MMBN games are awesome, I've played every game in the series at least 1/2 of the way (except game 3).
MMBN3 is probably the only one I haven't gotten very far on. I screwed up a save by hacking myself a copy of the Navi Customizer early on. When it came time to get the REAL Navi Customizer, I should have only had 1 custom prog, but instead I had a bunch, as a result I couldn't continue past that spot.
I'll try to throw together a quickfix for that, but what I really wanna try is a nifty idea of mine... a joker that changes the active chips to whatever combo you want, essentially allowing you to joker an instant Program Advance.
This is the GBA one right?
If so, then sorry, no go.
Best way to hack a GBA game is to use a VBA (emulator, with a debugger and memory viewer and stuff). The thing is, DBZ games have something that prevents you from hacking it, I think its got anti-cheat routines (similar to how Punkbuster detects hacks in PC games and acts accordingly).
In Legacy of Goku 2, hacking gives you a message that says "This game cannot be played on this hardware".
This is basically the programmers way of saying "Screw you, cheater."
1) Grab Joker It
2) Extract it, run the program
3) In the joker address text box, put 0035B55C
4) put the codes you want jokered in the big text box on the left
5) check off the buttons you want to have activate the joker
6) Click the button at the bottom of the window.
7) Copy the generated code and convert as needed.
1) Backup your saves onto another memory card using the PS2 Browser (this is important as the next step will wipe your memory card of all the data, but fix the freezes)
2) In the CodeBreaker options/settings, go to format -> format the memory card
3) Copy the save from the flash drive
I had this problem too, formatting the memory card you want to use will give you a clean slate and usually fix the freezes.
Also, if you have a bunch of unknown or unusable data on a memory card taking up space, formatting gets rid of everything including the unusable data.
Hold L2 + R2 + Circle and waltz into another room.
Glide 3 (or higher) / Quick Run (or whatever the Wisdom Form ability is called) 3 (or higher) is recommended for this fight, as you will be doing a lot of fleeing.
This code is in dire need of compressing.
Kinda like the Overkill code
Riku is glitchy.
He likes to make things crash. A lot.
Ex: When you bring Riku into the Thousand Heartless Battle, after the command menu comes in, a few seconds later, the game hangs (on a real PS2 at least)
This has been tried, I know because I was the one who did it, it was 2 or 3 years ago at this time.
Although that was before we knew about using an 8 to make an ability equip, so give it a shot
No, they have different bone structures.
You'd get a mushball.
I know this because I've tried, I have all the KH2 models dumped on my hard drive.
You need to use an ability slot mod and an ability digit.
the Stats text file on the front page has the ability slots, and the item/ability digits are here