Quoted for truth. Sora's the main reason for the continued existence of the series, and I know that I, for one, would boycott the series if, God forbid, he wasn't in another game.
I agree with this. I noticed this with Setzer, too. A few of his characteristics got through, but overall the person in the game was different from Setzer. Vincent would have to be changed even more than Setzer was, and I can see the removal of his weapon happening as well. He's just one of those characters that only really works well in his original story.
Now, this is the issue I'm personally most torn on. I dislike it whenever a series branches out to different systems for one main reason - If I want to play that game, I'll have to buy the system in order to do so. This inspires a feeling of hopelessness in unemployed gamers like me. It's like saying, "Hey, do you want this great game? Well, it's only $200 and a new system away!"
That said, I think that testing new consoles can be healthy for a game franchise, but the intent should be to get as many people as possible playing the game, not forcing people to buy new systems to play a bunch of different ones.
The DS is a fascinating handheld and I really wish I had one... Same goes for PSP.
I agree. If Coded turns out to be the most important, I'll hate it because it's the one game of the series that I'll be least likely to ever get due to my lack of a mobile phone.
The theory that the one in KH2 is an artifice makes the most sense to me. It may have had similar properties to the real one, like the door, but it was just a compilation of hearts. The one shown in KH1 is the actual, honest-to-God real Kingdom Hearts, heart of all worlds, or it could've just been the door to the realm of darkness...
Or maybe the door to the dark world and Kingdom Hearts are the same thing. I dunno. I just know that I'd better know by the time I've played the new games. :lol:
Edit: Oh boy, didn't see the second page. The theories I just read also make sense, especially the one about the relationship between the door and the moon.