      Resistance: 40% Dodge

      Ground Combo -275% - 35 CG

      AURA
      Ground Combo - 350% - 70 CG
      None
      Sliding Dash (3/3) 200% STR
      Barrier Surge (3/3) 300% STR
      Splattercombo (3/3) 300% STR
      Vorpal Blitz (3/3) 300 - 450% STR
      Reluctancy (8/8
      Break Time (5/5)
      April Showers (5/5)

      Ninja Vanish (5/5)
      Bullet Burst (6/6) 800% STR
      Ultra Potion
      Mega-Ether
      Elixir
      Phoenix Down
      Summons are disabled
      Item Boost - Increases the efficiency of items
      Second Chance - Hang on with 1 HP after taking more than 40% in one attack
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Lucky Lucky - Increases party luck by 5%
      MP Gift - Sacrifice 2 MP to give 3 to an ally
      Critical Plus - Increases crit chance by 15%
      Second Wind - Recover from knockout once with 50% HP
      Damage Syphon - Grants 1 CG for each 2 damage taken

      Deadly Poison - Increase poison damage to 1%
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Magical Lock - Cannot perform magical skill commands or spells
      Smokescreen - Reduces enemy accuracy by 20% against the player
      First Strike - Gain a 33% chance to gain an Extra Turn

      Headstart - Gain a 50% chance of gaining an Extra Turn
      Assault Boost - Gain an Extra Turn
      Stop Barrier - Reduce any stop magic used against the player by 7 turns
      Tempered Fate - 300 CG
      Trip Around The Sun - 300 CG
    Post by: Krowley, Jan 1, 2019 in forum: Role-Playing Arena
  10. Krowley
    Enzo attacked!
    Post by: Krowley, Dec 31, 2018 in forum: Role-Playing Arena
  11. Krowley
    MISSION START!

    Karina unlocked Level 2 Power Aura: FATAL MODE!

    Boss Battle • URSULA
    R O U N D 1
    Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula

    ROUND 1
    Ursula let loose Trident Thunder!
    Missed Steel!
    Missed Beuce!
    Dealt 28 Damage to Karina!
    Dealt 28 Damage Luna!
    Missed Aux!

    Steel's Turn!



    URSULA - 20,000/20,000 HP
    ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
    (Status: 50% MAG Resistance. Trident Power.)




    • 90/90 HP
      9/9 MP
      0% CG

      Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45%
      Resistance: 30% Dodge

      Ground Combo - 130% - 35 CG
      Air Combo - 130% - 35 CG

      BLADE - Shining Hammer
      Ground Combo - 280% - 45 CG
      Air Combo - 130% - 35 CG
      Curaga
      Thundaga
      Thunder Bell (3/3) 345% Mag
      Fox Taser (4/4) 345% - 645% Mag
      Powerline (3/3) 445% Str
      Ice Barrage (3/3) 400% Mag
      Vorpal Blitz (3/3) 445 - 595% Str

      Paradigm Shift (7/7)
      (Potentially:
      Cross Slash
      Osmose
      Reflect
      Ninja Vanish
      Judgement
      Dark Aura
      Red Slash
      Hammer Down)
      Ultra Phoenix x1
      Summons are disabled
      Auto Aura 1 - Enter a level 1 Aura once without spending CG
      Lucky Lucky - Increase gambling odds by 5%
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP
      Critical Plus - Increase critical strike chance by 15%
      Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3)
      Berserk - Amplify damage by 30% when below 25% HP
      MP Haste - Regain 1 MP every 3 cycles

      Blade Boost LV1- Increase all Blade commands by 100%

      Ringing Echo - Double the duration of status ailments you inflict
      Final Ragnarok - 100% CG
      Does 999 damage

    • 69/97 HP
      5/5 MP
      14% CG

      Buff: Increase Physical commands by 50%, Luck - 20%
      Resistance: 30% Dodge

      Ground Combo - 525% - 35 CG
      AURA
      Ground Combo - 625% - 60 CG
      None
      Hyperjump (3/3) 450% STR
      Zantetsuken (5/5) 550% STR
      Barrier Surge (3/3) 350% STR
      Vorpal Blitz (3/3) 350% - 425% STR
      Fist Bump (3/3) 400% STR
      Magnify (8/8) N/A

      Cross Slash (3/3) 400% STR
      Sacrifice (5/5) 900% STR
      Potion x1
      Summons are disabled
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%

      Power Boost LV2 - Increases physical skill commands by a total of 150%
      Combat Experience - Every 5 cycles, Increase strength by 10

    • 107/135 HP
      13/13 MP
      14% CG

      Buff: Luck 20%, 10 Def and Res
      Resistance: Light, 20% Dodge

      Ground Combo -150%% - 15 CG
      Air Combo - 100% - 5 CG

      AURA
      Ground Combo - 150% - 15 CG
      Air Combo - 225% - 20 CG
      Aeroga
      Curaga
      Blizzaga - 240% MAG
      Minega - 500% MAG
      Barrier Surge (3/3) - 600% STR
      Howling Winds (3/3) 300 - 500% MAG
      Faith (4/4) 800% MAG

      Excalibur (7/7) 800% MAG
      Salvation (7/7) 1000% MAG
      Elixir
      Ultra-Potion
      Ether x2
      Phoenix Down
      Summons are disabled
      Guard - Temporarily Increases defense and resistance by 30
      Item Boost - Increases the efficiency of healing items
      Lucky Lucky - Raises the party’s luck by 5%
      Counterattack - Counter an enemy with a combo when guarding
      Healing Guard - Recover 10% HP when guarding
      MP Haste - Recover 1 MP every 3 cycles
      Second wind - Recover once with 50% HP
      Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack
      Damage Syphon - Gain 1 CG for every 2 damage taken
      Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3)
      MP Rage - If more than 50 damage is taken in one attack, restore 1 MP
      Cover - Take all damage for someone else
      Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag

      Damage Control - Halve damage when below 25% HP
      Protector - Guard now increases defense and resistance by 30, cover takes all damage
      Reflex - Have a 40% chance to automatically cover an ally from a single target attack
      Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20)
      Command Barrier - lose 10 CG each time you guard


      Light Boost LV2 - Increase light commands by 250%
      Wings of Light - Gain the ability to be in flight

      Daybreak - Increase light commands by 50% and gain 25% dark resistance
      No limits equipped

    • 121/121 HP
      8/8 MP
      0% CG

      Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES
      Resistance: 50% Thunder, 20% Dodge

      Ground Combo - 275% - 35 CG

      AURA
      Ground Combo - 425% - 40 CG
      Aeroga
      Curaga
      Graviga
      Stopga
      Earth Sliding Dash (3/3) - 300% STR - 20 CG
      Hyperjump (4/4) - 400 STR - 30 CG
      Powerline (3/3) - 600% STR - 80 CG

      Martial Arts (6/6) - 320% STR - 80 CG
      Hi-Potion
      Hi-Ether
      Mega Potion
      Phoenix Down
      Summons are disabled
      Cover
      Guard - Temporarily Increases defense and resistance by 30
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%
      MP Rage - Restore 1 MP for every 50 HP lost
      MP Gift - Sacrifice 2 MP to give 3 MP to an ally

      Focus - 25 CG every turn.
      Guardian Wall - 300 CG

    • 91/91HP
      9/9 MP
      0% CG

      Buff: 20% luck, 10 Def and Res
      Resistance: 40% Dodge

      Ground Combo -275% - 35 CG

      AURA
      Ground Combo - 350% - 70 CG
      None
      Sliding Dash (3/3) 200% STR
      Barrier Surge (3/3) 300% STR
      Splattercombo (3/3) 300% STR
      Vorpal Blitz (3/3) 300 - 450% STR
      Reluctancy (8/8
      Break Time (5/5)
      April Showers (5/5)

      Ninja Vanish (5/5)
      Bullet Burst (6/6) 800% STR
      Ultra Potion
      Mega-Ether
      Elixir
      Phoenix Down
      Summons are disabled
      Item Boost - Increases the efficiency of items
      Second Chance - Hang on with 1 HP after taking more than 40% in one attack
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Lucky Lucky - Increases party luck by 5%
      MP Gift - Sacrifice 2 MP to give 3 to an ally
      Critical Plus - Increases crit chance by 15%
      Second Wind - Recover from knockout once with 50% HP
      Damage Syphon - Grants 1 CG for each 2 damage taken

      Deadly Poison - Increase poison damage to 1%
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Magical Lock - Cannot perform magical skill commands or spells
      Smokescreen - Reduces enemy accuracy by 20% against the player
      First Strike - Gain a 33% chance to gain an Extra Turn

      Headstart - Gain a 50% chance of gaining an Extra Turn
      Assault Boost - Gain an Extra Turn
      Stop Barrier - Reduce any stop magic used against the player by 7 turns
      Tempered Fate - 300 CG
      Trip Around The Sun - 300 CG
    Post by: Krowley, Dec 31, 2018 in forum: Role-Playing Arena
  12. Krowley
    "Well, Riku has brown spiky hair, and Riku has short silver hair. Pinocchio is fairly short with a yellow hat and he's... well, he's a puppet," Kairi added, not knowing how to gently pass that information long.
    "For now he's a puppet, but he is still my son! And one day, he will be a real boy!" Geppetto bellowed.

    ----------------------------------------------------------------

    Aux got a quick flashback to when she was crying after getting her keyblade back. He could continue to back and forth with her about anger issues, but she had grown far enough that she didn't need to descend back down. "Ypu know, that's probably the nicest thing you've said to me since I've been here. And I don't need for you to prove your strength. I know you're strong. I'm just trying to make up for past mistakes. I'll pay you back some other way. You have my word."
    Post by: Krowley, Dec 30, 2018 in forum: Role-Playing Arena
  13. Krowley
    "That's all I'm asking for really," Aux said, with a grin. "And if you gotta stick to what you're good at then I'm not gonna stop you." He paused for a moment before reflecting on his past actions. "As far as what went down in Disneytown, I don't blame you for being hostile towards me. Out of the four of you, I figured you'd be the first to slap me... But that just goes to show you aren't as predictable as I thought." He turned slightly as he looked at her. "If still want to hit me or whatever afterwords, I don't blame you. Just... don't make a habit out of it." He looked back at Ursula. "Not asking for forgiveness here. Just a chance to make up for things."

    ------------------------------------------

    Kairi nodded as she smiled. "I'll go along with you! It's probably best if you get as many people with you as possible! My friends are two boys around my age. Their names are Sora and Riku!"
    She looked up at Geppetto as she led the group to the first chamber. "If any of their friends show up, you know where to find us!"
    Geppetto nodded. "Just do make sure my boy is alright, he asked frantically. "He's a good boy, but he can be misguided."
    Post by: Krowley, Dec 30, 2018 in forum: Role-Playing Arena
  14. Krowley
    All players received the "Atlantean Ark" keyblade


    After Castur sealed the keyhole, time passed by as several Atlanteans were assisting Rourke's former crew and the SOS crew with thier own separate vessels.
    "Atlantis will honor your names forever. I only wish there was more we could do for you," Kida said as she placed necklaces around everyone's necks.


    All players received the "Crystal Necklace" accessory

    "Uh, you know, thanks anyway... but I think we're good," Vinny replied, looking back
    "They'll take you as far as the surface," Milo added, handing them a few more provisions.
    "We are really going to miss you, Milo. You know, I'm going to reopen the flower shop... and I'm going to think of you guys every single day... Monday through Friday, Saturday until 2:00. Sunday... I'm going to take Sunday off probably, and... Maybe I'll go in for a couple of hours, you know... but August... I'm going to take August..." Vinny trailed off as the rest of Rourke's crew said their goodbye.
    "Now, you sure you want to stay?| Sweet asked Milo. "There's a hero's welcome... waiting for the man who discovered Atlantis."
    "Ah, I don't think the world needs another hero. Besides, I hear there's an opening down here... for an expert in gibberish."
    "Well don't worry about needing a hero, because once I write my story on this place, the whole world will know the journalistic exploits of Laguna Loire!" Laguna bragged, snapping his suspenders.
    "No dice Laguna," Audrey said, patting him on the back.
    "WHAT?!"
    "You tell people about this place, Atlantis is gonna be crawling with guys like Rourke, looking to make a quick fortune. Atlantis stays hidden."
    "We would appreciate it greatly," Kida smiled.
    Biting down on his fist, Audrey and Vinny escorted him onto the vessel. "Sure... only a ONCE IN A LIFETIME STORY IS ALL!!!"

    Sweet was left their with Milo and the rest of the SOS crew.
    "You take good care of yourself, Milo Thatch. Ret of you guys as well. You did right when the rest of us were thinking wrong... You get back safe to the surface now, you hear?"


    Atlantis
    World Completion Bonus:
    Ananta completed 100% of the missions. Gained 10,000 EXP
    Castur completed 100% of the missions. Gained 10,000 EXP
    Faust completed 100% of the missions. Gained 10,000 EXP
    Ignis completed 100% of the missions. Gained 10,000 EXP

    Ananta leveled up! (53)
    Castur leveled up! (53)
    Faust leveled up! (53)
    Ignis leveled up! (53)
    ------------------------------

    Aux was surprised, as this was the most civil she had bothered to be with Aux. He couldn't complain much seeing as she was trying to be somewhat talkative. She was brash but obviously had a soft spot for this group. He wasn't necessarily fond of her sass though. "Well, prior to more recently it was mostly crush, kill, destroy. I'm gonna go back to my roots and be your shield. You'd probably like that. It involves me getting hit a lot more instead of you." He dispersed his keyblade, before cracking his knuckles. "I'll protect you," he nodded as he looked up at Ursula. "Man, that's a lotta ugly..."
    Post by: Krowley, Dec 30, 2018 in forum: Role-Playing Arena
  15. Krowley
    Enzo attacked!
    Post by: Krowley, Dec 29, 2018 in forum: Role-Playing Arena
  16. Krowley
    The red haired girl looked at the lot of them, relieved they were okay. "My friends and I built a raft to leave our islands. We wanted to explore other worlds and only got so far before this whale swallowed us up. Mr. Geppetto called him Monstro," the girl explained. The old man in question came into view as he peered over his broken boat. He looked very kind with small round spectacles and suspenders.
    "They say the beast is a force of nature. It comes and goes as it pleases, swallowing poor travelers if they try to cross the sea. My son and I were swallowed into the belly as well," Geppetto replied. We've been trying to escape for days, but too much water comes in before we can plan to make our escape... My son; Pinocchio went into the whale's chambers to see if he could find another exit. But that was over an hour ago... I'm started to get worried about my son..." Geppetto fretted.
    "My friends went to go look for him, but we haven't heard back from them." As she said this, the girl had a small appifiny. "Oh! I forgot to introduce myself. My name is Kairi! Did you all leave your home searching for other worlds too?"
    Post by: Krowley, Dec 29, 2018 in forum: Role-Playing Arena
  17. Krowley
    "Members of SOS are strong and it is almost like this force does not want us together."

    These were the last words spoken by AJ before a dark shadow fell over their boat. Not only that. The boat was rocking back in forth as if being pulled into something. Before they could even react, a giant mouth belonging to a giant whale whose mouth showered over them like an auditorium. With the mouth closing, the wielders fell off the boat before passing out from the torrent of water knocking them into the beast's mouth.




    [​IMG]

    The group was washed away into Monstro's mouth. They could hear a small girl's voice muffled in the distance, as they began to have their sight and hearing return. "They're alive Mr. Gepetto," she yelled back as the group were coming to with each passing second. The girl in question was slowly coming into frame as she stood over Kel, looking at him from an upside down angle. "Come on you crazy bums... wake up!" she said hopefully. The vision became more and more clear as Kel was stood facing a young fourteen year old girl with short red hair.

    "Are they alright?" An old man called out.
    "I think so!" the girl called back.
    "Are you guys okay?" she asked, concerned.
    Post by: Krowley, Dec 26, 2018 in forum: Role-Playing Arena
  18. Krowley
    Enzo used Thundaga and attacked!
    Post by: Krowley, Dec 26, 2018 in forum: Role-Playing Arena
  19. Krowley
    Guild Hall Update 3.08

    ABILITIES
    - Fixed Auto Aura 1 description
    - Cover now takes half damage instead of full
    - Guard now increases Defense by 20 when attacked.

    SUMMONS
    - Maximus is now an auto summon that improves your combat.
    - Maximus' jousting combo adds 150% combo damage
    - Maximus' new ability! "Determination" The player can continue to damage the enemy regardless of HP halt.
    - Marshmallow's Bodyguard ability returns.
    - Mushu's final attack increased by 250%
    - Maui's giant hawk attack increased by 50%
    - Dumbo's Flight now allows the player to increase their dodge rate by 20%
    - Summons no longer give CG
    - Controlled summons no longer give HP

    SKILL COMMANDS
    - Aerial slam damage increased by 100% Strength
    - Barrier Surge increased by 100% Strength
    - Dolpin Kick increased by 50% Strength. Cooldown increased to 3.
    - Fire Strike increased by 75% Strength. Cooldown increased to 3.
    - Fist Bump increased by 100% Strength
    - Hyperjump increased by 100% Strength.
    - Poison Edge increased by 100% Strength
    - Sliding Dash increased by 40% Strength.
    - Splattercombo increased by 150% Strength. Cooldown increased to 5.
    - Strike Raid increased by 10% Strength.
    - Vorpal Blitz increased by 100% Strength (300-450) Cooldown increased to 5.
    - Zantatsuken increased by 100% Strength

    - Aqua Splash cooldown decreased to 3.
    - Faith increased by 100% Magic
    - Fox Taser increased by 100% Magic
    - Howling Winds increased by 100% Magic
    - Ice Barrage cooldown decreased to 4.
    - Quake increased by 100% Magic
    - Thunder Bell cooldown decreased to 3.

    - Launch now deals 300 flat damage to all enemies.
    - Magnify now increases your next skill command by 400%

    AURAS
    - You can now only 1 Aura equipped per battle
    - POWER: Power Boost 2 increased to 150%
    - SPEED: Bullet Burst does 800% Damage
    - SOUND: Tune Up increased to 200%

    DRIVE FORMS
    Drive Forms can be reached by hitting 300% CG, or by sacrificing a tribute player.

    MAGIC
    Aero no longer gives CG

    JOBS
    - White Mage: Reflect now deflects magic damage and protects the entire party. Now costs 3 MP.
    - Soldier: Combo Plus changed to Combo Master. Now increases combos by 250%
    - Soldier: Valor now increases only Physical commands by 50%
    - Monk: Four Seasons changed to Martial Arts
    - Monk: Focus now increases non-keyblade skill commands by 100%
    - Monk: Bare hands only limits you by not allowing non-keyblade commands.
    - Summoner: Pacifist allows Summoners to use basic spells
    - Summoner: Elemental Syphon allows the Summoner to gain 25 CG for every elemental attack
    - Summoner: "Friends are power" replaced with Ruin.
    - Black Mage: Spell Upgrade improves basic magic by 200% instead of 100%
    - Red Mage: Valor now increases only Physical skill commands by 50%
    - Red Mage: Wisdom now increases only Magical skill commands by 50%
    - Paopu Knight: Good Luck Charm decreased to 30% Luck
    - Paopu Knight Potential now grants 30 CG
    - Blacksmith: Refine can now add 5 Speed, Defense or Resistance
    Post by: Krowley, Dec 26, 2018 in forum: OOC Lounge
  20. Krowley
    MISSION COMPLETE!
    Castur leveled up! (52)
    Faust leveled up! (52)

    With Castur empowering Ignis a final time, Faust cast a few Thundaga spells to draw out the crystalized Rourke's attention. With her power fully maxed, Ignis released a powerful attack from her keyblade. The attack was critical combo that dealt a large amount of damage. Rourke cried out a loud pitched screech of agony, as light was escaping the cracks in his crystal form, the party watching as he slowly shattered before their eyes. There was a second of silence before he exploded, with small shards of him being scattered all around them.

    From behind them, Laguna came down the steps with the rest of the group and Atlanteans prepared to back up the group in case their support was needed.
    "We managed to apprehend all Rourke's soldiers! They aren't going anywhere for a long time... Uhh, speaking of Rourke, where is..." he stopped talking at the sight of Kida in her light form as his words began to trail off.. "Uhh.. wow princess.. uhh..." A sharp spark hit the back of his knee as he fell to the ground. "ACCK! Leg cramp!"

    Kida's light slowly vanished as the floating stones above her slowly turned around as if reabsorbing the light.
    "Uhh... is that a good thing?" Sweet asked.
    "I-I think so," Milo replied. "Since Atlantis is no longer in danger, they don't need for her to be the savior. She's not going to be sacrificed," Milo said in relief. Kida slowly fell back to her feet as Thatch caught her in his arms. The princess opening her eyes, she looked around at them. "Milo?..." she gave him a big hug as he hugged her back gently. He then turned to the group. "You have them to thank... You're people wouldn't be safe without them."
    The small bits of Rourke's crew that didn't go through with his plan stepped forward.
    "We owe you guys a big apology," Audrey added. "Money may have turned our lives around.. But it shouldn't be at the expense of the lives of others.
    "Yeah. We done a lot of things we aren't proud of. Robbing graves, plundering tombs, double parking. But, nobody got hurt. Well, maybe somebody got hurt... but nobody we knew."

    Post by: Krowley, Dec 26, 2018 in forum: Role-Playing Arena