judging by the platinum demo it's much more kh-like, no turn based anything (that I can tell). that said, it lacked a lot of depth and variation (IMO), even compared to kh, which is a pretty simple hack and slash most of the time. in FFXV you literally just hold a button to attack then another to guard. the demo obviously is just a small sliver of what the whole thing would be but based on my playthrough of it, making it real time over turn based didn't add any excitement or thrill because it's so damn simple a lot of people apparently had huge revelations over it and like it now, I didn't and I get the feeling I'm missing something but there is nothing within me that wants to replay the demo
clearly you've never been to nyc
when I took stats we were allowed to bring a note card to every test with formulas and ****. also I got exempt from the final. I don't remember anything from that and I have no idea how it was considered a legitimate course because it was so damn easy
I ****in love my dorky car
only 2 thing happened to me ever in my entire life
i'm playing stardew valley which is similar
I like bieb's diplo song
I love Karen, I have since season one and probably even more so in season two somehow. Elektra on the other hand... I mean a lot of my dislike of her stems from my irritation at the plot. If you took her out of the show entirely, the entire Yakuza/Hand/whatever plotline wouldn't be there and they could focus on what I found more compelling and well-done, the Frank Castle plot. As a character it was annoying that Elektra pretty much just showed up, bossed Matt around, then killed people when she got bored (often making things even more complicated for Matt). She tore apart the trio and I suppose I resented her for that, too. She was just this huge character in the season that changed so much about it but not in a good way and I guess I respond to her character on that basis.
woooooooooooooooow
Spoiler It was such a big revelation when Elektra discovered what she was but it completely fell flat because I'm sitting there like... okay... what does that mean? Why does it matter? Clearly they didn't have any real control over her. I wanted there to be some kind of compelling angle added to her character so I could justify suffering through her presence. That's fair, they definitely did nothing with the two of them (romantically) this scene obviously, but I felt the first season kind of hinted at it in places. I'm not going to be too put out if they don't get together but I definitely don't like Karen and Matt at all. It was such a huge cliffhanger though! And such a crazy thing! Like they end an episode with "holy **** look at this massive hole" and then Stick shows up and The Hand plotline starts moving forward with the creepy blood transfusion and ninja **** but I'm like OKAY WHAT ABOUT THE HOLE When she was at the Bulletin's office and the guy there took her into Ben's old office, he pulled out a file Ben was keeping on her. There was a newspaper article that said something like "teen killed in mysterious accident" that Karen was apparently apart of. She also had all these little comments through the season that kind of insinuated to some big stuff behind her, her empathy and saying something to the reporter like "you of all people should understand why I sympathize with Castle so much." And then I think in the diner, her and Frank are talking about her owning a gun, and she says like "this isn't my first rodeo" -- which could definitely be a reference to season one but idk, just feels like there's a lot more to Karen. i'm glad, i love karen That's definitely an interesting way of seeing it but it just felt altogether really disjointed, like Haya said two seasons stitched into one. imo the Castle/Punisher arc was way more interesting and in line with season one because it dug at some deep ethical questions and of course was concerned with government corruption and crime and stuff. The Hand stuff by contrast was just sort of... mythical and seemingly served just to distract Matt from the Castle case and, by result, a lot of things were left hanging. There's this entire question that's explicitly prevailing over season two of when it's necessary to kill; Matt of course maintains the entire time that killing is wrong and refuses to do it, but then starts to be tempted by Frank's reasoning and, when they're on the boat, seemingly crosses over to Frank's side. But that's all that ever comes of it. Sure they can take it further in the next season, Frank is still alive after all, but the arc just felt incomplete and almost abandoned. I wanted everything to come together in a satisfying way and it never did. Yeah I still really enjoyed it, the first season just set such a high standard that this one was disappointing in comparison.
I just finished the season and I have Questions. I think maybe I'm missing some pretty major things Spoiler what is the black sky (yes I know it's Elektra but what does that actually mean?) how does the whole black sky/hand thing correlate with the Frank castle/blacksmith plot? it felt like the whole black sky and yakuza thing was just kinda tacked on why are they trying to put Karen and Matty together when she is so clearly meant to be with foggy what the **** was that hole I want to know Karen's backstory. a lot was alluded to and I really want them to go more in detail Matt's way of telling Karen he's daredevil was ****ing nuts is Elektra meant to be insufferable? I cheered when she got poisoned and when she died. I know she's probably going to come back but uuuuuugh I love Claire what the **** was that hole??? overall I liked this season a lot less than the first
yeah I know there's not a lot supposedly. there's still Pokemon to collect and some places to explore and I've barely touched the online stuff and also I'm obsessed with berry farming. I feel like there's plenty to do for me
i beat the pokemon league i like y. i have some mixed feelings about the difficulty, there was no point where i felt "oh i have to train my pokemon" or like the type disadvantage was so bad that i needed to catch new ones. basically i didn't feel super challenged at all ever. and i don't miss the crazy training grind from previous games but it also felt too easy at times. i really like all the new extra stuff though and i'm excited to dig into some of the endgame things. i'm also probably going to buy oras at some point
I added all of you I think. for some of them the name came up automatically and others I had to write in my own I don't know if that matters
my boyfriend traded me some stuff and said I could give him anything so I sent him a bunch of luvdiscs called suckie and blowie
im gonna send you all luvdiscs
hey my 3ds came in the mail so if you want to give me Pokemon (Pokemon y) my friend code is tagging the ppl who liked my post before @Karin Kanzuki️ @Hayabusa @. : tale : . @61
FFXIII (the first one) was very poor from a narrative and quality of writing stance. Every other Final Fantasy I have played have done an excellent job of introducing you to its world and culture through the major narrative, and fleshing out more finite pieces of it/additional details through side quests or simple conversations with NPCs. That's non-existant in XIII, and the developers definitely realized that because they put a massive Codex in the game that you have to read to understand anything beyond the basic plot of "Lightning is a soldier and her and these other people are cursed social outcasts and they're... walking around doing something about it kind of?" Years down the line nobody can really explain go me what the **** the actual game is about. There's no active world-building, which is a damn shame because I think some of the concepts and lore in the game could be pretty cool, and I appreciate their attempt to do a semi-nonlinear narrative (jumping around in the 13 days), but when you don't give a **** about any of the characters you don't really want to know their backstories. Which brings me to the next biggest problem with XIII: the characters. The only one I felt remotely interested in was Sazh. Fang and Oerba were okay but I'm not going to pretend they had a backstory that struck any kind of interest, I actually liked Hope but I know I'm in the minority there, and Snow is pretty damn insufferable. I don't blame Hope for trying to stab him at every opportunity (maybe that's why I liked him). There are a ton of unnecessary characters running around who are presented to have some kind of purpose but then just randomly die or disappear without doing anything (Jihl). And Lightning is the worst of them all. Fair warning that I didn't finish the game but from what I have played and what I know of the ending, her so-called "character development" is just "hothead calms down a little and learns to hold a conversation without punching someone." There's absolutely no emotional pull to the character. And I'll defend to the death a female character's right to be unlikeable and unemotional, but when it's the main character it can detract from the game especially when the supporting cast is also incredibly weak. The gameplay isn't great. The linearity is a problem as the bulk of the game falls into the "kill-a-thon on rails" category. I know many dislike the battle system but I don't mind it too much. To suggest that the gameplay is the only reason XIII performed poorly critically and is such a sore spot for the fans frankly ignores the bulk of the criticism levied against the game. I'm concerned with the writing behind XV for some intersecting and some different reasons. Similar to XIII, the anime and movie concerns me that much of the character-building is being sidelined to these extras rather than being (rightfully) an integral part of the narrative. I'm also concerned about the game's narrative because, while we've seen some cool concepts over the last ten years, we have no idea what remains and what doesn't in the game, and all of the promotion for the game in the last few years has been "BROS take a road trip" rather than the political plot we still know nothing about. I'm concerned that once Tabata took over and imposed the bros plotline that it became the focus rather than the kingdom politics and lore-centric stuff (which, a lot of the lore was seemingly gutted when it was separated from the XIII line). With two very different focuses driving the project (Nomura's and Tabata's), I'm concerned the game has become a camel.
oh dw my post-college lifeplan is "survive somehow hopefully"