I didn't check Neverland but in the log for the cheat Michael P referenced Big Ben, iirc part of it was broken with 60fps. That's how this whole thing works, it's just a workaround that disables 60fps in instances where it doesn't work well.
If it seems like it's disabled it probably is.
Green Trinities should work, they aren't directly referenced in his log for the cheat but I think they're fixed by the override for either the Red or White Trinity; I didn't try it in Final Mix with this code because I don't have a save to check Green Trinities with, I did however check it using his original code with the NTSC-U release on the Green Trinity in Olympus Coliseum and it worked perfectly, no crash/hang.
Here's the cheat with Michael P's comments in case you want to experiment with disabling and enabling certain parts.
Code:
//60fps normal mode
patch=1,EE,d02c5958,extended,00000000
patch=1,EE,002bbe0c,extended,00000000
//60fps normal mode alt
patch=1,EE,d02c5958,extended,00001000
patch=1,EE,002BBE0C,extended,00000000
//60fps normal mode alt (big ben)
patch=1,EE,d02c5958,extended,00000020
patch=1,EE,002BBE0C,extended,00000000
//60fps battle mode
patch=1,EE,d02c5958,extended,00000001
patch=1,EE,002BBE0C,extended,00000000
//60fps battle mode (boss)
patch=1,EE,d02c5958,extended,00000011
patch=1,EE,002BBE0C,extended,00000000
//60fps battle mode (boss) alt
patch=1,EE,d02c5958,extended,00000031
patch=1,EE,002BBE0C,extended,00000000
//60fpsoff fmv
patch=1,EE,d02c5958,extended,00000040
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff fmv alt
patch=1,EE,d02c5958,extended,0000004E
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff no hud (world map)
patch=1,EE,d02c5958,extended,00000004
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff no hud (tutorial, gummi ship)
patch=1,EE,d02c5958,extended,0000000C
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff ingame cutscene
patch=1,EE,d02c5958,extended,0000000E
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff ingame cutscene alt
patch=1,EE,d02c5958,extended,0000002E
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff ingame cutscene alt (white trinity)
patch=1,EE,d02c5958,extended,0000100E
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff ingame cutscene alt
patch=1,EE,d02c5958,extended,0000000F
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff ingame cutscene (boss)
patch=1,EE,d02c5958,extended,0000001F
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff ingame cutscene (boss) alt
patch=1,EE,d02c5958,extended,0000003F
patch=1,EE,002BBE0C,extended,00000001
//60fpsoff ingame cutscene (red trinity)
patch=1,EE,d02c5958,extended,0000100C
patch=1,EE,002BBE0C,extended,00000001
I'd been looking for it for a while too, this youtuber figured out the issue and the code works for Final Mix now.
Seems all that had to be changed was the D02BFD98 to d02c5958 and 002B624C to 002BBE0C.
I personally checked Gummi Missions, Cutscenes, FMVs, and a Red Trinity which all worked perfectly.