Recent Content by SoullessRequim
-
Alrighty, this is probably the last mod I'm going to showcase for the next couple of weeks as I'm running out of ideas lol. But I'm proud to present my updated KH3 Sora textxure mod...wait for it...wait for it....with KEYBLADE!! I've done a side by side comparison of the KH3 Sora outfit screen shot so I can get the details as accurate as my skills will let me and I'm impressed with out it turned out.
And yes those are sharingan's in his eyes, I've found out how to incorporate my textures in cutscenes, this is part of my NaruxSora crossover. Sora normal has sharingan, BTLF has mangekyou,MAGF has byakugan, TRIF has sage eyes, Limit form has kyuubi, and Final Form has eternal mangekyou. The keyblade I've tried hard to get right but for the life of me I can't get the white in the right shade I want but it still looks good nonetheless and the star has been changed. The screenshots doesn't do justice...I don't know if I'll release the NaruxSora tex mod depending if people want it or not, but the KH3 Sora mod I will release soon. :D -
I'm not worried about someone saying trying to say I stole it lol, I already knew that by the time I figured out how to get my mods/textures to show up in-game someone would of already of made their version of KH3 Sora. I'm just happy that I can share what I change with other people. And speaking of sharing here is the patch file for The Ultima Weapon change. Enjoy :)
-
Hey everyone I'm presenting you all with not one, not two, but five! Yes, five texture mods!! I'm not going to release these yet until I can figure out how to get the texture mods to carry over into cut-scenes but with out waiting further here they are.
First up is KH3 Sora outfit:
Now I don't know if there is a lot of Naruto fans here, but I did a mini Naruto/Kingdom Hearts crossover.
Last but not least:
For Final Six Paths I'm still trying to figure out how to get the magamato that the Six Paths Sage has on his back on Sora's back with out the image coming out mirrored. But I am trying to change the effects for each form, like for the ground finisher for Valor where Sora slams his keyblade and red effects shoot up I'm going to change it to black so it reflect that of Amaterasu, and Reflect while in Byakugan Form is less transluecent so it looks more like Palms Rotation. More mods to come soon so stay tuned. :D
I know there is a cheat to allow Sora to use the Kingdom Key D, and some of the codes had issues like a weird noise while running or after doing a combo the key glowed. Well I did something different, I've replaced the Ultima Weapon model with the Kingdom Key D model. The Kingdom Key D shows up in cutscenes, does not crash the game (From what I've tested) and does not cause weird noises or sfx. But the catch is that the effects is still that of the Ultima Weapon and when doing certain moves you can still see the blur of the Ultima Weapon but its not noticeable unless your looking for it. I will be releasing this in a few days so stay tuned, and while doing this I have other mods on the way, but I can't get the .sdat for BBS to decode as I can't find a working sdata.exe lol. When ever I get it working I will post the latest addition of mods. -
Post
KH2 Texture Problems
-
Thread
KH2 Texture Problems
Hi, I was wondering if I can get help with getting my textures into my KH2FM game. I've been trying to import them in for a very long time until I discovered the ISOmaker.exe, I downloaded it and followed the instructions. I created my import folder in it and had the KH.ISO on the outside of it with the KH1ISOmaker. I drag and dropped the ISO and at first it worked. I started up PCSX2 and was completely shocked by the fact it worked. In-game I flew to Radiant Garden and thats when PCSX2 crashed so I thought no biggie. I restarted from the quick save I created in Slot 0 and after playing for about 3 minutes or so I realized my texture wasn't applied to the hi-poly version of Sora which I remember making the mod for both the player and for cutscenes. I deleted the KH.ISO as it was modded and the readme.txt said don't try to use modded ISO's. So I copied the original ISO and proceeded to update the ISO with the new import folder as I've placed the hi-poly textures inside. Well when I run ISOmaker it sits for alittle while and then it gives me " A fatal error has occurred: failed to find data or IDX offsets". I typed in debug and I end up getting this " Type: System.IO.InvalidDataException at KH1_ISOMaker.KH1ISOReader..ctor(String filename) at KH1_ISOMaker.Program.Main(String[] args). It worked the first time now it doesn't work anymore. I don' know if its the hashpairs files or what, see as that the hashpairs file is for KH1? So My thing is what do I do, do I need to create a new _HashPairs.log, or is there something wrong with ISOMaker as its still outdated (can't find update)...I'm lost on what to do, I'm so close to starting my texture projects for KH2FM that I can taste it. Any help will be greatly appreciated!!
UPDATE: I think I figured out why I can't get the files in, I think its because if the _Hashpairs file since all the models are in .mdls form while kh2 models are .mdlx. I was able to get the model into the game earlier today through convuluted process but the structure of the model was weird, the feet where floating, no head, no arms, just a really messed up model and I couldn't move the character. So I was wondering does anybody have a kh2fm hashpairs file that I can use. I think that would actually solve my problem lol. I've tried doing my own haspairs file but I don't know how to do it or how the person who made it got only 8 characters while I get 14/15 characters. Thank you all for your time.
UPDATE: So after tinkering around with files for 6+ hours I ended up with this: View attachment 42576
I can see that the textures are in but I don't know whats going on with the model :/ I thought this would be as simple as ripping the ISO open replace the .mdlx, sew it back up and going back to my story. Haha I'm pretty sure I'm doing some butchered version of trying to get this to work. I honestly can't wrap my head around how I was able to get the texture in last night. The texture imported perfectly besides the fact that when Sora blinked his eyes and face showed weird colors. :/