After the events of Avengers: Age of Ultron,[1]Thor, held captive on the planet Sakaar without his hammer, must win a gladiatorial duel against an old friend — the Hulk — in order to return to Asgard in time to stop the villainous Hela and the impending Ragnarök, the doom of the Asgardian civilization. He must also team up with Doctor Strange to find his missing father Odin, whom Loki is impersonating.
I believe that, if they're sticking with this UI, "Materia" will probably be where the different kinds of Command Materia will go, such as Steal or Manipulate. Just my own theory so far.
Anyway...this is easily one of my favorite horror games ever now.
If anyone cares to read my review, click the spoilers. I don't actually spoil anything in the story though, so no worries.
Against cynical perspectives and traditionalist die-hards, "Resident Evil 7: Biohazard" manages to expertly combine the intense first-person combat of "Condemned: Criminal Origins" with the resource management, intriguing puzzle design and crazy horror + science fiction themes of traditional "Resident Evil" all with a setting new to the RE series: the Bakers' plantation, set in a fictional city of the southern Louisiana, complete with swamps and barns.
Gone are the forced co-operative trends of the latest RE games such as 5, 6, Revelations and Revelations 2. Gameplay is a mixture of isolated exploration, crafting ammunition or useful drugs like medication or psychostimulants to highlight items, figuring out puzzles such as rotating objects to cast a specific shape of shadow, and of course fighting back against hideous creatures with your various weapons, generally with less ammunition than you'd feel comfortable with in those situations. Yet the game (at least on Normal difficulty) still feels fair, as you have a very effective block that absorbs most enemy damage, as well as a quick crouch for attacks that are aimed at your upper torso. There were still a few times where I wasn't sure how to avoid damage, but not nearly enough to create frustration.
This game knows how to keep surprising you throughout its generally 7-10 hour campaign (unless you speedrun.) The story is well fleshed out with memorable characters and moments that will stick with you long after the credits roll, and the Bakers' estate feels like a tribute to the original Resident Evil game's Spencer Mansion: an area you'll be exploring for the majority of the game, with various parts locked until you find the right items to gain access. There's even a recreation of the shotgun puzzle from the first game.
The few criticisms I have of the game spur from the sort of rushed sensation the game goes through toward the end, with an unclear point of no return, as well as an ending that feels a bit incomplete. Still, this is a journey worth experiencing, and the cast definitely earn their place among such series mainstays as Jill Valentine and Albert Wesker. Of the "Resident Evil" games I've so far completed, which includes REmake, 4, 5, 6, Revelations, and now this title, Resident Evil 7 stands as my second favorite...just because "Resident Evil 4" is literally perfect.
What does this have to do with the Kingdom Hearts series or our own forum beyond pushing some person who happens to be famous? Nothing against Austin but this is not news worthy.