Search Results

  1. Beucefilous
    Beuce used Aeroga on himself
    Beuce summoned Baymax
    Baymax used ROCKETO FIIIST
    Post by: Beucefilous, Dec 16, 2019 in forum: Role-Playing Arena
  2. Beucefilous
    Titan is colossally strong, and just as durable. He is of the earth element, and therefore weak to wind and resistant to thunder. However, Titan is a rather slow individual, and his attacks are easily predictable. Though once he locks onto a target, they would be wise to shore up their defenses or else they risk being knocked clear out of the arena for a while. Once he gets going, you may even need more than one of you to defend against the blow.
    Post by: Beucefilous, Dec 16, 2019 in forum: Role-Playing Arena
  3. Beucefilous

    TITAN
    30,000/30,000
    [​IMG]
    Stratos > Stratos > Faust > Faust >Beuce > Beuce > Karina > Titan > Titan > Aux

    Stratos' Turn!​


    • 115/115 HP

      11/11 MP

      0% CG

      Buff: None

      Resistance: Light


      Ground Combo - 000% - 00 CG

      Air Combo - 000% - 00 CG


      Rising Wing

      Ground Combo - 100% - 5 CG

      Air Combo - 225% - 20 CG

      Curaga

      Aeroga

      Faith (4/4)

      Break Time (11/11)

      Launch (11/11)

      Reluctancy (11/11)

      Magnify (11/11)


      Reflect


      Dumbo

      Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Dodge Roll

      Guard

      Cover *gasp*

      Cheer

      Second Wind

      Damage Syphon

      Lucky Lucky

      MP haste

      MP Rage

      Auto Aura lv 1

      Second Chance

      Reload Boost

      Battlecry



      Cure Boost

      Life Giver

      Divine Caress

      Brightest Light

      Duty of the White Mage

      Mystic Aura

      Trip Around The Sun



    • 121/121 HP

      8/8 MP

      0% CG

      Buff: None

      Resistance: None


      Friendship Nerd

      Firaga

      Blizzaga

      Curaga

      Thundaga

      Minega
      Aeroga

      Graviga

      Drain

      Balloonga

      Ruin

      Bass Boost (7/7)

      Ether

      Balloon Letter

      Hi-Ether

      Hi-Potion x2

      Mega Potion

      Baymax

      Sparky

      Fairy Godmother

      Cheshire Cat

      Maui

      Tinkerbell

      High Jump

      Guard

      Cover

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Battlecry

      MP Rage

      Second Chance

      Critical Plus

      Healing Guard

      Berserk

      Entrust

      Libra

      Auto Aura lv1

      Auto Aura lv2

      Hunter’s Mist



    • 147/147 HP

      10/10 MP

      0% CG

      Buff: None

      Resistance: Thunder


      275% 35 CG


      Earth

      425% 40 CG

      Curaga

      Graviga

      Stopga

      Sliding Dash

      Hyperjump

      Powerline


      Treasure Island

      Hi-Potion x5

      Hi-ether

      Phoenix Down

      Mega-Potion

      Fairy Godmother

      Cheshire Cat

      Bambi

      Baymax

      Experiment 221

      [2] High Jump(Equipped)

      [1] Magic Lock-On (Equipped)

      [1] Cheer (Equipped)

      [2] Dodge Roll (Equipped)

      [2] Guard (Equipped)

      [2] Item Boost (Equipped)

      [2] Berserk (Equipped)

      [3] Damage Syphon (Equipped)

      [3] Lucky Lucky (Equipped)

      [3] MP Haste (Equipped)

      [3] Healing Guard (Equipped)

      [3] Cover (Equipped)

      [3] MP Rage (Equipped)

      [3] MP Gift (Equipped)

      [3] Critical Plus (Equipped)

      [4] Reload Boost (Equipped)

      [10] Auto Aura (Lv1) (Equipped)

      Guardian’s Wall



    • 121/121 HP

      6/6

      0% CG

      Buff: None

      Resistance: None


      525% 40 CG

      lol

      Strike Raid

      Zantetsuken

      Powerline

      Magnify

      Fist Bump


      Cross-Slash (3/3)

      Potion x1

      Locked

      High Jump

      Dodge Roll

      Damage Syphon

      Second Wind

      Lucky Lucky

      Second Chance

      Critical Plus

      Reload Boost

      Auto Aura 1




    • 110/110 HP

      11/11 MP

      0% CG

      Buff: None

      Resistance: None


      150% 15 CG

      Thundaga

      Graviga

      Firaga

      Blizzaga

      Hummingbird

      Fox Taser

      Thunderbell

      April Showers


      Bambi

      Cheshire Cat

      Marshmallow

      Fairy Godmother

      High Jump

      Magic Lock on

      Cheer

      Second Wind

      Damage Syphon

      Second Chance

      Lucky Lucky

      MP Haste

      MP Rage

      Critical Plus

      Final Ragnarok



    • Luck: 35%

      Life Giver

      Cheer x4

    Post by: Beucefilous, Dec 16, 2019 in forum: Role-Playing Arena
  4. Beucefilous
    Meanwhile, in the first arena, Jecht cracked his kneck has his next opponent showed up. The crowd seemed to be really amped up for this, as the two had basically trounced any competition thus far. Jecht heaved his massive sword off of the ground and glared at Luther. "I've already located my target, so I suppose I probably shouldn't dilly dally too much longer...I should wrap this up." Luther muttered to himself.

    "Hey, if you think you're gonna have the chance to take this lightly, you got another thing coming," Jecht yelled, charging forward. It seemed with every step he took, the cheers of the audience got louder. Their excitement for the bloodshed rising at it got closer. Time seemed to move in slow motion. Jecht finally reached the fencer and raised his sword to bring down a mighty blow. Just before the blade made contact, Luther raised his right hand. "I forfeit."

    And with that, he vanished in a puff of black smoke, leaving the sword to clangor against the ground. For a brief moment, there was silence. Finally, it was broken by one man in the standing yelling a single word of profanity.
    Post by: Beucefilous, Dec 13, 2019 in forum: Role-Playing Arena
  5. Beucefilous
    [​IMG]
    Beuce looked onward to his next opponent, having been healed from the minor injuries he sustained in the previous fight. It was a tall, slender man in a black coat with a very thin sword-like keyblade. "Luther, huh? I know you aren't one of us, so just to double-check, you aren't with No Heart are you?" Luther smirked and thought about the question for a moment. He took up a stance before giving his answer.

    "Not directly, at least. I'm under Nequa at the moment." Beuce summoned his own keyblade in response. The man's intent was clear. These two were on diametrically opposed sides, and there was no room for cooperation. The master was the first one to attack. He vanished in a shower of cherry blossoms, with an enormous flash of light reflecting off his blade as he struck at incredible speeds. When he stopped, however, the man was farther away from him than he remembered. He had missed it. Did he just misjudge the distance? No. There was no way that after all his training, he'd make such a careless mistake. The man, with no preliminary movements, was in a different spot. Beuce quickly recovered and rolled forward at him using the leftover momentum. With a quick thrust of his red-side keyblade, the man was gone again?

    Luther swung his weapon across a low-hanging arc to knock the double-ended keyblade to the side while its force was being directed forward. Beuce quickly turned to his left where the blow had come from and kicked across the ground before the blow was finished. Finally, he felt an attack connect. Luther's feet fell from beneath him, and he stumbled to the ground. As soon as he'd hit it, he rolled away to the side. Beuce, not willing to let an advantage go to waste, recovered his keyblade and struck a heavy blow down, only to have his form crumble and vanish beneath the blow. Extremely confused, he looked over to see Luther standing tall in the opposite direction. He knew he'd connected a blow, so what happened? Beuce followed his line of sight from where the man had fallen to where he was standing, to find some of the sand was displaced. About enough to indicate that someone had rolled over it.
    "So that's it, huh? You make me see things that aren't really there."

    Luther gave a clap.
    "I'm impressed. You figured it out faster than most. Now then, what are you going to do about it?" Beuce stood to his feet and reoriented himself. He wiped the dirt from his face. "Well, I'm not sure, but if I can react fast enough, you shouldn't be able to get a hit in, right?" Beuce began to shimmer with a metallic grey aura, and his senses were all sharpened. Luther began to laugh uproariously. "Well, I suppose that's true, but if you think that's enough, you'll wind up dead sooner than you think." Beuce shot the man a glare, and ran to attack, ready to change direction as soon as was necessary. To his surprise, Luther locked blades with him instead of simply evading through an illusion. "Well, I can see why you think you need the elemental guardians to beat Nequa, but at this rate you'll just be running to your doom before you even reach her." Beuce was shocked at how much he knew about their plan.

    "How do you know about that?" Luther just sighed. "They already told you about the mole in your group right? He's been leaking information to us for a while now. We know everything about your plan. You're here to meet with Shiro, right? The one who beat Uniform? Or, did you think that he was just lying to you to get under your skin?" Beuce furrowed his eyebrows into a glare. "If there really is a mole, who is it?" Luther laughed once again. "Now that would just be too easy. But you're showing me a good time, so I'll cut you a deal. If you can beat me, I'll tell you their name. Show me what that aura of yours can do." Luther took up a high guard, with his knife on a much lower position. The first real stance he'd taken up since the battle began.


    Luther knocked aside the double-ended weapon and struck once again with his knife, leaving a small knick against Beuce's cheek. The keyblade master threw a punch from his right hand, which was narrowly evaded with a duck. By this point, Beuce was already swinging the keyblade back toward the man in a wide slash. Luther brandished his knife and brought it to Beuce's wrist before the attack could connect, and he dropped his keyblade.
    "Small cuts aren't going to do much to your right side, but your left is wide open. Haphazard offense won't get you very far against me unless you can find a way to defend yourself." Beuce reeled back, clutching his wrist and gritting his teeth. The man wasn't even using illusions anymore. "Thanks for the advice..." Beuce summoned Lofty Grasp back to him. Stabbing into the ground, several bones sprung from the ground and launched themselves toward Luther. The man nimbly dodged between the necromantic projectiles, but Beuce was ready with a follow-up. He rushed forward with a jab, looking to direct him into it with the bones.

    Without a moment to spare, Luther parried the attack, causing it to stab into the wall behind him. Luther reached out his hand, toward Beuce's face and from his palm spewed smoldering embers. Beuce winced as the heat burned his eyeline and once again was forced to withdraw. This time, however, Luther didn't just wait for him to attack again. Rushing forward, Luther thrust his blade toward Beuce's chest, only for it to clang harmlessly against the multicolored stained glass palm now guarding the point of impact with a satisfying ring. The blade deflected, Beuce balled it into a fist and bashed the back of his hand against Luther's jaw. The sound it made was not unlike a glass bell. Finally, it was the black-coated man forced to break away and reorient himself. Rubbing his face from the point of impact, Luther smirked.
    "Now we're getting somewhere. I was hoping that wasn't really all you had in you." Beuce once again readied himself. He'd fought against people stronger than himself before. If he couldn't even defeat him, He didn't have a chance at defeating Nequa or No Heart. The man in front of him would serve as a stepping stone.

    Beuce's clothes began to transform into a darker and more sinister-looking version of themselves. Bits of it hardened into a solid black armor, and others simply changed colors. If his style was to take him down bit by bit, he'd give him a reason not to go for so many small attacks. Dismissing his keyblade, Beuce summoned forth a different weapon. a slender black and green keyblade belonging to his friend Stratos. Taking up the new weapon and Dark Knight power, the master pounced. Thus far, most of his attacks had been countered and he was forced to go on the defenses to avoid being overwhelmed. Now would be different. No matter what, Beuce resolved to keep up the offensive and force his enemy back. Gripping his blade with both hands.

    He swung the axe-like weapon around, attempting to catch Luther's blade in the curve of his own and pull it away. Luther stabbed the knife at him as Beuce was solely focused on the estoc the man held. As he did so, however, black spikes erupted from Beuce's shoulder, leaving neither of the combatants uninjured. The keyblade master successfully pulled down his weapon and swung a punch toward Luther's face, only for his fist to strike thin air. The fencer recovered his posture and sighed.
    "This is dragging on for far too long. It's time we ended this." Beuce gritted his teeth in frustration at what he saw. The man had ignited into a steel-grey light around him, the same that currently surrounded Beuce. He'd been holding back the whole time. With a single feint and a thrust of his blade, Beuce had been defeated.
    Post by: Beucefilous, Dec 7, 2019 in forum: Role-Playing Arena
  6. Beucefilous
    Happy Mok maxes out oblivion day!
    Post by: Beucefilous, Nov 29, 2019 in forum: OOC Lounge
  7. Beucefilous
    Equipping Wishing Star as my keyblade
    Post by: Beucefilous, Nov 17, 2019 in forum: OOC Lounge
  8. Beucefilous
    Signups are unfortunately full
    Post by: Beucefilous, Nov 17, 2019 in forum: OOC Lounge
  9. Beucefilous
    Titan (Falsehood) will begin soon...
    Post by: Beucefilous, Nov 17, 2019 in forum: OOC Lounge
  10. Beucefilous
    Signup for Titan (Testament) and Titan (Falsehood) are now open in the world record
    Post by: Beucefilous, Nov 17, 2019 in forum: OOC Lounge
  11. Beucefilous
    IRON IMPRISONER I
    Doused

    [​IMG]
    0/10,000

    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > AJ > AJ
    Kel used Vorpal Blitz!
    Critical HIt! Dealt 1,584 damage!
    Iron Imprioner I shatters into nothingness​



    • 73/110 HP

      5/12 MP

      50% CG

      Buff:

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      LIGHT

      Combo - 350% - 50 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (3/5)

      Thunderbell (3/3)

      Grave Digger (5/6)

      Fox Taser (5/5)


      Headshot (4/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221


      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 89/110 HP

      8/8 MP

      0% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (1/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (3/4)

      Bass Boost (7/7)


      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 92/121 HP

      8/16 MP

      280% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (2/2)

      Thunder Bell (3/3)

      Fox Taser (4/4)

      Launch (2/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 118/118 HP

      6/6 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (2/3)

      Fist Bump (3/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 66/110 HP

      2/11 MP

      22% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG


    • Marshmallow - Beuce
      2 cycles remaining

      Blizzard Breath: Marshemellow casts a powerful ice spell from his mouth to hit all enemies (300% MAG, 5 hits to all targets)

      Bodyguard: Marshmallow stand in front of another player and protects, increasing their defense by 30.

      Icicle Spikes: For every cycle that Marshmallow is present, it will increase Ice commands by 50%. (Passive ability)


    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands
      Sick beats: +50% to all commands
      Icicle Spikes: +150% to all Ice commands
      Monk exists: +10 to defense and resistance

      Lucky Lucky x4: +20% luck

      Kaida Dodge Chance - 75%

      Stratos Dodge Chance - 75%

      Beuce Dodge Chance - 75%

      AJ Dodge Chance - 75%

      Kel Dodge Chance - 75%












    [​IMG]
    The master of The World Record clapped from behind the screen that appeared in the center of the room after the monster had faded away. "Well done! Honestly, I'm impressed! Really, that last hit. Bravo." Ashlynn's form appeared on the screen, giving them a round of applause. "You've really got the stuff for this job, I see. As promised, your reward. What reward could be more fitting than knowledge?"

    Beuce, Kaida, Stratos, Kel, and AJ leaned Libra

    "With this, you'll be able to get a little more information on your enemies. Hopefully, before it's too late." The red-haired girl paused. "Hm? You wanted a more physical reward as well...? Oh, i suppose i could scrounge up a little something...Here you are!"

    Beuce, Kaida, Stratos, Kel, and AJ gained 400 munny

    "The more difficult your encounters, the more I'll give you. Sometimes there will even be special one time rewards. Oh, and speaking of difficulty...If you'd like, I can make the enemies a little more difficult on request. Naturally, this will up the ante, but you might need to try a few times before you can actually defeat them."


    DIFFICULTY SETTINGS UNLOCKED

    Each encounter now has a TESTAMENT and FALSEHOOD version
    TESTAMENT bosses will be closer to their original power, and are likely to be taken out fairly uniformly with proper tactics. For those who seek completion.
    FALSEHOOD bosses are challenging embellishments upon the enemy's true power, and in each of these you will struggle greatly. For those who seek fortune and glory.


    "The next set should be up soon! Good luck!"
    Post by: Beucefilous, Nov 4, 2019 in forum: Role-Playing Arena
  12. Beucefilous
    IRON IMPRISONER I
    Doused

    [​IMG]
    1,500/10,000

    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > AJ > AJ
    Kel used this round to free Beuce! Abilities have been restored to him!
    AJ Copied Stratos' Speed
    AJ used Balloonga
    Only dealt 88 damage due to resistances
    Iron Imprisoner is doused!
    AJ Used Thundaga!
    only dealt 119 due to resistances
    Stratos Used Dolphin Kick
    Dealt 234 damage!
    Iron Imprisoner is like, super doused.
    Stratos used a combo!
    Dealt 184 damage
    Kaida used Hunter's Mist!
    Dodge chance raised!
    Kaida used Curaga on Beuce
    Healed to full
    Kaida used Powerline
    Dealt 228 Damage
    Beuce used Thunderbell
    Critcal hit! Dealt 1,800 damage physical damage
    Beuce used Curaga on Stratos
    Healed to full!
    Dichromatic resonance fades.
    Marshmallow uses bodyguard on Beuce
    Iron Imprisoner I used Cell Block!
    Kaida dodged out of the way!
    Stratos takes 21 damage!
    Attacks were sealed away!
    Beuce took 37 damage!
    Attacks were sealed away!
    Kel Dodged out of the way!
    AJ Took 28 damage thanks to aero!
    Abilities were sealed away!

    Iron Imprisoner used Cage Sweep!
    Kaida took 29 damage
    Stratos Dodged
    Beuce Dodged
    Kel Dodged
    AJ took 16 damage thanks to aero!
    Kel and Stratos' friendship limit activates
    Deals 500 damage
    Kel's turn!​



    • 73/110 HP

      5/12 MP

      50% CG

      Buff:

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      LIGHT

      Combo - 350% - 50 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (3/5)

      Thunderbell (3/3)

      Grave Digger (5/6)

      Fox Taser (5/5)


      Headshot (4/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221


      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 89/110 HP

      8/8 MP

      0% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (1/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (3/4)

      Bass Boost (7/7)


      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 92/121 HP

      8/16 MP

      280% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (2/2)

      Thunder Bell (3/3)

      Fox Taser (4/4)

      Launch (2/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 118/118 HP

      6/6 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (2/3)

      Fist Bump (3/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 66/110 HP

      2/11 MP

      22% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG


    • Marshmallow - Beuce
      2 cycles remaining

      Blizzard Breath: Marshemellow casts a powerful ice spell from his mouth to hit all enemies (300% MAG, 5 hits to all targets)

      Bodyguard: Marshmallow stand in front of another player and protects, increasing their defense by 30.

      Icicle Spikes: For every cycle that Marshmallow is present, it will increase Ice commands by 50%. (Passive ability)


    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands
      Sick beats: +50% to all commands
      Icicle Spikes: +150% to all Ice commands
      Monk exists: +10 to defense and resistance

      Lucky Lucky x4: +20% luck

      Kaida Dodge Chance - 75%

      Stratos Dodge Chance - 75%

      Beuce Dodge Chance - 75%

      AJ Dodge Chance - 75%

      Kel Dodge Chance - 75%

    Post by: Beucefilous, Nov 4, 2019 in forum: Role-Playing Arena
  13. Beucefilous
    IRON IMPRISONER I
    (paralyzed) 1 round left

    [​IMG]
    5,204/10,000

    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > AJ > AJ
    Kel attacked the Cage! only dealt 165 damage due to resistances
    Kel Attacked the Cage, Only dealt 165 damage due to resistances
    AJ Used Blizzaga on the cage
    The bars shatter!
    Aj used Curaga on himself! Healed to full
    Stratos used hummingbird! Dealt 472 damage
    Stratos used a combo! Dealt 184 damage
    Kaida used Curaga on Kel. Healed to full
    Kaida used Curaga on herself. Healed to full
    Beuce used both of his turns to unlock the binds on Kel! Skill commands are restored to him!
    Marshmallow used blizzard breath! only dealt 140 damage due to resistances.
    Iron Imprisoner's restraints tighten, briefly immobilizing him.
    Kel's Turn



    • 65/110 HP

      6/12 MP

      50% CG

      Buff: Dichromatic Resonance (1 Cycles Left)

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      LIGHT

      Combo - 350% - 50 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (3/5)

      Thunderbell (3/3)

      Grave Digger (5/6)

      Fox Taser (5/5)


      Headshot (4/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221

      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 77/110 HP

      8/8 MP

      180% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (1/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (3/4)

      Bass Boost (7/7)


      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 121/121 HP

      8/16 MP

      220% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (2/2)

      Thunder Bell (3/3)

      Fox Taser (4/4)

      Launch (2/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 118/118 HP

      6/6 MP

      130% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (2/3)

      Fist Bump (3/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 110/110 HP

      4/11 MP

      22% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG


    • Marshmallow - Beuce
      3 cycles remaining

      Blizzard Breath: Marshemellow casts a powerful ice spell from his mouth to hit all enemies (300% MAG, 5 hits to all targets)

      Bodyguard: Marshmallow stand in front of another player and protects, increasing their defense by 30.

      Icicle Spikes: For every cycle that Marshmallow is present, it will increase Ice commands by 50%. (Passive ability)


    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands
      Sick beats: +50% to all commands
      Icicle Spikes: +100% to all Ice commands

      Lucky Lucky x3: +15% luck

      Kaida Dodge Chance - 40%

      Stratos Dodge Chance - 40%

      Beuce Dodge Chance - 0%

      AJ Dodge Chance - 20%

      Kel Dodge Chance - 30%

    Post by: Beucefilous, Nov 2, 2019 in forum: Role-Playing Arena
  14. Beucefilous
    [​IMG]
    Beuce in his ranger from aimed down the sights of his gun. The Ninja was fast, darting all around the arena and bouncing off the walls, but he forgot one very important thing. Rangers never miss. "Sorry, but this won't go any better than last time, shadow" Beuce pointed his gun at the ninja, right in the middle of the air. A perfect situation for the keyblade master. With a flick of his finger, the mystical bullet flew from the barrel and struck shadow dead on. The ninja fell from the air onto the ground, defeated in a single blow. "Man, if you'd had your dog to throw me off, this might've gone different. Tough luck, though. Looks like i'm the one to move on." Beuce return to his ordinary state, ready for the next match to begin.

    ~~Meanwhile~~

    The centaur struggled with all his might, stomping and swinging with force that would shatter any man's bones on contact, but every time he did, the target simply faded away, never there to begin with. Growing more and more frustrated, Nessus let out a scream of rage "Fight me fairly! You think you can win by being so cowar-" He was cut short by a blade piercing his chest, and at the end of it, the man in the black coat. "Talking takes a lot of concentration, doesn't it?" He pulled his blade out, and the centaur fell to the ground. Luther had advanced.
    Post by: Beucefilous, Oct 31, 2019 in forum: Role-Playing Arena
  15. Beucefilous
    IRON IMPRISONER I
    [​IMG]
    6,000/10,000
    Cage: 426/1,500


    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > Kel > AJ > AJ
    As the iron bars of the cage close around Kel, the keyblade master struggled against the bars, but his physical attacks seemed to be largely ineffectual against them. Seeing this, his comrades leaped into action, with Stratos transferring his power to Beuce, and the latter awakening the might of his keyblade while the others kept up the assault on the main enemy.

    Kel used Fist Bump on the cage
    only dealt 198 damage due to the enemy's resistances
    Kel used splattercombo on the cage
    only dealt 176 due to the enemy's resistances
    AJ's Turn
    AJ used his blue action to copy Stratos' speed!
    AJ Used Aeroga on himself
    AJ Used Curaga on Beuce, restoring him to full health.
    Stratos' Turn
    Stratos used Entrust on Beuce
    Beuce's CG is now MAX
    Stratos used a combo on iron imprisoner
    Critical hit! Dealt 368 damage!
    Stratos threw up a defensive stance
    Kaida's turn
    Kaida used Strike raid on the cage
    Only dealt 57 damage due to the enemy's resistances
    Kaida used strike raid on the cage
    only dealt 57 damage due to the enemy's resistances
    Kaida used Launch on the iron imprisoner!
    Critical Hit! Dealt 600 damage
    Kaida used Launch on the Iron Imprisoner!
    Dealt 300 damage
    Beuce's Turn
    Beuce used Dichromatic Resonance!
    Beuce, with auto aura 1, switched to the light aura!
    Beuce summoned Marshmallow!
    Marshmallow used Bodyguard on Beuce
    Beuce's defense was increased by 30
    Beuce used Faith!
    Iron Imprisoner took 900 Physical damage!
    HP HALT
    The Cage took 700 Magic Damage
    Iron Imprisoner looms over the party with a menacing aura

    As the great beast clad in chains and irons struggled against its restraints, the party got the feeling that it was containing something much more sinister than the enemy they currently fought. Its yells of rage, even muffled behind its mask, were enough to send chills down the spine. For just a moment, the chains loosened.

    Iron Imprisoner uses Cell Block!
    The chains lash out at the party
    Kaida Dodged out of the way
    Stratos took 21 damage
    Counterattacked with a combo! Didn't do damage, but built CG
    ITEMS were sealed away...
    Beuce took 45 damage
    ABILITIES were sealed away...
    Kel took 50 damage
    SKILL COMMANDS were sealed away...
    AJ only took 28 damage thanks to Aeroga
    ATTACKS were sealed away...

    Kel's Turn!​



    • 65/110 HP

      6/12 MP

      50% CG

      Buff: Dichromatic Resonance (2 Cycles Left)

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      LIGHT

      Combo - 350% - 50 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (5/5)

      Thunderbell (3/3)

      Grave Digger (3/6)

      Fox Taser (5/5)


      Headshot (2/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221

      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 77/110 HP

      8/8 MP

      65% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (4/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (1/4)

      Bass Boost (7/7)


      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 81/121 HP

      10/16 MP

      220% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (1/2)

      Thunder Bell (2/3)

      Fox Taser (3/4)

      Launch (0/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 28/118 HP

      6/6 MP

      20% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (0/3)

      Fist Bump (1/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 65/110 HP

      7/11 MP

      22% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG


    • Marshmallow - Beuce
      4 cycles remaining

      Blizzard Breath: Marshemellow casts a powerful ice spell from his mouth to hit all enemies (300% MAG, 5 hits to all targets)

      Bodyguard: Marshmallow stand in front of another player and protects, increasing their defense by 30.

      Icicle Spikes: For every cycle that Marshmallow is present, it will increase Ice commands by 50%. (Passive ability)


    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands
      Sick beats: +50% to all commands
      Icicle Spikes: +50% to all Ice commands

      Lucky Lucky x3: +15% luck

      Kaida Dodge Chance - 40%

      Stratos Dodge Chance - 40%

      Beuce Dodge Chance - 0%

      AJ Dodge Chance - 20%

      Kel Dodge Chance - 30%

    Post by: Beucefilous, Oct 31, 2019 in forum: Role-Playing Arena
  16. Beucefilous
    IRON IMPRISONER I
    [​IMG]
    7,953/10,000
    Cage: 1,500/1,500


    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > Kel > AJ > AJ
    Kel Gained an Extra Turn!
    Stratos's Turn!
    Stratos used Martial Arts! Dealt 218 damage!
    Stratos used a combo! Dealt 184 damage! Stratos threw up a defensive stance!
    Kaida's Turn!
    Kaida Used Fox Taser
    Critical Hit! only dealt 153 damage due to the enemy's resistances
    Kaida used Fox Taser
    only dealt 76 damage due to the enemy's resistances
    Kaida used Thunderbell!
    Only dealt 102 damage due to the enemy's resistances
    Kaida used Thunderbell!
    Critical Hit! Only dealt 204 damage due to the enemy's resistances
    Beuce's turn! Beuce used Gravedigger!
    Dealt 600 damage
    Beuce used Headshot!
    Dealt 510 damage
    Iron Imprisoner's turn!
    Iron Imprisoner used Cage sweep!
    Kaida took 40 damage
    Stratos guarded, but he still takes the damage! 22 of it, to be exact.
    Stratos counterattacks! Dealt 184 damage
    Beuce took 54 damage
    Kel took 40 damage
    AJ took 45 damage
    Iron Imprisoner summons a cage
    Kel is trapped inside!
    Kel's turn!​



    • 56/110 HP

      12/12 MP

      107% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (5/5)

      Thunderbell (3/3)

      Grave Digger (1/6)

      Fox Taser (5/5)


      Headshot (0/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221

      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 88/110 HP

      8/8 MP

      231% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (4/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (1/4)

      Bass Boost (7/7)

      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 81/121 HP

      10/16 MP

      180% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (2/2)

      Thunder Bell (0/3)

      Fox Taser (1/4)

      Launch (5/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 78/118 HP

      6/6 MP

      20% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (3/3)

      Fist Bump (3/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 65/110 HP

      11/11 MP

      22% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG



    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands
      Sick beats: +50% to all commands

      Lucky Lucky x4: +20% luck

      Kaida Dodge Chance - 40%

      Stratos Dodge Chance - 40%

      Beuce Dodge Chance - 40%

      AJ Dodge Chance - 20%

      Kel Dodge Chance - 30%

    Post by: Beucefilous, Oct 30, 2019 in forum: Role-Playing Arena
  17. Beucefilous
    IRON IMPRISONER I
    [​IMG]
    10,000/10,000

    Stratos > Stratos > Kaida > Kaida > Beuce > Beuce >Iron Imprisoner > Iron Imprisoner > Kel > Kel > AJ > AJ
    Kel Gained an Extra Turn!
    Stratos's Turn!​



    • 110/110 HP

      12/12 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 375% - 40 CG

      Curaga

      Blizzaga

      Strike Raid (2/2)

      Faith (5/5)

      Thunderbell (3/3)

      Grave Digger (6/6)

      Fox Taser (5/5)


      Headshot (5/5)


      Bambi

      The Fairy Godmother

      Cheshire Cat

      Baymax

      Marshmallow

      Experiment 221

      Dodge Roll - 40% Dodge Chance

      Cheer - Increase Summon Duration by 1 Turn

      Lucky Lucky - Increase luck by 5%

      Damage Syphon - Gain 1% CG for every 2 turns.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Entrust - Give other player CG.

      Critical Plus - Increase Crit Chance by 15%.

      Bearserk - Boost Attack by 30% when under 25% HP


      Mage Gunner - Increase Projectile Commands by 200%

      Rapid Fire - Combo scales on Magic Stat instead of Strength.

      Sniper - Aerial Enemies take an extra 200% damage.

      Hawkeye - RANGERS NEVER MISS

      Grounded -


      Blade Boost - Increase the power of Keyblade based commands by 100%.

      Trip Around the Sun - 300 CG

      Dichromatic Resonance - 300 CG



    • 110/110 HP

      8/8 MP

      0% CG

      Buff: None

      Resistance: None


      Ground Combo - 275% - 35 CG

      Air Combo - 000% - 00 CG


      RHYTHM MIXER

      Combo - 355% - 65 CG

      Curaga

      Thundaga

      Balloonga

      Aerial Slam (3/3)

      Barrier Surge (3/3)

      Dolphin Kick (3/3)

      Hummin’ bird (4/4)

      Thunder Bell (3/3)

      Magnify (11/11)


      Martial Arts (0/0)

      Bass Boost (0/0)

      Ether

      Balloon Letter

      Hi-Ether

      Mega-Potion

      Hi-Potion

      Baymax

      Cheshire Cat

      Fairy Godmother

      Sparky

      Maui

      Tinkerbell

      High Jump

      Guard

      Dodge Roll

      Magic Lock on

      Item Boost

      Cheer

      Second Wind

      Cover

      MP Haste

      Lucky Lucky

      Damage Syphon

      Reload Boost

      Counterattack

      MP Rage

      Critical Plus

      Berserk

      Entrust

      Healing Guard

      Auto Aura lv1

      Auto Aura lv2




    • 121/121 HP

      16/16 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG

      FEVER PITCH - 350% - 70 CG

      Firaga

      Blizzaga

      Curaga

      Ballonga

      Strike Raid (2/2)

      Thunder Bell (3/3)

      Fox Taser (4/4)

      Launch (5/5)

      Powerline (3/3)


      Red Slash (5/5)


      Maximus

      Baymax

      Cheshire Cat

      Experiment 221

      High Jump

      Dodge Roll

      Magic Lock On

      Second Chance

      Lucky Lucky

      Second Wind

      MP Haste

      Reload Boost

      MP Rage

      Critical Plus

      Entrust

      Auto Aura Level 1


      Hearts Promise

      MP Haste


      Synch Blade

      Dual Cast

      Valor

      Wisdom

      Fault of the Red Mage

      Hunter’s Mist



    • 118/118 HP

      6/6 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 275% - 35 CG


      BLADE

      Combo - 425% - 40 CG


      ICE

      Combo - 375% - 55 CG


      POWER

      Combo - 425% - 40 CG


      Strike Raid (2/2)

      Fire Strike (3/3)

      Zantetsuken (4/4)

      Poison Edge (3/3)

      Vorpal Blitz (3/3)

      Splattercombo (3/3)

      Fist Bump (3/3)


      Ninja Vanish (5/5)

      Phoenix Down x2

      Ether x1

      Hi-Ether x1

      Ultra Potion x1

      Balloon Letter x1

      Maui

      Mushu

      Marahute

      Baymax

      Cheshire Cat

      Fairy Godmother

      Dodge Roll - 20% Dodge Chance.

      High Jump - Can do Air Combos

      Item Boost - Item effects are doubled

      Second Wind - Recovers from knockout ONCE with 50% HP.

      Cheer - Increase Summon Duration by 1 turn.

      Damage Syphon - Grants 1% CG for every 2 damage taken.

      Lucky Lucky - Increase luck by 5%

      MP Haste - Restore 1 MP every 3 cycles.

      Second Chance - Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage.

      Reload Boost - Decrease Cooldowns by 1.

      Berserk - Increase Attack by 30% when at 20% or lower HP.

      MP Rage - If more than 50 damage is taken restore 1 MP.

      Battle Cry - Increase Party HP, Strength and Magic by 10% when all party members are below 50% HP.

      Critical Plus - Increase crit chance by 15%.

      Auto Aura 1 - Can enter in any aura’s level 1 at any time.


      Dark Control - Gain 25 CG extra when using dark commands.


      Deadly Poison - Increase Poison damage to 1% of max hp.

      Reload Boost - Decrease Skill Cooldowns by 1.

      Magical Lock - Cannot perform magic or magical skill commands.

      Smokescreen - Reduce enemy accuracy on player by 20%.

      First Strike - 1 in 3 Chance to act first in combat.


      Blade Boost - Increase Blade Command Damage by 100%


      Power Boost - Increase Physical Command Damage by 50%.


      Stay Frosty - Combos deal ice damage. Resists Ice, weak to fire.

      Ars Arcanum - 300 CG

      Trip Around the Sun - 300 CG



    • 110/110 HP

      11/11 MP

      0% CG

      Buff: None

      Resistance: None


      Combo - 200% - 25 CG


      WIND

      Combo - 300% - 50 CG

      Aeroga

      Curaga

      Thundaga

      Blizzaga

      Minega

      Balloonga

      Aqua Splash (3/3)

      Fox Taser (4/4)


      Learn

      Vortex (6/6)


      Baymax

      Chicken Little

      Marshmallow

      Maui

      Tinkerbell

      High Jump - Lets you aerial combo.

      Dodge Roll - 20% Dodge Chance

      Magic Lock-On - Set all magic to 100% Accuracy

      Second Wind - Revive Once with 50% HP.

      Reload Boost - Decrease Cooldowns by 1.

      MP Rage - Gain 1 MP when taking 50 damage.

      Critical Plus - Gain +15% Crit Chance.


      Blue Action - The user gains a blue action. Each action costs 2 MP.

      MP Charge - Gain 1 MP at the start of each cycle.

      White Wind - Set everyone’s HP to caster’s HP. Blue Action.

      Copy - Copy one stat of one player for one turn. Blue Action.

      Pride of the Blue Mage - Cannot receive buffs or assist spells from other players.


      High Winds - Combos deal Wind damage. Take reduced damage from wind, takes more damage from ice.

      Wind Boost 1 - Gains +100% damage to wind commands.

      Wind Boost 2 - Gains +150% damage to wind commands.

      Reverse Aero - Costs 4 MP. Makes enemy take critical damage from all attacks for a turn.

      Mystic Aura - 200 CG

      Rebirth - 300 CG



    • Valor: +50% to physical commands
      Wisdom: +50% to magical commands

      Lucky Lucky x4: +20% luck

      Kaida Dodge Chance - 40%

      Stratos Dodge Chance - 40%

      Beuce Dodge Chance - 40%

      AJ Dodge Chance - 20%

      Kel Dodge Chance - 30%

    Post by: Beucefilous, Oct 30, 2019 in forum: Role-Playing Arena
  18. Beucefilous
    [​IMG]
    Beuce saw a lot of faces he recognized at the tournament. Most notably, some of their comrades, including Stratos. The master was glad to see that he was still around. He always was like that, wasn't he? No matter what, Stratos was around. He was around everywhere. He was so around he didn't need a where. He didn't even need a when. That's how around he was. Putting aside how around Stratos was for the moment, he also recognized Shadow. That was someone he didn't expect to see again. "Hey, how ya doin Shadow. Haven't seen you since the last time I floored you. Come back for round two?" Beuce said to the financially responsible ninja. Shortly after, two...imps? Demons? Short horned people? Whatever they were, they seemed to be running registration for the tournament, and they announced all keyblade wielders would be entered for free. Well, that wasn't suspicious at all.


    ~~~ Shortly Before ~~~

    The two individuals from the red society had arrived in the world they were sent to by Nequa, and were at the tournament. Yup. They sure were. The tall man with raven black hair spotted Karina in the entranceway.
    "Well, it looks like they're finally here." Luther said to his disinterested looking associate.

    "Great...Let's report back...This place is bumming me out anyways...." Luther, unwilling to leave before their job was complete, turned to him.
    "We've still got the tournament to do."
    "Why do we have to do the dumb thing? I mean, we know the guy's here. What's the point?" Alex asked
    ""Haven't you ever wanted to see how you stack up against the other members of the society, or how the SOS stacks up against us? We'll have to fight them sooner or later anyways."
    Alex scoffed at the prospect. "Like I care how I stack against a bunch of kid scouts... I already proved my strength to a member of the order. I took out DJ, remember?..."
    Luther paused and gave Alex a pointed look. "Right, right. Of course. DJ. But then again, the order is all but destroyed, and yet here they stand still alive. They were at the fall of central haven all the same, so I wouldn't dismiss them just yet. And besides..." Luther flicked his wrist and summoned his keyblade. "I think i'm getting the hang of this, and where else will I test it out?"
    Alex looked unsure, before sighing. whatever.. Let's just bolt when we have confirmation on the target. Not like nequa wants us wasting more time then we have to.."
    "Of course. Wouldn't want to upset her."
    "Why're you so chill with this? You left your last group like it didnt matter. Doesnt that stuff... I dunno... affect you? What keeps you around after you got what you wanted?" Alex questioned. How could he trust someone so willing to abandon his comrades?
    Luther thought about the question for a moment. "What keeps me around huh...Honestly, probably nothing. My moral compass went haywire a little while ago. When I get what I want, I'm not going to stick around. Although, I suppose getting what I want and betraying you are sort of one in the same after a certain point, and I'm sure Nequa knows that. It's just a matter of if she cares. Until then though, you don't need to worry about a knife at your back. Right now being in this little society is the best thing for me, and betraying you before the time is right wouldn't get me very far."
    "let's just get this over with"
    "After you."
    The pair approached the imps, and were greeted by Pain. "Howdy Gents! 1000 Munny Each!"

    Luther pulled the munny from his pockets and handed them to the demons, who promptly slapped their numbers on them. Giving one last look to Alex, Luther simply muttered "Good luck" before walking away.

    Shortly behind them, he could hear what appeared to be a small boy's voice as he asked "One ticket please"
    Post by: Beucefilous, Oct 15, 2019 in forum: Role-Playing Arena
  19. Beucefilous
    Iron Imprisoner will begin shortly...
    Post by: Beucefilous, Oct 5, 2019 in forum: OOC Lounge
  20. Beucefilous