Pinekaboo
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Pinekaboo

Chaser, Female

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Still here every day, just not a lot to say in response to people's posts lately. Feb 13, 2019

    1. Lite
      Lite
      I know that feel, bro. No worries, it'll come to you eventually. Meanwhile, I'm thinking of changing my Avi/Sig theme to a Gurren Lagann theme. Incase you hadn't noticed, I kinda fuggin' love that show. It's given me a newfound respect for Mecha anime.
    2. Lite
      Lite
      Guess that's true. It could be considered a "Mini Gunmen" of sorts. Maybe a "Powerful in swarms" kind of thing.
    3. Lite
      Lite
      BUT, they were just prototypes of something better. Who's to say that the techies over at COG weren't working on a mech suit? Besides, we've got some experiences mechanics (Tails and Tony Stark being a couple of them), so I'm sure one of them could be upgraded.
    4. Lite
      Lite
      Okay. We use the mechs. But make them bigger. Like Gurren-sized bigger.
    5. Lite
      Lite
      Okay, excellent. 'Member them mech suits that were in the Campaign (And in Horde Mode once bought)?
      You can probably see where I'm going with this stupid-ass idea.
    6. Lite
      Lite
      Holy sh*t new idea, but a question must be asked first: Have you played Gears of War 3?
    7. burnitup
      burnitup
      Good night buddy. :)
    8. burnitup
      burnitup
      DT. I do believe we are on to something.
    9. burnitup
      burnitup
      I like that.

      On a simular vain, I feel this could be used:
    10. burnitup
      burnitup
      Any other song you think will work for the game?
    11. burnitup
      burnitup
      Okay. I have an idea, how about in its ending it says something like this:


      And another idea is a song plays during the credits. Depending on the ending you'll get a different song. One that matches the theme of the events that required you to get that ending.
      For example the ending where the player gets killed that requires killing every human you meet, this song will play in the credits:
    12. Lite
      Lite
      I was thinking it wouldn't be a good color. I shall change it.
    13. burnitup
      burnitup
      How would the voice sound exactly?

      Ah, like over a radio or something? If so I think this would be a good song to have:
    14. burnitup
      burnitup
      Hmm, I suppose that could work.

      Certain moments? I guess that could work. Here's an idea: how about the voice stops talking all together once the chance to go on its ending is missed?

      And another thing, through out pretty much the whole game there will be no music in any form.
    15. Lite
      Lite
      Oh, now I see it.
    16. Lite
      Lite
      Awesome. /Totally doesn't get the joke :lolface:
    17. burnitup
      burnitup
      What kind of monster would need to be killed? Kinda makes having unkillable horrors kinda pointless. OR! There could be a few killable ones but the player will encounter so many unkillable monster that they'll assume these monsters are unkillable as well. But of course they'll be far and inbetween all the unkillables.

      While I kind of like this idea I'm also kinda iffy on it. Why I like it is that it'll give the player some guidance early in the game and slowly make the player mistrust it. Why I have a tiny bit of a problem with it is that I feel that the player should feel completely and utterly alone in the dark on this incapable of understanding what the hell is going on; even the NPC that the player meets are unhelpful.
    18. Lite
      Lite
      Alright. What's the city's name, if you're able to reveal that.
    19. burnitup
      burnitup
      Those are both good ideas. I think there should be three endings. The "good" ending, the one with that boss you just mentioned, and the ending I thought of. To require each you need to do certain things, like for the "good" ending it requires not killing anybody or picking up any weapons. While my ending would require killing everyone you meet and picking up weapons.
    20. burnitup
      burnitup
      Oh! I like that idea right there!
      Hmm, I like that right there. The "final boss" could have whatever weapons the player picked up a long the way. I like this idea better then what I thought of.

      My idea of the ending was that the player character gets out of whatever the place they were in through out the game. Music plays, a rather hopeful piece that makes the player feel they had successed. Then as the player character walk off, they get imapled by a monster's tail. The last thing they see is the blurry image of the monster looming over them, then it plunges down on them. Cut to black; credits.
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    Gender:
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    Birthday:
    April 6
    Pronouns:
    She/Her
    Past Usernames:
    DarkTraitor, Nagisa Adelheid
    Default Name:
    Pinekaboo

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