One short trip out to see, Sebastian was already waving at the group as he watched them swim into the ocean blue. It was eerily silent as they left the lively underwater kingdom behind. "So exactly what direction are we supposed to go in? It's a whole lot of ocean out there. Not like something's gonna come along and conveniently-" And then they were eaten by a whale. The party blacked out for a moment as they emerged inside the broken wood remnants from torn ships. Aux woke up as he shook his head. "Uggh, my head... my legs..." His eyes widened for a minute as he sat straight up and shook his knees. "I will never take your granted again," he said with a sigh of relief. Things were finally about to be more normal. "Hey guys you should wake up. We finally ended up somewhere nor... mal..." his words trailed off as he saw they were literally inside a belly of a beast. "Aww dangit." "Welcome friends!" A tiny voice bellowed. Aux looked around but didn't know where the voice was coming from. He only saw an old man working on rafts, but his mouth wasn't moving. "Over here!" the gentle, high pitched voice called out. Aux' head turned to see a small hopping cricket in a suede jacket. "Cricket's the name. Jiminy cricket! I'm looking for a small wooden boy named Pinocchio! I'm his conscience yah see! Could you help us find him!" Aux blinked only once as he recalled what he learned in the last world about choosing to help others. "Nope," he replied without even a second thought. He had a limit to the reality he was willing to accept. The cricket instead hopped onto Luna's face and knocked her forehead with his umbrella. "Hey, you folks okay?!" -------------------------------------------------------------------------- CHAMBER 8 [Kel, Marx] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ X ⬅ ✙ ➡ X ⬇ ✔ As they hit a dead end, Marx and Kel came across a small little wooden puppet that could walk. It was quite the shock to be sure, as he was walking and talking around. He turned and smiled at the two boys. "Oh hey! New people to play with! I'm playing Hide and Seek with my friends Sora and Riku! Wanna play?!" he asked in a chipper tone. CHAMBER 10 [Kaida, Kairi, AJ] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ ✔ ⬅ ✙ ➡ ✔ ⬇ ✔ CHAMBER 2 [Ananta] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ ✔ ⬅ ✙ ➡ ✔ ⬇ ✔
"Well, the ocean's a big place... Who knows how long-" Aux stopped talking for a brief moment as he stared at the crown on Beuce's head. "How long... it'll take to- I'm sorry, but why are you wearing that?" "Ursula's crown is a source of great magic. It's how she was able to wield the king's triton at all!" Sebastian informed, swimming into the scene. "Yup!" Flounder agreed. "What power does your hat have?" "Lots... of patience." he said, trying to keep his cool at the little fish. Flounder chuckled a bit as he his behind Ariel. "Well if yah need a way out of these waters, the king asked that I see yah out!" Sebastian replied. "Not as banished ocean dwellers of course, but a royal escort to de outer rim!" Aux looked to the rest of the party. "So we can leave then? I mean... We did the helping thing, right?" Aux didn't exactly know how much help he needed to offer before it was deemed just. Atlantica World Completion Bonus: Aux completed 100% of the missions. Gained 10,000 EXP Beuce completed 100% of the missions. Gained 10,000 EXP Karina completed 100% of the missions. Gained 10,000 EXP Luna completed 100% of the missions. Gained 10,000 EXP Steel completed 100% of the missions. Gained 10,000 EXP Aux leveled up! (54) AP increased! Beuce leveled up! (53) Karina leveled up! (54) AP increased! Steel leveled up! (53) ------------------------------------------------------
CHAMBER 7 [Kel, Marx] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) Marx and Kel hit a fast pass! There is a save point in front of the left path. ✔ ⬆ ✔ ⬅ ✙ ➡ X ⬇ ✔ CHAMBER 10 [Kaida, Kairi, AJ] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ ✔ ⬅ ✙ ➡ ✔ ⬇ ✔
Guild Hall Update 3.09 DRIVE FORMS Blot Form - Refill now heals 15 HP and 1 MP per cycle. Blot Form - PAINT Mode abilities now cost 2 MP each. Blot Form - Red Paint grants +25 Strength to any player for 1 cycle. Blot Form - Orange Paint grant +25% Luck to any player for 1 cycle. Blot Form - Yellow Paint grants +25 Speed to any player for 1 cycle. Blot Form - Green Paint grants +25 Defense to any player for 1 cycle. Blot Form - Blue Paint grants +25 Magic to any player for 1 cycle. Blot Form - Violet Paint grants +25 Resistance to any player for 1 cycle. Data Form - Light Cycle now deals damage at the start of each cycle. Data Form - Scouting Disk ability removed. Data Form - Reprogram allows players to change their combo's elemental properties JOBS Soldier - Combo Master now increases combos by 150% instead of 250% Soldier - Cross Slash CG increased to 35% Black Mage - Osmose CG increased to 30% Monk - Martial Arts cooldown decreased to 5 turns. 80% CG decreased to 65% CG gain. Summoner - Elemental Siphon now recieves 30% CG (From 25%) Dark Knight - Dark Aura CG increased to 50% Red Mage - Red Slash CG increased to 40% Paladin - Excalibur CG increased to 50% Paopu Knight - Paradigm shift can only use an alternate job skill once each. Cooldown decreased to 6. Ranger - Judgement changed to "Head Shot" Blacksmith - "Exhaust" increases cooldowns by 3 instead of doubling. SKILL COMMANDS Aerial Slam CG increased to 40% Barrier Surce CG increased to 30% Dolphin Kick CG increased to 50% Fire Strike CG increased to 50% Hyperjump CG increased to 40% Poison Edge CG increased to 30% Powerline changed to Keyblade/Thunder/Ground/Sound. CG decreased to 50%. Power at 400% to all enemies. Splattercombo CG increased to 45% Sliding Dash Power/CG now increases by level. Strike Raid Power/CG now increases by level. Vorpal Blitz CG increased to 45%. Zantetsuken CG increased to 50% Aqua Splash CG increased to 40%. Faith CG increased to 50%. Fox Taser CG increased to 40% Howling Winds CG increased to 40%. Ice Barrage CG increased to 40% Quake CG increased to 50% Thunder Bell CG increased to 40% Tidal Wave CG increased to 40% All "Other" Skill commands cooldowns increased to 12. LIMITS - Level 50 Limits increased to 300% again. - All for One now grants damage based on "Total Friendship level x 20" (Instead of 15) - Get'em! now grants damage based on "Number of posts in 24 hours x 40" (Caps at 100 posts) - Symphonia now has potential to do 4,000 Damage! FLAT DAMAGE Flat Damage is a concept that introduces flat numbers as damage instead of being stat based. All limits will do flat damage. (Accept for "Perfect Harmony" limit) SUMMONS - Dumbo was sent home! - Experiment 221 - Conductor only fires back thunder damage on its last turn.
MISSION COMPLETE! Aux leveled up! (53) Beuce leveled up! (52) Karina leveled up! (53) Luna leveled up! (53) Ursula swayed back in forth as she cried out in pain. "NOOOOOOOOOO!" Beuce swooped in for the final hit as he charged his keyblade with projectiles of light, firing a bombardment against the behemoth. She tried to pretect herself with the trident, but she took too much damage. Ink surrounded her as she faded into darkness. Ursula was defeated. The group re-emerged in Triton's throne room. Everything seemed to have settled. "Daddy, I’m so sorry," Ariel began. "I shouldn't have gone against your-" "It’s my fault," Triton interrupted. "You followed Ursula because... I wouldn’t let you follow your heart. But I would rather lose you to a human than that wretched sea witch." "Does this mean... I can be with him?!" Ariel perked up. "Well... as things are, some surface dwellers may be after you still. I say this as your father, and not because I want you to stay clear of humans. You may visit the human for now, but I'm afraid for the time being... you must remain under the sea." Ariel sighed as she she clasped her hands together. "Well... it's not what I was hoping for... but it's a start. Oh just wait till you meet him daddy, I know you'll love him!" "Well now settle down Ariel, you'll have to be supervised until we're sure it's safe!" "Sorry daddy, he's just so wonderful!" Triton smiled as he saw her daughter happy again. He turned to the group before gently taking back the Trident from Beuce. "As for you group, I owe you an apology. I let my own past experiences judge you before I knew of your character. I may be king of the sea, but even a king should have better judgement. Please take these as tokens of my respect." ALL PLAYERS RECEIVED MYSTERIOUS ABYSS KEYBLADE RECEIVED URSULA'S CROWN. "Key bearers, I have one more request: Seal the Keyhole. You've already seen it as it's hidden in Ariel's grotto. I'm sure you have places to be, so you may keep it brief." "Can I take them there before they have to leave? I want flounder and Sebastian to say goodbye too!" "Of course, dear," Triton smiled. "I wish you all luck on your journey. Just know you are always welcome in my ocean."
January 2019 This Month's Keyblades are 50% off!
They were definitely hitting hard, but it wasn't enough. Even with Beuce and Karina providing impressive offense, She was still able to repel most magic attacks. Luna and Steel also added to the fray, but she was already preparing her counter offensive. "This won't be pretty!" she jeered as she opened her mouth to unleash more powerful magic. Aux added in his own combo, but she was still breathing. The sea witch was tiring out, but she was still dishing out hard attacks. Everyone was close within the blast radius to take damage, as Aux quickly reacted. He clapped his hands as his arms flung forward, providing a large mystical veil to protect the party. "Guardian Wall!" he called out, summoning a dome over the group. Boss Battle • URSULA R O U N D 8 Trident Thunder > Steel x2 > Beuce x2 > Karina x2 > Luna x2 > Aux x2 > Ursula x2 Steel used Vorpal Blitz! CRITICAL! Dealt 122 Damage! Steel used Barrier Surge! Dealt 81 Damage! Beuce used Final Ragnarok! Dealt 999 Damage! Beuce used Fox Taser! WEAKNESS! RESIST! CRITICAL! Dealt 900 Damage! Karina attacked with a combo! Dealt 588 Damage! Karina attacked with a combo! CRITICAL! Dealt 882 Damage! Luna used Salvation! RESIST! Dealt 140 Damage! Healed all party HP by 50% Aux gained 25 CG from Invigorate! Aux used Martial Arts! Dealt 265 Damage! Aux gained 25 CG from Invigorate! Aux used Guardian wall! Ursula used Bubble Blast! Guardian Wall absorbed damage! Guardian wall: 203/250 HP Ursula used Suction! Guardian Wall absorbed Damage! Guardian Wall: 96/250 HP ROUND 9 Ursula used Trident Thunder! Guardian Wall absorbed Damage! Guardian Wall: 10/250 HP Steel's Turn! URSULA - 1,023/20,000 HP ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘ (Status: 50% MAG Resistance. Trident Power.) DATA Shining Hammer Beuce ver2.0 BLOT Fatal Mode Karina BLOT Wingblade Luna DATA Claymaker Aux ver 4.0 Speed Rave Steel 90/90 HP 2/9 MP 100% CG Buff: 100% to Blade Commands, Luck 35%, Increase all commands by 45%, 200% to Thunder commands, +3 MAG/STR Resistance: 30% Dodge, Aeroga = 1 Cycles Spoiler: ATTACK Ground Combo - 130% - 35 CG Air Combo - 130% - 35 CG BLADE - Shining Hammer Ground Combo - 280% - 45 CG Air Combo - 130% - 35 CG Spoiler: MAGIC Curaga Thundaga Spoiler: SKILL COMMAND Thunder Bell (3/3) 345% Mag Fox Taser (4/4) 345% - 645% Mag Powerline (0/3) 445% Str Ice Barrage (3/3) 400% Mag Vorpal Blitz (1/3) 445 - 595% Str Paradigm Shift (7/7) (Potentially: Cross Slash Osmose Reflect Ninja Vanish Judgement Dark Aura Red Slash Hammer Down) Spoiler: ITEM Ultra Phoenix x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Auto Aura 1 - Enter a level 1 Aura once without spending CG Lucky Lucky - Increase gambling odds by 5% Second Wind - Recover from knockout once with 50% HP Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP Critical Plus - Increase critical strike chance by 15% Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3) Berserk - Amplify damage by 30% when below 25% HP MP Haste - Regain 1 MP every 3 cycles Blade Boost LV1- Increase all Blade commands by 100% Ringing Echo - Double the duration of status ailments you inflict Spoiler: LIMIT Final Ragnarok - 100% CG Does 999 damage 97/97 HP 5/5 MP 300% CG Buff: Increase Physical commands by 200%, Luck - 35%, +200% STR/20 CG Combo plus, +10 STR Resistance: 30% Dodge, Spoiler: ATTACK Ground Combo - 525% - 35 CG AURA Ground Combo - 625% - 60 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Hyperjump (3/3) 450% STR Zantetsuken (5/5) 550% STR Barrier Surge (3/3) 350% STR Vorpal Blitz (3/3) 350% - 425% STR Fist Bump (3/3) 400% STR Magnify (4/8) N/A Cross Slash (3/3) 400% STR Sacrifice (3/5) 950% STR Spoiler: ITEM Potion x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Damage Syphon - Restore 1 CG for every 2 HP lost Second Wind - Recover from knockout once with 50% HP Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% Power Boost LV2 - Increases physical skill commands by a total of 150% Combat Experience - Every 5 cycles, Increase strength by 10 82/135 HP 7/13 MP 162% CG Buff: Luck 20%, 10 Def and Res Resistance: Light, 20% Dodge Spoiler: ATTACK Ground Combo -150%% - 15 CG Air Combo - 100% - 5 CG AURA Ground Combo - 150% - 15 CG Air Combo - 225% - 20 CG Spoiler: MAGIC Aeroga Curaga Blizzaga - 240% MAG Minega - 500% MAG Spoiler: SKILL COMMAND Barrier Surge (3/3) - 600% STR Howling Winds (3/3) 300 - 500% MAG Faith (4/4) 800% MAG Excalibur (7/7) 800% MAG Salvation (7/7) 1000% MAG Spoiler: ITEM Elixir Ultra-Potion Ether Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Guard - Temporarily Increases defense and resistance by 30 Item Boost - Increases the efficiency of healing items Lucky Lucky - Raises the party’s luck by 5% Counterattack - Counter an enemy with a combo when guarding Healing Guard - Recover 10% HP when guarding MP Haste - Recover 1 MP every 3 cycles Second wind - Recover once with 50% HP Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack Damage Syphon - Gain 1 CG for every 2 damage taken Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3) MP Rage - If more than 50 damage is taken in one attack, restore 1 MP Cover - Take all damage for someone else Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag Damage Control - Halve damage when below 25% HP Protector - Guard now increases defense and resistance by 30, cover takes all damage Reflex - Have a 40% chance to automatically cover an ally from a single target attack Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20) Command Barrier - lose 10 CG each time you guard Light Boost LV2 - Increase light commands by 250% Wings of Light - Gain the ability to be in flight Daybreak - Increase light commands by 50% and gain 25% dark resistance Spoiler: LIMIT No limits equipped 121/121 HP 5/8 MP 105% CG Buff: 100% Earth commands, 300% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES, STR/MAG +9 Resistance: 20% Dodge, Spoiler: ATTACK Ground Combo - 275% - 35 CG AURA Ground Combo - 425% - 40 CG Spoiler: MAGIC Aeroga Curaga Graviga Stopga Spoiler: SKILL COMMAND Earth Sliding Dash (3/3) - 300% STR - 20 CG Hyperjump (4/4) - 400 STR - 30 CG Powerline (3/3) - 600% STR - 80 CG Martial Arts (0/6) - 320% STR - 80 CG Spoiler: ITEM Hi-Potion Hi-Ether Mega Potion Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Cover Guard - Temporarily Increases defense and resistance by 30 Damage Syphon - Restore 1 CG for every 2 HP lost Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% MP Rage - Restore 1 MP for every 50 HP lost MP Gift - Sacrifice 2 MP to give 3 MP to an ally Focus - 25 CG every turn. Spoiler: LIMIT Guardian Wall - 300 CG 48/91 HP 9/9 MP 300% CG Buff: 20% luck, 10 Def and Res Resistance: 40% Dodge Debuff: -10 SPD Spoiler: ATTACK Ground Combo -275% - 35 CG AURA Ground Combo - 350% - 70 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Sliding Dash (3/3) 200% STR Barrier Surge (0/3) 300% STR Splattercombo (3/3) 300% STR Vorpal Blitz (1/3) 300 - 450% STR Reluctancy (8/8 Break Time (5/5) April Showers (5/5) Ninja Vanish (3/5) Bullet Burst (6/6) 800% STR Spoiler: ITEM Ultra Potion Mega-Ether Elixir Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Item Boost - Increases the efficiency of items Second Chance - Hang on with 1 HP after taking more than 40% in one attack Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Lucky Lucky - Increases party luck by 5% MP Gift - Sacrifice 2 MP to give 3 to an ally Critical Plus - Increases crit chance by 15% Second Wind - Recover from knockout once with 50% HP Damage Syphon - Grants 1 CG for each 2 damage taken Deadly Poison - Increase poison damage to 1% Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Magical Lock - Cannot perform magical skill commands or spells Smokescreen - Reduces enemy accuracy by 20% against the player First Strike - Gain a 33% chance to gain an Extra Turn Headstart - Gain a 50% chance of gaining an Extra Turn Assault Boost - Gain an Extra Turn Stop Barrier - Reduce any stop magic used against the player by 7 turns Spoiler: LIMIT ---
CHAMBER 5 [AJ, Kel, Kairi, Marx] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ ✔ ⬅ ✙ ➡ ✔ ⬇ ✔ CHAMBER 9 [Kaida] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) ✔ ⬆ X ⬅ ✙ ➡ ✔ ⬇ ✔
Boss Battle • URSULA R O U N D 7 Trident Thunder > Steel x2 > Beuce x2 > Karina x2 > Luna x2 > Aux x2 > Ursula x2 Steel performed a combo! Dealt 95 Damage! Steel performed a combo! CRITICAL! Dealt 143 Damage! Steel performed a combo! Dealt 95 Damage! Beuce used Powerline! WEAKNESS! Dealt 826 Damage! Beuce used Vorpal Blitz! CRITICAL! Dealt 426 Damage! Karina used Sacrifice! Dealt 1,809 Damage! Karina used a combo! Dealt 838 Damage! Luna cast Curaga on Karina. Healed Karina's HP to full! Luna cast Curaga on Karina! Healed to full HP! Luna used an Ether! Aux Upgraded Aux gained 25 CG from Invigorate! Aux used Powerline! WEAKNESS! CRITICAL! Dealt 1,323 Damage! HP HALT! Aux gained 25 CG from Invigorate! Aux used Curaga on himself! Healed to full HP! Ursula used Thunder Canon! WEAKNESS! Dealt 75 Damage to Steel! Dealt 40 Damage to Karina! Dealt 22 Damage to Beuce! Dealt 80 Damage to Luna! Luna restored 1 MP! Dealt 29 Damage to Aux! Ursula used Suction! Steel evaded! Karina evaded! Dealt 11 Damage to Beuce! Dealt 40 Damage to Luna! Dealt 15 Damage to Aux! ROUND 8 Ursula used Trident Thunder! Steel evaded! Karina evaded! Dealt 9 Damage to Beuce Missed Luna! Dealt 12 Damage to Aux! Steel's Turn! URSULA - 5,000/20,000 HP ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘ (Status: 50% MAG Resistance. Trident Power.) DATA Shining Hammer Beuce ver2.0 BLOT Fatal Mode Karina BLOT Wingblade Luna DATA Claymaker Aux ver 4.0 Speed Rave Steel 46/90 HP 4/9 MP 170% CG Buff: 100% to Blade Commands, Luck 35%, Increase all commands by 45%, 200% to Thunder commands, +3 MAG/STR Resistance: 30% Dodge, Aeroga = 2 Cycles Spoiler: ATTACK Ground Combo - 130% - 35 CG Air Combo - 130% - 35 CG BLADE - Shining Hammer Ground Combo - 280% - 45 CG Air Combo - 130% - 35 CG Spoiler: MAGIC Curaga Thundaga Spoiler: SKILL COMMAND Thunder Bell (3/3) 345% Mag Fox Taser (4/4) 345% - 645% Mag Powerline (0/3) 445% Str Ice Barrage (3/3) 400% Mag Vorpal Blitz (1/3) 445 - 595% Str Paradigm Shift (7/7) (Potentially: Cross Slash Osmose Reflect Ninja Vanish Judgement Dark Aura Red Slash Hammer Down) Spoiler: ITEM Ultra Phoenix x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Auto Aura 1 - Enter a level 1 Aura once without spending CG Lucky Lucky - Increase gambling odds by 5% Second Wind - Recover from knockout once with 50% HP Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP Critical Plus - Increase critical strike chance by 15% Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3) Berserk - Amplify damage by 30% when below 25% HP MP Haste - Regain 1 MP every 3 cycles Blade Boost LV1- Increase all Blade commands by 100% Ringing Echo - Double the duration of status ailments you inflict Spoiler: LIMIT Final Ragnarok - 100% CG Does 999 damage 57/97 HP 5/5 MP 300% CG Buff: Increase Physical commands by 200%, Luck - 35%, +200% STR/20 CG Combo plus, +10 STR Resistance: 30% Dodge, Aeroga - 1 Cycles Spoiler: ATTACK Ground Combo - 525% - 35 CG AURA Ground Combo - 625% - 60 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Hyperjump (3/3) 450% STR Zantetsuken (5/5) 550% STR Barrier Surge (3/3) 350% STR Vorpal Blitz (3/3) 350% - 425% STR Fist Bump (3/3) 400% STR Magnify (2/8) N/A Cross Slash (3/3) 400% STR Sacrifice (1/5) 950% STR Spoiler: ITEM Potion x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Damage Syphon - Restore 1 CG for every 2 HP lost Second Wind - Recover from knockout once with 50% HP Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% Power Boost LV2 - Increases physical skill commands by a total of 150% Combat Experience - Every 5 cycles, Increase strength by 10 15/135 HP 9/13 MP 132% CG Buff: Luck 20%, 10 Def and Res Resistance: Light, 20% Dodge Spoiler: ATTACK Ground Combo -150%% - 15 CG Air Combo - 100% - 5 CG AURA Ground Combo - 150% - 15 CG Air Combo - 225% - 20 CG Spoiler: MAGIC Aeroga Curaga Blizzaga - 240% MAG Minega - 500% MAG Spoiler: SKILL COMMAND Barrier Surge (3/3) - 600% STR Howling Winds (3/3) 300 - 500% MAG Faith (4/4) 800% MAG Excalibur (7/7) 800% MAG Salvation (7/7) 1000% MAG Spoiler: ITEM Elixir Ultra-Potion Ether Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Guard - Temporarily Increases defense and resistance by 30 Item Boost - Increases the efficiency of healing items Lucky Lucky - Raises the party’s luck by 5% Counterattack - Counter an enemy with a combo when guarding Healing Guard - Recover 10% HP when guarding MP Haste - Recover 1 MP every 3 cycles Second wind - Recover once with 50% HP Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack Damage Syphon - Gain 1 CG for every 2 damage taken Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3) MP Rage - If more than 50 damage is taken in one attack, restore 1 MP Cover - Take all damage for someone else Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag Damage Control - Halve damage when below 25% HP Protector - Guard now increases defense and resistance by 30, cover takes all damage Reflex - Have a 40% chance to automatically cover an ally from a single target attack Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20) Command Barrier - lose 10 CG each time you guard Light Boost LV2 - Increase light commands by 250% Wings of Light - Gain the ability to be in flight Daybreak - Increase light commands by 50% and gain 25% dark resistance Spoiler: LIMIT No limits equipped 65/121 HP 5/8 MP 300% CG Buff: 100% Earth commands, 300% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES, STR/MAG +9 Resistance: 20% Dodge, Spoiler: ATTACK Ground Combo - 275% - 35 CG AURA Ground Combo - 425% - 40 CG Spoiler: MAGIC Aeroga Curaga Graviga Stopga Spoiler: SKILL COMMAND Earth Sliding Dash (3/3) - 300% STR - 20 CG Hyperjump (4/4) - 400 STR - 30 CG Powerline (1/3) - 600% STR - 80 CG Martial Arts (6/6) - 320% STR - 80 CG Spoiler: ITEM Hi-Potion Hi-Ether Mega Potion Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Cover Guard - Temporarily Increases defense and resistance by 30 Damage Syphon - Restore 1 CG for every 2 HP lost Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% MP Rage - Restore 1 MP for every 50 HP lost MP Gift - Sacrifice 2 MP to give 3 MP to an ally Focus - 25 CG every turn. Spoiler: LIMIT Guardian Wall - 300 CG 3/91 HP 9/9 MP 300% CG Buff: 20% luck, 10 Def and Res Resistance: 40% Dodge Debuff: -10 SPD Spoiler: ATTACK Ground Combo -275% - 35 CG AURA Ground Combo - 350% - 70 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Sliding Dash (3/3) 200% STR Barrier Surge (3/3) 300% STR Splattercombo (3/3) 300% STR Vorpal Blitz (3/3) 300 - 450% STR Reluctancy (8/8 Break Time (5/5) April Showers (5/5) Ninja Vanish (3/5) Bullet Burst (6/6) 800% STR Spoiler: ITEM Ultra Potion Mega-Ether Elixir Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Item Boost - Increases the efficiency of items Second Chance - Hang on with 1 HP after taking more than 40% in one attack Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Lucky Lucky - Increases party luck by 5% MP Gift - Sacrifice 2 MP to give 3 to an ally Critical Plus - Increases crit chance by 15% Second Wind - Recover from knockout once with 50% HP Damage Syphon - Grants 1 CG for each 2 damage taken Deadly Poison - Increase poison damage to 1% Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Magical Lock - Cannot perform magical skill commands or spells Smokescreen - Reduces enemy accuracy by 20% against the player First Strike - Gain a 33% chance to gain an Extra Turn Headstart - Gain a 50% chance of gaining an Extra Turn Assault Boost - Gain an Extra Turn Stop Barrier - Reduce any stop magic used against the player by 7 turns Spoiler: LIMIT --- Seeing that Karina was trying to save face, Aux left his comments to himself. If Karina had something to prove to herself, he wouldn't interfere in the matter. She just delivered a mighty hit and he could see that it took it's toll. Ursula had her own mystical tricks as she dealt massive thunder and wind damage to the party. Wincing slightly, Aux was thankful that he at least healed himself before that attack. Everyone was low on health and could use a cure though. "Once she uses up her trident power, we can let loose one last volley of attacks. If I need to... I should be able to put up a wall to block any more deadly attacks from her. Ready?"
Aux chortled quietly. "Never took you for the 'hopeful' type." He took a brief pause before trying to end that snide comment with something more positive. "Suits you." "I know that no amount of apologies or battles will atone for my own misjudgment in the past." He couldn't remember the blue haired boy's name. "And since elping people seems to be this group's 'thing, I could probably start there." He looked to Luna as if understanding why she was so passionate about helping Ariel. "So even if it's not our priority... it wouldn't kill me to at least lend a hand to someone who needs it. Even it is just trite family drama..." He turned his head back Karina. "I can be a quick study when I want to be," he smirked.
"Pain isn't just physical.... And it's not your only friend any more. You have all of them now." Aux recalled the countless training session Kurt would make him do. Never enough to scar him, but always enough to exhaust him to his core. Always getting stronger. Never taking breaks. And for what? Only to be tossed aside when he was no longer useful. "If I can't take a beating to make up for the past, neither should you. You're more than your strength. And if let the past affect how you see your self worth, you're no better than I am...." It was around this moment, Aux started to understand the message of letting go of his mistakes. "The past hurts... and no amount of cure spells will heal it." He thought back to his time in the pridelands, when the monkey spoke to the lion. It had surprising relevance to this situation. "Someone once told me that I need to just move on. And if someone as strong as you can't, then I don't deserve to..." He looked Karina in her eye as he continued on. "If you want me to move on from my issues. I need to know, you can move on from yours."
"Well, then lets get a movin' then!" He pushed the button on the elevator and shoved Dastgir inside. "If yer such a smarty pants, then you can operate this flat ironed, cage-like beast," He turned his head to try and find Aeira. "Yah comin' punchy fist?" There was silence as she was nowhere to be found. "Punchy fists?" He repeated as the door closed in front of him, Aeira no where in sight. "Wonder what happened to the lass.. Maybe she got cold feet." There was a slight jazzy tune in the area of the elevator, before the viking turned to Dastgir. "Alright Dastgir... now whot?!" ------------------------------------------------------- BASEMENT LAB Dawn, Melus, and Rydia were led downstairs to the sub level, with Rydia skulking the area and Melus staying suspiciously quiet. the lab was filled with many an odd assortment of gadgets and test tubes. The most disturbing parts being the human sized pods and the large containers with human hearts contained within them. Nothing much useful was there for the group aside from a pair of comm links the group could use in case they ever got separated. The atmosphere in the sub-basement felt off though.. As if someone else was there with them... ----------------------------------------------------- MAIN FLOOR Koa, Lynn and Vallus followed the staircase upstairs. where they found a statue of a beautiful woman on the main floor. There was an essence of grace to her, looking as if she was dancing. A beautiful memory, frozen in time almost. Lynn scanned the room quickly, making sure there was nobody else there to disturb them. She moved delicately past the woman with flowers at her feet and began slowly moving objects. "I know he's hidden it somewhere in here... Everyone try moving things to activate his secret safe room. It's gotta be a book... or maybe behind a painting? I don't know..." she spoke aloud, almost discouraged they wouldn't find it. "If we don't find that little piece of magic, Nequa will be able to reach her full power..."
CHAMBER 5 [AJ, Kel, Kaida, Kairi, Marx] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ ✔ ⬅ ✙ ➡ ✔ ⬇ ✔ -------------------------------------------------------- "Oh, well, my name's Geppetto. I was shiprecked here with my son and a few other children as well. They went off to explore inside the belly of the beast. I chose to remain here and help to fix the raft." He motioned his hand to another raft that washed up from the last group tha arrived. "Though, I suppose I will have to work on repairs for that ship as well. Including your more mechanical one if you wish... I'm an inventor, you see. So exploration is not my forte." He put down his tool for a moment as he finished repairing the ship for him and Pinocchio. "I would offer you all to share my vessel, but I'm not sure it will be able to hold you and the other group that just arrived here. A strange looking bunch, like yourself..." ----------------------------------------------------- "I doubt the worst is behind us," Aux observed. "The weaker we make her, the brighter that trident's glow gets," he said, with his head motioning towards the large woman's weapon. "It's like she's getting more powerful the weaker she gets... If we're gonna knock her down fast, It's a good thing we have some defensive options in case she counters..." He turned to Karina, wondering how much these attacks were affecting her. "You sure you can keep up that offense?" He recalled her sacrifice attack and how much pain that must have caused her. "Using that much power has to be taking a toll on you..."
OC accepted.
Boss Battle • URSULA R O U N D 6 Trident Thunder > Steel x2 > Beuce x2 > Karina x2 > Luna x2 > Aux x2 > Ursula x2 Steel used Vorpal Blitz! Dealt 81 Damage! Steel used Ninja Vanish! Beuce replenished 1 MP! Beuce Upgraded! Beuce used Reflect! Karina attacked with a combo! HP HALT! Karina used Magnify! Luna entered Blot Form! Luna replenished 1 MP! Luna cast Curaga on Karina. Healed Karina's HP to full! Luna used Red Paint on Karina! Luna cast Aeroga on Beuce! Aux Upgraded Aux gained 25 CG from Invigorate! Aux Upgraded Aux gained 25 CG from Invigorate! Ursula used Thunder Canon! Reflected! ROUND 7 Ursula let loose Trident Thunder! It was deflected! Steel gained an extra turn! Steel's Turn! URSULA - 10,000/20,000 HP ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘ (Status: 50% MAG Resistance. Trident Power.) DATA Shining Hammer Beuce ver2.0 BLOT Fatal Mode Karina BLOT Wingblade Luna DATA Claymaker Aux ver 4.0 Speed Rave Steel 90/90 HP 4/9 MP 40% CG Buff: 100% to Blade Commands, Luck 35%, Increase all commands by 45%, 200% to Thunder commands, +3 MAG/STR Resistance: 30% Dodge, Aeroga = 3 Cycles Spoiler: ATTACK Ground Combo - 130% - 35 CG Air Combo - 130% - 35 CG BLADE - Shining Hammer Ground Combo - 280% - 45 CG Air Combo - 130% - 35 CG Spoiler: MAGIC Curaga Thundaga Spoiler: SKILL COMMAND Thunder Bell (3/3) 345% Mag Fox Taser (4/4) 345% - 645% Mag Powerline (3/3) 445% Str Ice Barrage (2/3) 400% Mag Vorpal Blitz (3/3) 445 - 595% Str Paradigm Shift (7/7) (Potentially: Cross Slash Osmose Reflect Ninja Vanish Judgement Dark Aura Red Slash Hammer Down) Spoiler: ITEM Ultra Phoenix x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Auto Aura 1 - Enter a level 1 Aura once without spending CG Lucky Lucky - Increase gambling odds by 5% Second Wind - Recover from knockout once with 50% HP Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP Critical Plus - Increase critical strike chance by 15% Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3) Berserk - Amplify damage by 30% when below 25% HP MP Haste - Regain 1 MP every 3 cycles Blade Boost LV1- Increase all Blade commands by 100% Ringing Echo - Double the duration of status ailments you inflict Spoiler: LIMIT Final Ragnarok - 100% CG Does 999 damage 76/97 HP 5/5 MP 170% CG Buff: Increase Physical commands by 50%, Luck - 35%, +200% STR/20 CG Combo plus, +10 STR Resistance: 30% Dodge, Aeroga - 2 Cycles Spoiler: ATTACK Ground Combo - 525% - 35 CG AURA Ground Combo - 625% - 60 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Hyperjump (3/3) 450% STR Zantetsuken (5/5) 550% STR Barrier Surge (3/3) 350% STR Vorpal Blitz (3/3) 350% - 425% STR Fist Bump (3/3) 400% STR Magnify (0/8) N/A Cross Slash (3/3) 400% STR Sacrifice (4/5) 1,000% STR Spoiler: ITEM Potion x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Damage Syphon - Restore 1 CG for every 2 HP lost Second Wind - Recover from knockout once with 50% HP Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% Power Boost LV2 - Increases physical skill commands by a total of 150% Combat Experience - Every 5 cycles, Increase strength by 10 135/135 HP 6/13 MP 35% CG Buff: Luck 20%, 10 Def and Res Resistance: Light, 20% Dodge Spoiler: ATTACK Ground Combo -150%% - 15 CG Air Combo - 100% - 5 CG AURA Ground Combo - 150% - 15 CG Air Combo - 225% - 20 CG Spoiler: MAGIC Aeroga Curaga Blizzaga - 240% MAG Minega - 500% MAG Spoiler: SKILL COMMAND Barrier Surge (3/3) - 600% STR Howling Winds (3/3) 300 - 500% MAG Faith (4/4) 800% MAG Excalibur (7/7) 800% MAG Salvation (7/7) 1000% MAG Spoiler: ITEM Elixir Ultra-Potion Ether x2 Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Guard - Temporarily Increases defense and resistance by 30 Item Boost - Increases the efficiency of healing items Lucky Lucky - Raises the party’s luck by 5% Counterattack - Counter an enemy with a combo when guarding Healing Guard - Recover 10% HP when guarding MP Haste - Recover 1 MP every 3 cycles Second wind - Recover once with 50% HP Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack Damage Syphon - Gain 1 CG for every 2 damage taken Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3) MP Rage - If more than 50 damage is taken in one attack, restore 1 MP Cover - Take all damage for someone else Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag Damage Control - Halve damage when below 25% HP Protector - Guard now increases defense and resistance by 30, cover takes all damage Reflex - Have a 40% chance to automatically cover an ally from a single target attack Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20) Command Barrier - lose 10 CG each time you guard Light Boost LV2 - Increase light commands by 250% Wings of Light - Gain the ability to be in flight Daybreak - Increase light commands by 50% and gain 25% dark resistance Spoiler: LIMIT No limits equipped 73/121 HP 5/8 MP 150% CG Buff: 100% Earth commands, 300% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES, STR/MAG +9 Resistance: 20% Dodge, Spoiler: ATTACK Ground Combo - 275% - 35 CG AURA Ground Combo - 425% - 40 CG Spoiler: MAGIC Aeroga Curaga Graviga Stopga Spoiler: SKILL COMMAND Earth Sliding Dash (3/3) - 300% STR - 20 CG Hyperjump (4/4) - 400 STR - 30 CG Powerline (3/3) - 600% STR - 80 CG Martial Arts (6/6) - 320% STR - 80 CG Spoiler: ITEM Hi-Potion Hi-Ether Mega Potion Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Cover Guard - Temporarily Increases defense and resistance by 30 Damage Syphon - Restore 1 CG for every 2 HP lost Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% MP Rage - Restore 1 MP for every 50 HP lost MP Gift - Sacrifice 2 MP to give 3 MP to an ally Focus - 25 CG every turn. Spoiler: LIMIT Guardian Wall - 300 CG 78/91 HP 9/9 MP 220% CG Buff: 20% luck, 10 Def and Res Resistance: 40% Dodge Debuff: -10 SPD Spoiler: ATTACK Ground Combo -275% - 35 CG AURA Ground Combo - 350% - 70 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Sliding Dash (3/3) 200% STR Barrier Surge (3/3) 300% STR Splattercombo (3/3) 300% STR Vorpal Blitz (1/3) 300 - 450% STR Reluctancy (8/8 Break Time (5/5) April Showers (5/5) Ninja Vanish (0/5) Bullet Burst (6/6) 800% STR Spoiler: ITEM Ultra Potion Mega-Ether Elixir Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Item Boost - Increases the efficiency of items Second Chance - Hang on with 1 HP after taking more than 40% in one attack Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Lucky Lucky - Increases party luck by 5% MP Gift - Sacrifice 2 MP to give 3 to an ally Critical Plus - Increases crit chance by 15% Second Wind - Recover from knockout once with 50% HP Damage Syphon - Grants 1 CG for each 2 damage taken Deadly Poison - Increase poison damage to 1% Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Magical Lock - Cannot perform magical skill commands or spells Smokescreen - Reduces enemy accuracy by 20% against the player First Strike - Gain a 33% chance to gain an Extra Turn Headstart - Gain a 50% chance of gaining an Extra Turn Assault Boost - Gain an Extra Turn Stop Barrier - Reduce any stop magic used against the player by 7 turns Spoiler: LIMIT ---
"Beautiful isn't it," Enzo remarked as he stared out the window awkwardly behind Chrono and Tinarah. The rain was pouring down heavily. "I mean sure there's a lot of rain, but just look at that sun..." Outside the window was all gloom and no sun... "But still, it's been a good two weeks with you bunch. A time filled with- I'm sorry is that bacon?" Enzo said, interrupting his thought as he sniffed the crisp delight. "Sorry, not gonna eat off plates, because I know that's wrong here now. Anyways, I notice you're on your way to see master Stamatoast- TIS! STAMATIS!" Enzo was trying to talk to them, but was overwhelmed by the fact he simply could not take food from wherever he found it anymore. It was an adjustment he was still coping with. Shaking his head and exhaling heavily. "Y'know what, I'm gonna get my own breakfast, but the point of my story is that you are too young for me," Enzo smiled, placing a kind hand on Tinarah's shoulder. "And as much as an unspoken attraction as there is between us, you still have a lot of maturing to do. I'm glad we had this talk," he smiled, closing his eyes to appear as friendly as possible. "Mornin' Chrono! Lovely weather we're Hashbrown... HAVING! HAVING- DAAAH Enzo needs food..." He cleared his throat before stepping back and saluting them with his fingers. "Excuse me, won't you." Enzo walked off to get breakfast, proud that he did not take the food.
As all the keyblade wielders boarded their seperate vessel from Rourke's former crew. The four of them didn't seem to know how to pilot it much, but thankfully the ship had a surprisingly advanced autopilot system. The group's vessel launched off as it sunk deep into the ocean. It was shaped like a mechanical sea creature and swam through the water effortlessly. As it dove into the water, it managed to make it's way through the small, sink-link cavern that allowed the group to merge back into the ocean blue that connected all the worlds. Before they could decide what direction to take, they were swallowed by a giant whale. Barely able to brace for impact, they were sucked into the beast's gaping maw. As they were eaten, all power in the Atlantean vessel's ship shut off before turning on again with some reserve power. An old man's gentle voice called out to see if they were all right. "Yoo hoo! Is anybody in there?! I know you're not a fish, because you have no scales!" Geppetto called out. --------------------------------------------------------------------------------------- Boss Battle • URSULA R O U N D 5 Trident Thunder > Steel x2 > Beuce x2 > Karina x2 > Luna x2 > Aux x2 > Ursula Steel performed a combo! Dealt 95 Damage! Steel used Tempered Fate! Steel used Bullet Burst! Dealt 216 Damage! Steel's speed decreased by 10. Steel performed a combo! CRITICAL! Dealt 143 Damage! Steel performed a combo! Dealt 95 Damage! Beuce entered Data form! Beuce used Intertwine on Karina! Beuce used Thunder Bell! RESIST! WEAKNESS! CRITICAL! Dealt 510 Damage! Karina entered Blot Form! Karina gained Combat experience! Karina used a combo! Dealt 776 Damage! Karina used a combo! CRITICAL! Dealt 1,164 Damage! Luna entered Blot Form! Luna cast Curaga on Karina. Healed Karina's HP to full! Luna cast Aeroga on Karina! Luna cast Curaga on Steel! Healed to full HP! Aux entered Data Form! Aux used Upgrade! Aux gained 25 CG from Invigorate! Aux used a combo! Dealt 242 Damage! Aux gained 25 CG from Invigorate! Ursula used Bubble Blast! Missed Steel! Missed Beuce! Dealt 7 Damage to Karina! Missed Luna! Dealt 9 Damage to Aux! ROUND 6 Ursula let loose Trident Thunder! Missed Steel! Missed Beuce! Dealt 14 Damage to Karina! Missed Luna! Dealt 10 Damage to Aux! Steel's Turn! URSULA - 10,579/20,000 HP ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘ (Status: 50% MAG Resistance. Trident Power.) DATA Shining Hammer Beuce BLOT Fatal Mode Karina BLOT Wingblade Luna DATA Claymaker Aux ver 2.0 Speed Rave Steel 90/90 HP 6/9 MP 300% CG Buff: 100% to Blade Commands, Luck 35%, Increase all commands by 45%, 200% to Thunder commands Resistance: 30% Dodge, Aeroga Spoiler: ATTACK Ground Combo - 130% - 35 CG Air Combo - 130% - 35 CG BLADE - Shining Hammer Ground Combo - 280% - 45 CG Air Combo - 130% - 35 CG Spoiler: MAGIC Curaga Thundaga Spoiler: SKILL COMMAND Thunder Bell (3/3) 345% Mag Fox Taser (4/4) 345% - 645% Mag Powerline (3/3) 445% Str Ice Barrage (0/3) 400% Mag Vorpal Blitz (1/3) 445 - 595% Str Paradigm Shift (7/7) (Potentially: Cross Slash Osmose Reflect Ninja Vanish Judgement Dark Aura Red Slash Hammer Down) Spoiler: ITEM Ultra Phoenix x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Auto Aura 1 - Enter a level 1 Aura once without spending CG Lucky Lucky - Increase gambling odds by 5% Second Wind - Recover from knockout once with 50% HP Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP Critical Plus - Increase critical strike chance by 15% Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3) Berserk - Amplify damage by 30% when below 25% HP MP Haste - Regain 1 MP every 3 cycles Blade Boost LV1- Increase all Blade commands by 100% Ringing Echo - Double the duration of status ailments you inflict Spoiler: LIMIT Final Ragnarok - 100% CG Does 999 damage 76/97 HP 5/5 MP 170% CG Buff: Increase Physical commands by 50%, Luck - 35%, +200% STR/20 CG Combo plus, +10 STR Resistance: 30% Dodge, Aeroga - 3 Cycles Spoiler: ATTACK Ground Combo - 525% - 35 CG AURA Ground Combo - 625% - 60 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Hyperjump (3/3) 450% STR Zantetsuken (5/5) 550% STR Barrier Surge (3/3) 350% STR Vorpal Blitz (3/3) 350% - 425% STR Fist Bump (3/3) 400% STR Magnify (8/8) N/A Cross Slash (3/3) 400% STR Sacrifice (2/5) 1,000% STR Spoiler: ITEM Potion x1 Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Damage Syphon - Restore 1 CG for every 2 HP lost Second Wind - Recover from knockout once with 50% HP Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% Power Boost LV2 - Increases physical skill commands by a total of 150% Combat Experience - Every 5 cycles, Increase strength by 10 135/135 HP 8/13 MP 35% CG Buff: Luck 20%, 10 Def and Res Resistance: Light, 20% Dodge Spoiler: ATTACK Ground Combo -150%% - 15 CG Air Combo - 100% - 5 CG AURA Ground Combo - 150% - 15 CG Air Combo - 225% - 20 CG Spoiler: MAGIC Aeroga Curaga Blizzaga - 240% MAG Minega - 500% MAG Spoiler: SKILL COMMAND Barrier Surge (3/3) - 600% STR Howling Winds (3/3) 300 - 500% MAG Faith (4/4) 800% MAG Excalibur (7/7) 800% MAG Salvation (7/7) 1000% MAG Spoiler: ITEM Elixir Ultra-Potion Ether x2 Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Guard - Temporarily Increases defense and resistance by 30 Item Boost - Increases the efficiency of healing items Lucky Lucky - Raises the party’s luck by 5% Counterattack - Counter an enemy with a combo when guarding Healing Guard - Recover 10% HP when guarding MP Haste - Recover 1 MP every 3 cycles Second wind - Recover once with 50% HP Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack Damage Syphon - Gain 1 CG for every 2 damage taken Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3) MP Rage - If more than 50 damage is taken in one attack, restore 1 MP Cover - Take all damage for someone else Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag Damage Control - Halve damage when below 25% HP Protector - Guard now increases defense and resistance by 30, cover takes all damage Reflex - Have a 40% chance to automatically cover an ally from a single target attack Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20) Command Barrier - lose 10 CG each time you guard Light Boost LV2 - Increase light commands by 250% Wings of Light - Gain the ability to be in flight Daybreak - Increase light commands by 50% and gain 25% dark resistance Spoiler: LIMIT No limits equipped 73/121 HP 5/8 MP 100% CG Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES, STR/MAG +3 Resistance: 50% Thunder, 20% Dodge, Spoiler: ATTACK Ground Combo - 275% - 35 CG AURA Ground Combo - 425% - 40 CG Spoiler: MAGIC Aeroga Curaga Graviga Stopga Spoiler: SKILL COMMAND Earth Sliding Dash (3/3) - 300% STR - 20 CG Hyperjump (4/4) - 400 STR - 30 CG Powerline (3/3) - 600% STR - 80 CG Martial Arts (6/6) - 320% STR - 80 CG Spoiler: ITEM Hi-Potion Hi-Ether Mega Potion Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Cover Guard - Temporarily Increases defense and resistance by 30 Damage Syphon - Restore 1 CG for every 2 HP lost Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3 Berserk - Boost damage by 30% when HP is below 25% Critical Plus - Increase critical strike chance by 15% MP Rage - Restore 1 MP for every 50 HP lost MP Gift - Sacrifice 2 MP to give 3 MP to an ally Focus - 25 CG every turn. Spoiler: LIMIT Guardian Wall - 300 CG 78/91 HP 9/9 MP 180% CG Buff: 20% luck, 10 Def and Res Resistance: 40% Dodge Debuff: -10 SPD Spoiler: ATTACK Ground Combo -275% - 35 CG AURA Ground Combo - 350% - 70 CG Spoiler: MAGIC None Spoiler: SKILL COMMAND Sliding Dash (3/3) 200% STR Barrier Surge (0/3) 300% STR Splattercombo (3/3) 300% STR Vorpal Blitz (3/3) 300 - 450% STR Reluctancy (8/8 Break Time (5/5) April Showers (5/5) Ninja Vanish (5/5) Bullet Burst (4/6) 800% STR Spoiler: ITEM Ultra Potion Mega-Ether Elixir Phoenix Down Spoiler: SUMMON Summons are disabled Spoiler: ABILITY Item Boost - Increases the efficiency of items Second Chance - Hang on with 1 HP after taking more than 40% in one attack Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Lucky Lucky - Increases party luck by 5% MP Gift - Sacrifice 2 MP to give 3 to an ally Critical Plus - Increases crit chance by 15% Second Wind - Recover from knockout once with 50% HP Damage Syphon - Grants 1 CG for each 2 damage taken Deadly Poison - Increase poison damage to 1% Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3) Magical Lock - Cannot perform magical skill commands or spells Smokescreen - Reduces enemy accuracy by 20% against the player First Strike - Gain a 33% chance to gain an Extra Turn Headstart - Gain a 50% chance of gaining an Extra Turn Assault Boost - Gain an Extra Turn Stop Barrier - Reduce any stop magic used against the player by 7 turns Spoiler: LIMIT Tempered Fate - 300 CG
Most fans have waited over twelve years for the long awaited conclusion to the seeker of darkness trilogy that is; Kingdom Hearts. During that time, we have sadly, we have lost several of the talented voice actors who worked on the Kingdom Hearts series. I thought it would be a respectful gesture as a community, if we honored the memories of those individuals with a small thread. Even though some voices were not as grand as others, they still deserve a deserved thanks for their vocal work to a beloved video game franchise. Without further ado, here are twenty-eight hearts we lost to darkness since 2002. View attachment 50175 View attachment 50177 View attachment 50186 View attachment 50196 View attachment 50178 View attachment 50184 View attachment 50198 View attachment 50194 View attachment 50187 View attachment 50182 View attachment 50173 View attachment 50174 View attachment 50193 View attachment 50185 View attachment 50200 View attachment 50199 View attachment 50197 View attachment 50176 View attachment 50195 View attachment 50192 View attachment 50190 View attachment 50179 View attachment 50188 View attachment 50189 View attachment 50180 View attachment 50183 View attachment 50191 View attachment 50181
"Oh goodness no, I've had far too much to eat," Enzo replied before eating the chocolate bar he was offered. "And I go by many names, but you may call me Enzo! I have come in support of my super manly strong man friend Take in his quest for higher learning. I will be taking the same course as him and if possible I'd like to take a much more detailed version as if I didn't know how to read. Hypothetically of course," he smiled, wiping the excess finger chocolate onto the side of his pants. "What will we learn first miss teach lady ma'am?"
CHAMBER 4 [AJ, Kel, Kaida, Kairi, Marx] Where do you wish to go? ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber) X ⬆ X ⬅ ✙ ➡ ✔ ⬇ ✔