Recent Content by Michael P
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I'm a bit busy over the weekends because of the holidays, but I'll try it when I have some down time during work.
UPDATE;
so, the following works to map l2/r2 to the right analog stick. unfortunately, the program cant map a single button to two simultaneously, so i was unable to map r3 to l2+r2 using the gui. The creator of the program said that it should be possible, but didn't want to implement it. I'll spend more time with it and see if i can figure it out.
patch=1,EE,002631ac,word,0803f414
patch=1,EE,000fd050,word,00a0c821
patch=1,EE,000fd054,word,08098c6d
patch=1,EE,000fd058,word,24020330
patch=1,EE,00263274,word,0803f417
patch=1,EE,000fd05c,word,87240000
patch=1,EE,000fd060,word,3085fcff
patch=1,EE,000fd064,word,93260010
patch=1,EE,000fd068,word,93270011
patch=1,EE,000fd06c,word,93280002
patch=1,EE,000fd070,word,34a30100
patch=1,EE,000fd074,word,2d010041
patch=1,EE,000fd078,word,0061280a
patch=1,EE,000fd07c,word,3903007f
patch=1,EE,000fd080,word,00031840
patch=1,EE,000fd084,word,2d01007f
patch=1,EE,000fd088,word,0001180a
patch=1,EE,000fd08c,word,a3230010
patch=1,EE,000fd090,word,34a30200
patch=1,EE,000fd094,word,2d0100bf
patch=1,EE,000fd098,word,0061280b
patch=1,EE,000fd09c,word,2503ff80
patch=1,EE,000fd0a0,word,00031840
patch=1,EE,000fd0a4,word,2d010081
patch=1,EE,000fd0a8,word,0001180b
patch=1,EE,000fd0ac,word,a3230011
patch=1,EE,000fd0b0,word,34080080
patch=1,EE,000fd0b4,word,00060842
patch=1,EE,000fd0b8,word,3821007f
patch=1,EE,000fd0bc,word,0026400b
patch=1,EE,000fd0c0,word,00070842
patch=1,EE,000fd0c4,word,24230080
patch=1,EE,000fd0c8,word,0067400b
patch=1,EE,000fd0cc,word,a7250000
patch=1,EE,000fd0d0,word,03e00008
patch=1,EE,000fd0d4,word,a3280002 -
CAMERA ZOOM!!!!
I found the address that controls the gameplay camera zoom; 2035ca5c 43AA0000, that is the default value. I find changing the value to 44000000 brings it closer to the zoom level of kingdom hearts 2. If you are using PS2Dis there are a lot of other camera mods in that same memory region. -
Try these addresses STR 203ddc44 000000XX and DEF 203ddc48 000000XX, if that doesnt work in your pnach, change the leading 2s to 0s.
These visually change your stats, but i'm unsure if they actually do change them. -
com
patch=1,EE,2043ae8c,extended,60000000
patch=1,EE,2043af4c,extended,60000000
magic>party
patch=1,EE,20440d4c,extended,60000000
patch=1,EE,20440d6c,extended,60000000
patch=1,EE,20440dac,extended,60000000
patch=1,EE,20440dcc,extended,60000000
patch=1,EE,20440dcc,extended,60000000
items>party
patch=1,EE,204423fc,extended,60000000
patch=1,EE,2044241c,extended,60000000
patch=1,EE,2044245c,extended,60000000
patch=1,EE,2044247c,extended,60000000
Their initial values were 0, i used them to pull the slots up rather than down. There's more that I labeled "move" fix in the cheat table that fixes the slot snapping, where it shows briefly at it's original location and size. -
Miles have you been able to locate the Summon Gauges, they don't appear to use similar values. -
Hi guys, i've got a gift you.:) Here's the Command Menu and HUD rendering fix, the video is a side by side comparison, full screen is best.
I attached the hudfix pcsx2 pnach file and the zip download is my Cheat Engine- Cheat Table that has all the addresses labeled for what they modify.
UPDATE 09/05/2015: Download hudfix_V2
I located a few things I missed the first time around, fixed lines and gaps in Summon gauges, the gap in LEVEL UP! cards and the rubber banding text when moving deeper into command menus. I'm done nitpicking the hud, if you notice something glaring that I missed, let me know -
EDIT: I figured it out, first i was using the wrong tool, after using IMGreplace it told me that uitex.bin wasn't found in the command2 folder, moved uitex.bin into the command2 folder inside import and everything was dandy. -
//60fps normal mode
patch=1,EE,D02BFD98,extended,00000000
patch=1,EE,002B624C,extended,00000000
//60fps normal mode alt
patch=1,EE,D02BFD98,extended,00001000
patch=1,EE,002B624C,extended,00000000
//60fps normal mode alt (big ben)
patch=1,EE,D02BFD98,extended,00000020
patch=1,EE,002B624C,extended,00000000
//60fps battle mode
patch=1,EE,D02BFD98,extended,00000001
patch=1,EE,002B624C,extended,00000000
//60fps battle mode (boss)
patch=1,EE,D02BFD98,extended,00000011
patch=1,EE,002B624C,extended,00000000
//60fps battle mode (boss) alt
patch=1,EE,D02BFD98,extended,00000031
patch=1,EE,002B624C,extended,00000000
//60fpsoff fmv
patch=1,EE,D02BFD98,extended,00000040
patch=1,EE,002B624C,extended,00000001
//60fpsoff fmv alt
patch=1,EE,D02BFD98,extended,0000004E
patch=1,EE,002B624C,extended,00000001
//60fpsoff no hud (world map)
patch=1,EE,D02BFD98,extended,00000004
patch=1,EE,002B624C,extended,00000001
//60fpsoff no hud (tutorial, gummi ship)
patch=1,EE,D02BFD98,extended,0000000C
patch=1,EE,002B624C,extended,00000001
//60fpsoff ingame cutscene
patch=1,EE,D02BFD98,extended,0000000E
patch=1,EE,002B624C,extended,00000001
//60fpsoff ingame cutscene alt
patch=1,EE,D02BFD98,extended,0000002E
patch=1,EE,002B624C,extended,00000001
//60fpsoff ingame cutscene alt (white trinity)
patch=1,EE,D02BFD98,extended,0000100E
patch=1,EE,002B624C,extended,00000001
//60fpsoff ingame cutscene alt
patch=1,EE,D02BFD98,extended,0000000F
patch=1,EE,002B624C,extended,00000001
//60fpsoff ingame cutscene (boss)
patch=1,EE,D02BFD98,extended,0000001F
patch=1,EE,002B624C,extended,00000001
//60fpsoff ingame cutscene (boss) alt
patch=1,EE,D02BFD98,extended,0000003F
patch=1,EE,002B624C,extended,00000001
//60fpsoff ingame cutscene (red trinity)
patch=1,EE,D02BFD98,extended,0000100C
patch=1,EE,002B624C,extended,00000001 -
Hello, I've modified the 60FPS code for KH2FM. It's setup to be automatically toggled on and off depending on whether it is game play or cutscene/fmv/scripted events. I made this on PCSX2 and have play tested up to Hollow Bastion, I play tested all the way through for Kingdom Hearts 2 USA and based this on that. There may be minor issues, only one that bugged me a bit was the lift of an enemy by the "Upper Slash" ability wasn't as high.
gametitle=Kingdom Hearts II Final Mix + (SLPM-66675)
//60fps toggle on (game play)
patch=1,EE,D034dca8,extended,00000003
patch=1,EE,00349E1C,extended,00000000
patch=1,EE,D034dca8,extended,00000004
patch=1,EE,00349E1C,extended,00000000
//60fps toggle off (cutscenes, fmv and other scripted events)
patch=1,EE,D034dca8,extended,00000001
patch=1,EE,00349E1C,extended,00000001
patch=1,EE,D034dca8,extended,00000002
patch=1,EE,00349E1C,extended,00000001 -
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Luxord Battle-Sora's Time (42C80000 is max)
21D5D9A4 42C80000
Luxord Battle-Luxord's Time (42C80000 is max)
21D5D9D8 42C80000
The code for Sora's time seems to be tied to some other bars in the game that decrease over time like the Courage Bar during one of the mini games in 100 Acre Wood. -
Hello, I've completed the modified 60FPS code for KH2. Just like the one I made for the original Kingdom Hearts, It's setup to be automatically toggled on and off depending on whether it is game play or cutscene/fmv/scripted events. I made this on PCSX2 and have play tested through the whole game. There may be minor issues, only one that bugged me a bit was the lift of an enemy by the "Upper Slash" ability wasn't as high.
gametitle=Kingdom Hearts II (SLUS-21005)
//60fps toggle on (game play)
patch=1,EE,D1C88EA0,extended,00000003
patch=1,EE,00356F4C,extended,00000000
//60fps toggle off (cutscenes, fmv and other scripted events)
patch=1,EE,D1C88EA0,extended,00000002
patch=1,EE,00356F4C,extended,00000001
patch=1,EE,D1C88EA8,extended,0000000F
patch=1,EE,00356F4C,extended,00000001 -