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  1. The_One_Man7
    As far as I know, driving into Duel Wield Roxas freezes, and as for Sephiroth, one second I will edit that in with this post.

    Sephiroth in Slot 2:
    XPDV-M317-16CPR
    YDXM-7WQB-GD03M

    Sephiroth in Slot 3:
    Z1KN-CUMN-ZJKBK
    XQR0-ZC74-QU4MZ

    Sephiroth in Guest Slot:
    U77V-9ZM5-EVRDR
    4E3X-H5BJ-J3NZ1
    Post by: The_One_Man7, Jan 6, 2008 in forum: Code Vault
  2. The_One_Man7
    Speaking of Duel Wielding Roxas in the other thread, do any of you guys have a code onhand to change what he is wielding on this version? His second keyblade, not the first.
    Post by: The_One_Man7, Jan 6, 2008 in forum: Code Vault
  3. The_One_Man7
    It is named that because it does not completely modify the moveset like the other code, thus a Neo Moveset Mod. Next time don't just guess randomly >_>. Though I do wonder on some of the ??? ID's since almost all of them freeze according to the other moveset mod.
    Post by: The_One_Man7, Jan 6, 2008 in forum: Code Vault
  4. The_One_Man7
    I had similar results when I tried it as well >_>. Might see if it works with a digit like 0058 since that would not freeze, after I finish up testing this. All I have found out is if you have 3/5/7 Sora and one of them drives, control quickly switches to that Sora, kind of like how it does with Riku. If you have an even number of Sora, you cannot reach the drive button.

    EDIT: No effect, even if the digit normally works.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  5. The_One_Man7
    They cannot be wielded outside of using the shortcut modifier in any form sadly. The closest thing to it currently is placing the command "The End" into the shortcut menu, which will trigger the keyblade scene if you are locked onto Roxas. The code for that in Triangles place is:
    1032F22A 000002A0
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  6. The_One_Man7
    Were pictures ever put up of that accomplishment >_>? Seems a bit odd to be able to pull off something like that without editing the game. Though after the HUD thing they did, it's kinda believable.

    Side Question: Has anyone tried world mapping as Riku in the final fight? Kind of random, but I wonder if it would remain as Riku if that happened. Only my Final Mix disk is working properly >_<.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  7. The_One_Man7
    They do not glow, and are wielded like a normal keyblade. The keyblades as you see them wielded are simply effects anyway, just like Final Forms trails of light.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  8. The_One_Man7
    They have never played as a boss, even on an emulator, or any other version of the game. The game would crash due to conflicts with how bosses act. It's just as insane as wanting to play without Slot 1. It will likely never be done either, unless something else like the weapon mod is pulled off.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  9. The_One_Man7
    For Sora to wield Xaldins weapons you would use this code: (modifying Kingdom Key)
    11CD4390 00000845

    Sorry, but the code for Roxas' Keyblades has not been found. The closest I have come is generating an extra pair of auras for a few seconds. The wield digits would be 0952 and 0953, but they act like normal Oathkeeper/Oblivion.
    As a side warning, do not use magic or explosion with the weapon mod. The only magic that will work is Reflega, since the game will crash trying to find where to put a glow on the weapon.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  10. The_One_Man7
    You cannot play as them, though they are extremely buggy but wieldable, seeing as they are not solid. You can have the FF allies in your party though, the code in raw format would be:
    Slot 2: 11C9561A 0000????
    Slot 3: 11C9561C 0000????
    Slot 4 (Guest): 11C9561E 0000????
    The ???? are the UCM digits, if you need those in AR-MAX format, use max convert, game ID 0911 after adding in the proper digit.
    EDIT: Please stop posting in caps, its a little annoying. It gives the impression of shouting.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  11. The_One_Man7
    Which weapon mod are you talking about, the appearance mod? If so, that one uses digits from the Universal Character mod, Mickeys keyblade would be 0074.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  12. The_One_Man7
    Since people get the wrong idea about what codes can do currently, here is the people you can play as:
    Sora, Donald, Goofy, Mickey, Roxas, any World Character other than Riku, and any drive form

    There is no way to be any other character right now unless you have emulator, where you can simply drive into Riku. FF allys and etc will not work in Slot 1 due to lack of coding and lack of HUD. If you try to put them there, they will crash the game.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  13. The_One_Man7
    Wrong, that code does not remove the HUD, it simply makes it not appear, there is a difference. If you were to joker in something like 08D3 that is not a character before a boss fight, it would freeze attempting to display the HUD, even with that code on.
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  14. The_One_Man7
    If they do not display on the HUD, you will never be able to play as them. The game will try to call a HUD file up, and crash. Khkid once got an ally to appear iconless on the HUD, but it still will not allow you to play as them. As for the Universal Character Modifier, you just replace ???? with the digit of what you want to go there. For example if you wanted Slot 1 (Sora) to be Final Form, you would put this in, with the digit being 0058 for Final Form.
    11C95618 00000058
    For example making a guest character into Sephiroth, 08B6 being Sephiroth.
    11C9561E 000008B6
    Post by: The_One_Man7, Jan 2, 2008 in forum: Code Vault
  15. The_One_Man7
    It freezes as it reaches the screen blur part. I don't understand it, but if what they say is true, it somehow takes up all of the systems memory.
    Post by: The_One_Man7, Dec 31, 2007 in forum: Code Vault
  16. The_One_Man7
    When using this code on emulators, what happens if he is using his final fight moveset? It should make him somewhat more controllable, unless it kills the game. Riku's moveset for the short time you play as him is digit 41.
    Post by: The_One_Man7, Dec 30, 2007 in forum: New Releases
  17. The_One_Man7
    That Reaction Command comes up as Roxas reclaims his Keyblades from you. It is hard to notice since it looks like Sora ducks the attack though. By the way, it also has the fun effects of cancelling t-stances and working in mid-air.
    Post by: The_One_Man7, Dec 29, 2007 in forum: Code Vault
  18. The_One_Man7
    I use it in place of Triangle, so I am using:
    1032F22A 000002A0 for the Keyblade RC

    Also as an odd note, Fighting two Roxas I am somehow controlling five keyblades instead of three. Shows as one set, but two pairs attack one of the Roxas, both sets doing damage and effects.
    Post by: The_One_Man7, Dec 28, 2007 in forum: Code Vault
  19. The_One_Man7
    Experimented with the Shortcut mod some, and found so far two worthwhile digits. At first I tested from where you guys left off, then I found 02A3 in one of the gaps, and backtracked for the other.
    02A0 - Showdown (Roxas' Keyblades)
    02A3 - High Slide (When he retrieves them)

    Disappointingly, you have to be locked onto Roxas to use these, but they do have some funny bugs. High Slide can be done as fast as you can press the button, and makes you invincible. It also works in midair, and if you do Showdown in mid air, you recover faster. By the way, if you do this during Rolling Drive he won't stop spinning, and High Slide works even while t-stanced.
    Post by: The_One_Man7, Dec 28, 2007 in forum: Code Vault
  20. The_One_Man7
    Alright, I know for the first boss mod, the one for solo fights there are specific HP and stat values that make the boss act differently such as 2EE0 hp. Have any for the second boss mod, for team fights been found, that make bosses quickly go into their final stage?
    Post by: The_One_Man7, Dec 23, 2007 in forum: Code Vault