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  1. Miles
    No I'm talking about NES 8-bit like things. That's not techno... Also you are comparing a live played orchestration track to a studio recording. Those both sound different. That's doesn't sound punchy. It's sound loud and reverb-y. That's how it would sound on stage. I'm comparing to studio recording. That's more than likely how it would sound. 1.5 was studio recorded. In a studio. 1.5 was pretty much dead on with the track. 2.5 I'm not gonna be happy if it sounds like that you posted above. (not that it's bad) Also Yoko was the supervisor of 1.5 music. That's how it's always supposed to sound. Yoko has ZERO involvement with 2.5 music.

    EDIT
    I take that back. I emailed video game orchestra and the said they "worked" with yoko very closely on this. They said "worked". I wonder if that means they are done with their part.
    Post by: Miles, Jun 21, 2014 in forum: General & Upcoming Kingdom Hearts
  2. Miles
    I believe it's the same as FM
    Post by: Miles, Jun 21, 2014 in forum: Code Vault
  3. Miles
    I can tell.
    Post by: Miles, Jun 21, 2014 in forum: Video Showcase
  4. Miles
    Tell them they should ditch decks. Also why is it in Japaneses?
    Post by: Miles, Jun 21, 2014 in forum: Video Showcase
  5. Miles
    Kompact/kontakts reverb
    Post by: Miles, Jun 21, 2014 in forum: General & Upcoming Kingdom Hearts
  6. Miles
    Even so it's more than likey what it would sound like.
    Oh yes! Do you really think musicians wanted there music to be heard in 8 bit beeps and boops. and KH1.5 sounded like that because that's how it would sound in reality. Something Yoko couldn't do to the limitations.

    That I definitely did. I panned the trombones to the right a bit and strings to the left slightly just like the original. I cant remember what else I did. It's probably the reverb. I set it as a large room. I wanted to mix it like a studio recording and stage recording.
    Post by: Miles, Jun 21, 2014 in forum: General & Upcoming Kingdom Hearts
  7. Miles
    Yes I know. It's not really possible for a live piano NOT to get soft when it plays quiet. I also do prefer the original "hard" sound but I'm not doing that for this. For all we know the KH2 version wasn't even suppose to sound like that and only did because of PS2 limitations. I mean a lot of the tracks for 1.5 were soft and a little soft for my taste but it's because of the live instruments. Also which piano part were you referring too? There are 2 pianos.
    Post by: Miles, Jun 21, 2014 in forum: General & Upcoming Kingdom Hearts
  8. Miles
    I think its pretty much done and ready with just a few things needing to be fixed like alignment.
    Post by: Miles, Jun 21, 2014 in forum: Code Vault
  9. Miles
    That's what happens when you use real instruments and not synths. They sound natural. Piano for example in real life would actually get soft when you play it quietly and as for the PS2 it would just make it low volume instead of getting realistically soft. (I have set the mic to the players POV) Things are going to have expressions, articulation and softness that the original didn't have. PS2 the instruments are instantly loud and the attack is immediate. You are forcing yourself to hear it the exact same way. The strings are actually the loudest right beside the french horns. You know I starting to make things loud immediately and unrealistically then I though "wait. Why? This is naturally how instruments sound." so I didn't get rid of the softness in the piano and other things.
    Post by: Miles, Jun 21, 2014 in forum: General & Upcoming Kingdom Hearts
  10. Miles
    That's what I thought but now that I listened to it with earphones it sounded fine but a little soft. I need to make the timpani louder too I just noticed.
    Post by: Miles, Jun 21, 2014 in forum: General & Upcoming Kingdom Hearts
  11. Miles


    Replaced all the instruments with real sounding ones and using the high quality drum loop from StylusRMX.
    (Where it originally came from and what Yoko used)
    Maybe 2.5 could sound like this or better!
    Enjoy!​
    Thread by: Miles, Jun 21, 2014, 20 replies, in forum: General & Upcoming Kingdom Hearts
  12. Miles
    He mean they didn't mess with it because the read speed is much fast on the PS3 than PSP. PS3 will fix it. They don't need to do anything.
    Post by: Miles, Jun 20, 2014 in forum: Kingdom Hearts News & Updates
  13. Miles
    Very nice. I think I liked this interview the best for some reason. I'm glad some of the original team is working on this collection.
    Post by: Miles, Jun 19, 2014 in forum: Kingdom Hearts News & Updates
  14. Miles
    It's in the pause menu settings.
    Post by: Miles, Jun 18, 2014 in forum: Code Vault
  15. Miles
    He might have said it as a whole. IDK either way it lagged a lot on the PSP even if you did have it the CPU acceleration on. Now since almost everything is being updated and music, SFX and new SFX being added to BBS its going to have a lot to work with. I'll have more to look at when I extract the files from the game. 1.5 had one texture that was way over 4x its original.
    Post by: Miles, Jun 18, 2014 in forum: Kingdom Hearts News & Updates
  16. Miles
    Why do you say that? PS3 used 256MB. It can be easily filled and that is not a lot at all. I believe it. See how this game can produce so many effect and cache a lot of data this is definitely one of the games that pushed the PS2 to its limits.
    Post by: Miles, Jun 18, 2014 in forum: Kingdom Hearts News & Updates