Found another bug, it seems that in Agrabah, when you are switching from one area to another(more noticeably in the city than in the Cave of Wonders) the text at the bottom telling you where you are going is misleading. For example, going into Aladdin's House and then jumping through the hole will say at the bottom "it's a gummy". Other noticeable examples is going to the desert from the Bazaar to the desert will say "Aladdin's House" Just a heads up.
Just found a minor bug. If you are doing some of the mini games(Doing the time limit on Olympus) The yes and no text are switched around (yes means no, no means yes). Just a heads up. I haven't tested this on any of the other mini games.
Hi there, I saw the deep jungle issue you have there and I may have a fix for your deep jungle issue 1. If you are running any widescreen/cheat patches, disable them as they seem to cause some of these issues and more(trinities cause a hangup) 2. You could try running this in version 1.1.0 as it's the version that I'm running and I got through Deep Jungle just fine. As for the switching between English to Japanese, do they both use the same save files or different ones?
Hay Guys, just made this account to say that you guys are doing a wonderful job with this translation, been following it for the past couple weeks and decided to get all the files. The patch has been going great but I have hit a fork in the road. I'm fighting the first boss fight in Atlancia against Ursula and her stupid cauldron. The issue is that I can't lock on to her cauldron and because of that, I can't beat the boss fight. This issue seems to be only in the final mix version as when I played the original it seemed to work just fine. Anybody know a fix to this issue? By the way, I'm playing this on PCSX2.